diff options
Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r-- | source/blender/physics/intern/implicit.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h index 2eadd3171b0..ffe9dbbec04 100644 --- a/source/blender/physics/intern/implicit.h +++ b/source/blender/physics/intern/implicit.h @@ -50,6 +50,7 @@ extern "C" { #define CLOTH_FORCE_GRAVITY #define CLOTH_FORCE_DRAG #define CLOTH_FORCE_SPRING_STRUCTURAL +#define CLOTH_FORCE_SPRING_SHEAR #define CLOTH_FORCE_SPRING_BEND #define CLOTH_FORCE_SPRING_GOAL #define CLOTH_FORCE_EFFECTORS @@ -114,7 +115,9 @@ void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float (*winvec)[3]); /* Linear spring force between two points */ bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen, - float stiffness, float damping, bool no_compress, float clamp_force); + float stiffness_tension, float damping_tension, + float stiffness_compression, float damping_compression, + bool resist_compress, bool new_compress, float clamp_force); /* Bending force, forming a triangle at the base of two structural springs */ bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb); /* Angular bending force based on local target vectors */ |