diff options
Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r-- | source/blender/physics/intern/implicit.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h index e2ac6c306b6..477bc704aff 100644 --- a/source/blender/physics/intern/implicit.h +++ b/source/blender/physics/intern/implicit.h @@ -69,7 +69,7 @@ typedef struct ImplicitSolverResult { BLI_INLINE void implicit_print_matrix_elem(float v) { - printf("%-8.3f", v); + printf("%-8.3f", v); } void BPH_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass); @@ -107,11 +107,11 @@ void BPH_mass_spring_force_drag(struct Implicit_Data *data, float drag); /* Custom external force */ void BPH_mass_spring_force_extern(struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3]); /* Wind force, acting on a face */ -void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3]); +void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float(*winvec)[3]); /* Wind force, acting on an edge */ -void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float (*winvec)[3]); +void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float(*winvec)[3]); /* Wind force, acting on a vertex */ -void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float (*winvec)[3]); +void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float(*winvec)[3]); /* Linear spring force between two points */ bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen, float stiffness, float damping, bool no_compress, float clamp_force); |