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Diffstat (limited to 'source/blender/physics/intern/implicit_blender.c')
-rw-r--r--source/blender/physics/intern/implicit_blender.c138
1 files changed, 123 insertions, 15 deletions
diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c
index 677e566ff39..0d897893ff5 100644
--- a/source/blender/physics/intern/implicit_blender.c
+++ b/source/blender/physics/intern/implicit_blender.c
@@ -1664,6 +1664,114 @@ bool BPH_mass_spring_force_spring_bending(Implicit_Data *data, int i, int j, flo
}
}
+BLI_INLINE void poly_avg(lfVector *data, int *inds, int len, float r_avg[3])
+{
+ float fact = 1.0f / (float)len;
+
+ zero_v3(r_avg);
+
+ for (int i = 0; i < len; i++) {
+ madd_v3_v3fl(r_avg, data[inds[i]], fact);
+ }
+}
+
+BLI_INLINE void poly_norm(lfVector *data, int i, int j, int *inds, int len, float r_dir[3])
+{
+ float mid[3];
+
+ poly_avg(data, inds, len, mid);
+
+ normal_tri_v3(r_dir, data[i], data[j], mid);
+}
+
+BLI_INLINE void edge_avg(lfVector *data, int i, int j, float r_avg[3])
+{
+ r_avg[0] = (data[i][0] + data[j][0]) * 0.5f;
+ r_avg[1] = (data[i][1] + data[j][1]) * 0.5f;
+ r_avg[2] = (data[i][2] + data[j][2]) * 0.5f;
+}
+
+BLI_INLINE void edge_norm(lfVector *data, int i, int j, float r_dir[3])
+{
+ sub_v3_v3v3(r_dir, data[i], data[j]);
+ normalize_v3(r_dir);
+}
+
+BLI_INLINE float bend_angle(float dir_a[3], float dir_b[3], float dir_e[3])
+{
+ float cos, sin;
+ float tmp[3];
+
+ cos = dot_v3v3(dir_a, dir_b);
+
+ cross_v3_v3v3(tmp, dir_a, dir_b);
+ sin = dot_v3v3(tmp, dir_e);
+
+ return atan2f(sin, cos);
+}
+
+BLI_INLINE void spring_angle(Implicit_Data *data, int i, int j, int *i_a, int *i_b, int len_a, int len_b,
+ float r_dir_a[3], float r_dir_b[3],
+ float *r_angle, float r_vel_a[3], float r_vel_b[3])
+{
+ float dir_e[3], vel_e[3];
+
+ poly_norm(data->X, j, i, i_a, len_a, r_dir_a);
+ poly_norm(data->X, i, j, i_b, len_b, r_dir_b);
+
+ edge_norm(data->X, i, j, dir_e);
+
+ *r_angle = bend_angle(r_dir_a, r_dir_b, dir_e);
+
+ poly_avg(data->V, i_a, len_a, r_vel_a);
+ poly_avg(data->V, i_b, len_b, r_vel_b);
+
+ edge_avg(data->V, i, j, vel_e);
+
+ sub_v3_v3(r_vel_a, vel_e);
+ sub_v3_v3(r_vel_b, vel_e);
+}
+
+/* Angular springs roughly based on the bending model proposed by Baraff and Witkin in "Large Steps in Cloth Simulation". */
+bool BPH_mass_spring_force_spring_angular(Implicit_Data *data, int i, int j, int *i_a, int *i_b, int len_a, int len_b,
+ float restang, float stiffness, float damping)
+{
+ float angle, dir_a[3], dir_b[3], vel_a[3], vel_b[3];
+ float f_a[3], f_b[3], f_e[3];
+ float force;
+ int x;
+
+ spring_angle(data, i, j, i_a, i_b, len_a, len_b,
+ dir_a, dir_b, &angle, vel_a, vel_b);
+
+ /* spring force */
+ force = stiffness * (angle - restang);
+
+ /* damping force */
+ force += -damping * (dot_v3v3(vel_a, dir_a) + dot_v3v3(vel_b, dir_b));
+
+ mul_v3_v3fl(f_a, dir_a, force / len_a);
+ mul_v3_v3fl(f_b, dir_b, force / len_b);
+
+ for (x = 0; x < len_a; x++) {
+ add_v3_v3(data->F[i_a[x]], f_a);
+ }
+
+ for (x = 0; x < len_b; x++) {
+ add_v3_v3(data->F[i_b[x]], f_b);
+ }
+
+ mul_v3_v3fl(f_a, dir_a, force * 0.5f);
+ mul_v3_v3fl(f_b, dir_b, force * 0.5f);
+
+ add_v3_v3v3(f_e, f_a, f_b);
+
+ sub_v3_v3(data->F[i], f_e);
+ sub_v3_v3(data->F[j], f_e);
+
+ return true;
+}
+
/* Jacobian of a direction vector.
* Basically the part of the differential orthogonal to the direction,
* inversely proportional to the length of the edge.
@@ -1687,7 +1795,7 @@ BLI_INLINE void spring_grad_dir(Implicit_Data *data, int i, int j, float edge[3]
}
}
-BLI_INLINE void spring_angbend_forces(Implicit_Data *data, int i, int j, int k,
+BLI_INLINE void spring_hairbend_forces(Implicit_Data *data, int i, int j, int k,
const float goal[3],
float stiffness, float damping,
int q, const float dx[3], const float dv[3],
@@ -1736,7 +1844,7 @@ BLI_INLINE void spring_angbend_forces(Implicit_Data *data, int i, int j, int k,
}
/* Finite Differences method for estimating the jacobian of the force */
-BLI_INLINE void spring_angbend_estimate_dfdx(Implicit_Data *data, int i, int j, int k,
+BLI_INLINE void spring_hairbend_estimate_dfdx(Implicit_Data *data, int i, int j, int k,
const float goal[3],
float stiffness, float damping,
int q, float dfdx[3][3])
@@ -1755,11 +1863,11 @@ BLI_INLINE void spring_angbend_estimate_dfdx(Implicit_Data *data, int i, int j,
/* XXX TODO offset targets to account for position dependency */
for (a = 0; a < 3; ++a) {
- spring_angbend_forces(data, i, j, k, goal, stiffness, damping,
+ spring_hairbend_forces(data, i, j, k, goal, stiffness, damping,
q, dvec_pos[a], dvec_null[a], f);
copy_v3_v3(dfdx[a], f);
- spring_angbend_forces(data, i, j, k, goal, stiffness, damping,
+ spring_hairbend_forces(data, i, j, k, goal, stiffness, damping,
q, dvec_neg[a], dvec_null[a], f);
sub_v3_v3(dfdx[a], f);
@@ -1770,7 +1878,7 @@ BLI_INLINE void spring_angbend_estimate_dfdx(Implicit_Data *data, int i, int j,
}
/* Finite Differences method for estimating the jacobian of the force */
-BLI_INLINE void spring_angbend_estimate_dfdv(Implicit_Data *data, int i, int j, int k,
+BLI_INLINE void spring_hairbend_estimate_dfdv(Implicit_Data *data, int i, int j, int k,
const float goal[3],
float stiffness, float damping,
int q, float dfdv[3][3])
@@ -1789,11 +1897,11 @@ BLI_INLINE void spring_angbend_estimate_dfdv(Implicit_Data *data, int i, int j,
/* XXX TODO offset targets to account for position dependency */
for (a = 0; a < 3; ++a) {
- spring_angbend_forces(data, i, j, k, goal, stiffness, damping,
+ spring_hairbend_forces(data, i, j, k, goal, stiffness, damping,
q, dvec_null[a], dvec_pos[a], f);
copy_v3_v3(dfdv[a], f);
- spring_angbend_forces(data, i, j, k, goal, stiffness, damping,
+ spring_hairbend_forces(data, i, j, k, goal, stiffness, damping,
q, dvec_null[a], dvec_neg[a], f);
sub_v3_v3(dfdv[a], f);
@@ -1806,7 +1914,7 @@ BLI_INLINE void spring_angbend_estimate_dfdv(Implicit_Data *data, int i, int j,
/* Angular spring that pulls the vertex toward the local target
* See "Artistic Simulation of Curly Hair" (Pixar technical memo #12-03a)
*/
-bool BPH_mass_spring_force_spring_bending_angular(Implicit_Data *data, int i, int j, int k,
+bool BPH_mass_spring_force_spring_bending_hair(Implicit_Data *data, int i, int j, int k,
const float target[3], float stiffness, float damping)
{
float goal[3];
@@ -1822,18 +1930,18 @@ bool BPH_mass_spring_force_spring_bending_angular(Implicit_Data *data, int i, in
world_to_root_v3(data, j, goal, target);
- spring_angbend_forces(data, i, j, k, goal, stiffness, damping, k, vecnull, vecnull, fk);
+ spring_hairbend_forces(data, i, j, k, goal, stiffness, damping, k, vecnull, vecnull, fk);
negate_v3_v3(fj, fk); /* counterforce */
- spring_angbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, i, dfk_dxi);
- spring_angbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, j, dfk_dxj);
- spring_angbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, k, dfk_dxk);
+ spring_hairbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, i, dfk_dxi);
+ spring_hairbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, j, dfk_dxj);
+ spring_hairbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, k, dfk_dxk);
copy_m3_m3(dfj_dxi, dfk_dxi); negate_m3(dfj_dxi);
copy_m3_m3(dfj_dxj, dfk_dxj); negate_m3(dfj_dxj);
- spring_angbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, i, dfk_dvi);
- spring_angbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, j, dfk_dvj);
- spring_angbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, k, dfk_dvk);
+ spring_hairbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, i, dfk_dvi);
+ spring_hairbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, j, dfk_dvj);
+ spring_hairbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, k, dfk_dvk);
copy_m3_m3(dfj_dvi, dfk_dvi); negate_m3(dfj_dvi);
copy_m3_m3(dfj_dvj, dfk_dvj); negate_m3(dfj_dvj);