diff options
Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r-- | source/blender/physics/intern/implicit.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h index f99812a8aa9..11621ac812c 100644 --- a/source/blender/physics/intern/implicit.h +++ b/source/blender/physics/intern/implicit.h @@ -70,7 +70,7 @@ typedef struct ImplicitSolverResult { BLI_INLINE void implicit_print_matrix_elem(float v) { - printf("%-8.3f", v); + printf("%-8.3f", v); } void BPH_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass); @@ -108,11 +108,11 @@ void BPH_mass_spring_force_drag(struct Implicit_Data *data, float drag); /* Custom external force */ void BPH_mass_spring_force_extern(struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3]); /* Wind force, acting on a face */ -void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3]); +void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float(*winvec)[3]); /* Wind force, acting on an edge */ -void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float (*winvec)[3]); +void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float(*winvec)[3]); /* Wind force, acting on a vertex */ -void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float (*winvec)[3]); +void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float(*winvec)[3]); /* Linear spring force between two points */ bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen, float stiffness_tension, float damping_tension, @@ -125,7 +125,7 @@ bool BPH_mass_spring_force_spring_angular(struct Implicit_Data *data, int i, int bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb); /* Angular bending force based on local target vectors */ bool BPH_mass_spring_force_spring_bending_hair(struct Implicit_Data *data, int i, int j, int k, - const float target[3], float stiffness, float damping); + const float target[3], float stiffness, float damping); /* Global goal spring */ bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3], float stiffness, float damping); |