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Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r--source/blender/physics/intern/implicit.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h
index f99812a8aa9..11621ac812c 100644
--- a/source/blender/physics/intern/implicit.h
+++ b/source/blender/physics/intern/implicit.h
@@ -70,7 +70,7 @@ typedef struct ImplicitSolverResult {
BLI_INLINE void implicit_print_matrix_elem(float v)
{
- printf("%-8.3f", v);
+ printf("%-8.3f", v);
}
void BPH_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass);
@@ -108,11 +108,11 @@ void BPH_mass_spring_force_drag(struct Implicit_Data *data, float drag);
/* Custom external force */
void BPH_mass_spring_force_extern(struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3]);
/* Wind force, acting on a face */
-void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3]);
+void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float(*winvec)[3]);
/* Wind force, acting on an edge */
-void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float (*winvec)[3]);
+void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float(*winvec)[3]);
/* Wind force, acting on a vertex */
-void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float (*winvec)[3]);
+void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float(*winvec)[3]);
/* Linear spring force between two points */
bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen,
float stiffness_tension, float damping_tension,
@@ -125,7 +125,7 @@ bool BPH_mass_spring_force_spring_angular(struct Implicit_Data *data, int i, int
bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb);
/* Angular bending force based on local target vectors */
bool BPH_mass_spring_force_spring_bending_hair(struct Implicit_Data *data, int i, int j, int k,
- const float target[3], float stiffness, float damping);
+ const float target[3], float stiffness, float damping);
/* Global goal spring */
bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const float goal_x[3], const float goal_v[3],
float stiffness, float damping);