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Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r--source/blender/physics/intern/implicit.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h
index 40b6174e250..ad714debe73 100644
--- a/source/blender/physics/intern/implicit.h
+++ b/source/blender/physics/intern/implicit.h
@@ -118,7 +118,7 @@ void BPH_mass_spring_set_velocity(struct Implicit_Data *data, int index, const f
void BPH_mass_spring_get_motion_state(struct Implicit_Data *data, int index, float x[3], float v[3]);
void BPH_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass);
-int BPH_mass_spring_init_spring(struct Implicit_Data *data, int index, int v1, int v2);
+int BPH_mass_spring_add_block(struct Implicit_Data *data, int v1, int v2);
void BPH_mass_spring_clear_constraints(struct Implicit_Data *data);
void BPH_mass_spring_add_constraint_ndof0(struct Implicit_Data *data, int index, const float dV[3]);
@@ -143,18 +143,18 @@ void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2,
/* Wind force, acting on an edge */
void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, const float (*winvec)[3]);
/* Linear spring force between two points */
-bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, int spring_index, float restlen,
+bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen,
float stiffness, float damping, bool no_compress, float clamp_force,
float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]);
/* Bending force, forming a triangle at the base of two structural springs */
-bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, int spring_index, float restlen,
+bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen,
float kb, float cb,
float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]);
/* Angular bending force based on local target vectors */
-bool BPH_mass_spring_force_spring_bending_angular(struct Implicit_Data *data, int i, int j, int k, int block_ij, int block_jk, int block_ik,
+bool BPH_mass_spring_force_spring_bending_angular(struct Implicit_Data *data, int i, int j, int k,
const float target[3], float stiffness, float damping);
/* Global goal spring */
-bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, int spring_index, const float goal_x[3], const float goal_v[3],
+bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3],
float stiffness, float damping,
float r_f[3], float r_dfdx[3][3], float r_dfdv[3][3]);