diff options
Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r-- | source/blender/physics/intern/implicit.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h index 40b6174e250..ad714debe73 100644 --- a/source/blender/physics/intern/implicit.h +++ b/source/blender/physics/intern/implicit.h @@ -118,7 +118,7 @@ void BPH_mass_spring_set_velocity(struct Implicit_Data *data, int index, const f void BPH_mass_spring_get_motion_state(struct Implicit_Data *data, int index, float x[3], float v[3]); void BPH_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass); -int BPH_mass_spring_init_spring(struct Implicit_Data *data, int index, int v1, int v2); +int BPH_mass_spring_add_block(struct Implicit_Data *data, int v1, int v2); void BPH_mass_spring_clear_constraints(struct Implicit_Data *data); void BPH_mass_spring_add_constraint_ndof0(struct Implicit_Data *data, int index, const float dV[3]); @@ -143,18 +143,18 @@ void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, /* Wind force, acting on an edge */ void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, const float (*winvec)[3]); /* Linear spring force between two points */ -bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, int spring_index, float restlen, +bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen, float stiffness, float damping, bool no_compress, float clamp_force, float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]); /* Bending force, forming a triangle at the base of two structural springs */ -bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, int spring_index, float restlen, +bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb, float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]); /* Angular bending force based on local target vectors */ -bool BPH_mass_spring_force_spring_bending_angular(struct Implicit_Data *data, int i, int j, int k, int block_ij, int block_jk, int block_ik, +bool BPH_mass_spring_force_spring_bending_angular(struct Implicit_Data *data, int i, int j, int k, const float target[3], float stiffness, float damping); /* Global goal spring */ -bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, int spring_index, const float goal_x[3], const float goal_v[3], +bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3], float stiffness, float damping, float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]); |