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-rw-r--r--source/blender/physics/BPH_mass_spring.h62
-rw-r--r--source/blender/physics/CMakeLists.txt57
-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp1355
-rw-r--r--source/blender/physics/intern/ConstrainedConjugateGradient.h335
-rw-r--r--source/blender/physics/intern/eigen_utils.h236
-rw-r--r--source/blender/physics/intern/hair_volume.cpp1274
-rw-r--r--source/blender/physics/intern/implicit.h272
-rw-r--r--source/blender/physics/intern/implicit_blender.c2360
-rw-r--r--source/blender/physics/intern/implicit_eigen.cpp1509
9 files changed, 0 insertions, 7460 deletions
diff --git a/source/blender/physics/BPH_mass_spring.h b/source/blender/physics/BPH_mass_spring.h
deleted file mode 100644
index 5a8c78812a4..00000000000
--- a/source/blender/physics/BPH_mass_spring.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- */
-
-/** \file
- * \ingroup bph
- */
-
-#ifndef __BPH_MASS_SPRING_H__
-#define __BPH_MASS_SPRING_H__
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct ClothModifierData;
-struct Depsgraph;
-struct Implicit_Data;
-struct ListBase;
-struct Object;
-
-typedef enum eMassSpringSolverStatus {
- BPH_SOLVER_SUCCESS = (1 << 0),
- BPH_SOLVER_NUMERICAL_ISSUE = (1 << 1),
- BPH_SOLVER_NO_CONVERGENCE = (1 << 2),
- BPH_SOLVER_INVALID_INPUT = (1 << 3),
-} eMassSpringSolverStatus;
-
-struct Implicit_Data *BPH_mass_spring_solver_create(int numverts, int numsprings);
-void BPH_mass_spring_solver_free(struct Implicit_Data *id);
-int BPH_mass_spring_solver_numvert(struct Implicit_Data *id);
-
-int BPH_cloth_solver_init(struct Object *ob, struct ClothModifierData *clmd);
-void BPH_cloth_solver_free(struct ClothModifierData *clmd);
-int BPH_cloth_solve(struct Depsgraph *depsgraph,
- struct Object *ob,
- float frame,
- struct ClothModifierData *clmd,
- struct ListBase *effectors);
-void BKE_cloth_solver_set_positions(struct ClothModifierData *clmd);
-void BKE_cloth_solver_set_volume(ClothModifierData *clmd);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/source/blender/physics/CMakeLists.txt b/source/blender/physics/CMakeLists.txt
deleted file mode 100644
index 10520a18513..00000000000
--- a/source/blender/physics/CMakeLists.txt
+++ /dev/null
@@ -1,57 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2014, Blender Foundation
-# All rights reserved.
-# ***** END GPL LICENSE BLOCK *****
-
-set(INC
- .
- intern
- ../blenkernel
- ../blenlib
- ../depsgraph
- ../imbuf
- ../makesdna
- ../../../intern/guardedalloc
-)
-
-set(INC_SYS
- ${EIGEN3_INCLUDE_DIRS}
-)
-
-set(SRC
- intern/BPH_mass_spring.cpp
- intern/ConstrainedConjugateGradient.h
- intern/eigen_utils.h
- intern/hair_volume.cpp
- intern/implicit.h
- intern/implicit_blender.c
- intern/implicit_eigen.cpp
-
- BPH_mass_spring.h
-)
-
-set(LIB
-)
-
-if(WITH_OPENMP_STATIC)
- list(APPEND LIB
- ${OpenMP_LIBRARIES}
- )
-endif()
-
-blender_add_lib(bf_physics "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
deleted file mode 100644
index 051f11aa1d9..00000000000
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ /dev/null
@@ -1,1355 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- */
-
-/** \file
- * \ingroup bph
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_cloth_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_force_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "BLI_linklist.h"
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_cloth.h"
-#include "BKE_collision.h"
-#include "BKE_effect.h"
-
-#include "BPH_mass_spring.h"
-#include "implicit.h"
-
-#include "DEG_depsgraph.h"
-#include "DEG_depsgraph_query.h"
-
-static float I3[3][3] = {{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}};
-
-/* Number of off-diagonal non-zero matrix blocks.
- * Basically there is one of these for each vertex-vertex interaction.
- */
-static int cloth_count_nondiag_blocks(Cloth *cloth)
-{
- LinkNode *link;
- int nondiag = 0;
-
- for (link = cloth->springs; link; link = link->next) {
- ClothSpring *spring = (ClothSpring *)link->link;
- switch (spring->type) {
- case CLOTH_SPRING_TYPE_BENDING_HAIR:
- /* angular bending combines 3 vertices */
- nondiag += 3;
- break;
-
- default:
- /* all other springs depend on 2 vertices only */
- nondiag += 1;
- break;
- }
- }
-
- return nondiag;
-}
-
-static bool cloth_get_pressure_weights(ClothModifierData *clmd,
- const MVertTri *vt,
- float *r_weights)
-{
- /* We have custom vertex weights for pressure. */
- if (clmd->sim_parms->vgroup_pressure > 0) {
- Cloth *cloth = clmd->clothObject;
- ClothVertex *verts = cloth->verts;
-
- for (unsigned int j = 0; j < 3; j++) {
- r_weights[j] = verts[vt->tri[j]].pressure_factor;
-
- /* Skip the entire triangle if it has a zero weight. */
- if (r_weights[j] == 0.0f) {
- return false;
- }
- }
- }
-
- return true;
-}
-
-static void cloth_calc_pressure_gradient(ClothModifierData *clmd,
- const float gradient_vector[3],
- float *r_vertex_pressure)
-{
- Cloth *cloth = clmd->clothObject;
- Implicit_Data *data = cloth->implicit;
- unsigned int mvert_num = cloth->mvert_num;
- float pt[3];
-
- for (unsigned int i = 0; i < mvert_num; i++) {
- BPH_mass_spring_get_position(data, i, pt);
- r_vertex_pressure[i] = dot_v3v3(pt, gradient_vector);
- }
-}
-
-static float cloth_calc_volume(ClothModifierData *clmd)
-{
- /* Calculate the (closed) cloth volume. */
- Cloth *cloth = clmd->clothObject;
- const MVertTri *tri = cloth->tri;
- Implicit_Data *data = cloth->implicit;
- float weights[3] = {1.0f, 1.0f, 1.0f};
- float vol = 0;
-
- /* Early exit for hair, as it never has volume. */
- if (clmd->hairdata) {
- return 0.0f;
- }
-
- for (unsigned int i = 0; i < cloth->primitive_num; i++) {
- const MVertTri *vt = &tri[i];
-
- if (cloth_get_pressure_weights(clmd, vt, weights)) {
- vol += BPH_tri_tetra_volume_signed_6x(data, vt->tri[0], vt->tri[1], vt->tri[2]);
- }
- }
-
- /* We need to divide by 6 to get the actual volume. */
- vol = vol / 6.0f;
-
- return vol;
-}
-
-static float cloth_calc_rest_volume(ClothModifierData *clmd)
-{
- /* Calculate the (closed) cloth volume. */
- Cloth *cloth = clmd->clothObject;
- const MVertTri *tri = cloth->tri;
- const ClothVertex *v = cloth->verts;
- float weights[3] = {1.0f, 1.0f, 1.0f};
- float vol = 0;
-
- /* Early exit for hair, as it never has volume. */
- if (clmd->hairdata) {
- return 0.0f;
- }
-
- for (unsigned int i = 0; i < cloth->primitive_num; i++) {
- const MVertTri *vt = &tri[i];
-
- if (cloth_get_pressure_weights(clmd, vt, weights)) {
- vol += volume_tri_tetrahedron_signed_v3_6x(
- v[vt->tri[0]].xrest, v[vt->tri[1]].xrest, v[vt->tri[2]].xrest);
- }
- }
-
- /* We need to divide by 6 to get the actual volume. */
- vol = vol / 6.0f;
-
- return vol;
-}
-
-static float cloth_calc_average_pressure(ClothModifierData *clmd, const float *vertex_pressure)
-{
- Cloth *cloth = clmd->clothObject;
- const MVertTri *tri = cloth->tri;
- Implicit_Data *data = cloth->implicit;
- float weights[3] = {1.0f, 1.0f, 1.0f};
- float total_force = 0;
- float total_area = 0;
-
- for (unsigned int i = 0; i < cloth->primitive_num; i++) {
- const MVertTri *vt = &tri[i];
-
- if (cloth_get_pressure_weights(clmd, vt, weights)) {
- float area = BPH_tri_area(data, vt->tri[0], vt->tri[1], vt->tri[2]);
-
- total_force += (vertex_pressure[vt->tri[0]] + vertex_pressure[vt->tri[1]] +
- vertex_pressure[vt->tri[2]]) *
- area / 3.0f;
- total_area += area;
- }
- }
-
- return total_force / total_area;
-}
-
-int BPH_cloth_solver_init(Object *UNUSED(ob), ClothModifierData *clmd)
-{
- Cloth *cloth = clmd->clothObject;
- ClothVertex *verts = cloth->verts;
- const float ZERO[3] = {0.0f, 0.0f, 0.0f};
- Implicit_Data *id;
- unsigned int i, nondiag;
-
- nondiag = cloth_count_nondiag_blocks(cloth);
- cloth->implicit = id = BPH_mass_spring_solver_create(cloth->mvert_num, nondiag);
-
- for (i = 0; i < cloth->mvert_num; i++) {
- BPH_mass_spring_set_vertex_mass(id, i, verts[i].mass);
- }
-
- for (i = 0; i < cloth->mvert_num; i++) {
- BPH_mass_spring_set_motion_state(id, i, verts[i].x, ZERO);
- }
-
- return 1;
-}
-
-void BPH_cloth_solver_free(ClothModifierData *clmd)
-{
- Cloth *cloth = clmd->clothObject;
-
- if (cloth->implicit) {
- BPH_mass_spring_solver_free(cloth->implicit);
- cloth->implicit = NULL;
- }
-}
-
-void BKE_cloth_solver_set_positions(ClothModifierData *clmd)
-{
- Cloth *cloth = clmd->clothObject;
- ClothVertex *verts = cloth->verts;
- unsigned int mvert_num = cloth->mvert_num, i;
- ClothHairData *cloth_hairdata = clmd->hairdata;
- Implicit_Data *id = cloth->implicit;
-
- for (i = 0; i < mvert_num; i++) {
- if (cloth_hairdata) {
- ClothHairData *root = &cloth_hairdata[i];
- BPH_mass_spring_set_rest_transform(id, i, root->rot);
- }
- else {
- BPH_mass_spring_set_rest_transform(id, i, I3);
- }
-
- BPH_mass_spring_set_motion_state(id, i, verts[i].x, verts[i].v);
- }
-}
-
-void BKE_cloth_solver_set_volume(ClothModifierData *clmd)
-{
- Cloth *cloth = clmd->clothObject;
-
- cloth->initial_mesh_volume = cloth_calc_rest_volume(clmd);
-}
-
-/* Init constraint matrix
- * This is part of the modified CG method suggested by Baraff/Witkin in
- * "Large Steps in Cloth Simulation" (Siggraph 1998)
- */
-static void cloth_setup_constraints(ClothModifierData *clmd)
-{
- Cloth *cloth = clmd->clothObject;
- Implicit_Data *data = cloth->implicit;
- ClothVertex *verts = cloth->verts;
- int mvert_num = cloth->mvert_num;
- int v;
-
- const float ZERO[3] = {0.0f, 0.0f, 0.0f};
-
- BPH_mass_spring_clear_constraints(data);
-
- for (v = 0; v < mvert_num; v++) {
- if (verts[v].flags & CLOTH_VERT_FLAG_PINNED) {
- /* pinned vertex constraints */
- BPH_mass_spring_add_constraint_ndof0(data, v, ZERO); /* velocity is defined externally */
- }
-
- verts[v].impulse_count = 0;
- }
-}
-
-/* computes where the cloth would be if it were subject to perfectly stiff edges
- * (edge distance constraints) in a lagrangian solver. then add forces to help
- * guide the implicit solver to that state. this function is called after
- * collisions*/
-static int UNUSED_FUNCTION(cloth_calc_helper_forces)(Object *UNUSED(ob),
- ClothModifierData *clmd,
- float (*initial_cos)[3],
- float UNUSED(step),
- float dt)
-{
- Cloth *cloth = clmd->clothObject;
- float(*cos)[3] = (float(*)[3])MEM_callocN(sizeof(float[3]) * cloth->mvert_num,
- "cos cloth_calc_helper_forces");
- float *masses = (float *)MEM_callocN(sizeof(float) * cloth->mvert_num,
- "cos cloth_calc_helper_forces");
- LinkNode *node;
- ClothSpring *spring;
- ClothVertex *cv;
- int i, steps;
-
- cv = cloth->verts;
- for (i = 0; i < cloth->mvert_num; i++, cv++) {
- copy_v3_v3(cos[i], cv->tx);
-
- if (cv->goal == 1.0f || len_squared_v3v3(initial_cos[i], cv->tx) != 0.0f) {
- masses[i] = 1e+10;
- }
- else {
- masses[i] = cv->mass;
- }
- }
-
- steps = 55;
- for (i = 0; i < steps; i++) {
- for (node = cloth->springs; node; node = node->next) {
- /* ClothVertex *cv1, *cv2; */ /* UNUSED */
- int v1, v2;
- float len, c, l, vec[3];
-
- spring = (ClothSpring *)node->link;
- if (spring->type != CLOTH_SPRING_TYPE_STRUCTURAL &&
- spring->type != CLOTH_SPRING_TYPE_SHEAR) {
- continue;
- }
-
- v1 = spring->ij;
- v2 = spring->kl;
- /* cv1 = cloth->verts + v1; */ /* UNUSED */
- /* cv2 = cloth->verts + v2; */ /* UNUSED */
- len = len_v3v3(cos[v1], cos[v2]);
-
- sub_v3_v3v3(vec, cos[v1], cos[v2]);
- normalize_v3(vec);
-
- c = (len - spring->restlen);
- if (c == 0.0f) {
- continue;
- }
-
- l = c / ((1.0f / masses[v1]) + (1.0f / masses[v2]));
-
- mul_v3_fl(vec, -(1.0f / masses[v1]) * l);
- add_v3_v3(cos[v1], vec);
-
- sub_v3_v3v3(vec, cos[v2], cos[v1]);
- normalize_v3(vec);
-
- mul_v3_fl(vec, -(1.0f / masses[v2]) * l);
- add_v3_v3(cos[v2], vec);
- }
- }
-
- cv = cloth->verts;
- for (i = 0; i < cloth->mvert_num; i++, cv++) {
- float vec[3];
-
- /*compute forces*/
- sub_v3_v3v3(vec, cos[i], cv->tx);
- mul_v3_fl(vec, cv->mass * dt * 20.0f);
- add_v3_v3(cv->tv, vec);
- // copy_v3_v3(cv->tx, cos[i]);
- }
-
- MEM_freeN(cos);
- MEM_freeN(masses);
-
- return 1;
-}
-
-BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s)
-{
- Cloth *cloth = clmd->clothObject;
- ClothSimSettings *parms = clmd->sim_parms;
- Implicit_Data *data = cloth->implicit;
- bool using_angular = parms->bending_model == CLOTH_BENDING_ANGULAR;
- bool resist_compress = (parms->flags & CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS) &&
- !using_angular;
-
- s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
-
- /* Calculate force of bending springs. */
- if ((s->type & CLOTH_SPRING_TYPE_BENDING) && using_angular) {
-#ifdef CLOTH_FORCE_SPRING_BEND
- float k, scaling;
-
- s->flags |= CLOTH_SPRING_FLAG_NEEDED;
-
- scaling = parms->bending + s->ang_stiffness * fabsf(parms->max_bend - parms->bending);
- k = scaling * s->restlen *
- 0.1f; /* Multiplying by 0.1, just to scale the forces to more reasonable values. */
-
- BPH_mass_spring_force_spring_angular(
- data, s->ij, s->kl, s->pa, s->pb, s->la, s->lb, s->restang, k, parms->bending_damping);
-#endif
- }
-
- /* Calculate force of structural + shear springs. */
- if (s->type &
- (CLOTH_SPRING_TYPE_STRUCTURAL | CLOTH_SPRING_TYPE_SEWING | CLOTH_SPRING_TYPE_INTERNAL)) {
-#ifdef CLOTH_FORCE_SPRING_STRUCTURAL
- float k_tension, scaling_tension;
-
- s->flags |= CLOTH_SPRING_FLAG_NEEDED;
-
- scaling_tension = parms->tension +
- s->lin_stiffness * fabsf(parms->max_tension - parms->tension);
- k_tension = scaling_tension / (parms->avg_spring_len + FLT_EPSILON);
-
- if (s->type & CLOTH_SPRING_TYPE_SEWING) {
- /* TODO: verify, half verified (couldn't see error)
- * sewing springs usually have a large distance at first so clamp the force so we don't get
- * tunneling through collision objects. */
- BPH_mass_spring_force_spring_linear(data,
- s->ij,
- s->kl,
- s->restlen,
- k_tension,
- parms->tension_damp,
- 0.0f,
- 0.0f,
- false,
- false,
- parms->max_sewing);
- }
- else if (s->type & CLOTH_SPRING_TYPE_STRUCTURAL) {
- float k_compression, scaling_compression;
- scaling_compression = parms->compression +
- s->lin_stiffness * fabsf(parms->max_compression - parms->compression);
- k_compression = scaling_compression / (parms->avg_spring_len + FLT_EPSILON);
-
- BPH_mass_spring_force_spring_linear(data,
- s->ij,
- s->kl,
- s->restlen,
- k_tension,
- parms->tension_damp,
- k_compression,
- parms->compression_damp,
- resist_compress,
- using_angular,
- 0.0f);
- }
- else {
- /* CLOTH_SPRING_TYPE_INTERNAL */
- BLI_assert(s->type & CLOTH_SPRING_TYPE_INTERNAL);
-
- scaling_tension = parms->internal_tension +
- s->lin_stiffness *
- fabsf(parms->max_internal_tension - parms->internal_tension);
- k_tension = scaling_tension / (parms->avg_spring_len + FLT_EPSILON);
- float scaling_compression = parms->internal_compression +
- s->lin_stiffness * fabsf(parms->max_internal_compression -
- parms->internal_compression);
- float k_compression = scaling_compression / (parms->avg_spring_len + FLT_EPSILON);
-
- float k_tension_damp = parms->tension_damp;
- float k_compression_damp = parms->compression_damp;
-
- if (k_tension == 0.0f) {
- /* No damping so it behaves as if no tension spring was there at all. */
- k_tension_damp = 0.0f;
- }
-
- if (k_compression == 0.0f) {
- /* No damping so it behaves as if no compression spring was there at all. */
- k_compression_damp = 0.0f;
- }
-
- BPH_mass_spring_force_spring_linear(data,
- s->ij,
- s->kl,
- s->restlen,
- k_tension,
- k_tension_damp,
- k_compression,
- k_compression_damp,
- resist_compress,
- using_angular,
- 0.0f);
- }
-#endif
- }
- else if (s->type & CLOTH_SPRING_TYPE_SHEAR) {
-#ifdef CLOTH_FORCE_SPRING_SHEAR
- float k, scaling;
-
- s->flags |= CLOTH_SPRING_FLAG_NEEDED;
-
- scaling = parms->shear + s->lin_stiffness * fabsf(parms->max_shear - parms->shear);
- k = scaling / (parms->avg_spring_len + FLT_EPSILON);
-
- BPH_mass_spring_force_spring_linear(data,
- s->ij,
- s->kl,
- s->restlen,
- k,
- parms->shear_damp,
- 0.0f,
- 0.0f,
- resist_compress,
- false,
- 0.0f);
-#endif
- }
- else if (s->type & CLOTH_SPRING_TYPE_BENDING) { /* calculate force of bending springs */
-#ifdef CLOTH_FORCE_SPRING_BEND
- float kb, cb, scaling;
-
- s->flags |= CLOTH_SPRING_FLAG_NEEDED;
-
- scaling = parms->bending + s->lin_stiffness * fabsf(parms->max_bend - parms->bending);
- kb = scaling / (20.0f * (parms->avg_spring_len + FLT_EPSILON));
-
- // Fix for [#45084] for cloth stiffness must have cb proportional to kb
- cb = kb * parms->bending_damping;
-
- BPH_mass_spring_force_spring_bending(data, s->ij, s->kl, s->restlen, kb, cb);
-#endif
- }
- else if (s->type & CLOTH_SPRING_TYPE_BENDING_HAIR) {
-#ifdef CLOTH_FORCE_SPRING_BEND
- float kb, cb, scaling;
-
- s->flags |= CLOTH_SPRING_FLAG_NEEDED;
-
- /* XXX WARNING: angular bending springs for hair apply stiffness factor as an overall factor,
- * unlike cloth springs! this is crap, but needed due to cloth/hair mixing ... max_bend factor
- * is not even used for hair, so ...
- */
- scaling = s->lin_stiffness * parms->bending;
- kb = scaling / (20.0f * (parms->avg_spring_len + FLT_EPSILON));
-
- // Fix for [#45084] for cloth stiffness must have cb proportional to kb
- cb = kb * parms->bending_damping;
-
- /* XXX assuming same restlen for ij and jk segments here,
- * this can be done correctly for hair later. */
- BPH_mass_spring_force_spring_bending_hair(data, s->ij, s->kl, s->mn, s->target, kb, cb);
-
-# if 0
- {
- float x_kl[3], x_mn[3], v[3], d[3];
-
- BPH_mass_spring_get_motion_state(data, s->kl, x_kl, v);
- BPH_mass_spring_get_motion_state(data, s->mn, x_mn, v);
-
- BKE_sim_debug_data_add_dot(clmd->debug_data, x_kl, 0.9, 0.9, 0.9, "target", 7980, s->kl);
- BKE_sim_debug_data_add_line(
- clmd->debug_data, x_kl, x_mn, 0.8, 0.8, 0.8, "target", 7981, s->kl);
-
- copy_v3_v3(d, s->target);
- BKE_sim_debug_data_add_vector(
- clmd->debug_data, x_kl, d, 0.8, 0.8, 0.2, "target", 7982, s->kl);
-
- // copy_v3_v3(d, s->target_ij);
- // BKE_sim_debug_data_add_vector(clmd->debug_data, x, d, 1, 0.4, 0.4, "target", 7983, s->kl);
- }
-# endif
-#endif
- }
-}
-
-static void hair_get_boundbox(ClothModifierData *clmd, float gmin[3], float gmax[3])
-{
- Cloth *cloth = clmd->clothObject;
- Implicit_Data *data = cloth->implicit;
- unsigned int mvert_num = cloth->mvert_num;
- int i;
-
- INIT_MINMAX(gmin, gmax);
- for (i = 0; i < mvert_num; i++) {
- float x[3];
- BPH_mass_spring_get_motion_state(data, i, x, NULL);
- DO_MINMAX(x, gmin, gmax);
- }
-}
-
-static void cloth_calc_force(
- Scene *scene, ClothModifierData *clmd, float UNUSED(frame), ListBase *effectors, float time)
-{
- /* Collect forces and derivatives: F, dFdX, dFdV */
- Cloth *cloth = clmd->clothObject;
- ClothSimSettings *parms = clmd->sim_parms;
- Implicit_Data *data = cloth->implicit;
- unsigned int i = 0;
- float drag = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
- float gravity[3] = {0.0f, 0.0f, 0.0f};
- const MVertTri *tri = cloth->tri;
- unsigned int mvert_num = cloth->mvert_num;
- ClothVertex *vert;
-
-#ifdef CLOTH_FORCE_GRAVITY
- /* global acceleration (gravitation) */
- if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
- /* scale gravity force */
- mul_v3_v3fl(gravity,
- scene->physics_settings.gravity,
- 0.001f * clmd->sim_parms->effector_weights->global_gravity);
- }
-
- vert = cloth->verts;
- for (i = 0; i < cloth->mvert_num; i++, vert++) {
- BPH_mass_spring_force_gravity(data, i, vert->mass, gravity);
-
- /* Vertex goal springs */
- if ((!(vert->flags & CLOTH_VERT_FLAG_PINNED)) && (vert->goal > FLT_EPSILON)) {
- float goal_x[3], goal_v[3];
- float k;
-
- /* divide by time_scale to prevent goal vertices' delta locations from being multiplied */
- interp_v3_v3v3(goal_x, vert->xold, vert->xconst, time / clmd->sim_parms->time_scale);
- sub_v3_v3v3(goal_v, vert->xconst, vert->xold); /* distance covered over dt==1 */
-
- k = vert->goal * clmd->sim_parms->goalspring /
- (clmd->sim_parms->avg_spring_len + FLT_EPSILON);
-
- BPH_mass_spring_force_spring_goal(
- data, i, goal_x, goal_v, k, clmd->sim_parms->goalfrict * 0.01f);
- }
- }
-#endif
-
- /* cloth_calc_volume_force(clmd); */
-
-#ifdef CLOTH_FORCE_DRAG
- BPH_mass_spring_force_drag(data, drag);
-#endif
- /* handle pressure forces (making sure that this never gets computed for hair). */
- if ((parms->flags & CLOTH_SIMSETTINGS_FLAG_PRESSURE) && (clmd->hairdata == NULL)) {
- /* The difference in pressure between the inside and outside of the mesh.*/
- float pressure_difference = 0.0f;
- float volume_factor = 1.0f;
-
- float init_vol;
- if (parms->flags & CLOTH_SIMSETTINGS_FLAG_PRESSURE_VOL) {
- init_vol = clmd->sim_parms->target_volume;
- }
- else {
- init_vol = cloth->initial_mesh_volume;
- }
-
- /* Check if we need to calculate the volume of the mesh. */
- if (init_vol > 1E-6f) {
- float f;
- float vol = cloth_calc_volume(clmd);
-
- /* If the volume is the same don't apply any pressure. */
- volume_factor = init_vol / vol;
- pressure_difference = volume_factor - 1;
-
- /* Calculate an artificial maximum value for cloth pressure. */
- f = fabs(clmd->sim_parms->uniform_pressure_force) + 200.0f;
-
- /* Clamp the cloth pressure to the calculated maximum value. */
- CLAMP_MAX(pressure_difference, f);
- }
-
- pressure_difference += clmd->sim_parms->uniform_pressure_force;
- pressure_difference *= clmd->sim_parms->pressure_factor;
-
- /* Compute the hydrostatic pressure gradient if enabled. */
- float fluid_density = clmd->sim_parms->fluid_density * 1000; /* kg/l -> kg/m3 */
- float *hydrostatic_pressure = NULL;
-
- if (fabs(fluid_density) > 1e-6f) {
- float hydrostatic_vector[3];
- copy_v3_v3(hydrostatic_vector, gravity);
-
- /* When the fluid is inside the object, factor in the acceleration of
- * the object into the pressure field, as gravity is indistinguishable
- * from acceleration from the inside. */
- if (fluid_density > 0) {
- sub_v3_v3(hydrostatic_vector, cloth->average_acceleration);
-
- /* Preserve the total mass by scaling density to match the change in volume. */
- fluid_density *= volume_factor;
- }
-
- mul_v3_fl(hydrostatic_vector, fluid_density);
-
- /* Compute an array of per-vertex hydrostatic pressure, and subtract the average. */
- hydrostatic_pressure = (float *)MEM_mallocN(sizeof(float) * mvert_num,
- "hydrostatic pressure gradient");
-
- cloth_calc_pressure_gradient(clmd, hydrostatic_vector, hydrostatic_pressure);
-
- pressure_difference -= cloth_calc_average_pressure(clmd, hydrostatic_pressure);
- }
-
- /* Apply pressure. */
- if (hydrostatic_pressure || fabs(pressure_difference) > 1E-6f) {
- float weights[3] = {1.0f, 1.0f, 1.0f};
-
- for (i = 0; i < cloth->primitive_num; i++) {
- const MVertTri *vt = &tri[i];
-
- if (cloth_get_pressure_weights(clmd, vt, weights)) {
- BPH_mass_spring_force_pressure(data,
- vt->tri[0],
- vt->tri[1],
- vt->tri[2],
- pressure_difference,
- hydrostatic_pressure,
- weights);
- }
- }
- }
-
- if (hydrostatic_pressure) {
- MEM_freeN(hydrostatic_pressure);
- }
- }
-
- /* handle external forces like wind */
- if (effectors) {
- bool is_not_hair = (clmd->hairdata == NULL) && (cloth->primitive_num > 0);
- bool has_wind = false, has_force = false;
-
- /* cache per-vertex forces to avoid redundant calculation */
- float(*winvec)[3] = (float(*)[3])MEM_callocN(sizeof(float[3]) * mvert_num * 2,
- "effector forces");
- float(*forcevec)[3] = is_not_hair ? winvec + mvert_num : winvec;
-
- for (i = 0; i < cloth->mvert_num; i++) {
- float x[3], v[3];
- EffectedPoint epoint;
-
- BPH_mass_spring_get_motion_state(data, i, x, v);
- pd_point_from_loc(scene, x, v, i, &epoint);
- BKE_effectors_apply(effectors,
- NULL,
- clmd->sim_parms->effector_weights,
- &epoint,
- forcevec[i],
- winvec[i],
- NULL);
-
- has_wind = has_wind || !is_zero_v3(winvec[i]);
- has_force = has_force || !is_zero_v3(forcevec[i]);
- }
-
- /* Hair has only edges. */
- if (is_not_hair) {
- for (i = 0; i < cloth->primitive_num; i++) {
- const MVertTri *vt = &tri[i];
- if (has_wind) {
- BPH_mass_spring_force_face_wind(data, vt->tri[0], vt->tri[1], vt->tri[2], winvec);
- }
- if (has_force) {
- BPH_mass_spring_force_face_extern(data, vt->tri[0], vt->tri[1], vt->tri[2], forcevec);
- }
- }
- }
- else {
-#if 0
- ClothHairData *hairdata = clmd->hairdata;
- ClothHairData *hair_ij, *hair_kl;
-
- for (LinkNode *link = cloth->springs; link; link = link->next) {
- ClothSpring *spring = (ClothSpring *)link->link;
- if (spring->type == CLOTH_SPRING_TYPE_STRUCTURAL) {
- if (hairdata) {
- hair_ij = &hairdata[spring->ij];
- hair_kl = &hairdata[spring->kl];
- BPH_mass_spring_force_edge_wind(
- data, spring->ij, spring->kl, hair_ij->radius, hair_kl->radius, winvec);
- }
- else {
- BPH_mass_spring_force_edge_wind(data, spring->ij, spring->kl, 1.0f, 1.0f, winvec);
- }
- }
- }
-#else
- ClothHairData *hairdata = clmd->hairdata;
-
- vert = cloth->verts;
- for (i = 0; i < cloth->mvert_num; i++, vert++) {
- if (hairdata) {
- ClothHairData *hair = &hairdata[i];
- BPH_mass_spring_force_vertex_wind(data, i, hair->radius, winvec);
- }
- else {
- BPH_mass_spring_force_vertex_wind(data, i, 1.0f, winvec);
- }
- }
-#endif
- }
-
- MEM_freeN(winvec);
- }
-
- // calculate spring forces
- for (LinkNode *link = cloth->springs; link; link = link->next) {
- ClothSpring *spring = (ClothSpring *)link->link;
- // only handle active springs
- if (!(spring->flags & CLOTH_SPRING_FLAG_DEACTIVATE)) {
- cloth_calc_spring_force(clmd, spring);
- }
- }
-}
-
-/* returns vertexes' motion state */
-BLI_INLINE void cloth_get_grid_location(Implicit_Data *data,
- float cell_scale,
- const float cell_offset[3],
- int index,
- float x[3],
- float v[3])
-{
- BPH_mass_spring_get_position(data, index, x);
- BPH_mass_spring_get_new_velocity(data, index, v);
-
- mul_v3_fl(x, cell_scale);
- add_v3_v3(x, cell_offset);
-}
-
-/* returns next spring forming a continuous hair sequence */
-BLI_INLINE LinkNode *hair_spring_next(LinkNode *spring_link)
-{
- ClothSpring *spring = (ClothSpring *)spring_link->link;
- LinkNode *next = spring_link->next;
- if (next) {
- ClothSpring *next_spring = (ClothSpring *)next->link;
- if (next_spring->type == CLOTH_SPRING_TYPE_STRUCTURAL && next_spring->kl == spring->ij) {
- return next;
- }
- }
- return NULL;
-}
-
-/* XXX this is nasty: cloth meshes do not explicitly store
- * the order of hair segments!
- * We have to rely on the spring build function for now,
- * which adds structural springs in reverse order:
- * (3,4), (2,3), (1,2)
- * This is currently the only way to figure out hair geometry inside this code ...
- */
-static LinkNode *cloth_continuum_add_hair_segments(HairGrid *grid,
- const float cell_scale,
- const float cell_offset[3],
- Cloth *cloth,
- LinkNode *spring_link)
-{
- Implicit_Data *data = cloth->implicit;
- LinkNode *next_spring_link = NULL; /* return value */
- ClothSpring *spring1, *spring2, *spring3;
- // ClothVertex *verts = cloth->verts;
- // ClothVertex *vert3, *vert4;
- float x1[3], v1[3], x2[3], v2[3], x3[3], v3[3], x4[3], v4[3];
- float dir1[3], dir2[3], dir3[3];
-
- spring1 = NULL;
- spring2 = NULL;
- spring3 = (ClothSpring *)spring_link->link;
-
- zero_v3(x1);
- zero_v3(v1);
- zero_v3(dir1);
- zero_v3(x2);
- zero_v3(v2);
- zero_v3(dir2);
-
- // vert3 = &verts[spring3->kl];
- cloth_get_grid_location(data, cell_scale, cell_offset, spring3->kl, x3, v3);
- // vert4 = &verts[spring3->ij];
- cloth_get_grid_location(data, cell_scale, cell_offset, spring3->ij, x4, v4);
- sub_v3_v3v3(dir3, x4, x3);
- normalize_v3(dir3);
-
- while (spring_link) {
- /* move on */
- spring1 = spring2;
- spring2 = spring3;
-
- // vert3 = vert4;
-
- copy_v3_v3(x1, x2);
- copy_v3_v3(v1, v2);
- copy_v3_v3(x2, x3);
- copy_v3_v3(v2, v3);
- copy_v3_v3(x3, x4);
- copy_v3_v3(v3, v4);
-
- copy_v3_v3(dir1, dir2);
- copy_v3_v3(dir2, dir3);
-
- /* read next segment */
- next_spring_link = spring_link->next;
- spring_link = hair_spring_next(spring_link);
-
- if (spring_link) {
- spring3 = (ClothSpring *)spring_link->link;
- // vert4 = &verts[spring3->ij];
- cloth_get_grid_location(data, cell_scale, cell_offset, spring3->ij, x4, v4);
- sub_v3_v3v3(dir3, x4, x3);
- normalize_v3(dir3);
- }
- else {
- spring3 = NULL;
- // vert4 = NULL;
- zero_v3(x4);
- zero_v3(v4);
- zero_v3(dir3);
- }
-
- BPH_hair_volume_add_segment(
- grid, x1, v1, x2, v2, x3, v3, x4, v4, spring1 ? dir1 : NULL, dir2, spring3 ? dir3 : NULL);
- }
-
- return next_spring_link;
-}
-
-static void cloth_continuum_fill_grid(HairGrid *grid, Cloth *cloth)
-{
-#if 0
- Implicit_Data *data = cloth->implicit;
- int mvert_num = cloth->mvert_num;
- ClothVertex *vert;
- int i;
-
- for (i = 0, vert = cloth->verts; i < mvert_num; i++, vert++) {
- float x[3], v[3];
-
- cloth_get_vertex_motion_state(data, vert, x, v);
- BPH_hair_volume_add_vertex(grid, x, v);
- }
-#else
- LinkNode *link;
- float cellsize, gmin[3], cell_scale, cell_offset[3];
-
- /* scale and offset for transforming vertex locations into grid space
- * (cell size is 0..1, gmin becomes origin)
- */
- BPH_hair_volume_grid_geometry(grid, &cellsize, NULL, gmin, NULL);
- cell_scale = cellsize > 0.0f ? 1.0f / cellsize : 0.0f;
- mul_v3_v3fl(cell_offset, gmin, cell_scale);
- negate_v3(cell_offset);
-
- link = cloth->springs;
- while (link) {
- ClothSpring *spring = (ClothSpring *)link->link;
- if (spring->type == CLOTH_SPRING_TYPE_STRUCTURAL) {
- link = cloth_continuum_add_hair_segments(grid, cell_scale, cell_offset, cloth, link);
- }
- else {
- link = link->next;
- }
- }
-#endif
- BPH_hair_volume_normalize_vertex_grid(grid);
-}
-
-static void cloth_continuum_step(ClothModifierData *clmd, float dt)
-{
- ClothSimSettings *parms = clmd->sim_parms;
- Cloth *cloth = clmd->clothObject;
- Implicit_Data *data = cloth->implicit;
- int mvert_num = cloth->mvert_num;
- ClothVertex *vert;
-
- const float fluid_factor = 0.95f; /* blend between PIC and FLIP methods */
- float smoothfac = parms->velocity_smooth;
- /* XXX FIXME arbitrary factor!!! this should be based on some intuitive value instead,
- * like number of hairs per cell and time decay instead of "strength"
- */
- float density_target = parms->density_target;
- float density_strength = parms->density_strength;
- float gmin[3], gmax[3];
- int i;
-
- /* clear grid info */
- zero_v3_int(clmd->hair_grid_res);
- zero_v3(clmd->hair_grid_min);
- zero_v3(clmd->hair_grid_max);
- clmd->hair_grid_cellsize = 0.0f;
-
- hair_get_boundbox(clmd, gmin, gmax);
-
- /* gather velocities & density */
- if (smoothfac > 0.0f || density_strength > 0.0f) {
- HairGrid *grid = BPH_hair_volume_create_vertex_grid(
- clmd->sim_parms->voxel_cell_size, gmin, gmax);
-
- cloth_continuum_fill_grid(grid, cloth);
-
- /* main hair continuum solver */
- BPH_hair_volume_solve_divergence(grid, dt, density_target, density_strength);
-
- for (i = 0, vert = cloth->verts; i < mvert_num; i++, vert++) {
- float x[3], v[3], nv[3];
-
- /* calculate volumetric velocity influence */
- BPH_mass_spring_get_position(data, i, x);
- BPH_mass_spring_get_new_velocity(data, i, v);
-
- BPH_hair_volume_grid_velocity(grid, x, v, fluid_factor, nv);
-
- interp_v3_v3v3(nv, v, nv, smoothfac);
-
- /* apply on hair data */
- BPH_mass_spring_set_new_velocity(data, i, nv);
- }
-
- /* store basic grid info in the modifier data */
- BPH_hair_volume_grid_geometry(grid,
- &clmd->hair_grid_cellsize,
- clmd->hair_grid_res,
- clmd->hair_grid_min,
- clmd->hair_grid_max);
-
-#if 0 /* DEBUG hair velocity vector field */
- {
- const int size = 64;
- int i, j;
- float offset[3], a[3], b[3];
- const int axis = 0;
- const float shift = 0.0f;
-
- copy_v3_v3(offset, clmd->hair_grid_min);
- zero_v3(a);
- zero_v3(b);
-
- offset[axis] = shift * clmd->hair_grid_cellsize;
- a[(axis + 1) % 3] = clmd->hair_grid_max[(axis + 1) % 3] -
- clmd->hair_grid_min[(axis + 1) % 3];
- b[(axis + 2) % 3] = clmd->hair_grid_max[(axis + 2) % 3] -
- clmd->hair_grid_min[(axis + 2) % 3];
-
- BKE_sim_debug_data_clear_category(clmd->debug_data, "grid velocity");
- for (j = 0; j < size; j++) {
- for (i = 0; i < size; i++) {
- float x[3], v[3], gvel[3], gvel_smooth[3], gdensity;
-
- madd_v3_v3v3fl(x, offset, a, (float)i / (float)(size - 1));
- madd_v3_v3fl(x, b, (float)j / (float)(size - 1));
- zero_v3(v);
-
- BPH_hair_volume_grid_interpolate(grid, x, &gdensity, gvel, gvel_smooth, NULL, NULL);
-
- // BKE_sim_debug_data_add_circle(
- // clmd->debug_data, x, gdensity, 0.7, 0.3, 1,
- // "grid density", i, j, 3111);
- if (!is_zero_v3(gvel) || !is_zero_v3(gvel_smooth)) {
- float dvel[3];
- sub_v3_v3v3(dvel, gvel_smooth, gvel);
- // BKE_sim_debug_data_add_vector(
- // clmd->debug_data, x, gvel, 0.4, 0, 1,
- // "grid velocity", i, j, 3112);
- // BKE_sim_debug_data_add_vector(
- // clmd->debug_data, x, gvel_smooth, 0.6, 1, 1,
- // "grid velocity", i, j, 3113);
- BKE_sim_debug_data_add_vector(
- clmd->debug_data, x, dvel, 0.4, 1, 0.7, "grid velocity", i, j, 3114);
-# if 0
- if (gdensity > 0.0f) {
- float col0[3] = {0.0, 0.0, 0.0};
- float col1[3] = {0.0, 1.0, 0.0};
- float col[3];
-
- interp_v3_v3v3(col, col0, col1,
- CLAMPIS(gdensity * clmd->sim_parms->density_strength, 0.0, 1.0));
- // BKE_sim_debug_data_add_circle(
- // clmd->debug_data, x, gdensity * clmd->sim_parms->density_strength, 0, 1, 0.4,
- // "grid velocity", i, j, 3115);
- // BKE_sim_debug_data_add_dot(
- // clmd->debug_data, x, col[0], col[1], col[2],
- // "grid velocity", i, j, 3115);
- BKE_sim_debug_data_add_circle(
- clmd->debug_data, x, 0.01f, col[0], col[1], col[2], "grid velocity", i, j, 3115);
- }
-# endif
- }
- }
- }
- }
-#endif
-
- BPH_hair_volume_free_vertex_grid(grid);
- }
-}
-
-#if 0
-static void cloth_calc_volume_force(ClothModifierData *clmd)
-{
- ClothSimSettings *parms = clmd->sim_parms;
- Cloth *cloth = clmd->clothObject;
- Implicit_Data *data = cloth->implicit;
- int mvert_num = cloth->mvert_num;
- ClothVertex *vert;
-
- /* 2.0f is an experimental value that seems to give good results */
- float smoothfac = 2.0f * parms->velocity_smooth;
- float collfac = 2.0f * parms->collider_friction;
- float pressfac = parms->pressure;
- float minpress = parms->pressure_threshold;
- float gmin[3], gmax[3];
- int i;
-
- hair_get_boundbox(clmd, gmin, gmax);
-
- /* gather velocities & density */
- if (smoothfac > 0.0f || pressfac > 0.0f) {
- HairVertexGrid *vertex_grid = BPH_hair_volume_create_vertex_grid(
- clmd->sim_parms->voxel_res, gmin, gmax);
-
- vert = cloth->verts;
- for (i = 0; i < mvert_num; i++, vert++) {
- float x[3], v[3];
-
- if (vert->solver_index < 0) {
- copy_v3_v3(x, vert->x);
- copy_v3_v3(v, vert->v);
- }
- else {
- BPH_mass_spring_get_motion_state(data, vert->solver_index, x, v);
- }
- BPH_hair_volume_add_vertex(vertex_grid, x, v);
- }
- BPH_hair_volume_normalize_vertex_grid(vertex_grid);
-
- vert = cloth->verts;
- for (i = 0; i < mvert_num; i++, vert++) {
- float x[3], v[3], f[3], dfdx[3][3], dfdv[3][3];
-
- if (vert->solver_index < 0) {
- continue;
- }
-
- /* calculate volumetric forces */
- BPH_mass_spring_get_motion_state(data, vert->solver_index, x, v);
- BPH_hair_volume_vertex_grid_forces(
- vertex_grid, x, v, smoothfac, pressfac, minpress, f, dfdx, dfdv);
- /* apply on hair data */
- BPH_mass_spring_force_extern(data, vert->solver_index, f, dfdx, dfdv);
- }
-
- BPH_hair_volume_free_vertex_grid(vertex_grid);
- }
-}
-#endif
-
-static void cloth_calc_average_acceleration(ClothModifierData *clmd, float dt)
-{
- Cloth *cloth = clmd->clothObject;
- Implicit_Data *data = cloth->implicit;
- int i, mvert_num = cloth->mvert_num;
- float total[3] = {0.0f, 0.0f, 0.0f};
-
- for (i = 0; i < mvert_num; i++) {
- float v[3], nv[3];
-
- BPH_mass_spring_get_velocity(data, i, v);
- BPH_mass_spring_get_new_velocity(data, i, nv);
-
- sub_v3_v3(nv, v);
- add_v3_v3(total, nv);
- }
-
- mul_v3_fl(total, 1.0f / dt / mvert_num);
-
- /* Smooth the data using a running average to prevent instability.
- * This is effectively an abstraction of the wave propagation speed in fluid. */
- interp_v3_v3v3(cloth->average_acceleration, total, cloth->average_acceleration, powf(0.25f, dt));
-}
-
-static void cloth_solve_collisions(
- Depsgraph *depsgraph, Object *ob, ClothModifierData *clmd, float step, float dt)
-{
- Cloth *cloth = clmd->clothObject;
- Implicit_Data *id = cloth->implicit;
- ClothVertex *verts = cloth->verts;
- int mvert_num = cloth->mvert_num;
- const float time_multiplier = 1.0f / (clmd->sim_parms->dt * clmd->sim_parms->timescale);
- int i;
-
- if (!(clmd->coll_parms->flags &
- (CLOTH_COLLSETTINGS_FLAG_ENABLED | CLOTH_COLLSETTINGS_FLAG_SELF))) {
- return;
- }
-
- if (!clmd->clothObject->bvhtree) {
- return;
- }
-
- BPH_mass_spring_solve_positions(id, dt);
-
- /* Update verts to current positions. */
- for (i = 0; i < mvert_num; i++) {
- BPH_mass_spring_get_new_position(id, i, verts[i].tx);
-
- sub_v3_v3v3(verts[i].tv, verts[i].tx, verts[i].txold);
- zero_v3(verts[i].dcvel);
- }
-
- if (cloth_bvh_collision(depsgraph,
- ob,
- clmd,
- step / clmd->sim_parms->timescale,
- dt / clmd->sim_parms->timescale)) {
- for (i = 0; i < mvert_num; i++) {
- if ((clmd->sim_parms->vgroup_mass > 0) && (verts[i].flags & CLOTH_VERT_FLAG_PINNED)) {
- continue;
- }
-
- BPH_mass_spring_get_new_velocity(id, i, verts[i].tv);
- madd_v3_v3fl(verts[i].tv, verts[i].dcvel, time_multiplier);
- BPH_mass_spring_set_new_velocity(id, i, verts[i].tv);
- }
- }
-}
-
-static void cloth_clear_result(ClothModifierData *clmd)
-{
- ClothSolverResult *sres = clmd->solver_result;
-
- sres->status = 0;
- sres->max_error = sres->min_error = sres->avg_error = 0.0f;
- sres->max_iterations = sres->min_iterations = 0;
- sres->avg_iterations = 0.0f;
-}
-
-static void cloth_record_result(ClothModifierData *clmd, ImplicitSolverResult *result, float dt)
-{
- ClothSolverResult *sres = clmd->solver_result;
-
- if (sres->status) { /* already initialized ? */
- /* error only makes sense for successful iterations */
- if (result->status == BPH_SOLVER_SUCCESS) {
- sres->min_error = min_ff(sres->min_error, result->error);
- sres->max_error = max_ff(sres->max_error, result->error);
- sres->avg_error += result->error * dt;
- }
-
- sres->min_iterations = min_ii(sres->min_iterations, result->iterations);
- sres->max_iterations = max_ii(sres->max_iterations, result->iterations);
- sres->avg_iterations += (float)result->iterations * dt;
- }
- else {
- /* error only makes sense for successful iterations */
- if (result->status == BPH_SOLVER_SUCCESS) {
- sres->min_error = sres->max_error = result->error;
- sres->avg_error += result->error * dt;
- }
-
- sres->min_iterations = sres->max_iterations = result->iterations;
- sres->avg_iterations += (float)result->iterations * dt;
- }
-
- sres->status |= result->status;
-}
-
-int BPH_cloth_solve(
- Depsgraph *depsgraph, Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors)
-{
- /* Hair currently is a cloth sim in disguise ...
- * Collision detection and volumetrics work differently then.
- * Bad design, TODO
- */
- Scene *scene = DEG_get_evaluated_scene(depsgraph);
- const bool is_hair = (clmd->hairdata != NULL);
-
- unsigned int i = 0;
- float step = 0.0f, tf = clmd->sim_parms->timescale;
- Cloth *cloth = clmd->clothObject;
- ClothVertex *verts = cloth->verts /*, *cv*/;
- unsigned int mvert_num = cloth->mvert_num;
- float dt = clmd->sim_parms->dt * clmd->sim_parms->timescale;
- Implicit_Data *id = cloth->implicit;
-
- /* Hydrostatic pressure gradient of the fluid inside the object is affected by acceleration. */
- bool use_acceleration = (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_PRESSURE) &&
- (clmd->sim_parms->fluid_density > 0);
-
- BKE_sim_debug_data_clear_category("collision");
-
- if (!clmd->solver_result) {
- clmd->solver_result = (ClothSolverResult *)MEM_callocN(sizeof(ClothSolverResult),
- "cloth solver result");
- }
- cloth_clear_result(clmd);
-
- if (clmd->sim_parms->vgroup_mass > 0) { /* Do goal stuff. */
- for (i = 0; i < mvert_num; i++) {
- // update velocities with constrained velocities from pinned verts
- if (verts[i].flags & CLOTH_VERT_FLAG_PINNED) {
- float v[3];
- sub_v3_v3v3(v, verts[i].xconst, verts[i].xold);
- // mul_v3_fl(v, clmd->sim_parms->stepsPerFrame);
- /* divide by time_scale to prevent constrained velocities from being multiplied */
- mul_v3_fl(v, 1.0f / clmd->sim_parms->time_scale);
- BPH_mass_spring_set_velocity(id, i, v);
- }
- }
- }
-
- if (!use_acceleration) {
- zero_v3(cloth->average_acceleration);
- }
-
- while (step < tf) {
- ImplicitSolverResult result;
-
- /* setup vertex constraints for pinned vertices */
- cloth_setup_constraints(clmd);
-
- /* initialize forces to zero */
- BPH_mass_spring_clear_forces(id);
-
- // calculate forces
- cloth_calc_force(scene, clmd, frame, effectors, step);
-
- // calculate new velocity and position
- BPH_mass_spring_solve_velocities(id, dt, &result);
- cloth_record_result(clmd, &result, dt);
-
- /* Calculate collision impulses. */
- cloth_solve_collisions(depsgraph, ob, clmd, step, dt);
-
- if (is_hair) {
- cloth_continuum_step(clmd, dt);
- }
-
- if (use_acceleration) {
- cloth_calc_average_acceleration(clmd, dt);
- }
-
- BPH_mass_spring_solve_positions(id, dt);
- BPH_mass_spring_apply_result(id);
-
- /* move pinned verts to correct position */
- for (i = 0; i < mvert_num; i++) {
- if (clmd->sim_parms->vgroup_mass > 0) {
- if (verts[i].flags & CLOTH_VERT_FLAG_PINNED) {
- float x[3];
- /* divide by time_scale to prevent pinned vertices'
- * delta locations from being multiplied */
- interp_v3_v3v3(
- x, verts[i].xold, verts[i].xconst, (step + dt) / clmd->sim_parms->time_scale);
- BPH_mass_spring_set_position(id, i, x);
- }
- }
-
- BPH_mass_spring_get_motion_state(id, i, verts[i].txold, NULL);
- }
-
- step += dt;
- }
-
- /* copy results back to cloth data */
- for (i = 0; i < mvert_num; i++) {
- BPH_mass_spring_get_motion_state(id, i, verts[i].x, verts[i].v);
- copy_v3_v3(verts[i].txold, verts[i].x);
- }
-
- return 1;
-}
diff --git a/source/blender/physics/intern/ConstrainedConjugateGradient.h b/source/blender/physics/intern/ConstrainedConjugateGradient.h
deleted file mode 100644
index c924490f97d..00000000000
--- a/source/blender/physics/intern/ConstrainedConjugateGradient.h
+++ /dev/null
@@ -1,335 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- */
-
-#ifndef __CONSTRAINEDCONJUGATEGRADIENT_H__
-#define __CONSTRAINEDCONJUGATEGRADIENT_H__
-
-#include <Eigen/Core>
-
-namespace Eigen {
-
-namespace internal {
-
-/** \internal Low-level conjugate gradient algorithm
- * \param mat: The matrix A
- * \param rhs: The right hand side vector b
- * \param x: On input and initial solution, on output the computed solution.
- * \param precond: A preconditioner being able to efficiently solve for an
- * approximation of Ax=b (regardless of b)
- * \param iters: On input the max number of iteration,
- * on output the number of performed iterations.
- * \param tol_error: On input the tolerance error,
- * on output an estimation of the relative error.
- */
-template<typename MatrixType,
- typename Rhs,
- typename Dest,
- typename FilterMatrixType,
- typename Preconditioner>
-EIGEN_DONT_INLINE void constrained_conjugate_gradient(const MatrixType &mat,
- const Rhs &rhs,
- Dest &x,
- const FilterMatrixType &filter,
- const Preconditioner &precond,
- int &iters,
- typename Dest::RealScalar &tol_error)
-{
- using std::abs;
- using std::sqrt;
- typedef typename Dest::RealScalar RealScalar;
- typedef typename Dest::Scalar Scalar;
- typedef Matrix<Scalar, Dynamic, 1> VectorType;
-
- RealScalar tol = tol_error;
- int maxIters = iters;
-
- int n = mat.cols();
-
- VectorType residual = filter * (rhs - mat * x); // initial residual
-
- RealScalar rhsNorm2 = (filter * rhs).squaredNorm();
- if (rhsNorm2 == 0) {
- /* XXX TODO set constrained result here */
- x.setZero();
- iters = 0;
- tol_error = 0;
- return;
- }
- RealScalar threshold = tol * tol * rhsNorm2;
- RealScalar residualNorm2 = residual.squaredNorm();
- if (residualNorm2 < threshold) {
- iters = 0;
- tol_error = sqrt(residualNorm2 / rhsNorm2);
- return;
- }
-
- VectorType p(n);
- p = filter * precond.solve(residual); // initial search direction
-
- VectorType z(n), tmp(n);
- RealScalar absNew = numext::real(
- residual.dot(p)); // the square of the absolute value of r scaled by invM
- int i = 0;
- while (i < maxIters) {
- tmp.noalias() = filter * (mat * p); // the bottleneck of the algorithm
-
- Scalar alpha = absNew / p.dot(tmp); // the amount we travel on dir
- x += alpha * p; // update solution
- residual -= alpha * tmp; // update residue
-
- residualNorm2 = residual.squaredNorm();
- if (residualNorm2 < threshold) {
- break;
- }
-
- z = precond.solve(residual); // approximately solve for "A z = residual"
-
- RealScalar absOld = absNew;
- absNew = numext::real(residual.dot(z)); // update the absolute value of r
- RealScalar beta =
- absNew /
- absOld; // calculate the Gram-Schmidt value used to create the new search direction
- p = filter * (z + beta * p); // update search direction
- i++;
- }
- tol_error = sqrt(residualNorm2 / rhsNorm2);
- iters = i;
-}
-
-} // namespace internal
-
-#if 0 /* unused */
-template<typename MatrixType> struct MatrixFilter {
- MatrixFilter() : m_cmat(NULL)
- {
- }
-
- MatrixFilter(const MatrixType &cmat) : m_cmat(&cmat)
- {
- }
-
- void setMatrix(const MatrixType &cmat)
- {
- m_cmat = &cmat;
- }
-
- template<typename VectorType> void apply(VectorType v) const
- {
- v = (*m_cmat) * v;
- }
-
- protected:
- const MatrixType *m_cmat;
-};
-#endif
-
-template<typename _MatrixType,
- int _UpLo = Lower,
- typename _FilterMatrixType = _MatrixType,
- typename _Preconditioner = DiagonalPreconditioner<typename _MatrixType::Scalar>>
-class ConstrainedConjugateGradient;
-
-namespace internal {
-
-template<typename _MatrixType, int _UpLo, typename _FilterMatrixType, typename _Preconditioner>
-struct traits<
- ConstrainedConjugateGradient<_MatrixType, _UpLo, _FilterMatrixType, _Preconditioner>> {
- typedef _MatrixType MatrixType;
- typedef _FilterMatrixType FilterMatrixType;
- typedef _Preconditioner Preconditioner;
-};
-
-} // namespace internal
-
-/** \ingroup IterativeLinearSolvers_Module
- * \brief A conjugate gradient solver for sparse self-adjoint problems with additional constraints
- *
- * This class allows to solve for A.x = b sparse linear problems using a conjugate gradient
- * algorithm. The sparse matrix A must be selfadjoint. The vectors x and b can be either dense or
- * sparse.
- *
- * \tparam _MatrixType the type of the sparse matrix A, can be a dense or a sparse matrix.
- * \tparam _UpLo the triangular part that will be used for the computations. It can be Lower
- * or Upper. Default is Lower.
- * \tparam _Preconditioner the type of the preconditioner. Default is DiagonalPreconditioner
- *
- * The maximal number of iterations and tolerance value can be controlled via the
- * setMaxIterations() and setTolerance() methods. The defaults are the size of the problem for the
- * maximal number of iterations and NumTraits<Scalar>::epsilon() for the tolerance.
- *
- * This class can be used as the direct solver classes. Here is a typical usage example:
- * \code
- * int n = 10000;
- * VectorXd x(n), b(n);
- * SparseMatrix<double> A(n,n);
- * // fill A and b
- * ConjugateGradient<SparseMatrix<double> > cg;
- * cg.compute(A);
- * x = cg.solve(b);
- * std::cout << "#iterations: " << cg.iterations() << std::endl;
- * std::cout << "estimated error: " << cg.error() << std::endl;
- * // update b, and solve again
- * x = cg.solve(b);
- * \endcode
- *
- * By default the iterations start with x=0 as an initial guess of the solution.
- * One can control the start using the solveWithGuess() method. Here is a step by
- * step execution example starting with a random guess and printing the evolution
- * of the estimated error:
- * * \code
- * x = VectorXd::Random(n);
- * cg.setMaxIterations(1);
- * int i = 0;
- * do {
- * x = cg.solveWithGuess(b,x);
- * std::cout << i << " : " << cg.error() << std::endl;
- * ++i;
- * } while (cg.info()!=Success && i<100);
- * \endcode
- * Note that such a step by step execution is slightly slower.
- *
- * \sa class SimplicialCholesky, DiagonalPreconditioner, IdentityPreconditioner
- */
-template<typename _MatrixType, int _UpLo, typename _FilterMatrixType, typename _Preconditioner>
-class ConstrainedConjugateGradient
- : public IterativeSolverBase<
- ConstrainedConjugateGradient<_MatrixType, _UpLo, _FilterMatrixType, _Preconditioner>> {
- typedef IterativeSolverBase<ConstrainedConjugateGradient> Base;
- using Base::m_error;
- using Base::m_info;
- using Base::m_isInitialized;
- using Base::m_iterations;
- using Base::mp_matrix;
-
- public:
- typedef _MatrixType MatrixType;
- typedef typename MatrixType::Scalar Scalar;
- typedef typename MatrixType::Index Index;
- typedef typename MatrixType::RealScalar RealScalar;
- typedef _FilterMatrixType FilterMatrixType;
- typedef _Preconditioner Preconditioner;
-
- enum { UpLo = _UpLo };
-
- public:
- /** Default constructor. */
- ConstrainedConjugateGradient() : Base()
- {
- }
-
- /** Initialize the solver with matrix \a A for further \c Ax=b solving.
- *
- * This constructor is a shortcut for the default constructor followed
- * by a call to compute().
- *
- * \warning this class stores a reference to the matrix A as well as some
- * precomputed values that depend on it. Therefore, if \a A is changed
- * this class becomes invalid. Call compute() to update it with the new
- * matrix A, or modify a copy of A.
- */
- ConstrainedConjugateGradient(const MatrixType &A) : Base(A)
- {
- }
-
- ~ConstrainedConjugateGradient()
- {
- }
-
- FilterMatrixType &filter()
- {
- return m_filter;
- }
- const FilterMatrixType &filter() const
- {
- return m_filter;
- }
-
- /** \returns the solution x of \f$ A x = b \f$ using the current decomposition of A
- * \a x0 as an initial solution.
- *
- * \sa compute()
- */
- template<typename Rhs, typename Guess>
- inline const internal::solve_retval_with_guess<ConstrainedConjugateGradient, Rhs, Guess>
- solveWithGuess(const MatrixBase<Rhs> &b, const Guess &x0) const
- {
- eigen_assert(m_isInitialized && "ConjugateGradient is not initialized.");
- eigen_assert(
- Base::rows() == b.rows() &&
- "ConjugateGradient::solve(): invalid number of rows of the right hand side matrix b");
- return internal::solve_retval_with_guess<ConstrainedConjugateGradient, Rhs, Guess>(
- *this, b.derived(), x0);
- }
-
- /** \internal */
- template<typename Rhs, typename Dest> void _solveWithGuess(const Rhs &b, Dest &x) const
- {
- m_iterations = Base::maxIterations();
- m_error = Base::m_tolerance;
-
- for (int j = 0; j < b.cols(); j++) {
- m_iterations = Base::maxIterations();
- m_error = Base::m_tolerance;
-
- typename Dest::ColXpr xj(x, j);
- internal::constrained_conjugate_gradient(mp_matrix->template selfadjointView<UpLo>(),
- b.col(j),
- xj,
- m_filter,
- Base::m_preconditioner,
- m_iterations,
- m_error);
- }
-
- m_isInitialized = true;
- m_info = m_error <= Base::m_tolerance ? Success : NoConvergence;
- }
-
- /** \internal */
- template<typename Rhs, typename Dest> void _solve(const Rhs &b, Dest &x) const
- {
- x.setOnes();
- _solveWithGuess(b, x);
- }
-
- protected:
- FilterMatrixType m_filter;
-};
-
-namespace internal {
-
-template<typename _MatrixType, int _UpLo, typename _Filter, typename _Preconditioner, typename Rhs>
-struct solve_retval<ConstrainedConjugateGradient<_MatrixType, _UpLo, _Filter, _Preconditioner>,
- Rhs>
- : solve_retval_base<ConstrainedConjugateGradient<_MatrixType, _UpLo, _Filter, _Preconditioner>,
- Rhs> {
- typedef ConstrainedConjugateGradient<_MatrixType, _UpLo, _Filter, _Preconditioner> Dec;
- EIGEN_MAKE_SOLVE_HELPERS(Dec, Rhs)
-
- template<typename Dest> void evalTo(Dest &dst) const
- {
- dec()._solve(rhs(), dst);
- }
-};
-
-} // end namespace internal
-
-} // end namespace Eigen
-
-#endif // __CONSTRAINEDCONJUGATEGRADIENT_H__
diff --git a/source/blender/physics/intern/eigen_utils.h b/source/blender/physics/intern/eigen_utils.h
deleted file mode 100644
index c186cf567df..00000000000
--- a/source/blender/physics/intern/eigen_utils.h
+++ /dev/null
@@ -1,236 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- */
-
-#ifndef __EIGEN_UTILS_H__
-#define __EIGEN_UTILS_H__
-
-/** \file
- * \ingroup bph
- */
-
-#if defined(__GNUC__) && !defined(__clang__)
-# pragma GCC diagnostic push
-/* XXX suppress verbose warnings in eigen */
-# pragma GCC diagnostic ignored "-Wlogical-op"
-#endif
-
-#include <Eigen/Sparse>
-#include <Eigen/src/Core/util/DisableStupidWarnings.h>
-
-#ifdef __GNUC__
-# pragma GCC diagnostic pop
-#endif
-
-#include "BLI_utildefines.h"
-#include "implicit.h"
-
-typedef float Scalar;
-
-/* slightly extended Eigen vector class
- * with conversion to/from plain C float array
- */
-class Vector3 : public Eigen::Vector3f {
- public:
- typedef float *ctype;
-
- Vector3()
- {
- }
-
- Vector3(const ctype &v)
- {
- for (int k = 0; k < 3; k++) {
- coeffRef(k) = v[k];
- }
- }
-
- Vector3 &operator=(const ctype &v)
- {
- for (int k = 0; k < 3; k++) {
- coeffRef(k) = v[k];
- }
- return *this;
- }
-
- operator ctype()
- {
- return data();
- }
-};
-
-/* slightly extended Eigen matrix class
- * with conversion to/from plain C float array
- */
-class Matrix3 : public Eigen::Matrix3f {
- public:
- typedef float (*ctype)[3];
-
- Matrix3()
- {
- }
-
- Matrix3(const ctype &v)
- {
- for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- coeffRef(l, k) = v[k][l];
- }
- }
- }
-
- Matrix3 &operator=(const ctype &v)
- {
- for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- coeffRef(l, k) = v[k][l];
- }
- }
- return *this;
- }
-
- operator ctype()
- {
- return (ctype)data();
- }
-};
-
-typedef Eigen::VectorXf lVector;
-
-/* Extension of dense Eigen vectors,
- * providing 3-float block access for blenlib math functions
- */
-class lVector3f : public Eigen::VectorXf {
- public:
- typedef Eigen::VectorXf base_t;
-
- lVector3f()
- {
- }
-
- template<typename T> lVector3f &operator=(T rhs)
- {
- base_t::operator=(rhs);
- return *this;
- }
-
- float *v3(int vertex)
- {
- return &coeffRef(3 * vertex);
- }
-
- const float *v3(int vertex) const
- {
- return &coeffRef(3 * vertex);
- }
-};
-
-typedef Eigen::Triplet<Scalar> Triplet;
-typedef std::vector<Triplet> TripletList;
-
-typedef Eigen::SparseMatrix<Scalar> lMatrix;
-
-/* Constructor type that provides more convenient handling of Eigen triplets
- * for efficient construction of sparse 3x3 block matrices.
- * This should be used for building lMatrix instead of writing to such lMatrix directly (which is
- * very inefficient). After all elements have been defined using the set() method, the actual
- * matrix can be filled using construct().
- */
-struct lMatrix3fCtor {
- lMatrix3fCtor()
- {
- }
-
- void reset()
- {
- m_trips.clear();
- }
-
- void reserve(int numverts)
- {
- /* reserve for diagonal entries */
- m_trips.reserve(numverts * 9);
- }
-
- void add(int i, int j, const Matrix3 &m)
- {
- i *= 3;
- j *= 3;
- for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- m_trips.push_back(Triplet(i + k, j + l, m.coeff(l, k)));
- }
- }
- }
-
- void sub(int i, int j, const Matrix3 &m)
- {
- i *= 3;
- j *= 3;
- for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- m_trips.push_back(Triplet(i + k, j + l, -m.coeff(l, k)));
- }
- }
- }
-
- inline void construct(lMatrix &m)
- {
- m.setFromTriplets(m_trips.begin(), m_trips.end());
- m_trips.clear();
- }
-
- private:
- TripletList m_trips;
-};
-
-typedef Eigen::ConjugateGradient<lMatrix, Eigen::Lower, Eigen::DiagonalPreconditioner<Scalar>>
- ConjugateGradient;
-
-using Eigen::ComputationInfo;
-
-BLI_INLINE void print_lvector(const lVector3f &v)
-{
- for (int i = 0; i < v.rows(); i++) {
- if (i > 0 && i % 3 == 0) {
- printf("\n");
- }
-
- printf("%f,\n", v[i]);
- }
-}
-
-BLI_INLINE void print_lmatrix(const lMatrix &m)
-{
- for (int j = 0; j < m.rows(); j++) {
- if (j > 0 && j % 3 == 0) {
- printf("\n");
- }
-
- for (int i = 0; i < m.cols(); i++) {
- if (i > 0 && i % 3 == 0) {
- printf(" ");
- }
-
- implicit_print_matrix_elem(m.coeff(j, i));
- }
- printf("\n");
- }
-}
-
-#endif
diff --git a/source/blender/physics/intern/hair_volume.cpp b/source/blender/physics/intern/hair_volume.cpp
deleted file mode 100644
index 1764d0a910c..00000000000
--- a/source/blender/physics/intern/hair_volume.cpp
+++ /dev/null
@@ -1,1274 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- */
-
-/** \file
- * \ingroup bph
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_texture_types.h"
-
-#include "BKE_effect.h"
-
-#include "eigen_utils.h"
-#include "implicit.h"
-
-/* ================ Volumetric Hair Interaction ================
- * adapted from
- *
- * Volumetric Methods for Simulation and Rendering of Hair
- * (Petrovic, Henne, Anderson, Pixar Technical Memo #06-08, Pixar Animation Studios)
- *
- * as well as
- *
- * "Detail Preserving Continuum Simulation of Straight Hair"
- * (McAdams, Selle 2009)
- */
-
-/* Note about array indexing:
- * Generally the arrays here are one-dimensional.
- * The relation between 3D indices and the array offset is
- * offset = x + res_x * y + res_x * res_y * z
- */
-
-static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
-
-BLI_INLINE int floor_int(float value)
-{
- return value > 0.0f ? (int)value : ((int)value) - 1;
-}
-
-BLI_INLINE float floor_mod(float value)
-{
- return value - floorf(value);
-}
-
-BLI_INLINE int hair_grid_size(const int res[3])
-{
- return res[0] * res[1] * res[2];
-}
-
-typedef struct HairGridVert {
- int samples;
- float velocity[3];
- float density;
-
- float velocity_smooth[3];
-} HairGridVert;
-
-typedef struct HairGrid {
- HairGridVert *verts;
- int res[3];
- float gmin[3], gmax[3];
- float cellsize, inv_cellsize;
-} HairGrid;
-
-#define HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, axis) \
- (min_ii(max_ii((int)((vec[axis] - gmin[axis]) * scale), 0), res[axis] - 2))
-
-BLI_INLINE int hair_grid_offset(const float vec[3],
- const int res[3],
- const float gmin[3],
- float scale)
-{
- int i, j, k;
- i = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 0);
- j = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 1);
- k = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 2);
- return i + (j + k * res[1]) * res[0];
-}
-
-BLI_INLINE int hair_grid_interp_weights(
- const int res[3], const float gmin[3], float scale, const float vec[3], float uvw[3])
-{
- int i, j, k, offset;
-
- i = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 0);
- j = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 1);
- k = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 2);
- offset = i + (j + k * res[1]) * res[0];
-
- uvw[0] = (vec[0] - gmin[0]) * scale - (float)i;
- uvw[1] = (vec[1] - gmin[1]) * scale - (float)j;
- uvw[2] = (vec[2] - gmin[2]) * scale - (float)k;
-
- // BLI_assert(0.0f <= uvw[0] && uvw[0] <= 1.0001f);
- // BLI_assert(0.0f <= uvw[1] && uvw[1] <= 1.0001f);
- // BLI_assert(0.0f <= uvw[2] && uvw[2] <= 1.0001f);
-
- return offset;
-}
-
-BLI_INLINE void hair_grid_interpolate(const HairGridVert *grid,
- const int res[3],
- const float gmin[3],
- float scale,
- const float vec[3],
- float *density,
- float velocity[3],
- float vel_smooth[3],
- float density_gradient[3],
- float velocity_gradient[3][3])
-{
- HairGridVert data[8];
- float uvw[3], muvw[3];
- int res2 = res[1] * res[0];
- int offset;
-
- offset = hair_grid_interp_weights(res, gmin, scale, vec, uvw);
- muvw[0] = 1.0f - uvw[0];
- muvw[1] = 1.0f - uvw[1];
- muvw[2] = 1.0f - uvw[2];
-
- data[0] = grid[offset];
- data[1] = grid[offset + 1];
- data[2] = grid[offset + res[0]];
- data[3] = grid[offset + res[0] + 1];
- data[4] = grid[offset + res2];
- data[5] = grid[offset + res2 + 1];
- data[6] = grid[offset + res2 + res[0]];
- data[7] = grid[offset + res2 + res[0] + 1];
-
- if (density) {
- *density = muvw[2] * (muvw[1] * (muvw[0] * data[0].density + uvw[0] * data[1].density) +
- uvw[1] * (muvw[0] * data[2].density + uvw[0] * data[3].density)) +
- uvw[2] * (muvw[1] * (muvw[0] * data[4].density + uvw[0] * data[5].density) +
- uvw[1] * (muvw[0] * data[6].density + uvw[0] * data[7].density));
- }
-
- if (velocity) {
- int k;
- for (k = 0; k < 3; k++) {
- velocity[k] = muvw[2] *
- (muvw[1] * (muvw[0] * data[0].velocity[k] + uvw[0] * data[1].velocity[k]) +
- uvw[1] * (muvw[0] * data[2].velocity[k] + uvw[0] * data[3].velocity[k])) +
- uvw[2] *
- (muvw[1] * (muvw[0] * data[4].velocity[k] + uvw[0] * data[5].velocity[k]) +
- uvw[1] * (muvw[0] * data[6].velocity[k] + uvw[0] * data[7].velocity[k]));
- }
- }
-
- if (vel_smooth) {
- int k;
- for (k = 0; k < 3; k++) {
- vel_smooth[k] = muvw[2] * (muvw[1] * (muvw[0] * data[0].velocity_smooth[k] +
- uvw[0] * data[1].velocity_smooth[k]) +
- uvw[1] * (muvw[0] * data[2].velocity_smooth[k] +
- uvw[0] * data[3].velocity_smooth[k])) +
- uvw[2] * (muvw[1] * (muvw[0] * data[4].velocity_smooth[k] +
- uvw[0] * data[5].velocity_smooth[k]) +
- uvw[1] * (muvw[0] * data[6].velocity_smooth[k] +
- uvw[0] * data[7].velocity_smooth[k]));
- }
- }
-
- if (density_gradient) {
- density_gradient[0] = muvw[1] * muvw[2] * (data[0].density - data[1].density) +
- uvw[1] * muvw[2] * (data[2].density - data[3].density) +
- muvw[1] * uvw[2] * (data[4].density - data[5].density) +
- uvw[1] * uvw[2] * (data[6].density - data[7].density);
-
- density_gradient[1] = muvw[2] * muvw[0] * (data[0].density - data[2].density) +
- uvw[2] * muvw[0] * (data[4].density - data[6].density) +
- muvw[2] * uvw[0] * (data[1].density - data[3].density) +
- uvw[2] * uvw[0] * (data[5].density - data[7].density);
-
- density_gradient[2] = muvw[2] * muvw[0] * (data[0].density - data[4].density) +
- uvw[2] * muvw[0] * (data[1].density - data[5].density) +
- muvw[2] * uvw[0] * (data[2].density - data[6].density) +
- uvw[2] * uvw[0] * (data[3].density - data[7].density);
- }
-
- if (velocity_gradient) {
- /* XXX TODO */
- zero_m3(velocity_gradient);
- }
-}
-
-void BPH_hair_volume_vertex_grid_forces(HairGrid *grid,
- const float x[3],
- const float v[3],
- float smoothfac,
- float pressurefac,
- float minpressure,
- float f[3],
- float dfdx[3][3],
- float dfdv[3][3])
-{
- float gdensity, gvelocity[3], ggrad[3], gvelgrad[3][3], gradlen;
-
- hair_grid_interpolate(grid->verts,
- grid->res,
- grid->gmin,
- grid->inv_cellsize,
- x,
- &gdensity,
- gvelocity,
- NULL,
- ggrad,
- gvelgrad);
-
- zero_v3(f);
- sub_v3_v3(gvelocity, v);
- mul_v3_v3fl(f, gvelocity, smoothfac);
-
- gradlen = normalize_v3(ggrad) - minpressure;
- if (gradlen > 0.0f) {
- mul_v3_fl(ggrad, gradlen);
- madd_v3_v3fl(f, ggrad, pressurefac);
- }
-
- zero_m3(dfdx);
-
- sub_m3_m3m3(dfdv, gvelgrad, I);
- mul_m3_fl(dfdv, smoothfac);
-}
-
-void BPH_hair_volume_grid_interpolate(HairGrid *grid,
- const float x[3],
- float *density,
- float velocity[3],
- float velocity_smooth[3],
- float density_gradient[3],
- float velocity_gradient[3][3])
-{
- hair_grid_interpolate(grid->verts,
- grid->res,
- grid->gmin,
- grid->inv_cellsize,
- x,
- density,
- velocity,
- velocity_smooth,
- density_gradient,
- velocity_gradient);
-}
-
-void BPH_hair_volume_grid_velocity(
- HairGrid *grid, const float x[3], const float v[3], float fluid_factor, float r_v[3])
-{
- float gdensity, gvelocity[3], gvel_smooth[3], ggrad[3], gvelgrad[3][3];
- float v_pic[3], v_flip[3];
-
- hair_grid_interpolate(grid->verts,
- grid->res,
- grid->gmin,
- grid->inv_cellsize,
- x,
- &gdensity,
- gvelocity,
- gvel_smooth,
- ggrad,
- gvelgrad);
-
- /* velocity according to PIC method (Particle-in-Cell) */
- copy_v3_v3(v_pic, gvel_smooth);
-
- /* velocity according to FLIP method (Fluid-Implicit-Particle) */
- sub_v3_v3v3(v_flip, gvel_smooth, gvelocity);
- add_v3_v3(v_flip, v);
-
- interp_v3_v3v3(r_v, v_pic, v_flip, fluid_factor);
-}
-
-void BPH_hair_volume_grid_clear(HairGrid *grid)
-{
- const int size = hair_grid_size(grid->res);
- int i;
- for (i = 0; i < size; i++) {
- zero_v3(grid->verts[i].velocity);
- zero_v3(grid->verts[i].velocity_smooth);
- grid->verts[i].density = 0.0f;
- grid->verts[i].samples = 0;
- }
-}
-
-BLI_INLINE bool hair_grid_point_valid(const float vec[3], const float gmin[3], const float gmax[3])
-{
- return !(vec[0] < gmin[0] || vec[1] < gmin[1] || vec[2] < gmin[2] || vec[0] > gmax[0] ||
- vec[1] > gmax[1] || vec[2] > gmax[2]);
-}
-
-BLI_INLINE float dist_tent_v3f3(const float a[3], float x, float y, float z)
-{
- float w = (1.0f - fabsf(a[0] - x)) * (1.0f - fabsf(a[1] - y)) * (1.0f - fabsf(a[2] - z));
- return w;
-}
-
-BLI_INLINE float weights_sum(const float weights[8])
-{
- float totweight = 0.0f;
- int i;
- for (i = 0; i < 8; i++) {
- totweight += weights[i];
- }
- return totweight;
-}
-
-/* returns the grid array offset as well to avoid redundant calculation */
-BLI_INLINE int hair_grid_weights(
- const int res[3], const float gmin[3], float scale, const float vec[3], float weights[8])
-{
- int i, j, k, offset;
- float uvw[3];
-
- i = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 0);
- j = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 1);
- k = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 2);
- offset = i + (j + k * res[1]) * res[0];
-
- uvw[0] = (vec[0] - gmin[0]) * scale;
- uvw[1] = (vec[1] - gmin[1]) * scale;
- uvw[2] = (vec[2] - gmin[2]) * scale;
-
- weights[0] = dist_tent_v3f3(uvw, (float)i, (float)j, (float)k);
- weights[1] = dist_tent_v3f3(uvw, (float)(i + 1), (float)j, (float)k);
- weights[2] = dist_tent_v3f3(uvw, (float)i, (float)(j + 1), (float)k);
- weights[3] = dist_tent_v3f3(uvw, (float)(i + 1), (float)(j + 1), (float)k);
- weights[4] = dist_tent_v3f3(uvw, (float)i, (float)j, (float)(k + 1));
- weights[5] = dist_tent_v3f3(uvw, (float)(i + 1), (float)j, (float)(k + 1));
- weights[6] = dist_tent_v3f3(uvw, (float)i, (float)(j + 1), (float)(k + 1));
- weights[7] = dist_tent_v3f3(uvw, (float)(i + 1), (float)(j + 1), (float)(k + 1));
-
- // BLI_assert(fabsf(weights_sum(weights) - 1.0f) < 0.0001f);
-
- return offset;
-}
-
-BLI_INLINE void grid_to_world(HairGrid *grid, float vecw[3], const float vec[3])
-{
- copy_v3_v3(vecw, vec);
- mul_v3_fl(vecw, grid->cellsize);
- add_v3_v3(vecw, grid->gmin);
-}
-
-void BPH_hair_volume_add_vertex(HairGrid *grid, const float x[3], const float v[3])
-{
- const int res[3] = {grid->res[0], grid->res[1], grid->res[2]};
- float weights[8];
- int di, dj, dk;
- int offset;
-
- if (!hair_grid_point_valid(x, grid->gmin, grid->gmax)) {
- return;
- }
-
- offset = hair_grid_weights(res, grid->gmin, grid->inv_cellsize, x, weights);
-
- for (di = 0; di < 2; di++) {
- for (dj = 0; dj < 2; dj++) {
- for (dk = 0; dk < 2; dk++) {
- int voffset = offset + di + (dj + dk * res[1]) * res[0];
- int iw = di + dj * 2 + dk * 4;
-
- grid->verts[voffset].density += weights[iw];
- madd_v3_v3fl(grid->verts[voffset].velocity, v, weights[iw]);
- }
- }
- }
-}
-
-#if 0
-BLI_INLINE void hair_volume_eval_grid_vertex(HairGridVert *vert,
- const float loc[3],
- float radius,
- float dist_scale,
- const float x2[3],
- const float v2[3],
- const float x3[3],
- const float v3[3])
-{
- float closest[3], lambda, dist, weight;
-
- lambda = closest_to_line_v3(closest, loc, x2, x3);
- dist = len_v3v3(closest, loc);
-
- weight = (radius - dist) * dist_scale;
-
- if (weight > 0.0f) {
- float vel[3];
-
- interp_v3_v3v3(vel, v2, v3, lambda);
- madd_v3_v3fl(vert->velocity, vel, weight);
- vert->density += weight;
- vert->samples += 1;
- }
-}
-
-BLI_INLINE int major_axis_v3(const float v[3])
-{
- const float a = fabsf(v[0]);
- const float b = fabsf(v[1]);
- const float c = fabsf(v[2]);
- return a > b ? (a > c ? 0 : 2) : (b > c ? 1 : 2);
-}
-
-BLI_INLINE void hair_volume_add_segment_2D(HairGrid *grid,
- const float UNUSED(x1[3]),
- const float UNUSED(v1[3]),
- const float x2[3],
- const float v2[3],
- const float x3[3],
- const float v3[3],
- const float UNUSED(x4[3]),
- const float UNUSED(v4[3]),
- const float UNUSED(dir1[3]),
- const float dir2[3],
- const float UNUSED(dir3[3]),
- int resj,
- int resk,
- int jmin,
- int jmax,
- int kmin,
- int kmax,
- HairGridVert *vert,
- int stride_j,
- int stride_k,
- const float loc[3],
- int axis_j,
- int axis_k,
- int debug_i)
-{
- const float radius = 1.5f;
- const float dist_scale = grid->inv_cellsize;
-
- int j, k;
-
- /* boundary checks to be safe */
- CLAMP_MIN(jmin, 0);
- CLAMP_MAX(jmax, resj - 1);
- CLAMP_MIN(kmin, 0);
- CLAMP_MAX(kmax, resk - 1);
-
- HairGridVert *vert_j = vert + jmin * stride_j;
- float loc_j[3] = {loc[0], loc[1], loc[2]};
- loc_j[axis_j] += (float)jmin;
- for (j = jmin; j <= jmax; j++, vert_j += stride_j, loc_j[axis_j] += 1.0f) {
-
- HairGridVert *vert_k = vert_j + kmin * stride_k;
- float loc_k[3] = {loc_j[0], loc_j[1], loc_j[2]};
- loc_k[axis_k] += (float)kmin;
- for (k = kmin; k <= kmax; k++, vert_k += stride_k, loc_k[axis_k] += 1.0f) {
-
- hair_volume_eval_grid_vertex(vert_k, loc_k, radius, dist_scale, x2, v2, x3, v3);
-
-# if 0
- {
- float wloc[3], x2w[3], x3w[3];
- grid_to_world(grid, wloc, loc_k);
- grid_to_world(grid, x2w, x2);
- grid_to_world(grid, x3w, x3);
-
- if (vert_k->samples > 0) {
- BKE_sim_debug_data_add_circle(wloc, 0.01f, 1.0, 1.0, 0.3, "grid", 2525, debug_i, j, k);
- }
-
- if (grid->debug_value) {
- BKE_sim_debug_data_add_dot(wloc, 1, 0, 0, "grid", 93, debug_i, j, k);
- BKE_sim_debug_data_add_dot(x2w, 0.1, 0.1, 0.7, "grid", 649, debug_i, j, k);
- BKE_sim_debug_data_add_line(wloc, x2w, 0.3, 0.8, 0.3, "grid", 253, debug_i, j, k);
- BKE_sim_debug_data_add_line(wloc, x3w, 0.8, 0.3, 0.3, "grid", 254, debug_i, j, k);
- // BKE_sim_debug_data_add_circle(
- // x2w, len_v3v3(wloc, x2w), 0.2, 0.7, 0.2,
- // "grid", 255, i, j, k);
- }
- }
-# endif
- }
- }
-}
-
-/* Uses a variation of Bresenham's algorithm for rasterizing a 3D grid with a line segment.
- *
- * The radius of influence around a segment is assumed to be at most 2*cellsize,
- * i.e. only cells containing the segment and their direct neighbors are examined.
- */
-void BPH_hair_volume_add_segment(HairGrid *grid,
- const float x1[3],
- const float v1[3],
- const float x2[3],
- const float v2[3],
- const float x3[3],
- const float v3[3],
- const float x4[3],
- const float v4[3],
- const float dir1[3],
- const float dir2[3],
- const float dir3[3])
-{
- const int res[3] = {grid->res[0], grid->res[1], grid->res[2]};
-
- /* find the primary direction from the major axis of the direction vector */
- const int axis0 = major_axis_v3(dir2);
- const int axis1 = (axis0 + 1) % 3;
- const int axis2 = (axis0 + 2) % 3;
-
- /* vertex buffer offset factors along cardinal axes */
- const int strides[3] = {1, res[0], res[0] * res[1]};
- const int stride0 = strides[axis0];
- const int stride1 = strides[axis1];
- const int stride2 = strides[axis2];
-
- /* increment of secondary directions per step in the primary direction
- * note: we always go in the positive direction along axis0, so the sign can be inverted
- */
- const float inc1 = dir2[axis1] / dir2[axis0];
- const float inc2 = dir2[axis2] / dir2[axis0];
-
- /* start/end points, so increment along axis0 is always positive */
- const float *start = x2[axis0] < x3[axis0] ? x2 : x3;
- const float *end = x2[axis0] < x3[axis0] ? x3 : x2;
- const float start0 = start[axis0], start1 = start[axis1], start2 = start[axis2];
- const float end0 = end[axis0];
-
- /* range along primary direction */
- const int imin = max_ii(floor_int(start[axis0]) - 1, 0);
- const int imax = min_ii(floor_int(end[axis0]) + 2, res[axis0] - 1);
-
- float h = 0.0f;
- HairGridVert *vert0;
- float loc0[3];
- int j0, k0, j0_prev, k0_prev;
- int i;
-
- for (i = imin; i <= imax; i++) {
- float shift1, shift2; /* fraction of a full cell shift [0.0, 1.0) */
- int jmin, jmax, kmin, kmax;
-
- h = CLAMPIS((float)i, start0, end0);
-
- shift1 = start1 + (h - start0) * inc1;
- shift2 = start2 + (h - start0) * inc2;
-
- j0_prev = j0;
- j0 = floor_int(shift1);
-
- k0_prev = k0;
- k0 = floor_int(shift2);
-
- if (i > imin) {
- jmin = min_ii(j0, j0_prev);
- jmax = max_ii(j0, j0_prev);
- kmin = min_ii(k0, k0_prev);
- kmax = max_ii(k0, k0_prev);
- }
- else {
- jmin = jmax = j0;
- kmin = kmax = k0;
- }
-
- vert0 = grid->verts + i * stride0;
- loc0[axis0] = (float)i;
- loc0[axis1] = 0.0f;
- loc0[axis2] = 0.0f;
-
- hair_volume_add_segment_2D(grid,
- x1,
- v1,
- x2,
- v2,
- x3,
- v3,
- x4,
- v4,
- dir1,
- dir2,
- dir3,
- res[axis1],
- res[axis2],
- jmin - 1,
- jmax + 2,
- kmin - 1,
- kmax + 2,
- vert0,
- stride1,
- stride2,
- loc0,
- axis1,
- axis2,
- i);
- }
-}
-#else
-BLI_INLINE void hair_volume_eval_grid_vertex_sample(HairGridVert *vert,
- const float loc[3],
- float radius,
- float dist_scale,
- const float x[3],
- const float v[3])
-{
- float dist, weight;
-
- dist = len_v3v3(x, loc);
-
- weight = (radius - dist) * dist_scale;
-
- if (weight > 0.0f) {
- madd_v3_v3fl(vert->velocity, v, weight);
- vert->density += weight;
- vert->samples += 1;
- }
-}
-
-/* XXX simplified test implementation using a series of discrete sample along the segment,
- * instead of finding the closest point for all affected grid vertices.
- */
-void BPH_hair_volume_add_segment(HairGrid *grid,
- const float UNUSED(x1[3]),
- const float UNUSED(v1[3]),
- const float x2[3],
- const float v2[3],
- const float x3[3],
- const float v3[3],
- const float UNUSED(x4[3]),
- const float UNUSED(v4[3]),
- const float UNUSED(dir1[3]),
- const float UNUSED(dir2[3]),
- const float UNUSED(dir3[3]))
-{
- const float radius = 1.5f;
- const float dist_scale = grid->inv_cellsize;
-
- const int res[3] = {grid->res[0], grid->res[1], grid->res[2]};
- const int stride[3] = {1, res[0], res[0] * res[1]};
- const int num_samples = 10;
-
- int s;
-
- for (s = 0; s < num_samples; s++) {
- float x[3], v[3];
- int i, j, k;
-
- float f = (float)s / (float)(num_samples - 1);
- interp_v3_v3v3(x, x2, x3, f);
- interp_v3_v3v3(v, v2, v3, f);
-
- int imin = max_ii(floor_int(x[0]) - 2, 0);
- int imax = min_ii(floor_int(x[0]) + 2, res[0] - 1);
- int jmin = max_ii(floor_int(x[1]) - 2, 0);
- int jmax = min_ii(floor_int(x[1]) + 2, res[1] - 1);
- int kmin = max_ii(floor_int(x[2]) - 2, 0);
- int kmax = min_ii(floor_int(x[2]) + 2, res[2] - 1);
-
- for (k = kmin; k <= kmax; k++) {
- for (j = jmin; j <= jmax; j++) {
- for (i = imin; i <= imax; i++) {
- float loc[3] = {(float)i, (float)j, (float)k};
- HairGridVert *vert = grid->verts + i * stride[0] + j * stride[1] + k * stride[2];
-
- hair_volume_eval_grid_vertex_sample(vert, loc, radius, dist_scale, x, v);
- }
- }
- }
- }
-}
-#endif
-
-void BPH_hair_volume_normalize_vertex_grid(HairGrid *grid)
-{
- int i, size = hair_grid_size(grid->res);
- /* divide velocity with density */
- for (i = 0; i < size; i++) {
- float density = grid->verts[i].density;
- if (density > 0.0f) {
- mul_v3_fl(grid->verts[i].velocity, 1.0f / density);
- }
- }
-}
-
-/* Cells with density below this are considered empty. */
-static const float density_threshold = 0.001f;
-
-/* Contribution of target density pressure to the laplacian in the pressure poisson equation.
- * This is based on the model found in
- * "Two-way Coupled SPH and Particle Level Set Fluid Simulation" (Losasso et al., 2008)
- */
-BLI_INLINE float hair_volume_density_divergence(float density,
- float target_density,
- float strength)
-{
- if (density > density_threshold && density > target_density) {
- return strength * logf(target_density / density);
- }
- else {
- return 0.0f;
- }
-}
-
-bool BPH_hair_volume_solve_divergence(HairGrid *grid,
- float /*dt*/,
- float target_density,
- float target_strength)
-{
- const float flowfac = grid->cellsize;
- const float inv_flowfac = 1.0f / grid->cellsize;
-
- /*const int num_cells = hair_grid_size(grid->res);*/
- const int res[3] = {grid->res[0], grid->res[1], grid->res[2]};
- const int resA[3] = {grid->res[0] + 2, grid->res[1] + 2, grid->res[2] + 2};
-
- const int stride0 = 1;
- const int stride1 = grid->res[0];
- const int stride2 = grid->res[1] * grid->res[0];
- const int strideA0 = 1;
- const int strideA1 = grid->res[0] + 2;
- const int strideA2 = (grid->res[1] + 2) * (grid->res[0] + 2);
-
- const int num_cells = res[0] * res[1] * res[2];
- const int num_cellsA = (res[0] + 2) * (res[1] + 2) * (res[2] + 2);
-
- HairGridVert *vert_start = grid->verts - (stride0 + stride1 + stride2);
- HairGridVert *vert;
- int i, j, k;
-
-#define MARGIN_i0 (i < 1)
-#define MARGIN_j0 (j < 1)
-#define MARGIN_k0 (k < 1)
-#define MARGIN_i1 (i >= resA[0] - 1)
-#define MARGIN_j1 (j >= resA[1] - 1)
-#define MARGIN_k1 (k >= resA[2] - 1)
-
-#define NEIGHBOR_MARGIN_i0 (i < 2)
-#define NEIGHBOR_MARGIN_j0 (j < 2)
-#define NEIGHBOR_MARGIN_k0 (k < 2)
-#define NEIGHBOR_MARGIN_i1 (i >= resA[0] - 2)
-#define NEIGHBOR_MARGIN_j1 (j >= resA[1] - 2)
-#define NEIGHBOR_MARGIN_k1 (k >= resA[2] - 2)
-
- BLI_assert(num_cells >= 1);
-
- /* Calculate divergence */
- lVector B(num_cellsA);
- for (k = 0; k < resA[2]; k++) {
- for (j = 0; j < resA[1]; j++) {
- for (i = 0; i < resA[0]; i++) {
- int u = i * strideA0 + j * strideA1 + k * strideA2;
- bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 ||
- MARGIN_k1;
-
- if (is_margin) {
- B[u] = 0.0f;
- continue;
- }
-
- vert = vert_start + i * stride0 + j * stride1 + k * stride2;
-
- const float *v0 = vert->velocity;
- float dx = 0.0f, dy = 0.0f, dz = 0.0f;
- if (!NEIGHBOR_MARGIN_i0) {
- dx += v0[0] - (vert - stride0)->velocity[0];
- }
- if (!NEIGHBOR_MARGIN_i1) {
- dx += (vert + stride0)->velocity[0] - v0[0];
- }
- if (!NEIGHBOR_MARGIN_j0) {
- dy += v0[1] - (vert - stride1)->velocity[1];
- }
- if (!NEIGHBOR_MARGIN_j1) {
- dy += (vert + stride1)->velocity[1] - v0[1];
- }
- if (!NEIGHBOR_MARGIN_k0) {
- dz += v0[2] - (vert - stride2)->velocity[2];
- }
- if (!NEIGHBOR_MARGIN_k1) {
- dz += (vert + stride2)->velocity[2] - v0[2];
- }
-
- float divergence = -0.5f * flowfac * (dx + dy + dz);
-
- /* adjustment term for target density */
- float target = hair_volume_density_divergence(
- vert->density, target_density, target_strength);
-
- /* B vector contains the finite difference approximation of the velocity divergence.
- * Note: according to the discretized Navier-Stokes equation the rhs vector
- * and resulting pressure gradient should be multiplied by the (inverse) density;
- * however, this is already included in the weighting of hair velocities on the grid!
- */
- B[u] = divergence - target;
-
-#if 0
- {
- float wloc[3], loc[3];
- float col0[3] = {0.0, 0.0, 0.0};
- float colp[3] = {0.0, 1.0, 1.0};
- float coln[3] = {1.0, 0.0, 1.0};
- float col[3];
- float fac;
-
- loc[0] = (float)(i - 1);
- loc[1] = (float)(j - 1);
- loc[2] = (float)(k - 1);
- grid_to_world(grid, wloc, loc);
-
- if (divergence > 0.0f) {
- fac = CLAMPIS(divergence * target_strength, 0.0, 1.0);
- interp_v3_v3v3(col, col0, colp, fac);
- }
- else {
- fac = CLAMPIS(-divergence * target_strength, 0.0, 1.0);
- interp_v3_v3v3(col, col0, coln, fac);
- }
- if (fac > 0.05f) {
- BKE_sim_debug_data_add_circle(
- grid->debug_data, wloc, 0.01f, col[0], col[1], col[2], "grid", 5522, i, j, k);
- }
- }
-#endif
- }
- }
- }
-
- /* Main Poisson equation system:
- * This is derived from the discretezation of the Poisson equation
- * div(grad(p)) = div(v)
- *
- * The finite difference approximation yields the linear equation system described here:
- * https://en.wikipedia.org/wiki/Discrete_Poisson_equation
- */
- lMatrix A(num_cellsA, num_cellsA);
- /* Reserve space for the base equation system (without boundary conditions).
- * Each column contains a factor 6 on the diagonal
- * and up to 6 factors -1 on other places.
- */
- A.reserve(Eigen::VectorXi::Constant(num_cellsA, 7));
-
- for (k = 0; k < resA[2]; k++) {
- for (j = 0; j < resA[1]; j++) {
- for (i = 0; i < resA[0]; i++) {
- int u = i * strideA0 + j * strideA1 + k * strideA2;
- bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 ||
- MARGIN_k1;
-
- vert = vert_start + i * stride0 + j * stride1 + k * stride2;
- if (!is_margin && vert->density > density_threshold) {
- int neighbors_lo = 0;
- int neighbors_hi = 0;
- int non_solid_neighbors = 0;
- int neighbor_lo_index[3];
- int neighbor_hi_index[3];
- int n;
-
- /* check for upper bounds in advance
- * to get the correct number of neighbors,
- * needed for the diagonal element
- */
- if (!NEIGHBOR_MARGIN_k0 && (vert - stride2)->density > density_threshold) {
- neighbor_lo_index[neighbors_lo++] = u - strideA2;
- }
- if (!NEIGHBOR_MARGIN_j0 && (vert - stride1)->density > density_threshold) {
- neighbor_lo_index[neighbors_lo++] = u - strideA1;
- }
- if (!NEIGHBOR_MARGIN_i0 && (vert - stride0)->density > density_threshold) {
- neighbor_lo_index[neighbors_lo++] = u - strideA0;
- }
- if (!NEIGHBOR_MARGIN_i1 && (vert + stride0)->density > density_threshold) {
- neighbor_hi_index[neighbors_hi++] = u + strideA0;
- }
- if (!NEIGHBOR_MARGIN_j1 && (vert + stride1)->density > density_threshold) {
- neighbor_hi_index[neighbors_hi++] = u + strideA1;
- }
- if (!NEIGHBOR_MARGIN_k1 && (vert + stride2)->density > density_threshold) {
- neighbor_hi_index[neighbors_hi++] = u + strideA2;
- }
-
- /*int liquid_neighbors = neighbors_lo + neighbors_hi;*/
- non_solid_neighbors = 6;
-
- for (n = 0; n < neighbors_lo; n++) {
- A.insert(neighbor_lo_index[n], u) = -1.0f;
- }
- A.insert(u, u) = (float)non_solid_neighbors;
- for (n = 0; n < neighbors_hi; n++) {
- A.insert(neighbor_hi_index[n], u) = -1.0f;
- }
- }
- else {
- A.insert(u, u) = 1.0f;
- }
- }
- }
- }
-
- ConjugateGradient cg;
- cg.setMaxIterations(100);
- cg.setTolerance(0.01f);
-
- cg.compute(A);
-
- lVector p = cg.solve(B);
-
- if (cg.info() == Eigen::Success) {
- /* Calculate velocity = grad(p) */
- for (k = 0; k < resA[2]; k++) {
- for (j = 0; j < resA[1]; j++) {
- for (i = 0; i < resA[0]; i++) {
- int u = i * strideA0 + j * strideA1 + k * strideA2;
- bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 ||
- MARGIN_k1;
- if (is_margin) {
- continue;
- }
-
- vert = vert_start + i * stride0 + j * stride1 + k * stride2;
- if (vert->density > density_threshold) {
- float p_left = p[u - strideA0];
- float p_right = p[u + strideA0];
- float p_down = p[u - strideA1];
- float p_up = p[u + strideA1];
- float p_bottom = p[u - strideA2];
- float p_top = p[u + strideA2];
-
- /* finite difference estimate of pressure gradient */
- float dvel[3];
- dvel[0] = p_right - p_left;
- dvel[1] = p_up - p_down;
- dvel[2] = p_top - p_bottom;
- mul_v3_fl(dvel, -0.5f * inv_flowfac);
-
- /* pressure gradient describes velocity delta */
- add_v3_v3v3(vert->velocity_smooth, vert->velocity, dvel);
- }
- else {
- zero_v3(vert->velocity_smooth);
- }
- }
- }
- }
-
-#if 0
- {
- int axis = 0;
- float offset = 0.0f;
-
- int slice = (offset - grid->gmin[axis]) / grid->cellsize;
-
- for (k = 0; k < resA[2]; k++) {
- for (j = 0; j < resA[1]; j++) {
- for (i = 0; i < resA[0]; i++) {
- int u = i * strideA0 + j * strideA1 + k * strideA2;
- bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 ||
- MARGIN_k1;
- if (i != slice) {
- continue;
- }
-
- vert = vert_start + i * stride0 + j * stride1 + k * stride2;
-
- float wloc[3], loc[3];
- float col0[3] = {0.0, 0.0, 0.0};
- float colp[3] = {0.0, 1.0, 1.0};
- float coln[3] = {1.0, 0.0, 1.0};
- float col[3];
- float fac;
-
- loc[0] = (float)(i - 1);
- loc[1] = (float)(j - 1);
- loc[2] = (float)(k - 1);
- grid_to_world(grid, wloc, loc);
-
- float pressure = p[u];
- if (pressure > 0.0f) {
- fac = CLAMPIS(pressure * grid->debug1, 0.0, 1.0);
- interp_v3_v3v3(col, col0, colp, fac);
- }
- else {
- fac = CLAMPIS(-pressure * grid->debug1, 0.0, 1.0);
- interp_v3_v3v3(col, col0, coln, fac);
- }
- if (fac > 0.05f) {
- BKE_sim_debug_data_add_circle(
- grid->debug_data, wloc, 0.01f, col[0], col[1], col[2], "grid", 5533, i, j, k);
- }
-
- if (!is_margin) {
- float dvel[3];
- sub_v3_v3v3(dvel, vert->velocity_smooth, vert->velocity);
- // BKE_sim_debug_data_add_vector(
- // grid->debug_data, wloc, dvel, 1, 1, 1,
- // "grid", 5566, i, j, k);
- }
-
- if (!is_margin) {
- float d = CLAMPIS(vert->density * grid->debug2, 0.0f, 1.0f);
- float col0[3] = {0.3, 0.3, 0.3};
- float colp[3] = {0.0, 0.0, 1.0};
- float col[3];
-
- interp_v3_v3v3(col, col0, colp, d);
- // if (d > 0.05f) {
- // BKE_sim_debug_data_add_dot(
- // grid->debug_data, wloc, col[0], col[1], col[2],
- // "grid", 5544, i, j, k);
- // }
- }
- }
- }
- }
- }
-#endif
-
- return true;
- }
- else {
- /* Clear result in case of error */
- for (i = 0, vert = grid->verts; i < num_cells; i++, vert++) {
- zero_v3(vert->velocity_smooth);
- }
-
- return false;
- }
-}
-
-#if 0 /* XXX weighting is incorrect, disabled for now */
-/* Velocity filter kernel
- * See https://en.wikipedia.org/wiki/Filter_%28large_eddy_simulation%29
- */
-
-BLI_INLINE void hair_volume_filter_box_convolute(
- HairVertexGrid *grid, float invD, const int kernel_size[3], int i, int j, int k)
-{
- int res = grid->res;
- int p, q, r;
- int minp = max_ii(i - kernel_size[0], 0), maxp = min_ii(i + kernel_size[0], res - 1);
- int minq = max_ii(j - kernel_size[1], 0), maxq = min_ii(j + kernel_size[1], res - 1);
- int minr = max_ii(k - kernel_size[2], 0), maxr = min_ii(k + kernel_size[2], res - 1);
- int offset, kernel_offset, kernel_dq, kernel_dr;
- HairGridVert *verts;
- float *vel_smooth;
-
- offset = i + (j + k * res) * res;
- verts = grid->verts;
- vel_smooth = verts[offset].velocity_smooth;
-
- kernel_offset = minp + (minq + minr * res) * res;
- kernel_dq = res;
- kernel_dr = res * res;
- for (r = minr; r <= maxr; r++) {
- for (q = minq; q <= maxq; q++) {
- for (p = minp; p <= maxp; p++) {
-
- madd_v3_v3fl(vel_smooth, verts[kernel_offset].velocity, invD);
-
- kernel_offset += 1;
- }
- kernel_offset += kernel_dq;
- }
- kernel_offset += kernel_dr;
- }
-}
-
-void BPH_hair_volume_vertex_grid_filter_box(HairVertexGrid *grid, int kernel_size)
-{
- int size = hair_grid_size(grid->res);
- int kernel_sizev[3] = {kernel_size, kernel_size, kernel_size};
- int tot;
- float invD;
- int i, j, k;
-
- if (kernel_size <= 0) {
- return;
- }
-
- tot = kernel_size * 2 + 1;
- invD = 1.0f / (float)(tot * tot * tot);
-
- /* clear values for convolution */
- for (i = 0; i < size; i++) {
- zero_v3(grid->verts[i].velocity_smooth);
- }
-
- for (i = 0; i < grid->res; i++) {
- for (j = 0; j < grid->res; j++) {
- for (k = 0; k < grid->res; k++) {
- hair_volume_filter_box_convolute(grid, invD, kernel_sizev, i, j, k);
- }
- }
- }
-
- /* apply as new velocity */
- for (i = 0; i < size; i++) {
- copy_v3_v3(grid->verts[i].velocity, grid->verts[i].velocity_smooth);
- }
-}
-#endif
-
-HairGrid *BPH_hair_volume_create_vertex_grid(float cellsize,
- const float gmin[3],
- const float gmax[3])
-{
- float scale;
- float extent[3];
- int resmin[3], resmax[3], res[3];
- float gmin_margin[3], gmax_margin[3];
- int size;
- HairGrid *grid;
- int i;
-
- /* sanity check */
- if (cellsize <= 0.0f) {
- cellsize = 1.0f;
- }
- scale = 1.0f / cellsize;
-
- sub_v3_v3v3(extent, gmax, gmin);
- for (i = 0; i < 3; i++) {
- resmin[i] = floor_int(gmin[i] * scale);
- resmax[i] = floor_int(gmax[i] * scale) + 1;
-
- /* add margin of 1 cell */
- resmin[i] -= 1;
- resmax[i] += 1;
-
- res[i] = resmax[i] - resmin[i] + 1;
- /* sanity check: avoid null-sized grid */
- if (res[i] < 4) {
- res[i] = 4;
- resmax[i] = resmin[i] + 4;
- }
- /* sanity check: avoid too large grid size */
- if (res[i] > MAX_HAIR_GRID_RES) {
- res[i] = MAX_HAIR_GRID_RES;
- resmax[i] = resmin[i] + MAX_HAIR_GRID_RES;
- }
-
- gmin_margin[i] = (float)resmin[i] * cellsize;
- gmax_margin[i] = (float)resmax[i] * cellsize;
- }
- size = hair_grid_size(res);
-
- grid = (HairGrid *)MEM_callocN(sizeof(HairGrid), "hair grid");
- grid->res[0] = res[0];
- grid->res[1] = res[1];
- grid->res[2] = res[2];
- copy_v3_v3(grid->gmin, gmin_margin);
- copy_v3_v3(grid->gmax, gmax_margin);
- grid->cellsize = cellsize;
- grid->inv_cellsize = scale;
- grid->verts = (HairGridVert *)MEM_callocN(sizeof(HairGridVert) * size, "hair voxel data");
-
- return grid;
-}
-
-void BPH_hair_volume_free_vertex_grid(HairGrid *grid)
-{
- if (grid) {
- if (grid->verts) {
- MEM_freeN(grid->verts);
- }
- MEM_freeN(grid);
- }
-}
-
-void BPH_hair_volume_grid_geometry(
- HairGrid *grid, float *cellsize, int res[3], float gmin[3], float gmax[3])
-{
- if (cellsize) {
- *cellsize = grid->cellsize;
- }
- if (res) {
- copy_v3_v3_int(res, grid->res);
- }
- if (gmin) {
- copy_v3_v3(gmin, grid->gmin);
- }
- if (gmax) {
- copy_v3_v3(gmax, grid->gmax);
- }
-}
-
-#if 0
-static HairGridVert *hair_volume_create_collision_grid(ClothModifierData *clmd,
- lfVector *lX,
- unsigned int numverts)
-{
- int res = hair_grid_res;
- int size = hair_grid_size(res);
- HairGridVert *collgrid;
- ListBase *colliders;
- ColliderCache *col = NULL;
- float gmin[3], gmax[3], scale[3];
- /* 2.0f is an experimental value that seems to give good results */
- float collfac = 2.0f * clmd->sim_parms->collider_friction;
- unsigned int v = 0;
- int i = 0;
-
- hair_volume_get_boundbox(lX, numverts, gmin, gmax);
- hair_grid_get_scale(res, gmin, gmax, scale);
-
- collgrid = MEM_mallocN(sizeof(HairGridVert) * size, "hair collider voxel data");
-
- /* initialize grid */
- for (i = 0; i < size; i++) {
- zero_v3(collgrid[i].velocity);
- collgrid[i].density = 0.0f;
- }
-
- /* gather colliders */
- colliders = BKE_collider_cache_create(depsgraph, NULL, NULL);
- if (colliders && collfac > 0.0f) {
- for (col = colliders->first; col; col = col->next) {
- MVert *loc0 = col->collmd->x;
- MVert *loc1 = col->collmd->xnew;
- float vel[3];
- float weights[8];
- int di, dj, dk;
-
- for (v = 0; v < col->collmd->numverts; v++, loc0++, loc1++) {
- int offset;
-
- if (!hair_grid_point_valid(loc1->co, gmin, gmax)) {
- continue;
- }
-
- offset = hair_grid_weights(res, gmin, scale, lX[v], weights);
-
- sub_v3_v3v3(vel, loc1->co, loc0->co);
-
- for (di = 0; di < 2; di++) {
- for (dj = 0; dj < 2; dj++) {
- for (dk = 0; dk < 2; dk++) {
- int voffset = offset + di + (dj + dk * res) * res;
- int iw = di + dj * 2 + dk * 4;
-
- collgrid[voffset].density += weights[iw];
- madd_v3_v3fl(collgrid[voffset].velocity, vel, weights[iw]);
- }
- }
- }
- }
- }
- }
- BKE_collider_cache_free(&colliders);
-
- /* divide velocity with density */
- for (i = 0; i < size; i++) {
- float density = collgrid[i].density;
- if (density > 0.0f) {
- mul_v3_fl(collgrid[i].velocity, 1.0f / density);
- }
- }
-
- return collgrid;
-}
-#endif
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h
deleted file mode 100644
index 8bc09755180..00000000000
--- a/source/blender/physics/intern/implicit.h
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- */
-
-#ifndef __IMPLICIT_H__
-#define __IMPLICIT_H__
-
-/** \file
- * \ingroup bph
- */
-
-#include "stdio.h"
-
-#include "BLI_utildefines.h"
-
-#include "BKE_collision.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-//#define IMPLICIT_SOLVER_EIGEN
-#define IMPLICIT_SOLVER_BLENDER
-
-#define CLOTH_ROOT_FRAME /* enable use of root frame coordinate transform */
-
-#define CLOTH_FORCE_GRAVITY
-#define CLOTH_FORCE_DRAG
-#define CLOTH_FORCE_SPRING_STRUCTURAL
-#define CLOTH_FORCE_SPRING_SHEAR
-#define CLOTH_FORCE_SPRING_BEND
-#define CLOTH_FORCE_SPRING_GOAL
-#define CLOTH_FORCE_EFFECTORS
-
-//#define IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
-
-//#define IMPLICIT_ENABLE_EIGEN_DEBUG
-
-struct Implicit_Data;
-
-typedef struct ImplicitSolverResult {
- int status;
-
- int iterations;
- float error;
-} ImplicitSolverResult;
-
-BLI_INLINE void implicit_print_matrix_elem(float v)
-{
- printf("%-8.3f", v);
-}
-
-void BPH_mass_spring_set_vertex_mass(struct Implicit_Data *data, int index, float mass);
-void BPH_mass_spring_set_rest_transform(struct Implicit_Data *data, int index, float rot[3][3]);
-
-void BPH_mass_spring_set_motion_state(struct Implicit_Data *data,
- int index,
- const float x[3],
- const float v[3]);
-void BPH_mass_spring_set_position(struct Implicit_Data *data, int index, const float x[3]);
-void BPH_mass_spring_set_velocity(struct Implicit_Data *data, int index, const float v[3]);
-void BPH_mass_spring_get_motion_state(struct Implicit_Data *data,
- int index,
- float x[3],
- float v[3]);
-void BPH_mass_spring_get_position(struct Implicit_Data *data, int index, float x[3]);
-void BPH_mass_spring_get_velocity(struct Implicit_Data *data, int index, float v[3]);
-
-/* access to modified motion state during solver step */
-void BPH_mass_spring_get_new_position(struct Implicit_Data *data, int index, float x[3]);
-void BPH_mass_spring_set_new_position(struct Implicit_Data *data, int index, const float x[3]);
-void BPH_mass_spring_get_new_velocity(struct Implicit_Data *data, int index, float v[3]);
-void BPH_mass_spring_set_new_velocity(struct Implicit_Data *data, int index, const float v[3]);
-
-void BPH_mass_spring_clear_constraints(struct Implicit_Data *data);
-void BPH_mass_spring_add_constraint_ndof0(struct Implicit_Data *data,
- int index,
- const float dV[3]);
-void BPH_mass_spring_add_constraint_ndof1(struct Implicit_Data *data,
- int index,
- const float c1[3],
- const float c2[3],
- const float dV[3]);
-void BPH_mass_spring_add_constraint_ndof2(struct Implicit_Data *data,
- int index,
- const float c1[3],
- const float dV[3]);
-
-bool BPH_mass_spring_solve_velocities(struct Implicit_Data *data,
- float dt,
- struct ImplicitSolverResult *result);
-bool BPH_mass_spring_solve_positions(struct Implicit_Data *data, float dt);
-void BPH_mass_spring_apply_result(struct Implicit_Data *data);
-
-/* Clear the force vector at the beginning of the time step */
-void BPH_mass_spring_clear_forces(struct Implicit_Data *data);
-/* Fictitious forces introduced by moving coordinate systems */
-void BPH_mass_spring_force_reference_frame(struct Implicit_Data *data,
- int index,
- const float acceleration[3],
- const float omega[3],
- const float domega_dt[3],
- float mass);
-/* Simple uniform gravity force */
-void BPH_mass_spring_force_gravity(struct Implicit_Data *data,
- int index,
- float mass,
- const float g[3]);
-/* Global drag force (velocity damping) */
-void BPH_mass_spring_force_drag(struct Implicit_Data *data, float drag);
-/* Custom external force */
-void BPH_mass_spring_force_extern(
- struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3]);
-/* Wind force, acting on a face (only generates pressure from the normal component) */
-void BPH_mass_spring_force_face_wind(
- struct Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3]);
-/* Arbitrary per-unit-area vector force field acting on a face. */
-void BPH_mass_spring_force_face_extern(
- struct Implicit_Data *data, int v1, int v2, int v3, const float (*forcevec)[3]);
-/* Wind force, acting on an edge */
-void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data,
- int v1,
- int v2,
- float radius1,
- float radius2,
- const float (*winvec)[3]);
-/* Wind force, acting on a vertex */
-void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data,
- int v,
- float radius,
- const float (*winvec)[3]);
-/* Linear spring force between two points */
-bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data,
- int i,
- int j,
- float restlen,
- float stiffness_tension,
- float damping_tension,
- float stiffness_compression,
- float damping_compression,
- bool resist_compress,
- bool new_compress,
- float clamp_force);
-/* Angular spring force between two polygons */
-bool BPH_mass_spring_force_spring_angular(struct Implicit_Data *data,
- int i,
- int j,
- int *i_a,
- int *i_b,
- int len_a,
- int len_b,
- float restang,
- float stiffness,
- float damping);
-/* Bending force, forming a triangle at the base of two structural springs */
-bool BPH_mass_spring_force_spring_bending(
- struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb);
-/* Angular bending force based on local target vectors */
-bool BPH_mass_spring_force_spring_bending_hair(struct Implicit_Data *data,
- int i,
- int j,
- int k,
- const float target[3],
- float stiffness,
- float damping);
-/* Global goal spring */
-bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data,
- int i,
- const float goal_x[3],
- const float goal_v[3],
- float stiffness,
- float damping);
-
-float BPH_tri_tetra_volume_signed_6x(struct Implicit_Data *data, int v1, int v2, int v3);
-float BPH_tri_area(struct Implicit_Data *data, int v1, int v2, int v3);
-
-void BPH_mass_spring_force_pressure(struct Implicit_Data *data,
- int v1,
- int v2,
- int v3,
- float common_pressure,
- const float *vertex_pressure,
- const float weights[3]);
-
-/* ======== Hair Volumetric Forces ======== */
-
-struct HairGrid;
-
-#define MAX_HAIR_GRID_RES 256
-
-struct HairGrid *BPH_hair_volume_create_vertex_grid(float cellsize,
- const float gmin[3],
- const float gmax[3]);
-void BPH_hair_volume_free_vertex_grid(struct HairGrid *grid);
-void BPH_hair_volume_grid_geometry(
- struct HairGrid *grid, float *cellsize, int res[3], float gmin[3], float gmax[3]);
-
-void BPH_hair_volume_grid_clear(struct HairGrid *grid);
-void BPH_hair_volume_add_vertex(struct HairGrid *grid, const float x[3], const float v[3]);
-void BPH_hair_volume_add_segment(struct HairGrid *grid,
- const float x1[3],
- const float v1[3],
- const float x2[3],
- const float v2[3],
- const float x3[3],
- const float v3[3],
- const float x4[3],
- const float v4[3],
- const float dir1[3],
- const float dir2[3],
- const float dir3[3]);
-
-void BPH_hair_volume_normalize_vertex_grid(struct HairGrid *grid);
-
-bool BPH_hair_volume_solve_divergence(struct HairGrid *grid,
- float dt,
- float target_density,
- float target_strength);
-#if 0 /* XXX weighting is incorrect, disabled for now */
-void BPH_hair_volume_vertex_grid_filter_box(struct HairVertexGrid *grid, int kernel_size);
-#endif
-
-void BPH_hair_volume_grid_interpolate(struct HairGrid *grid,
- const float x[3],
- float *density,
- float velocity[3],
- float velocity_smooth[3],
- float density_gradient[3],
- float velocity_gradient[3][3]);
-
-/* Effect of fluid simulation grid on velocities.
- * fluid_factor controls blending between PIC (Particle-in-Cell)
- * and FLIP (Fluid-Implicit-Particle) methods (0 = only PIC, 1 = only FLIP)
- */
-void BPH_hair_volume_grid_velocity(
- struct HairGrid *grid, const float x[3], const float v[3], float fluid_factor, float r_v[3]);
-/* XXX Warning: expressing grid effects on velocity as a force is not very stable,
- * due to discontinuities in interpolated values!
- * Better use hybrid approaches such as described in
- * "Detail Preserving Continuum Simulation of Straight Hair"
- * (McAdams, Selle 2009)
- */
-void BPH_hair_volume_vertex_grid_forces(struct HairGrid *grid,
- const float x[3],
- const float v[3],
- float smoothfac,
- float pressurefac,
- float minpressure,
- float f[3],
- float dfdx[3][3],
- float dfdv[3][3]);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c
deleted file mode 100644
index 54d38f3c10b..00000000000
--- a/source/blender/physics/intern/implicit_blender.c
+++ /dev/null
@@ -1,2360 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- */
-
-/** \file
- * \ingroup bph
- */
-
-#include "implicit.h"
-
-#ifdef IMPLICIT_SOLVER_BLENDER
-
-# include "MEM_guardedalloc.h"
-
-# include "DNA_meshdata_types.h"
-# include "DNA_object_force_types.h"
-# include "DNA_object_types.h"
-# include "DNA_scene_types.h"
-# include "DNA_texture_types.h"
-
-# include "BLI_math.h"
-# include "BLI_utildefines.h"
-
-# include "BKE_cloth.h"
-# include "BKE_collision.h"
-# include "BKE_effect.h"
-
-# include "BPH_mass_spring.h"
-
-# ifdef __GNUC__
-# pragma GCC diagnostic ignored "-Wtype-limits"
-# endif
-
-# ifdef _OPENMP
-# define CLOTH_OPENMP_LIMIT 512
-# endif
-
-//#define DEBUG_TIME
-
-# ifdef DEBUG_TIME
-# include "PIL_time.h"
-# endif
-
-static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
-static float ZERO[3][3] = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
-
-# if 0
-# define C99
-# ifdef C99
-# defineDO_INLINE inline
-# else
-# defineDO_INLINE static
-# endif
-# endif /* if 0 */
-
-struct Cloth;
-
-//////////////////////////////////////////
-/* fast vector / matrix library, enhancements are welcome :) -dg */
-/////////////////////////////////////////
-
-/* DEFINITIONS */
-typedef float lfVector[3];
-typedef struct fmatrix3x3 {
- float m[3][3]; /* 3x3 matrix */
- unsigned int c, r; /* column and row number */
- /* int pinned; // is this vertex allowed to move? */
- float n1, n2, n3; /* three normal vectors for collision constrains */
- unsigned int vcount; /* vertex count */
- unsigned int scount; /* spring count */
-} fmatrix3x3;
-
-///////////////////////////
-// float[3] vector
-///////////////////////////
-/* simple vector code */
-/* STATUS: verified */
-DO_INLINE void mul_fvector_S(float to[3], const float from[3], float scalar)
-{
- to[0] = from[0] * scalar;
- to[1] = from[1] * scalar;
- to[2] = from[2] * scalar;
-}
-/* simple v^T * v product ("outer product") */
-/* STATUS: HAS TO BE verified (*should* work) */
-DO_INLINE void mul_fvectorT_fvector(float to[3][3], float vectorA[3], float vectorB[3])
-{
- mul_fvector_S(to[0], vectorB, vectorA[0]);
- mul_fvector_S(to[1], vectorB, vectorA[1]);
- mul_fvector_S(to[2], vectorB, vectorA[2]);
-}
-/* simple v^T * v product with scalar ("outer product") */
-/* STATUS: HAS TO BE verified (*should* work) */
-DO_INLINE void mul_fvectorT_fvectorS(float to[3][3], float vectorA[3], float vectorB[3], float aS)
-{
- mul_fvectorT_fvector(to, vectorA, vectorB);
-
- mul_fvector_S(to[0], to[0], aS);
- mul_fvector_S(to[1], to[1], aS);
- mul_fvector_S(to[2], to[2], aS);
-}
-
-# if 0
-/* printf vector[3] on console: for debug output */
-static void print_fvector(float m3[3])
-{
- printf("%f\n%f\n%f\n\n", m3[0], m3[1], m3[2]);
-}
-
-///////////////////////////
-// long float vector float (*)[3]
-///////////////////////////
-/* print long vector on console: for debug output */
-DO_INLINE void print_lfvector(float (*fLongVector)[3], unsigned int verts)
-{
- unsigned int i = 0;
- for (i = 0; i < verts; i++) {
- print_fvector(fLongVector[i]);
- }
-}
-# endif
-
-/* create long vector */
-DO_INLINE lfVector *create_lfvector(unsigned int verts)
-{
- /* TODO: check if memory allocation was successful */
- return (lfVector *)MEM_callocN(verts * sizeof(lfVector), "cloth_implicit_alloc_vector");
- // return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * sizeof(lfVector));
-}
-/* delete long vector */
-DO_INLINE void del_lfvector(float (*fLongVector)[3])
-{
- if (fLongVector != NULL) {
- MEM_freeN(fLongVector);
- // cloth_aligned_free(&MEMORY_BASE, fLongVector);
- }
-}
-/* copy long vector */
-DO_INLINE void cp_lfvector(float (*to)[3], float (*from)[3], unsigned int verts)
-{
- memcpy(to, from, verts * sizeof(lfVector));
-}
-/* init long vector with float[3] */
-DO_INLINE void init_lfvector(float (*fLongVector)[3], float vector[3], unsigned int verts)
-{
- unsigned int i = 0;
- for (i = 0; i < verts; i++) {
- copy_v3_v3(fLongVector[i], vector);
- }
-}
-/* zero long vector with float[3] */
-DO_INLINE void zero_lfvector(float (*to)[3], unsigned int verts)
-{
- memset(to, 0.0f, verts * sizeof(lfVector));
-}
-/* multiply long vector with scalar*/
-DO_INLINE void mul_lfvectorS(float (*to)[3],
- float (*fLongVector)[3],
- float scalar,
- unsigned int verts)
-{
- unsigned int i = 0;
-
- for (i = 0; i < verts; i++) {
- mul_fvector_S(to[i], fLongVector[i], scalar);
- }
-}
-/* multiply long vector with scalar*/
-/* A -= B * float */
-DO_INLINE void submul_lfvectorS(float (*to)[3],
- float (*fLongVector)[3],
- float scalar,
- unsigned int verts)
-{
- unsigned int i = 0;
- for (i = 0; i < verts; i++) {
- VECSUBMUL(to[i], fLongVector[i], scalar);
- }
-}
-/* dot product for big vector */
-DO_INLINE float dot_lfvector(float (*fLongVectorA)[3],
- float (*fLongVectorB)[3],
- unsigned int verts)
-{
- long i = 0;
- float temp = 0.0;
- // XXX brecht, disabled this for now (first schedule line was already disabled),
- // due to non-commutative nature of floating point ops this makes the sim give
- // different results each time you run it!
- // schedule(guided, 2)
- //#pragma omp parallel for reduction(+: temp) if (verts > CLOTH_OPENMP_LIMIT)
- for (i = 0; i < (long)verts; i++) {
- temp += dot_v3v3(fLongVectorA[i], fLongVectorB[i]);
- }
- return temp;
-}
-/* A = B + C --> for big vector */
-DO_INLINE void add_lfvector_lfvector(float (*to)[3],
- float (*fLongVectorA)[3],
- float (*fLongVectorB)[3],
- unsigned int verts)
-{
- unsigned int i = 0;
-
- for (i = 0; i < verts; i++) {
- add_v3_v3v3(to[i], fLongVectorA[i], fLongVectorB[i]);
- }
-}
-/* A = B + C * float --> for big vector */
-DO_INLINE void add_lfvector_lfvectorS(float (*to)[3],
- float (*fLongVectorA)[3],
- float (*fLongVectorB)[3],
- float bS,
- unsigned int verts)
-{
- unsigned int i = 0;
-
- for (i = 0; i < verts; i++) {
- VECADDS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
- }
-}
-/* A = B * float + C * float --> for big vector */
-DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3],
- float (*fLongVectorA)[3],
- float aS,
- float (*fLongVectorB)[3],
- float bS,
- unsigned int verts)
-{
- unsigned int i = 0;
-
- for (i = 0; i < verts; i++) {
- VECADDSS(to[i], fLongVectorA[i], aS, fLongVectorB[i], bS);
- }
-}
-/* A = B - C * float --> for big vector */
-DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3],
- float (*fLongVectorA)[3],
- float (*fLongVectorB)[3],
- float bS,
- unsigned int verts)
-{
- unsigned int i = 0;
- for (i = 0; i < verts; i++) {
- VECSUBS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
- }
-}
-/* A = B - C --> for big vector */
-DO_INLINE void sub_lfvector_lfvector(float (*to)[3],
- float (*fLongVectorA)[3],
- float (*fLongVectorB)[3],
- unsigned int verts)
-{
- unsigned int i = 0;
-
- for (i = 0; i < verts; i++) {
- sub_v3_v3v3(to[i], fLongVectorA[i], fLongVectorB[i]);
- }
-}
-///////////////////////////
-// 3x3 matrix
-///////////////////////////
-# if 0
-/* printf 3x3 matrix on console: for debug output */
-static void print_fmatrix(float m3[3][3])
-{
- printf("%f\t%f\t%f\n", m3[0][0], m3[0][1], m3[0][2]);
- printf("%f\t%f\t%f\n", m3[1][0], m3[1][1], m3[1][2]);
- printf("%f\t%f\t%f\n\n", m3[2][0], m3[2][1], m3[2][2]);
-}
-
-static void print_sparse_matrix(fmatrix3x3 *m)
-{
- if (m) {
- unsigned int i;
- for (i = 0; i < m[0].vcount + m[0].scount; i++) {
- printf("%d:\n", i);
- print_fmatrix(m[i].m);
- }
- }
-}
-# endif
-
-# if 0
-static void print_lvector(lfVector *v, int numverts)
-{
- int i;
- for (i = 0; i < numverts; i++) {
- if (i > 0) {
- printf("\n");
- }
-
- printf("%f,\n", v[i][0]);
- printf("%f,\n", v[i][1]);
- printf("%f,\n", v[i][2]);
- }
-}
-# endif
-
-# if 0
-static void print_bfmatrix(fmatrix3x3 *m)
-{
- int tot = m[0].vcount + m[0].scount;
- int size = m[0].vcount * 3;
- float *t = MEM_callocN(sizeof(float) * size * size, "bfmatrix");
- int q, i, j;
-
- for (q = 0; q < tot; q++) {
- int k = 3 * m[q].r;
- int l = 3 * m[q].c;
-
- for (j = 0; j < 3; j++) {
- for (i = 0; i < 3; i++) {
- // if (t[k + i + (l + j) * size] != 0.0f) {
- // printf("warning: overwriting value at %d, %d\n", m[q].r, m[q].c);
- // }
- if (k == l) {
- t[k + i + (k + j) * size] += m[q].m[i][j];
- }
- else {
- t[k + i + (l + j) * size] += m[q].m[i][j];
- t[l + j + (k + i) * size] += m[q].m[j][i];
- }
- }
- }
- }
-
- for (j = 0; j < size; j++) {
- if (j > 0 && j % 3 == 0) {
- printf("\n");
- }
-
- for (i = 0; i < size; i++) {
- if (i > 0 && i % 3 == 0) {
- printf(" ");
- }
-
- implicit_print_matrix_elem(t[i + j * size]);
- }
- printf("\n");
- }
-
- MEM_freeN(t);
-}
-# endif
-
-/* copy 3x3 matrix */
-DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])
-{
- // memcpy(to, from, sizeof (float) * 9);
- copy_v3_v3(to[0], from[0]);
- copy_v3_v3(to[1], from[1]);
- copy_v3_v3(to[2], from[2]);
-}
-
-/* copy 3x3 matrix */
-DO_INLINE void initdiag_fmatrixS(float to[3][3], float aS)
-{
- cp_fmatrix(to, ZERO);
-
- to[0][0] = aS;
- to[1][1] = aS;
- to[2][2] = aS;
-}
-
-# if 0
-/* calculate determinant of 3x3 matrix */
-DO_INLINE float det_fmatrix(float m[3][3])
-{
- return m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[0][1] * m[1][2] * m[2][0] -
- m[0][0] * m[1][2] * m[2][1] - m[0][1] * m[1][0] * m[2][2] - m[2][0] * m[1][1] * m[0][2];
-}
-
-DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
-{
- unsigned int i, j;
- float d;
-
- if ((d = det_fmatrix(from)) == 0) {
- printf("can't build inverse");
- exit(0);
- }
- for (i = 0; i < 3; i++) {
- for (j = 0; j < 3; j++) {
- int i1 = (i + 1) % 3;
- int i2 = (i + 2) % 3;
- int j1 = (j + 1) % 3;
- int j2 = (j + 2) % 3;
- /** Reverse indexes i&j to take transpose. */
- to[j][i] = (from[i1][j1] * from[i2][j2] - from[i1][j2] * from[i2][j1]) / d;
- /**
- * <pre>
- * if (i == j) {
- * to[i][j] = 1.0f / from[i][j];
- * }
- * else {
- * to[i][j] = 0;
- * }
- * </pre>
- */
- }
- }
-}
-# endif
-
-/* 3x3 matrix multiplied by a scalar */
-/* STATUS: verified */
-DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar)
-{
- mul_fvector_S(matrix[0], matrix[0], scalar);
- mul_fvector_S(matrix[1], matrix[1], scalar);
- mul_fvector_S(matrix[2], matrix[2], scalar);
-}
-
-/* a vector multiplied by a 3x3 matrix */
-/* STATUS: verified */
-DO_INLINE void mul_fvector_fmatrix(float *to, const float *from, float matrix[3][3])
-{
- to[0] = matrix[0][0] * from[0] + matrix[1][0] * from[1] + matrix[2][0] * from[2];
- to[1] = matrix[0][1] * from[0] + matrix[1][1] * from[1] + matrix[2][1] * from[2];
- to[2] = matrix[0][2] * from[0] + matrix[1][2] * from[1] + matrix[2][2] * from[2];
-}
-
-/* 3x3 matrix multiplied by a vector */
-/* STATUS: verified */
-DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float from[3])
-{
- to[0] = dot_v3v3(matrix[0], from);
- to[1] = dot_v3v3(matrix[1], from);
- to[2] = dot_v3v3(matrix[2], from);
-}
-/* 3x3 matrix addition with 3x3 matrix */
-DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
-{
- add_v3_v3v3(to[0], matrixA[0], matrixB[0]);
- add_v3_v3v3(to[1], matrixA[1], matrixB[1]);
- add_v3_v3v3(to[2], matrixA[2], matrixB[2]);
-}
-/* A -= B*x + C*y (3x3 matrix sub-addition with 3x3 matrix) */
-DO_INLINE void subadd_fmatrixS_fmatrixS(
- float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
-{
- VECSUBADDSS(to[0], matrixA[0], aS, matrixB[0], bS);
- VECSUBADDSS(to[1], matrixA[1], aS, matrixB[1], bS);
- VECSUBADDSS(to[2], matrixA[2], aS, matrixB[2], bS);
-}
-/* A = B - C (3x3 matrix subtraction with 3x3 matrix) */
-DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
-{
- sub_v3_v3v3(to[0], matrixA[0], matrixB[0]);
- sub_v3_v3v3(to[1], matrixA[1], matrixB[1]);
- sub_v3_v3v3(to[2], matrixA[2], matrixB[2]);
-}
-/////////////////////////////////////////////////////////////////
-// special functions
-/////////////////////////////////////////////////////////////////
-/* 3x3 matrix multiplied+added by a vector */
-/* STATUS: verified */
-DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
-{
- to[0] += dot_v3v3(matrix[0], from);
- to[1] += dot_v3v3(matrix[1], from);
- to[2] += dot_v3v3(matrix[2], from);
-}
-
-DO_INLINE void muladd_fmatrixT_fvector(float to[3], float matrix[3][3], const float from[3])
-{
- to[0] += matrix[0][0] * from[0] + matrix[1][0] * from[1] + matrix[2][0] * from[2];
- to[1] += matrix[0][1] * from[0] + matrix[1][1] * from[1] + matrix[2][1] * from[2];
- to[2] += matrix[0][2] * from[0] + matrix[1][2] * from[1] + matrix[2][2] * from[2];
-}
-
-BLI_INLINE void outerproduct(float r[3][3], const float a[3], const float b[3])
-{
- mul_v3_v3fl(r[0], a, b[0]);
- mul_v3_v3fl(r[1], a, b[1]);
- mul_v3_v3fl(r[2], a, b[2]);
-}
-
-BLI_INLINE void cross_m3_v3m3(float r[3][3], const float v[3], float m[3][3])
-{
- cross_v3_v3v3(r[0], v, m[0]);
- cross_v3_v3v3(r[1], v, m[1]);
- cross_v3_v3v3(r[2], v, m[2]);
-}
-
-BLI_INLINE void cross_v3_identity(float r[3][3], const float v[3])
-{
- r[0][0] = 0.0f;
- r[1][0] = v[2];
- r[2][0] = -v[1];
- r[0][1] = -v[2];
- r[1][1] = 0.0f;
- r[2][1] = v[0];
- r[0][2] = v[1];
- r[1][2] = -v[0];
- r[2][2] = 0.0f;
-}
-
-BLI_INLINE void madd_m3_m3fl(float r[3][3], float m[3][3], float f)
-{
- r[0][0] += m[0][0] * f;
- r[0][1] += m[0][1] * f;
- r[0][2] += m[0][2] * f;
- r[1][0] += m[1][0] * f;
- r[1][1] += m[1][1] * f;
- r[1][2] += m[1][2] * f;
- r[2][0] += m[2][0] * f;
- r[2][1] += m[2][1] * f;
- r[2][2] += m[2][2] * f;
-}
-
-/////////////////////////////////////////////////////////////////
-
-///////////////////////////
-// SPARSE SYMMETRIC big matrix with 3x3 matrix entries
-///////////////////////////
-/* printf a big matrix on console: for debug output */
-# if 0
-static void print_bfmatrix(fmatrix3x3 *m3)
-{
- unsigned int i = 0;
-
- for (i = 0; i < m3[0].vcount + m3[0].scount; i++) {
- print_fmatrix(m3[i].m);
- }
-}
-# endif
-
-BLI_INLINE void init_fmatrix(fmatrix3x3 *matrix, int r, int c)
-{
- matrix->r = r;
- matrix->c = c;
-}
-
-/* create big matrix */
-DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs)
-{
- // TODO: check if memory allocation was successful */
- fmatrix3x3 *temp = (fmatrix3x3 *)MEM_callocN(sizeof(fmatrix3x3) * (verts + springs),
- "cloth_implicit_alloc_matrix");
- int i;
-
- temp[0].vcount = verts;
- temp[0].scount = springs;
-
- /* vertex part of the matrix is diagonal blocks */
- for (i = 0; i < verts; i++) {
- init_fmatrix(temp + i, i, i);
- }
-
- return temp;
-}
-/* delete big matrix */
-DO_INLINE void del_bfmatrix(fmatrix3x3 *matrix)
-{
- if (matrix != NULL) {
- MEM_freeN(matrix);
- }
-}
-
-/* copy big matrix */
-DO_INLINE void cp_bfmatrix(fmatrix3x3 *to, fmatrix3x3 *from)
-{
- // TODO bounds checking
- memcpy(to, from, sizeof(fmatrix3x3) * (from[0].vcount + from[0].scount));
-}
-
-/* init big matrix */
-// slow in parallel
-DO_INLINE void init_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
-{
- unsigned int i;
-
- for (i = 0; i < matrix[0].vcount + matrix[0].scount; i++) {
- cp_fmatrix(matrix[i].m, m3);
- }
-}
-
-/* init the diagonal of big matrix */
-// slow in parallel
-DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
-{
- unsigned int i, j;
- float tmatrix[3][3] = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
-
- for (i = 0; i < matrix[0].vcount; i++) {
- cp_fmatrix(matrix[i].m, m3);
- }
- for (j = matrix[0].vcount; j < matrix[0].vcount + matrix[0].scount; j++) {
- cp_fmatrix(matrix[j].m, tmatrix);
- }
-}
-
-/* SPARSE SYMMETRIC multiply big matrix with long vector*/
-/* STATUS: verified */
-DO_INLINE void mul_bfmatrix_lfvector(float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector)
-{
- unsigned int vcount = from[0].vcount;
- lfVector *temp = create_lfvector(vcount);
-
- zero_lfvector(to, vcount);
-
-# pragma omp parallel sections if (vcount > CLOTH_OPENMP_LIMIT)
- {
-# pragma omp section
- {
- for (unsigned int i = from[0].vcount; i < from[0].vcount + from[0].scount; i++) {
- /* This is the lower triangle of the sparse matrix,
- * therefore multiplication occurs with transposed submatrices. */
- muladd_fmatrixT_fvector(to[from[i].c], from[i].m, fLongVector[from[i].r]);
- }
- }
-# pragma omp section
- {
- for (unsigned int i = 0; i < from[0].vcount + from[0].scount; i++) {
- muladd_fmatrix_fvector(temp[from[i].r], from[i].m, fLongVector[from[i].c]);
- }
- }
- }
- add_lfvector_lfvector(to, to, temp, from[0].vcount);
-
- del_lfvector(temp);
-}
-
-/* SPARSE SYMMETRIC sub big matrix with big matrix*/
-/* A -= B * float + C * float --> for big matrix */
-/* VERIFIED */
-DO_INLINE void subadd_bfmatrixS_bfmatrixS(
- fmatrix3x3 *to, fmatrix3x3 *from, float aS, fmatrix3x3 *matrix, float bS)
-{
- unsigned int i = 0;
-
- /* process diagonal elements */
- for (i = 0; i < matrix[0].vcount + matrix[0].scount; i++) {
- subadd_fmatrixS_fmatrixS(to[i].m, from[i].m, aS, matrix[i].m, bS);
- }
-}
-
-///////////////////////////////////////////////////////////////////
-// simulator start
-///////////////////////////////////////////////////////////////////
-
-typedef struct Implicit_Data {
- /* inputs */
- fmatrix3x3 *bigI; /* identity (constant) */
- fmatrix3x3 *tfm; /* local coordinate transform */
- fmatrix3x3 *M; /* masses */
- lfVector *F; /* forces */
- fmatrix3x3 *dFdV, *dFdX; /* force jacobians */
- int num_blocks; /* number of off-diagonal blocks (springs) */
-
- /* motion state data */
- lfVector *X, *Xnew; /* positions */
- lfVector *V, *Vnew; /* velocities */
-
- /* internal solver data */
- lfVector *B; /* B for A*dV = B */
- fmatrix3x3 *A; /* A for A*dV = B */
-
- lfVector *dV; /* velocity change (solution of A*dV = B) */
- lfVector *z; /* target velocity in constrained directions */
- fmatrix3x3 *S; /* filtering matrix for constraints */
- fmatrix3x3 *P, *Pinv; /* pre-conditioning matrix */
-} Implicit_Data;
-
-Implicit_Data *BPH_mass_spring_solver_create(int numverts, int numsprings)
-{
- Implicit_Data *id = (Implicit_Data *)MEM_callocN(sizeof(Implicit_Data), "implicit vecmat");
-
- /* process diagonal elements */
- id->tfm = create_bfmatrix(numverts, 0);
- id->A = create_bfmatrix(numverts, numsprings);
- id->dFdV = create_bfmatrix(numverts, numsprings);
- id->dFdX = create_bfmatrix(numverts, numsprings);
- id->S = create_bfmatrix(numverts, 0);
- id->Pinv = create_bfmatrix(numverts, numsprings);
- id->P = create_bfmatrix(numverts, numsprings);
- id->bigI = create_bfmatrix(numverts, numsprings); // TODO 0 springs
- id->M = create_bfmatrix(numverts, numsprings);
- id->X = create_lfvector(numverts);
- id->Xnew = create_lfvector(numverts);
- id->V = create_lfvector(numverts);
- id->Vnew = create_lfvector(numverts);
- id->F = create_lfvector(numverts);
- id->B = create_lfvector(numverts);
- id->dV = create_lfvector(numverts);
- id->z = create_lfvector(numverts);
-
- initdiag_bfmatrix(id->bigI, I);
-
- return id;
-}
-
-void BPH_mass_spring_solver_free(Implicit_Data *id)
-{
- del_bfmatrix(id->tfm);
- del_bfmatrix(id->A);
- del_bfmatrix(id->dFdV);
- del_bfmatrix(id->dFdX);
- del_bfmatrix(id->S);
- del_bfmatrix(id->P);
- del_bfmatrix(id->Pinv);
- del_bfmatrix(id->bigI);
- del_bfmatrix(id->M);
-
- del_lfvector(id->X);
- del_lfvector(id->Xnew);
- del_lfvector(id->V);
- del_lfvector(id->Vnew);
- del_lfvector(id->F);
- del_lfvector(id->B);
- del_lfvector(id->dV);
- del_lfvector(id->z);
-
- MEM_freeN(id);
-}
-
-/* ==== Transformation from/to root reference frames ==== */
-
-BLI_INLINE void world_to_root_v3(Implicit_Data *data, int index, float r[3], const float v[3])
-{
- copy_v3_v3(r, v);
- mul_transposed_m3_v3(data->tfm[index].m, r);
-}
-
-BLI_INLINE void root_to_world_v3(Implicit_Data *data, int index, float r[3], const float v[3])
-{
- mul_v3_m3v3(r, data->tfm[index].m, v);
-}
-
-BLI_INLINE void world_to_root_m3(Implicit_Data *data, int index, float r[3][3], float m[3][3])
-{
- float trot[3][3];
- copy_m3_m3(trot, data->tfm[index].m);
- transpose_m3(trot);
- mul_m3_m3m3(r, trot, m);
-}
-
-BLI_INLINE void root_to_world_m3(Implicit_Data *data, int index, float r[3][3], float m[3][3])
-{
- mul_m3_m3m3(r, data->tfm[index].m, m);
-}
-
-/* ================================ */
-
-DO_INLINE void filter(lfVector *V, fmatrix3x3 *S)
-{
- unsigned int i = 0;
-
- for (i = 0; i < S[0].vcount; i++) {
- mul_m3_v3(S[i].m, V[S[i].r]);
- }
-}
-
-/* this version of the CG algorithm does not work very well with partial constraints
- * (where S has non-zero elements). */
-# if 0
-static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S)
-{
- // Solves for unknown X in equation AX=B
- unsigned int conjgrad_loopcount = 0, conjgrad_looplimit = 100;
- float conjgrad_epsilon = 0.0001f /* , conjgrad_lasterror=0 */ /* UNUSED */;
- lfVector *q, *d, *tmp, *r;
- float s, starget, a, s_prev;
- unsigned int numverts = lA[0].vcount;
- q = create_lfvector(numverts);
- d = create_lfvector(numverts);
- tmp = create_lfvector(numverts);
- r = create_lfvector(numverts);
-
- // zero_lfvector(ldV, CLOTHPARTICLES);
- filter(ldV, S);
-
- add_lfvector_lfvector(ldV, ldV, z, numverts);
-
- // r = B - Mul(tmp, A, X); // just use B if X known to be zero
- cp_lfvector(r, lB, numverts);
- mul_bfmatrix_lfvector(tmp, lA, ldV);
- sub_lfvector_lfvector(r, r, tmp, numverts);
-
- filter(r, S);
-
- cp_lfvector(d, r, numverts);
-
- s = dot_lfvector(r, r, numverts);
- starget = s * sqrtf(conjgrad_epsilon);
-
- while (s > starget && conjgrad_loopcount < conjgrad_looplimit) {
- // Mul(q, A, d); // q = A*d;
- mul_bfmatrix_lfvector(q, lA, d);
-
- filter(q, S);
-
- a = s / dot_lfvector(d, q, numverts);
-
- // X = X + d*a;
- add_lfvector_lfvectorS(ldV, ldV, d, a, numverts);
-
- // r = r - q*a;
- sub_lfvector_lfvectorS(r, r, q, a, numverts);
-
- s_prev = s;
- s = dot_lfvector(r, r, numverts);
-
- //d = r+d*(s/s_prev);
- add_lfvector_lfvectorS(d, r, d, (s / s_prev), numverts);
-
- filter(d, S);
-
- conjgrad_loopcount++;
- }
- /* conjgrad_lasterror = s; */ /* UNUSED */
-
- del_lfvector(q);
- del_lfvector(d);
- del_lfvector(tmp);
- del_lfvector(r);
- // printf("W/O conjgrad_loopcount: %d\n", conjgrad_loopcount);
-
- return conjgrad_loopcount <
- conjgrad_looplimit; // true means we reached desired accuracy in given time - ie stable
-}
-# endif
-
-static int cg_filtered(lfVector *ldV,
- fmatrix3x3 *lA,
- lfVector *lB,
- lfVector *z,
- fmatrix3x3 *S,
- ImplicitSolverResult *result)
-{
- // Solves for unknown X in equation AX=B
- unsigned int conjgrad_loopcount = 0, conjgrad_looplimit = 100;
- float conjgrad_epsilon = 0.01f;
-
- unsigned int numverts = lA[0].vcount;
- lfVector *fB = create_lfvector(numverts);
- lfVector *AdV = create_lfvector(numverts);
- lfVector *r = create_lfvector(numverts);
- lfVector *c = create_lfvector(numverts);
- lfVector *q = create_lfvector(numverts);
- lfVector *s = create_lfvector(numverts);
- float bnorm2, delta_new, delta_old, delta_target, alpha;
-
- cp_lfvector(ldV, z, numverts);
-
- /* d0 = filter(B)^T * P * filter(B) */
- cp_lfvector(fB, lB, numverts);
- filter(fB, S);
- bnorm2 = dot_lfvector(fB, fB, numverts);
- delta_target = conjgrad_epsilon * conjgrad_epsilon * bnorm2;
-
- /* r = filter(B - A * dV) */
- mul_bfmatrix_lfvector(AdV, lA, ldV);
- sub_lfvector_lfvector(r, lB, AdV, numverts);
- filter(r, S);
-
- /* c = filter(P^-1 * r) */
- cp_lfvector(c, r, numverts);
- filter(c, S);
-
- /* delta = r^T * c */
- delta_new = dot_lfvector(r, c, numverts);
-
-# ifdef IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
- printf("==== A ====\n");
- print_bfmatrix(lA);
- printf("==== z ====\n");
- print_lvector(z, numverts);
- printf("==== B ====\n");
- print_lvector(lB, numverts);
- printf("==== S ====\n");
- print_bfmatrix(S);
-# endif
-
- while (delta_new > delta_target && conjgrad_loopcount < conjgrad_looplimit) {
- mul_bfmatrix_lfvector(q, lA, c);
- filter(q, S);
-
- alpha = delta_new / dot_lfvector(c, q, numverts);
-
- add_lfvector_lfvectorS(ldV, ldV, c, alpha, numverts);
-
- add_lfvector_lfvectorS(r, r, q, -alpha, numverts);
-
- /* s = P^-1 * r */
- cp_lfvector(s, r, numverts);
- delta_old = delta_new;
- delta_new = dot_lfvector(r, s, numverts);
-
- add_lfvector_lfvectorS(c, s, c, delta_new / delta_old, numverts);
- filter(c, S);
-
- conjgrad_loopcount++;
- }
-
-# ifdef IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
- printf("==== dV ====\n");
- print_lvector(ldV, numverts);
- printf("========\n");
-# endif
-
- del_lfvector(fB);
- del_lfvector(AdV);
- del_lfvector(r);
- del_lfvector(c);
- del_lfvector(q);
- del_lfvector(s);
- // printf("W/O conjgrad_loopcount: %d\n", conjgrad_loopcount);
-
- result->status = conjgrad_loopcount < conjgrad_looplimit ? BPH_SOLVER_SUCCESS :
- BPH_SOLVER_NO_CONVERGENCE;
- result->iterations = conjgrad_loopcount;
- result->error = bnorm2 > 0.0f ? sqrtf(delta_new / bnorm2) : 0.0f;
-
- return conjgrad_loopcount <
- conjgrad_looplimit; // true means we reached desired accuracy in given time - ie stable
-}
-
-# if 0
-// block diagonalizer
-DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv)
-{
- unsigned int i = 0;
-
- // Take only the diagonal blocks of A
- // #pragma omp parallel for private(i) if (lA[0].vcount > CLOTH_OPENMP_LIMIT)
- for (i = 0; i < lA[0].vcount; i++) {
- // block diagonalizer
- cp_fmatrix(P[i].m, lA[i].m);
- inverse_fmatrix(Pinv[i].m, P[i].m);
- }
-}
-
-# if 0
-// version 1.3
-static int cg_filtered_pre(lfVector *dv,
- fmatrix3x3 *lA,
- lfVector *lB,
- lfVector *z,
- fmatrix3x3 *S,
- fmatrix3x3 *P,
- fmatrix3x3 *Pinv)
-{
- unsigned int numverts = lA[0].vcount, iterations = 0, conjgrad_looplimit = 100;
- float delta0 = 0, deltaNew = 0, deltaOld = 0, alpha = 0;
- float conjgrad_epsilon = 0.0001; // 0.2 is dt for steps=5
- lfVector *r = create_lfvector(numverts);
- lfVector *p = create_lfvector(numverts);
- lfVector *s = create_lfvector(numverts);
- lfVector *h = create_lfvector(numverts);
-
- BuildPPinv(lA, P, Pinv);
-
- filter(dv, S);
- add_lfvector_lfvector(dv, dv, z, numverts);
-
- mul_bfmatrix_lfvector(r, lA, dv);
- sub_lfvector_lfvector(r, lB, r, numverts);
- filter(r, S);
-
- mul_prevfmatrix_lfvector(p, Pinv, r);
- filter(p, S);
-
- deltaNew = dot_lfvector(r, p, numverts);
-
- delta0 = deltaNew * sqrt(conjgrad_epsilon);
-
-# ifdef DEBUG_TIME
- double start = PIL_check_seconds_timer();
-# endif
-
- while ((deltaNew > delta0) && (iterations < conjgrad_looplimit)) {
- iterations++;
-
- mul_bfmatrix_lfvector(s, lA, p);
- filter(s, S);
-
- alpha = deltaNew / dot_lfvector(p, s, numverts);
-
- add_lfvector_lfvectorS(dv, dv, p, alpha, numverts);
-
- add_lfvector_lfvectorS(r, r, s, -alpha, numverts);
-
- mul_prevfmatrix_lfvector(h, Pinv, r);
- filter(h, S);
-
- deltaOld = deltaNew;
-
- deltaNew = dot_lfvector(r, h, numverts);
-
- add_lfvector_lfvectorS(p, h, p, deltaNew / deltaOld, numverts);
-
- filter(p, S);
- }
-
-# ifdef DEBUG_TIME
- double end = PIL_check_seconds_timer();
- printf("cg_filtered_pre time: %f\n", (float)(end - start));
-# endif
-
- del_lfvector(h);
- del_lfvector(s);
- del_lfvector(p);
- del_lfvector(r);
-
- printf("iterations: %d\n", iterations);
-
- return iterations < conjgrad_looplimit;
-}
-# endif
-
-// version 1.4
-static int cg_filtered_pre(lfVector *dv,
- fmatrix3x3 *lA,
- lfVector *lB,
- lfVector *z,
- fmatrix3x3 *S,
- fmatrix3x3 *P,
- fmatrix3x3 *Pinv,
- fmatrix3x3 *bigI)
-{
- unsigned int numverts = lA[0].vcount, iterations = 0, conjgrad_looplimit = 100;
- float delta0 = 0, deltaNew = 0, deltaOld = 0, alpha = 0, tol = 0;
- lfVector *r = create_lfvector(numverts);
- lfVector *p = create_lfvector(numverts);
- lfVector *s = create_lfvector(numverts);
- lfVector *h = create_lfvector(numverts);
- lfVector *bhat = create_lfvector(numverts);
- lfVector *btemp = create_lfvector(numverts);
-
- BuildPPinv(lA, P, Pinv);
-
- initdiag_bfmatrix(bigI, I);
- sub_bfmatrix_Smatrix(bigI, bigI, S);
-
- // x = Sx_0+(I-S)z
- filter(dv, S);
- add_lfvector_lfvector(dv, dv, z, numverts);
-
- // b_hat = S(b-A(I-S)z)
- mul_bfmatrix_lfvector(r, lA, z);
- mul_bfmatrix_lfvector(bhat, bigI, r);
- sub_lfvector_lfvector(bhat, lB, bhat, numverts);
-
- // r = S(b-Ax)
- mul_bfmatrix_lfvector(r, lA, dv);
- sub_lfvector_lfvector(r, lB, r, numverts);
- filter(r, S);
-
- // p = SP^-1r
- mul_prevfmatrix_lfvector(p, Pinv, r);
- filter(p, S);
-
- // delta0 = bhat^TP^-1bhat
- mul_prevfmatrix_lfvector(btemp, Pinv, bhat);
- delta0 = dot_lfvector(bhat, btemp, numverts);
-
- // deltaNew = r^TP
- deltaNew = dot_lfvector(r, p, numverts);
-
-# if 0
- filter(dv, S);
- add_lfvector_lfvector(dv, dv, z, numverts);
-
- mul_bfmatrix_lfvector(r, lA, dv);
- sub_lfvector_lfvector(r, lB, r, numverts);
- filter(r, S);
-
- mul_prevfmatrix_lfvector(p, Pinv, r);
- filter(p, S);
-
- deltaNew = dot_lfvector(r, p, numverts);
-
- delta0 = deltaNew * sqrt(conjgrad_epsilon);
-# endif
-
-# ifdef DEBUG_TIME
- double start = PIL_check_seconds_timer();
-# endif
-
- tol = (0.01 * 0.2);
-
- while ((deltaNew > delta0 * tol * tol) && (iterations < conjgrad_looplimit)) {
- iterations++;
-
- mul_bfmatrix_lfvector(s, lA, p);
- filter(s, S);
-
- alpha = deltaNew / dot_lfvector(p, s, numverts);
-
- add_lfvector_lfvectorS(dv, dv, p, alpha, numverts);
-
- add_lfvector_lfvectorS(r, r, s, -alpha, numverts);
-
- mul_prevfmatrix_lfvector(h, Pinv, r);
- filter(h, S);
-
- deltaOld = deltaNew;
-
- deltaNew = dot_lfvector(r, h, numverts);
-
- add_lfvector_lfvectorS(p, h, p, deltaNew / deltaOld, numverts);
-
- filter(p, S);
- }
-
-# ifdef DEBUG_TIME
- double end = PIL_check_seconds_timer();
- printf("cg_filtered_pre time: %f\n", (float)(end - start));
-# endif
-
- del_lfvector(btemp);
- del_lfvector(bhat);
- del_lfvector(h);
- del_lfvector(s);
- del_lfvector(p);
- del_lfvector(r);
-
- // printf("iterations: %d\n", iterations);
-
- return iterations < conjgrad_looplimit;
-}
-# endif
-
-bool BPH_mass_spring_solve_velocities(Implicit_Data *data, float dt, ImplicitSolverResult *result)
-{
- unsigned int numverts = data->dFdV[0].vcount;
-
- lfVector *dFdXmV = create_lfvector(numverts);
- zero_lfvector(data->dV, numverts);
-
- cp_bfmatrix(data->A, data->M);
-
- subadd_bfmatrixS_bfmatrixS(data->A, data->dFdV, dt, data->dFdX, (dt * dt));
-
- mul_bfmatrix_lfvector(dFdXmV, data->dFdX, data->V);
-
- add_lfvectorS_lfvectorS(data->B, data->F, dt, dFdXmV, (dt * dt), numverts);
-
-# ifdef DEBUG_TIME
- double start = PIL_check_seconds_timer();
-# endif
-
- /* Conjugate gradient algorithm to solve Ax=b. */
- cg_filtered(data->dV, data->A, data->B, data->z, data->S, result);
-
- // cg_filtered_pre(id->dV, id->A, id->B, id->z, id->S, id->P, id->Pinv, id->bigI);
-
-# ifdef DEBUG_TIME
- double end = PIL_check_seconds_timer();
- printf("cg_filtered calc time: %f\n", (float)(end - start));
-# endif
-
- // advance velocities
- add_lfvector_lfvector(data->Vnew, data->V, data->dV, numverts);
-
- del_lfvector(dFdXmV);
-
- return result->status == BPH_SOLVER_SUCCESS;
-}
-
-bool BPH_mass_spring_solve_positions(Implicit_Data *data, float dt)
-{
- int numverts = data->M[0].vcount;
-
- // advance positions
- add_lfvector_lfvectorS(data->Xnew, data->X, data->Vnew, dt, numverts);
-
- return true;
-}
-
-void BPH_mass_spring_apply_result(Implicit_Data *data)
-{
- int numverts = data->M[0].vcount;
- cp_lfvector(data->X, data->Xnew, numverts);
- cp_lfvector(data->V, data->Vnew, numverts);
-}
-
-void BPH_mass_spring_set_vertex_mass(Implicit_Data *data, int index, float mass)
-{
- unit_m3(data->M[index].m);
- mul_m3_fl(data->M[index].m, mass);
-}
-
-void BPH_mass_spring_set_rest_transform(Implicit_Data *data, int index, float tfm[3][3])
-{
-# ifdef CLOTH_ROOT_FRAME
- copy_m3_m3(data->tfm[index].m, tfm);
-# else
- unit_m3(data->tfm[index].m);
- (void)tfm;
-# endif
-}
-
-void BPH_mass_spring_set_motion_state(Implicit_Data *data,
- int index,
- const float x[3],
- const float v[3])
-{
- world_to_root_v3(data, index, data->X[index], x);
- world_to_root_v3(data, index, data->V[index], v);
-}
-
-void BPH_mass_spring_set_position(Implicit_Data *data, int index, const float x[3])
-{
- world_to_root_v3(data, index, data->X[index], x);
-}
-
-void BPH_mass_spring_set_velocity(Implicit_Data *data, int index, const float v[3])
-{
- world_to_root_v3(data, index, data->V[index], v);
-}
-
-void BPH_mass_spring_get_motion_state(struct Implicit_Data *data,
- int index,
- float x[3],
- float v[3])
-{
- if (x) {
- root_to_world_v3(data, index, x, data->X[index]);
- }
- if (v) {
- root_to_world_v3(data, index, v, data->V[index]);
- }
-}
-
-void BPH_mass_spring_get_position(struct Implicit_Data *data, int index, float x[3])
-{
- root_to_world_v3(data, index, x, data->X[index]);
-}
-
-void BPH_mass_spring_get_velocity(struct Implicit_Data *data, int index, float v[3])
-{
- root_to_world_v3(data, index, v, data->V[index]);
-}
-
-void BPH_mass_spring_get_new_position(struct Implicit_Data *data, int index, float x[3])
-{
- root_to_world_v3(data, index, x, data->Xnew[index]);
-}
-
-void BPH_mass_spring_set_new_position(struct Implicit_Data *data, int index, const float x[3])
-{
- world_to_root_v3(data, index, data->Xnew[index], x);
-}
-
-void BPH_mass_spring_get_new_velocity(struct Implicit_Data *data, int index, float v[3])
-{
- root_to_world_v3(data, index, v, data->Vnew[index]);
-}
-
-void BPH_mass_spring_set_new_velocity(struct Implicit_Data *data, int index, const float v[3])
-{
- world_to_root_v3(data, index, data->Vnew[index], v);
-}
-
-/* -------------------------------- */
-
-static int BPH_mass_spring_add_block(Implicit_Data *data, int v1, int v2)
-{
- int s = data->M[0].vcount + data->num_blocks; /* index from array start */
- BLI_assert(s < data->M[0].vcount + data->M[0].scount);
- ++data->num_blocks;
-
- /* tfm and S don't have spring entries (diagonal blocks only) */
- init_fmatrix(data->bigI + s, v1, v2);
- init_fmatrix(data->M + s, v1, v2);
- init_fmatrix(data->dFdX + s, v1, v2);
- init_fmatrix(data->dFdV + s, v1, v2);
- init_fmatrix(data->A + s, v1, v2);
- init_fmatrix(data->P + s, v1, v2);
- init_fmatrix(data->Pinv + s, v1, v2);
-
- return s;
-}
-
-void BPH_mass_spring_clear_constraints(Implicit_Data *data)
-{
- int i, numverts = data->S[0].vcount;
- for (i = 0; i < numverts; i++) {
- unit_m3(data->S[i].m);
- zero_v3(data->z[i]);
- }
-}
-
-void BPH_mass_spring_add_constraint_ndof0(Implicit_Data *data, int index, const float dV[3])
-{
- zero_m3(data->S[index].m);
-
- world_to_root_v3(data, index, data->z[index], dV);
-}
-
-void BPH_mass_spring_add_constraint_ndof1(
- Implicit_Data *data, int index, const float c1[3], const float c2[3], const float dV[3])
-{
- float m[3][3], p[3], q[3], u[3], cmat[3][3];
-
- world_to_root_v3(data, index, p, c1);
- mul_fvectorT_fvector(cmat, p, p);
- sub_m3_m3m3(m, I, cmat);
-
- world_to_root_v3(data, index, q, c2);
- mul_fvectorT_fvector(cmat, q, q);
- sub_m3_m3m3(m, m, cmat);
-
- /* XXX not sure but multiplication should work here */
- copy_m3_m3(data->S[index].m, m);
- // mul_m3_m3m3(data->S[index].m, data->S[index].m, m);
-
- world_to_root_v3(data, index, u, dV);
- add_v3_v3(data->z[index], u);
-}
-
-void BPH_mass_spring_add_constraint_ndof2(Implicit_Data *data,
- int index,
- const float c1[3],
- const float dV[3])
-{
- float m[3][3], p[3], u[3], cmat[3][3];
-
- world_to_root_v3(data, index, p, c1);
- mul_fvectorT_fvector(cmat, p, p);
- sub_m3_m3m3(m, I, cmat);
-
- copy_m3_m3(data->S[index].m, m);
- // mul_m3_m3m3(data->S[index].m, data->S[index].m, m);
-
- world_to_root_v3(data, index, u, dV);
- add_v3_v3(data->z[index], u);
-}
-
-void BPH_mass_spring_clear_forces(Implicit_Data *data)
-{
- int numverts = data->M[0].vcount;
- zero_lfvector(data->F, numverts);
- init_bfmatrix(data->dFdX, ZERO);
- init_bfmatrix(data->dFdV, ZERO);
-
- data->num_blocks = 0;
-}
-
-void BPH_mass_spring_force_reference_frame(Implicit_Data *data,
- int index,
- const float acceleration[3],
- const float omega[3],
- const float domega_dt[3],
- float mass)
-{
-# ifdef CLOTH_ROOT_FRAME
- float acc[3], w[3], dwdt[3];
- float f[3], dfdx[3][3], dfdv[3][3];
- float euler[3], coriolis[3], centrifugal[3], rotvel[3];
- float deuler[3][3], dcoriolis[3][3], dcentrifugal[3][3], drotvel[3][3];
-
- world_to_root_v3(data, index, acc, acceleration);
- world_to_root_v3(data, index, w, omega);
- world_to_root_v3(data, index, dwdt, domega_dt);
-
- cross_v3_v3v3(euler, dwdt, data->X[index]);
- cross_v3_v3v3(coriolis, w, data->V[index]);
- mul_v3_fl(coriolis, 2.0f);
- cross_v3_v3v3(rotvel, w, data->X[index]);
- cross_v3_v3v3(centrifugal, w, rotvel);
-
- sub_v3_v3v3(f, acc, euler);
- sub_v3_v3(f, coriolis);
- sub_v3_v3(f, centrifugal);
-
- mul_v3_fl(f, mass); /* F = m * a */
-
- cross_v3_identity(deuler, dwdt);
- cross_v3_identity(dcoriolis, w);
- mul_m3_fl(dcoriolis, 2.0f);
- cross_v3_identity(drotvel, w);
- cross_m3_v3m3(dcentrifugal, w, drotvel);
-
- add_m3_m3m3(dfdx, deuler, dcentrifugal);
- negate_m3(dfdx);
- mul_m3_fl(dfdx, mass);
-
- copy_m3_m3(dfdv, dcoriolis);
- negate_m3(dfdv);
- mul_m3_fl(dfdv, mass);
-
- add_v3_v3(data->F[index], f);
- add_m3_m3m3(data->dFdX[index].m, data->dFdX[index].m, dfdx);
- add_m3_m3m3(data->dFdV[index].m, data->dFdV[index].m, dfdv);
-# else
- (void)data;
- (void)index;
- (void)acceleration;
- (void)omega;
- (void)domega_dt;
-# endif
-}
-
-void BPH_mass_spring_force_gravity(Implicit_Data *data, int index, float mass, const float g[3])
-{
- /* force = mass * acceleration (in this case: gravity) */
- float f[3];
- world_to_root_v3(data, index, f, g);
- mul_v3_fl(f, mass);
-
- add_v3_v3(data->F[index], f);
-}
-
-void BPH_mass_spring_force_drag(Implicit_Data *data, float drag)
-{
- int i, numverts = data->M[0].vcount;
- for (i = 0; i < numverts; i++) {
- float tmp[3][3];
-
- /* NB: uses root space velocity, no need to transform */
- madd_v3_v3fl(data->F[i], data->V[i], -drag);
-
- copy_m3_m3(tmp, I);
- mul_m3_fl(tmp, -drag);
- add_m3_m3m3(data->dFdV[i].m, data->dFdV[i].m, tmp);
- }
-}
-
-void BPH_mass_spring_force_extern(
- struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3])
-{
- float tf[3], tdfdx[3][3], tdfdv[3][3];
- world_to_root_v3(data, i, tf, f);
- world_to_root_m3(data, i, tdfdx, dfdx);
- world_to_root_m3(data, i, tdfdv, dfdv);
-
- add_v3_v3(data->F[i], tf);
- add_m3_m3m3(data->dFdX[i].m, data->dFdX[i].m, tdfdx);
- add_m3_m3m3(data->dFdV[i].m, data->dFdV[i].m, tdfdv);
-}
-
-static float calc_nor_area_tri(float nor[3],
- const float v1[3],
- const float v2[3],
- const float v3[3])
-{
- float n1[3], n2[3];
-
- sub_v3_v3v3(n1, v1, v2);
- sub_v3_v3v3(n2, v2, v3);
-
- cross_v3_v3v3(nor, n1, n2);
- return normalize_v3(nor) / 2.0f;
-}
-
-/* XXX does not support force jacobians yet, since the effector system does not provide them either
- */
-void BPH_mass_spring_force_face_wind(
- Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3])
-{
- const float effector_scale = 0.02f;
- int vs[3] = {v1, v2, v3};
- float win[3], nor[3], area;
- float factor, base_force;
- float force[3];
-
- /* calculate face normal and area */
- area = calc_nor_area_tri(nor, data->X[v1], data->X[v2], data->X[v3]);
- /* The force is calculated and split up evenly for each of the three face verts */
- factor = effector_scale * area / 3.0f;
-
- /* Calculate wind pressure at each vertex by projecting the wind field on the normal. */
- for (int i = 0; i < 3; i++) {
- world_to_root_v3(data, vs[i], win, winvec[vs[i]]);
-
- force[i] = dot_v3v3(win, nor);
- }
-
- /* Compute per-vertex force values from local pressures.
- * From integrating the pressure over the triangle and deriving
- * equivalent vertex forces, it follows that:
- *
- * force[idx] = (sum(pressure) + pressure[idx]) * area / 12
- *
- * Effectively, 1/4 of the pressure acts just on its vertex,
- * while 3/4 is split evenly over all three.
- */
- mul_v3_fl(force, factor / 4.0f);
-
- base_force = force[0] + force[1] + force[2];
-
- /* add pressure to each of the face verts */
- madd_v3_v3fl(data->F[v1], nor, base_force + force[0]);
- madd_v3_v3fl(data->F[v2], nor, base_force + force[1]);
- madd_v3_v3fl(data->F[v3], nor, base_force + force[2]);
-}
-
-void BPH_mass_spring_force_face_extern(
- Implicit_Data *data, int v1, int v2, int v3, const float (*forcevec)[3])
-{
- const float effector_scale = 0.02f;
- int vs[3] = {v1, v2, v3};
- float nor[3], area;
- float factor, base_force[3];
- float force[3][3];
-
- /* calculate face normal and area */
- area = calc_nor_area_tri(nor, data->X[v1], data->X[v2], data->X[v3]);
- /* The force is calculated and split up evenly for each of the three face verts */
- factor = effector_scale * area / 3.0f;
-
- /* Compute common and per-vertex force vectors from the original inputs. */
- zero_v3(base_force);
-
- for (int i = 0; i < 3; i++) {
- world_to_root_v3(data, vs[i], force[i], forcevec[vs[i]]);
-
- mul_v3_fl(force[i], factor / 4.0f);
- add_v3_v3(base_force, force[i]);
- }
-
- /* Apply the common and vertex components to all vertices. */
- for (int i = 0; i < 3; i++) {
- add_v3_v3(force[i], base_force);
- add_v3_v3(data->F[vs[i]], force[i]);
- }
-}
-
-float BPH_tri_tetra_volume_signed_6x(Implicit_Data *data, int v1, int v2, int v3)
-{
- /* The result will be 6x the volume */
- return volume_tri_tetrahedron_signed_v3_6x(data->X[v1], data->X[v2], data->X[v3]);
-}
-
-float BPH_tri_area(struct Implicit_Data *data, int v1, int v2, int v3)
-{
- float nor[3];
-
- return calc_nor_area_tri(nor, data->X[v1], data->X[v2], data->X[v3]);
-}
-
-void BPH_mass_spring_force_pressure(Implicit_Data *data,
- int v1,
- int v2,
- int v3,
- float common_pressure,
- const float *vertex_pressure,
- const float weights[3])
-{
- float nor[3], area;
- float factor, base_force;
- float force[3];
-
- /* calculate face normal and area */
- area = calc_nor_area_tri(nor, data->X[v1], data->X[v2], data->X[v3]);
- /* The force is calculated and split up evenly for each of the three face verts */
- factor = area / 3.0f;
- base_force = common_pressure * factor;
-
- /* Compute per-vertex force values from local pressures.
- * From integrating the pressure over the triangle and deriving
- * equivalent vertex forces, it follows that:
- *
- * force[idx] = (sum(pressure) + pressure[idx]) * area / 12
- *
- * Effectively, 1/4 of the pressure acts just on its vertex,
- * while 3/4 is split evenly over all three.
- */
- if (vertex_pressure) {
- copy_v3_fl3(force, vertex_pressure[v1], vertex_pressure[v2], vertex_pressure[v3]);
- mul_v3_fl(force, factor / 4.0f);
-
- base_force += force[0] + force[1] + force[2];
- }
- else {
- zero_v3(force);
- }
-
- /* add pressure to each of the face verts */
- madd_v3_v3fl(data->F[v1], nor, (base_force + force[0]) * weights[0]);
- madd_v3_v3fl(data->F[v2], nor, (base_force + force[1]) * weights[1]);
- madd_v3_v3fl(data->F[v3], nor, (base_force + force[2]) * weights[2]);
-}
-
-static void edge_wind_vertex(const float dir[3],
- float length,
- float radius,
- const float wind[3],
- float f[3],
- float UNUSED(dfdx[3][3]),
- float UNUSED(dfdv[3][3]))
-{
- const float density = 0.01f; /* XXX arbitrary value, corresponds to effect of air density */
- float cos_alpha, sin_alpha, cross_section;
- float windlen = len_v3(wind);
-
- if (windlen == 0.0f) {
- zero_v3(f);
- return;
- }
-
- /* angle of wind direction to edge */
- cos_alpha = dot_v3v3(wind, dir) / windlen;
- sin_alpha = sqrtf(1.0f - cos_alpha * cos_alpha);
- cross_section = radius * ((float)M_PI * radius * sin_alpha + length * cos_alpha);
-
- mul_v3_v3fl(f, wind, density * cross_section);
-}
-
-void BPH_mass_spring_force_edge_wind(
- Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float (*winvec)[3])
-{
- float win[3], dir[3], length;
- float f[3], dfdx[3][3], dfdv[3][3];
-
- sub_v3_v3v3(dir, data->X[v1], data->X[v2]);
- length = normalize_v3(dir);
-
- world_to_root_v3(data, v1, win, winvec[v1]);
- edge_wind_vertex(dir, length, radius1, win, f, dfdx, dfdv);
- add_v3_v3(data->F[v1], f);
-
- world_to_root_v3(data, v2, win, winvec[v2]);
- edge_wind_vertex(dir, length, radius2, win, f, dfdx, dfdv);
- add_v3_v3(data->F[v2], f);
-}
-
-void BPH_mass_spring_force_vertex_wind(Implicit_Data *data,
- int v,
- float UNUSED(radius),
- const float (*winvec)[3])
-{
- const float density = 0.01f; /* XXX arbitrary value, corresponds to effect of air density */
-
- float wind[3];
- float f[3];
-
- world_to_root_v3(data, v, wind, winvec[v]);
- mul_v3_v3fl(f, wind, density);
- add_v3_v3(data->F[v], f);
-}
-
-BLI_INLINE void dfdx_spring(float to[3][3], const float dir[3], float length, float L, float k)
-{
- // dir is unit length direction, rest is spring's restlength, k is spring constant.
- // return ( (I-outerprod(dir, dir))*Min(1.0f, rest/length) - I) * -k;
- outerproduct(to, dir, dir);
- sub_m3_m3m3(to, I, to);
-
- mul_m3_fl(to, (L / length));
- sub_m3_m3m3(to, to, I);
- mul_m3_fl(to, k);
-}
-
-/* unused */
-# if 0
-BLI_INLINE void dfdx_damp(float to[3][3],
- const float dir[3],
- float length,
- const float vel[3],
- float rest,
- float damping)
-{
- // inner spring damping vel is the relative velocity of the endpoints.
- // return (I-outerprod(dir, dir)) * (-damping * -(dot(dir, vel)/Max(length, rest)));
- mul_fvectorT_fvector(to, dir, dir);
- sub_fmatrix_fmatrix(to, I, to);
- mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir, vel) / MAX2(length, rest))));
-}
-# endif
-
-BLI_INLINE void dfdv_damp(float to[3][3], const float dir[3], float damping)
-{
- // derivative of force wrt velocity
- outerproduct(to, dir, dir);
- mul_m3_fl(to, -damping);
-}
-
-BLI_INLINE float fb(float length, float L)
-{
- float x = length / L;
- float xx = x * x;
- float xxx = xx * x;
- float xxxx = xxx * x;
- return (-11.541f * xxxx + 34.193f * xxx - 39.083f * xx + 23.116f * x - 9.713f);
-}
-
-BLI_INLINE float fbderiv(float length, float L)
-{
- float x = length / L;
- float xx = x * x;
- float xxx = xx * x;
- return (-46.164f * xxx + 102.579f * xx - 78.166f * x + 23.116f);
-}
-
-BLI_INLINE float fbstar(float length, float L, float kb, float cb)
-{
- float tempfb_fl = kb * fb(length, L);
- float fbstar_fl = cb * (length - L);
-
- if (tempfb_fl < fbstar_fl) {
- return fbstar_fl;
- }
- else {
- return tempfb_fl;
- }
-}
-
-// function to calculae bending spring force (taken from Choi & Co)
-BLI_INLINE float fbstar_jacobi(float length, float L, float kb, float cb)
-{
- float tempfb_fl = kb * fb(length, L);
- float fbstar_fl = cb * (length - L);
-
- if (tempfb_fl < fbstar_fl) {
- return -cb;
- }
- else {
- return -kb * fbderiv(length, L);
- }
-}
-
-/* calculate elonglation */
-BLI_INLINE bool spring_length(Implicit_Data *data,
- int i,
- int j,
- float r_extent[3],
- float r_dir[3],
- float *r_length,
- float r_vel[3])
-{
- sub_v3_v3v3(r_extent, data->X[j], data->X[i]);
- sub_v3_v3v3(r_vel, data->V[j], data->V[i]);
- *r_length = len_v3(r_extent);
-
- if (*r_length > ALMOST_ZERO) {
-# if 0
- if (length > L) {
- if ((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) &&
- (((length - L) * 100.0f / L) > clmd->sim_parms->maxspringlen)) {
- // cut spring!
- s->flags |= CSPRING_FLAG_DEACTIVATE;
- return false;
- }
- }
-# endif
- mul_v3_v3fl(r_dir, r_extent, 1.0f / (*r_length));
- }
- else {
- zero_v3(r_dir);
- }
-
- return true;
-}
-
-BLI_INLINE void apply_spring(
- Implicit_Data *data, int i, int j, const float f[3], float dfdx[3][3], float dfdv[3][3])
-{
- int block_ij = BPH_mass_spring_add_block(data, i, j);
-
- add_v3_v3(data->F[i], f);
- sub_v3_v3(data->F[j], f);
-
- add_m3_m3m3(data->dFdX[i].m, data->dFdX[i].m, dfdx);
- add_m3_m3m3(data->dFdX[j].m, data->dFdX[j].m, dfdx);
- sub_m3_m3m3(data->dFdX[block_ij].m, data->dFdX[block_ij].m, dfdx);
-
- add_m3_m3m3(data->dFdV[i].m, data->dFdV[i].m, dfdv);
- add_m3_m3m3(data->dFdV[j].m, data->dFdV[j].m, dfdv);
- sub_m3_m3m3(data->dFdV[block_ij].m, data->dFdV[block_ij].m, dfdv);
-}
-
-bool BPH_mass_spring_force_spring_linear(Implicit_Data *data,
- int i,
- int j,
- float restlen,
- float stiffness_tension,
- float damping_tension,
- float stiffness_compression,
- float damping_compression,
- bool resist_compress,
- bool new_compress,
- float clamp_force)
-{
- float extent[3], length, dir[3], vel[3];
- float f[3], dfdx[3][3], dfdv[3][3];
- float damping = 0;
-
- // calculate elonglation
- spring_length(data, i, j, extent, dir, &length, vel);
-
- /* This code computes not only the force, but also its derivative.
- * Zero derivative effectively disables the spring for the implicit solver.
- * Thus length > restlen makes cloth unconstrained at the start of simulation. */
- if ((length >= restlen && length > 0) || resist_compress) {
- float stretch_force;
-
- damping = damping_tension;
-
- stretch_force = stiffness_tension * (length - restlen);
- if (clamp_force > 0.0f && stretch_force > clamp_force) {
- stretch_force = clamp_force;
- }
- mul_v3_v3fl(f, dir, stretch_force);
-
- dfdx_spring(dfdx, dir, length, restlen, stiffness_tension);
- }
- else if (new_compress) {
- /* This is based on the Choi and Ko bending model,
- * which works surprisingly well for compression. */
- float kb = stiffness_compression;
- float cb = kb; /* cb equal to kb seems to work, but a factor can be added if necessary */
-
- damping = damping_compression;
-
- mul_v3_v3fl(f, dir, fbstar(length, restlen, kb, cb));
-
- outerproduct(dfdx, dir, dir);
- mul_m3_fl(dfdx, fbstar_jacobi(length, restlen, kb, cb));
- }
- else {
- return false;
- }
-
- madd_v3_v3fl(f, dir, damping * dot_v3v3(vel, dir));
- dfdv_damp(dfdv, dir, damping);
-
- apply_spring(data, i, j, f, dfdx, dfdv);
-
- return true;
-}
-
-/* See "Stable but Responsive Cloth" (Choi, Ko 2005) */
-bool BPH_mass_spring_force_spring_bending(
- Implicit_Data *data, int i, int j, float restlen, float kb, float cb)
-{
- float extent[3], length, dir[3], vel[3];
-
- // calculate elonglation
- spring_length(data, i, j, extent, dir, &length, vel);
-
- if (length < restlen) {
- float f[3], dfdx[3][3], dfdv[3][3];
-
- mul_v3_v3fl(f, dir, fbstar(length, restlen, kb, cb));
-
- outerproduct(dfdx, dir, dir);
- mul_m3_fl(dfdx, fbstar_jacobi(length, restlen, kb, cb));
-
- /* XXX damping not supported */
- zero_m3(dfdv);
-
- apply_spring(data, i, j, f, dfdx, dfdv);
-
- return true;
- }
- else {
- return false;
- }
-}
-
-BLI_INLINE void poly_avg(lfVector *data, const int *inds, int len, float r_avg[3])
-{
- float fact = 1.0f / (float)len;
-
- zero_v3(r_avg);
-
- for (int i = 0; i < len; i++) {
- madd_v3_v3fl(r_avg, data[inds[i]], fact);
- }
-}
-
-BLI_INLINE void poly_norm(lfVector *data, int i, int j, int *inds, int len, float r_dir[3])
-{
- float mid[3];
-
- poly_avg(data, inds, len, mid);
-
- normal_tri_v3(r_dir, data[i], data[j], mid);
-}
-
-BLI_INLINE void edge_avg(lfVector *data, int i, int j, float r_avg[3])
-{
- r_avg[0] = (data[i][0] + data[j][0]) * 0.5f;
- r_avg[1] = (data[i][1] + data[j][1]) * 0.5f;
- r_avg[2] = (data[i][2] + data[j][2]) * 0.5f;
-}
-
-BLI_INLINE void edge_norm(lfVector *data, int i, int j, float r_dir[3])
-{
- sub_v3_v3v3(r_dir, data[i], data[j]);
- normalize_v3(r_dir);
-}
-
-BLI_INLINE float bend_angle(float dir_a[3], float dir_b[3], float dir_e[3])
-{
- float cos, sin;
- float tmp[3];
-
- cos = dot_v3v3(dir_a, dir_b);
-
- cross_v3_v3v3(tmp, dir_a, dir_b);
- sin = dot_v3v3(tmp, dir_e);
-
- return atan2f(sin, cos);
-}
-
-BLI_INLINE void spring_angle(Implicit_Data *data,
- int i,
- int j,
- int *i_a,
- int *i_b,
- int len_a,
- int len_b,
- float r_dir_a[3],
- float r_dir_b[3],
- float *r_angle,
- float r_vel_a[3],
- float r_vel_b[3])
-{
- float dir_e[3], vel_e[3];
-
- poly_norm(data->X, j, i, i_a, len_a, r_dir_a);
- poly_norm(data->X, i, j, i_b, len_b, r_dir_b);
-
- edge_norm(data->X, i, j, dir_e);
-
- *r_angle = bend_angle(r_dir_a, r_dir_b, dir_e);
-
- poly_avg(data->V, i_a, len_a, r_vel_a);
- poly_avg(data->V, i_b, len_b, r_vel_b);
-
- edge_avg(data->V, i, j, vel_e);
-
- sub_v3_v3(r_vel_a, vel_e);
- sub_v3_v3(r_vel_b, vel_e);
-}
-
-/* Angular springs roughly based on the bending model proposed by Baraff and Witkin in "Large Steps
- * in Cloth Simulation". */
-bool BPH_mass_spring_force_spring_angular(Implicit_Data *data,
- int i,
- int j,
- int *i_a,
- int *i_b,
- int len_a,
- int len_b,
- float restang,
- float stiffness,
- float damping)
-{
- float angle, dir_a[3], dir_b[3], vel_a[3], vel_b[3];
- float f_a[3], f_b[3], f_e[3];
- float force;
- int x;
-
- spring_angle(data, i, j, i_a, i_b, len_a, len_b, dir_a, dir_b, &angle, vel_a, vel_b);
-
- /* spring force */
- force = stiffness * (angle - restang);
-
- /* damping force */
- force += -damping * (dot_v3v3(vel_a, dir_a) + dot_v3v3(vel_b, dir_b));
-
- mul_v3_v3fl(f_a, dir_a, force / len_a);
- mul_v3_v3fl(f_b, dir_b, force / len_b);
-
- for (x = 0; x < len_a; x++) {
- add_v3_v3(data->F[i_a[x]], f_a);
- }
-
- for (x = 0; x < len_b; x++) {
- add_v3_v3(data->F[i_b[x]], f_b);
- }
-
- mul_v3_v3fl(f_a, dir_a, force * 0.5f);
- mul_v3_v3fl(f_b, dir_b, force * 0.5f);
-
- add_v3_v3v3(f_e, f_a, f_b);
-
- sub_v3_v3(data->F[i], f_e);
- sub_v3_v3(data->F[j], f_e);
-
- return true;
-}
-
-/* Jacobian of a direction vector.
- * Basically the part of the differential orthogonal to the direction,
- * inversely proportional to the length of the edge.
- *
- * dD_ij/dx_i = -dD_ij/dx_j = (D_ij * D_ij^T - I) / len_ij
- */
-BLI_INLINE void spring_grad_dir(
- Implicit_Data *data, int i, int j, float edge[3], float dir[3], float grad_dir[3][3])
-{
- float length;
-
- sub_v3_v3v3(edge, data->X[j], data->X[i]);
- length = normalize_v3_v3(dir, edge);
-
- if (length > ALMOST_ZERO) {
- outerproduct(grad_dir, dir, dir);
- sub_m3_m3m3(grad_dir, I, grad_dir);
- mul_m3_fl(grad_dir, 1.0f / length);
- }
- else {
- zero_m3(grad_dir);
- }
-}
-
-BLI_INLINE void spring_hairbend_forces(Implicit_Data *data,
- int i,
- int j,
- int k,
- const float goal[3],
- float stiffness,
- float damping,
- int q,
- const float dx[3],
- const float dv[3],
- float r_f[3])
-{
- float edge_ij[3], dir_ij[3];
- float edge_jk[3], dir_jk[3];
- float vel_ij[3], vel_jk[3], vel_ortho[3];
- float f_bend[3], f_damp[3];
- float fk[3];
- float dist[3];
-
- zero_v3(fk);
-
- sub_v3_v3v3(edge_ij, data->X[j], data->X[i]);
- if (q == i) {
- sub_v3_v3(edge_ij, dx);
- }
- if (q == j) {
- add_v3_v3(edge_ij, dx);
- }
- normalize_v3_v3(dir_ij, edge_ij);
-
- sub_v3_v3v3(edge_jk, data->X[k], data->X[j]);
- if (q == j) {
- sub_v3_v3(edge_jk, dx);
- }
- if (q == k) {
- add_v3_v3(edge_jk, dx);
- }
- normalize_v3_v3(dir_jk, edge_jk);
-
- sub_v3_v3v3(vel_ij, data->V[j], data->V[i]);
- if (q == i) {
- sub_v3_v3(vel_ij, dv);
- }
- if (q == j) {
- add_v3_v3(vel_ij, dv);
- }
-
- sub_v3_v3v3(vel_jk, data->V[k], data->V[j]);
- if (q == j) {
- sub_v3_v3(vel_jk, dv);
- }
- if (q == k) {
- add_v3_v3(vel_jk, dv);
- }
-
- /* bending force */
- sub_v3_v3v3(dist, goal, edge_jk);
- mul_v3_v3fl(f_bend, dist, stiffness);
-
- add_v3_v3(fk, f_bend);
-
- /* damping force */
- madd_v3_v3v3fl(vel_ortho, vel_jk, dir_jk, -dot_v3v3(vel_jk, dir_jk));
- mul_v3_v3fl(f_damp, vel_ortho, damping);
-
- sub_v3_v3(fk, f_damp);
-
- copy_v3_v3(r_f, fk);
-}
-
-/* Finite Differences method for estimating the jacobian of the force */
-BLI_INLINE void spring_hairbend_estimate_dfdx(Implicit_Data *data,
- int i,
- int j,
- int k,
- const float goal[3],
- float stiffness,
- float damping,
- int q,
- float dfdx[3][3])
-{
- const float delta = 0.00001f; // TODO find a good heuristic for this
- float dvec_null[3][3], dvec_pos[3][3], dvec_neg[3][3];
- float f[3];
- int a, b;
-
- zero_m3(dvec_null);
- unit_m3(dvec_pos);
- mul_m3_fl(dvec_pos, delta * 0.5f);
- copy_m3_m3(dvec_neg, dvec_pos);
- negate_m3(dvec_neg);
-
- /* XXX TODO offset targets to account for position dependency */
-
- for (a = 0; a < 3; a++) {
- spring_hairbend_forces(
- data, i, j, k, goal, stiffness, damping, q, dvec_pos[a], dvec_null[a], f);
- copy_v3_v3(dfdx[a], f);
-
- spring_hairbend_forces(
- data, i, j, k, goal, stiffness, damping, q, dvec_neg[a], dvec_null[a], f);
- sub_v3_v3(dfdx[a], f);
-
- for (b = 0; b < 3; b++) {
- dfdx[a][b] /= delta;
- }
- }
-}
-
-/* Finite Differences method for estimating the jacobian of the force */
-BLI_INLINE void spring_hairbend_estimate_dfdv(Implicit_Data *data,
- int i,
- int j,
- int k,
- const float goal[3],
- float stiffness,
- float damping,
- int q,
- float dfdv[3][3])
-{
- const float delta = 0.00001f; // TODO find a good heuristic for this
- float dvec_null[3][3], dvec_pos[3][3], dvec_neg[3][3];
- float f[3];
- int a, b;
-
- zero_m3(dvec_null);
- unit_m3(dvec_pos);
- mul_m3_fl(dvec_pos, delta * 0.5f);
- copy_m3_m3(dvec_neg, dvec_pos);
- negate_m3(dvec_neg);
-
- /* XXX TODO offset targets to account for position dependency */
-
- for (a = 0; a < 3; a++) {
- spring_hairbend_forces(
- data, i, j, k, goal, stiffness, damping, q, dvec_null[a], dvec_pos[a], f);
- copy_v3_v3(dfdv[a], f);
-
- spring_hairbend_forces(
- data, i, j, k, goal, stiffness, damping, q, dvec_null[a], dvec_neg[a], f);
- sub_v3_v3(dfdv[a], f);
-
- for (b = 0; b < 3; b++) {
- dfdv[a][b] /= delta;
- }
- }
-}
-
-/* Angular spring that pulls the vertex toward the local target
- * See "Artistic Simulation of Curly Hair" (Pixar technical memo #12-03a)
- */
-bool BPH_mass_spring_force_spring_bending_hair(Implicit_Data *data,
- int i,
- int j,
- int k,
- const float target[3],
- float stiffness,
- float damping)
-{
- float goal[3];
- float fj[3], fk[3];
- float dfj_dxi[3][3], dfj_dxj[3][3], dfk_dxi[3][3], dfk_dxj[3][3], dfk_dxk[3][3];
- float dfj_dvi[3][3], dfj_dvj[3][3], dfk_dvi[3][3], dfk_dvj[3][3], dfk_dvk[3][3];
-
- const float vecnull[3] = {0.0f, 0.0f, 0.0f};
-
- int block_ij = BPH_mass_spring_add_block(data, i, j);
- int block_jk = BPH_mass_spring_add_block(data, j, k);
- int block_ik = BPH_mass_spring_add_block(data, i, k);
-
- world_to_root_v3(data, j, goal, target);
-
- spring_hairbend_forces(data, i, j, k, goal, stiffness, damping, k, vecnull, vecnull, fk);
- negate_v3_v3(fj, fk); /* counterforce */
-
- spring_hairbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, i, dfk_dxi);
- spring_hairbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, j, dfk_dxj);
- spring_hairbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, k, dfk_dxk);
- copy_m3_m3(dfj_dxi, dfk_dxi);
- negate_m3(dfj_dxi);
- copy_m3_m3(dfj_dxj, dfk_dxj);
- negate_m3(dfj_dxj);
-
- spring_hairbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, i, dfk_dvi);
- spring_hairbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, j, dfk_dvj);
- spring_hairbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, k, dfk_dvk);
- copy_m3_m3(dfj_dvi, dfk_dvi);
- negate_m3(dfj_dvi);
- copy_m3_m3(dfj_dvj, dfk_dvj);
- negate_m3(dfj_dvj);
-
- /* add forces and jacobians to the solver data */
-
- add_v3_v3(data->F[j], fj);
- add_v3_v3(data->F[k], fk);
-
- add_m3_m3m3(data->dFdX[j].m, data->dFdX[j].m, dfj_dxj);
- add_m3_m3m3(data->dFdX[k].m, data->dFdX[k].m, dfk_dxk);
-
- add_m3_m3m3(data->dFdX[block_ij].m, data->dFdX[block_ij].m, dfj_dxi);
- add_m3_m3m3(data->dFdX[block_jk].m, data->dFdX[block_jk].m, dfk_dxj);
- add_m3_m3m3(data->dFdX[block_ik].m, data->dFdX[block_ik].m, dfk_dxi);
-
- add_m3_m3m3(data->dFdV[j].m, data->dFdV[j].m, dfj_dvj);
- add_m3_m3m3(data->dFdV[k].m, data->dFdV[k].m, dfk_dvk);
-
- add_m3_m3m3(data->dFdV[block_ij].m, data->dFdV[block_ij].m, dfj_dvi);
- add_m3_m3m3(data->dFdV[block_jk].m, data->dFdV[block_jk].m, dfk_dvj);
- add_m3_m3m3(data->dFdV[block_ik].m, data->dFdV[block_ik].m, dfk_dvi);
-
- /* XXX analytical calculation of derivatives below is incorrect.
- * This proved to be difficult, but for now just using the finite difference method for
- * estimating the jacobians should be sufficient.
- */
-# if 0
- float edge_ij[3], dir_ij[3], grad_dir_ij[3][3];
- float edge_jk[3], dir_jk[3], grad_dir_jk[3][3];
- float dist[3], vel_jk[3], vel_jk_ortho[3], projvel[3];
- float target[3];
- float tmp[3][3];
- float fi[3], fj[3], fk[3];
- float dfi_dxi[3][3], dfj_dxi[3][3], dfj_dxj[3][3], dfk_dxi[3][3], dfk_dxj[3][3], dfk_dxk[3][3];
- float dfdvi[3][3];
-
- // TESTING
- damping = 0.0f;
-
- zero_v3(fi);
- zero_v3(fj);
- zero_v3(fk);
- zero_m3(dfi_dxi);
- zero_m3(dfj_dxi);
- zero_m3(dfk_dxi);
- zero_m3(dfk_dxj);
- zero_m3(dfk_dxk);
-
- /* jacobian of direction vectors */
- spring_grad_dir(data, i, j, edge_ij, dir_ij, grad_dir_ij);
- spring_grad_dir(data, j, k, edge_jk, dir_jk, grad_dir_jk);
-
- sub_v3_v3v3(vel_jk, data->V[k], data->V[j]);
-
- /* bending force */
- mul_v3_v3fl(target, dir_ij, restlen);
- sub_v3_v3v3(dist, target, edge_jk);
- mul_v3_v3fl(fk, dist, stiffness);
-
- /* damping force */
- madd_v3_v3v3fl(vel_jk_ortho, vel_jk, dir_jk, -dot_v3v3(vel_jk, dir_jk));
- madd_v3_v3fl(fk, vel_jk_ortho, damping);
-
- /* XXX this only holds true as long as we assume straight rest shape!
- * eventually will become a bit more involved since the opposite segment
- * gets its own target, under condition of having equal torque on both sides.
- */
- copy_v3_v3(fi, fk);
-
- /* counterforce on the middle point */
- sub_v3_v3(fj, fi);
- sub_v3_v3(fj, fk);
-
- /* === derivatives === */
-
- madd_m3_m3fl(dfk_dxi, grad_dir_ij, stiffness * restlen);
-
- madd_m3_m3fl(dfk_dxj, grad_dir_ij, -stiffness * restlen);
- madd_m3_m3fl(dfk_dxj, I, stiffness);
-
- madd_m3_m3fl(dfk_dxk, I, -stiffness);
-
- copy_m3_m3(dfi_dxi, dfk_dxk);
- negate_m3(dfi_dxi);
-
- /* dfj_dfi == dfi_dfj due to symmetry,
- * dfi_dfj == dfk_dfj due to fi == fk
- * XXX see comment above on future bent rest shapes
- */
- copy_m3_m3(dfj_dxi, dfk_dxj);
-
- /* dfj_dxj == -(dfi_dxj + dfk_dxj) due to fj == -(fi + fk) */
- sub_m3_m3m3(dfj_dxj, dfj_dxj, dfj_dxi);
- sub_m3_m3m3(dfj_dxj, dfj_dxj, dfk_dxj);
-
- /* add forces and jacobians to the solver data */
- add_v3_v3(data->F[i], fi);
- add_v3_v3(data->F[j], fj);
- add_v3_v3(data->F[k], fk);
-
- add_m3_m3m3(data->dFdX[i].m, data->dFdX[i].m, dfi_dxi);
- add_m3_m3m3(data->dFdX[j].m, data->dFdX[j].m, dfj_dxj);
- add_m3_m3m3(data->dFdX[k].m, data->dFdX[k].m, dfk_dxk);
-
- add_m3_m3m3(data->dFdX[block_ij].m, data->dFdX[block_ij].m, dfj_dxi);
- add_m3_m3m3(data->dFdX[block_jk].m, data->dFdX[block_jk].m, dfk_dxj);
- add_m3_m3m3(data->dFdX[block_ik].m, data->dFdX[block_ik].m, dfk_dxi);
-# endif
-
- return true;
-}
-
-bool BPH_mass_spring_force_spring_goal(Implicit_Data *data,
- int i,
- const float goal_x[3],
- const float goal_v[3],
- float stiffness,
- float damping)
-{
- float root_goal_x[3], root_goal_v[3], extent[3], length, dir[3], vel[3];
- float f[3], dfdx[3][3], dfdv[3][3];
-
- /* goal is in world space */
- world_to_root_v3(data, i, root_goal_x, goal_x);
- world_to_root_v3(data, i, root_goal_v, goal_v);
-
- sub_v3_v3v3(extent, root_goal_x, data->X[i]);
- sub_v3_v3v3(vel, root_goal_v, data->V[i]);
- length = normalize_v3_v3(dir, extent);
-
- if (length > ALMOST_ZERO) {
- mul_v3_v3fl(f, dir, stiffness * length);
-
- // Ascher & Boxman, p.21: Damping only during elonglation
- // something wrong with it...
- madd_v3_v3fl(f, dir, damping * dot_v3v3(vel, dir));
-
- dfdx_spring(dfdx, dir, length, 0.0f, stiffness);
- dfdv_damp(dfdv, dir, damping);
-
- add_v3_v3(data->F[i], f);
- add_m3_m3m3(data->dFdX[i].m, data->dFdX[i].m, dfdx);
- add_m3_m3m3(data->dFdV[i].m, data->dFdV[i].m, dfdv);
-
- return true;
- }
- else {
- return false;
- }
-}
-
-#endif /* IMPLICIT_SOLVER_BLENDER */
diff --git a/source/blender/physics/intern/implicit_eigen.cpp b/source/blender/physics/intern/implicit_eigen.cpp
deleted file mode 100644
index 58538c13116..00000000000
--- a/source/blender/physics/intern/implicit_eigen.cpp
+++ /dev/null
@@ -1,1509 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- */
-
-/** \file
- * \ingroup bph
- */
-
-#include "implicit.h"
-
-#ifdef IMPLICIT_SOLVER_EIGEN
-
-//#define USE_EIGEN_CORE
-# define USE_EIGEN_CONSTRAINED_CG
-
-# ifdef __GNUC__
-# pragma GCC diagnostic push
-/* XXX suppress verbose warnings in eigen */
-//# pragma GCC diagnostic ignored "-Wlogical-op"
-# endif
-
-# ifndef IMPLICIT_ENABLE_EIGEN_DEBUG
-# ifdef NDEBUG
-# define IMPLICIT_NDEBUG
-# endif
-# define NDEBUG
-# endif
-
-# include <Eigen/Sparse>
-# include <Eigen/src/Core/util/DisableStupidWarnings.h>
-
-# ifdef USE_EIGEN_CONSTRAINED_CG
-# include <intern/ConstrainedConjugateGradient.h>
-# endif
-
-# ifndef IMPLICIT_ENABLE_EIGEN_DEBUG
-# ifndef IMPLICIT_NDEBUG
-# undef NDEBUG
-# else
-# undef IMPLICIT_NDEBUG
-# endif
-# endif
-
-# ifdef __GNUC__
-# pragma GCC diagnostic pop
-# endif
-
-# include "MEM_guardedalloc.h"
-
-extern "C" {
-# include "DNA_meshdata_types.h"
-# include "DNA_object_force_types.h"
-# include "DNA_object_types.h"
-# include "DNA_scene_types.h"
-# include "DNA_texture_types.h"
-
-# include "BLI_linklist.h"
-# include "BLI_math.h"
-# include "BLI_utildefines.h"
-
-# include "BKE_cloth.h"
-# include "BKE_collision.h"
-# include "BKE_effect.h"
-# include "BKE_global.h"
-
-# include "BPH_mass_spring.h"
-}
-
-typedef float Scalar;
-
-static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
-
-/* slightly extended Eigen vector class
- * with conversion to/from plain C float array
- */
-class fVector : public Eigen::Vector3f {
- public:
- typedef float *ctype;
-
- fVector()
- {
- }
-
- fVector(const ctype &v)
- {
- for (int k = 0; k < 3; k++) {
- coeffRef(k) = v[k];
- }
- }
-
- fVector &operator=(const ctype &v)
- {
- for (int k = 0; k < 3; k++) {
- coeffRef(k) = v[k];
- }
- return *this;
- }
-
- operator ctype()
- {
- return data();
- }
-};
-
-/* slightly extended Eigen matrix class
- * with conversion to/from plain C float array
- */
-class fMatrix : public Eigen::Matrix3f {
- public:
- typedef float (*ctype)[3];
-
- fMatrix()
- {
- }
-
- fMatrix(const ctype &v)
- {
- for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- coeffRef(l, k) = v[k][l];
- }
- }
- }
-
- fMatrix &operator=(const ctype &v)
- {
- for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- coeffRef(l, k) = v[k][l];
- }
- }
- return *this;
- }
-
- operator ctype()
- {
- return (ctype)data();
- }
-};
-
-/* Extension of dense Eigen vectors,
- * providing 3-float block access for blenlib math functions
- */
-class lVector : public Eigen::VectorXf {
- public:
- typedef Eigen::VectorXf base_t;
-
- lVector()
- {
- }
-
- template<typename T> lVector &operator=(T rhs)
- {
- base_t::operator=(rhs);
- return *this;
- }
-
- float *v3(int vertex)
- {
- return &coeffRef(3 * vertex);
- }
-
- const float *v3(int vertex) const
- {
- return &coeffRef(3 * vertex);
- }
-};
-
-typedef Eigen::Triplet<Scalar> Triplet;
-typedef std::vector<Triplet> TripletList;
-
-typedef Eigen::SparseMatrix<Scalar> lMatrix;
-
-/* Constructor type that provides more convenient handling of Eigen triplets
- * for efficient construction of sparse 3x3 block matrices.
- * This should be used for building lMatrix instead of writing to such lMatrix directly (which is
- * very inefficient). After all elements have been defined using the set() method, the actual
- * matrix can be filled using construct().
- */
-struct lMatrixCtor {
- lMatrixCtor()
- {
- }
-
- void reset()
- {
- m_trips.clear();
- }
-
- void reserve(int numverts)
- {
- /* reserve for diagonal entries */
- m_trips.reserve(numverts * 9);
- }
-
- void add(int i, int j, const fMatrix &m)
- {
- i *= 3;
- j *= 3;
- for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- m_trips.push_back(Triplet(i + k, j + l, m.coeff(l, k)));
- }
- }
- }
-
- void sub(int i, int j, const fMatrix &m)
- {
- i *= 3;
- j *= 3;
- for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- m_trips.push_back(Triplet(i + k, j + l, -m.coeff(l, k)));
- }
- }
- }
-
- inline void construct(lMatrix &m)
- {
- m.setFromTriplets(m_trips.begin(), m_trips.end());
- m_trips.clear();
- }
-
- private:
- TripletList m_trips;
-};
-
-# ifdef USE_EIGEN_CORE
-typedef Eigen::ConjugateGradient<lMatrix, Eigen::Lower, Eigen::DiagonalPreconditioner<Scalar>>
- ConjugateGradient;
-# endif
-# ifdef USE_EIGEN_CONSTRAINED_CG
-typedef Eigen::ConstrainedConjugateGradient<lMatrix,
- Eigen::Lower,
- lMatrix,
- Eigen::DiagonalPreconditioner<Scalar>>
- ConstraintConjGrad;
-# endif
-using Eigen::ComputationInfo;
-
-static void print_lvector(const lVector &v)
-{
- for (int i = 0; i < v.rows(); i++) {
- if (i > 0 && i % 3 == 0) {
- printf("\n");
- }
-
- printf("%f,\n", v[i]);
- }
-}
-
-static void print_lmatrix(const lMatrix &m)
-{
- for (int j = 0; j < m.rows(); j++) {
- if (j > 0 && j % 3 == 0) {
- printf("\n");
- }
-
- for (int i = 0; i < m.cols(); i++) {
- if (i > 0 && i % 3 == 0) {
- printf(" ");
- }
-
- implicit_print_matrix_elem(m.coeff(j, i));
- }
- printf("\n");
- }
-}
-
-BLI_INLINE void lMatrix_reserve_elems(lMatrix &m, int num)
-{
- m.reserve(Eigen::VectorXi::Constant(m.cols(), num));
-}
-
-BLI_INLINE float *lVector_v3(lVector &v, int vertex)
-{
- return v.data() + 3 * vertex;
-}
-
-BLI_INLINE const float *lVector_v3(const lVector &v, int vertex)
-{
- return v.data() + 3 * vertex;
-}
-
-# if 0
-BLI_INLINE void triplets_m3(TripletList &tlist, float m[3][3], int i, int j)
-{
- i *= 3;
- j *= 3;
- for (int l = 0; l < 3; l++) {
- for (int k = 0; k < 3; k++) {
- tlist.push_back(Triplet(i + k, j + l, m[k][l]));
- }
- }
-}
-
-BLI_INLINE void triplets_m3fl(TripletList &tlist, float m[3][3], int i, int j, float factor)
-{
- i *= 3;
- j *= 3;
- for (int l = 0; l < 3; l++) {
- for (int k = 0; k < 3; k++) {
- tlist.push_back(Triplet(i + k, j + l, m[k][l] * factor));
- }
- }
-}
-
-BLI_INLINE void lMatrix_add_triplets(lMatrix &r, const TripletList &tlist)
-{
- lMatrix t(r.rows(), r.cols());
- t.setFromTriplets(tlist.begin(), tlist.end());
- r += t;
-}
-
-BLI_INLINE void lMatrix_madd_triplets(lMatrix &r, const TripletList &tlist, float f)
-{
- lMatrix t(r.rows(), r.cols());
- t.setFromTriplets(tlist.begin(), tlist.end());
- r += f * t;
-}
-
-BLI_INLINE void lMatrix_sub_triplets(lMatrix &r, const TripletList &tlist)
-{
- lMatrix t(r.rows(), r.cols());
- t.setFromTriplets(tlist.begin(), tlist.end());
- r -= t;
-}
-# endif
-
-BLI_INLINE void outerproduct(float r[3][3], const float a[3], const float b[3])
-{
- mul_v3_v3fl(r[0], a, b[0]);
- mul_v3_v3fl(r[1], a, b[1]);
- mul_v3_v3fl(r[2], a, b[2]);
-}
-
-BLI_INLINE void cross_m3_v3m3(float r[3][3], const float v[3], float m[3][3])
-{
- cross_v3_v3v3(r[0], v, m[0]);
- cross_v3_v3v3(r[1], v, m[1]);
- cross_v3_v3v3(r[2], v, m[2]);
-}
-
-BLI_INLINE void cross_v3_identity(float r[3][3], const float v[3])
-{
- r[0][0] = 0.0f;
- r[1][0] = v[2];
- r[2][0] = -v[1];
- r[0][1] = -v[2];
- r[1][1] = 0.0f;
- r[2][1] = v[0];
- r[0][2] = v[1];
- r[1][2] = -v[0];
- r[2][2] = 0.0f;
-}
-
-BLI_INLINE void madd_m3_m3fl(float r[3][3], float m[3][3], float f)
-{
- r[0][0] += m[0][0] * f;
- r[0][1] += m[0][1] * f;
- r[0][2] += m[0][2] * f;
- r[1][0] += m[1][0] * f;
- r[1][1] += m[1][1] * f;
- r[1][2] += m[1][2] * f;
- r[2][0] += m[2][0] * f;
- r[2][1] += m[2][1] * f;
- r[2][2] += m[2][2] * f;
-}
-
-BLI_INLINE void madd_m3_m3m3fl(float r[3][3], float a[3][3], float b[3][3], float f)
-{
- r[0][0] = a[0][0] + b[0][0] * f;
- r[0][1] = a[0][1] + b[0][1] * f;
- r[0][2] = a[0][2] + b[0][2] * f;
- r[1][0] = a[1][0] + b[1][0] * f;
- r[1][1] = a[1][1] + b[1][1] * f;
- r[1][2] = a[1][2] + b[1][2] * f;
- r[2][0] = a[2][0] + b[2][0] * f;
- r[2][1] = a[2][1] + b[2][1] * f;
- r[2][2] = a[2][2] + b[2][2] * f;
-}
-
-struct Implicit_Data {
- typedef std::vector<fMatrix> fMatrixVector;
-
- Implicit_Data(int numverts)
- {
- resize(numverts);
- }
-
- void resize(int numverts)
- {
- this->numverts = numverts;
- int tot = 3 * numverts;
-
- M.resize(tot, tot);
- F.resize(tot);
- dFdX.resize(tot, tot);
- dFdV.resize(tot, tot);
-
- tfm.resize(numverts, I);
-
- X.resize(tot);
- Xnew.resize(tot);
- V.resize(tot);
- Vnew.resize(tot);
-
- A.resize(tot, tot);
- B.resize(tot);
-
- dV.resize(tot);
- z.resize(tot);
- S.resize(tot, tot);
-
- iM.reserve(numverts);
- idFdX.reserve(numverts);
- idFdV.reserve(numverts);
- iS.reserve(numverts);
- }
-
- int numverts;
-
- /* inputs */
- lMatrix M; /* masses */
- lVector F; /* forces */
- lMatrix dFdX, dFdV; /* force jacobians */
-
- fMatrixVector tfm; /* local coordinate transform */
-
- /* motion state data */
- lVector X, Xnew; /* positions */
- lVector V, Vnew; /* velocities */
-
- /* internal solver data */
- lVector B; /* B for A*dV = B */
- lMatrix A; /* A for A*dV = B */
-
- lVector dV; /* velocity change (solution of A*dV = B) */
- lVector z; /* target velocity in constrained directions */
- lMatrix S; /* filtering matrix for constraints */
-
- /* temporary constructors */
- lMatrixCtor iM; /* masses */
- lMatrixCtor idFdX, idFdV; /* force jacobians */
- lMatrixCtor iS; /* filtering matrix for constraints */
-};
-
-Implicit_Data *BPH_mass_spring_solver_create(int numverts, int numsprings)
-{
- Implicit_Data *id = new Implicit_Data(numverts);
- return id;
-}
-
-void BPH_mass_spring_solver_free(Implicit_Data *id)
-{
- if (id) {
- delete id;
- }
-}
-
-int BPH_mass_spring_solver_numvert(Implicit_Data *id)
-{
- if (id) {
- return id->numverts;
- }
- else {
- return 0;
- }
-}
-
-/* ==== Transformation from/to root reference frames ==== */
-
-BLI_INLINE void world_to_root_v3(Implicit_Data *data, int index, float r[3], const float v[3])
-{
- copy_v3_v3(r, v);
- mul_transposed_m3_v3(data->tfm[index], r);
-}
-
-BLI_INLINE void root_to_world_v3(Implicit_Data *data, int index, float r[3], const float v[3])
-{
- mul_v3_m3v3(r, data->tfm[index], v);
-}
-
-BLI_INLINE void world_to_root_m3(Implicit_Data *data, int index, float r[3][3], float m[3][3])
-{
- float trot[3][3];
- copy_m3_m3(trot, data->tfm[index]);
- transpose_m3(trot);
- mul_m3_m3m3(r, trot, m);
-}
-
-BLI_INLINE void root_to_world_m3(Implicit_Data *data, int index, float r[3][3], float m[3][3])
-{
- mul_m3_m3m3(r, data->tfm[index], m);
-}
-
-/* ================================ */
-
-bool BPH_mass_spring_solve_velocities(Implicit_Data *data, float dt, ImplicitSolverResult *result)
-{
-# ifdef USE_EIGEN_CORE
- typedef ConjugateGradient solver_t;
-# endif
-# ifdef USE_EIGEN_CONSTRAINED_CG
- typedef ConstraintConjGrad solver_t;
-# endif
-
- data->iM.construct(data->M);
- data->idFdX.construct(data->dFdX);
- data->idFdV.construct(data->dFdV);
- data->iS.construct(data->S);
-
- solver_t cg;
- cg.setMaxIterations(100);
- cg.setTolerance(0.01f);
-
-# ifdef USE_EIGEN_CONSTRAINED_CG
- cg.filter() = data->S;
-# endif
-
- data->A = data->M - dt * data->dFdV - dt * dt * data->dFdX;
- cg.compute(data->A);
-
- data->B = dt * data->F + dt * dt * data->dFdX * data->V;
-
-# ifdef IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
- printf("==== A ====\n");
- print_lmatrix(id->A);
- printf("==== z ====\n");
- print_lvector(id->z);
- printf("==== B ====\n");
- print_lvector(id->B);
- printf("==== S ====\n");
- print_lmatrix(id->S);
-# endif
-
-# ifdef USE_EIGEN_CORE
- data->dV = cg.solve(data->B);
-# endif
-# ifdef USE_EIGEN_CONSTRAINED_CG
- data->dV = cg.solveWithGuess(data->B, data->z);
-# endif
-
-# ifdef IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
- printf("==== dV ====\n");
- print_lvector(id->dV);
- printf("========\n");
-# endif
-
- data->Vnew = data->V + data->dV;
-
- switch (cg.info()) {
- case Eigen::Success:
- result->status = BPH_SOLVER_SUCCESS;
- break;
- case Eigen::NoConvergence:
- result->status = BPH_SOLVER_NO_CONVERGENCE;
- break;
- case Eigen::InvalidInput:
- result->status = BPH_SOLVER_INVALID_INPUT;
- break;
- case Eigen::NumericalIssue:
- result->status = BPH_SOLVER_NUMERICAL_ISSUE;
- break;
- }
-
- result->iterations = cg.iterations();
- result->error = cg.error();
-
- return cg.info() == Eigen::Success;
-}
-
-bool BPH_mass_spring_solve_positions(Implicit_Data *data, float dt)
-{
- data->Xnew = data->X + data->Vnew * dt;
- return true;
-}
-
-/* ================================ */
-
-void BPH_mass_spring_apply_result(Implicit_Data *data)
-{
- data->X = data->Xnew;
- data->V = data->Vnew;
-}
-
-void BPH_mass_spring_set_vertex_mass(Implicit_Data *data, int index, float mass)
-{
- float m[3][3];
- copy_m3_m3(m, I);
- mul_m3_fl(m, mass);
- data->iM.add(index, index, m);
-}
-
-void BPH_mass_spring_set_rest_transform(Implicit_Data *data, int index, float tfm[3][3])
-{
-# ifdef CLOTH_ROOT_FRAME
- copy_m3_m3(data->tfm[index], tfm);
-# else
- unit_m3(data->tfm[index]);
- (void)tfm;
-# endif
-}
-
-void BPH_mass_spring_set_motion_state(Implicit_Data *data,
- int index,
- const float x[3],
- const float v[3])
-{
- world_to_root_v3(data, index, data->X.v3(index), x);
- world_to_root_v3(data, index, data->V.v3(index), v);
-}
-
-void BPH_mass_spring_set_position(Implicit_Data *data, int index, const float x[3])
-{
- world_to_root_v3(data, index, data->X.v3(index), x);
-}
-
-void BPH_mass_spring_set_velocity(Implicit_Data *data, int index, const float v[3])
-{
- world_to_root_v3(data, index, data->V.v3(index), v);
-}
-
-void BPH_mass_spring_get_motion_state(struct Implicit_Data *data,
- int index,
- float x[3],
- float v[3])
-{
- if (x) {
- root_to_world_v3(data, index, x, data->X.v3(index));
- }
- if (v) {
- root_to_world_v3(data, index, v, data->V.v3(index));
- }
-}
-
-void BPH_mass_spring_get_position(struct Implicit_Data *data, int index, float x[3])
-{
- root_to_world_v3(data, index, x, data->X.v3(index));
-}
-
-void BPH_mass_spring_get_new_velocity(Implicit_Data *data, int index, float v[3])
-{
- root_to_world_v3(data, index, v, data->V.v3(index));
-}
-
-void BPH_mass_spring_set_new_velocity(Implicit_Data *data, int index, const float v[3])
-{
- world_to_root_v3(data, index, data->V.v3(index), v);
-}
-
-void BPH_mass_spring_clear_constraints(Implicit_Data *data)
-{
- int numverts = data->numverts;
- for (int i = 0; i < numverts; i++) {
- data->iS.add(i, i, I);
- zero_v3(data->z.v3(i));
- }
-}
-
-void BPH_mass_spring_add_constraint_ndof0(Implicit_Data *data, int index, const float dV[3])
-{
- data->iS.sub(index, index, I);
-
- world_to_root_v3(data, index, data->z.v3(index), dV);
-}
-
-void BPH_mass_spring_add_constraint_ndof1(
- Implicit_Data *data, int index, const float c1[3], const float c2[3], const float dV[3])
-{
- float m[3][3], p[3], q[3], u[3], cmat[3][3];
-
- world_to_root_v3(data, index, p, c1);
- outerproduct(cmat, p, p);
- copy_m3_m3(m, cmat);
-
- world_to_root_v3(data, index, q, c2);
- outerproduct(cmat, q, q);
- add_m3_m3m3(m, m, cmat);
-
- /* XXX not sure but multiplication should work here */
- data->iS.sub(index, index, m);
- // mul_m3_m3m3(data->S[index].m, data->S[index].m, m);
-
- world_to_root_v3(data, index, u, dV);
- add_v3_v3(data->z.v3(index), u);
-}
-
-void BPH_mass_spring_add_constraint_ndof2(Implicit_Data *data,
- int index,
- const float c1[3],
- const float dV[3])
-{
- float m[3][3], p[3], u[3], cmat[3][3];
-
- world_to_root_v3(data, index, p, c1);
- outerproduct(cmat, p, p);
- copy_m3_m3(m, cmat);
-
- data->iS.sub(index, index, m);
- // mul_m3_m3m3(data->S[index].m, data->S[index].m, m);
-
- world_to_root_v3(data, index, u, dV);
- add_v3_v3(data->z.v3(index), u);
-}
-
-void BPH_mass_spring_clear_forces(Implicit_Data *data)
-{
- data->F.setZero();
- data->dFdX.setZero();
- data->dFdV.setZero();
-}
-
-void BPH_mass_spring_force_reference_frame(Implicit_Data *data,
- int index,
- const float acceleration[3],
- const float omega[3],
- const float domega_dt[3],
- float mass)
-{
-# ifdef CLOTH_ROOT_FRAME
- float acc[3], w[3], dwdt[3];
- float f[3], dfdx[3][3], dfdv[3][3];
- float euler[3], coriolis[3], centrifugal[3], rotvel[3];
- float deuler[3][3], dcoriolis[3][3], dcentrifugal[3][3], drotvel[3][3];
-
- world_to_root_v3(data, index, acc, acceleration);
- world_to_root_v3(data, index, w, omega);
- world_to_root_v3(data, index, dwdt, domega_dt);
-
- cross_v3_v3v3(euler, dwdt, data->X.v3(index));
- cross_v3_v3v3(coriolis, w, data->V.v3(index));
- mul_v3_fl(coriolis, 2.0f);
- cross_v3_v3v3(rotvel, w, data->X.v3(index));
- cross_v3_v3v3(centrifugal, w, rotvel);
-
- sub_v3_v3v3(f, acc, euler);
- sub_v3_v3(f, coriolis);
- sub_v3_v3(f, centrifugal);
-
- mul_v3_fl(f, mass); /* F = m * a */
-
- cross_v3_identity(deuler, dwdt);
- cross_v3_identity(dcoriolis, w);
- mul_m3_fl(dcoriolis, 2.0f);
- cross_v3_identity(drotvel, w);
- cross_m3_v3m3(dcentrifugal, w, drotvel);
-
- add_m3_m3m3(dfdx, deuler, dcentrifugal);
- negate_m3(dfdx);
- mul_m3_fl(dfdx, mass);
-
- copy_m3_m3(dfdv, dcoriolis);
- negate_m3(dfdv);
- mul_m3_fl(dfdv, mass);
-
- add_v3_v3(data->F.v3(index), f);
- data->idFdX.add(index, index, dfdx);
- data->idFdV.add(index, index, dfdv);
-# else
- (void)data;
- (void)index;
- (void)acceleration;
- (void)omega;
- (void)domega_dt;
-# endif
-}
-
-void BPH_mass_spring_force_gravity(Implicit_Data *data, int index, float mass, const float g[3])
-{
- /* force = mass * acceleration (in this case: gravity) */
- float f[3];
- world_to_root_v3(data, index, f, g);
- mul_v3_fl(f, mass);
-
- add_v3_v3(data->F.v3(index), f);
-}
-
-void BPH_mass_spring_force_drag(Implicit_Data *data, float drag)
-{
- int numverts = data->numverts;
- for (int i = 0; i < numverts; i++) {
- float tmp[3][3];
-
- /* NB: uses root space velocity, no need to transform */
- madd_v3_v3fl(data->F.v3(i), data->V.v3(i), -drag);
-
- copy_m3_m3(tmp, I);
- mul_m3_fl(tmp, -drag);
- data->idFdV.add(i, i, tmp);
- }
-}
-
-void BPH_mass_spring_force_extern(
- struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3])
-{
- float tf[3], tdfdx[3][3], tdfdv[3][3];
- world_to_root_v3(data, i, tf, f);
- world_to_root_m3(data, i, tdfdx, dfdx);
- world_to_root_m3(data, i, tdfdv, dfdv);
-
- add_v3_v3(data->F.v3(i), tf);
- data->idFdX.add(i, i, tdfdx);
- data->idFdV.add(i, i, tdfdv);
-}
-
-static float calc_nor_area_tri(float nor[3],
- const float v1[3],
- const float v2[3],
- const float v3[3])
-{
- float n1[3], n2[3];
-
- sub_v3_v3v3(n1, v1, v2);
- sub_v3_v3v3(n2, v2, v3);
-
- cross_v3_v3v3(nor, n1, n2);
- return normalize_v3(nor) / 2.0f;
-}
-
-/* XXX does not support force jacobians yet,
- * since the effector system does not provide them either. */
-void BPH_mass_spring_force_face_wind(
- Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3])
-{
- const float effector_scale = 0.02f;
- float win[3], nor[3], area;
- float factor;
-
- // calculate face normal and area
- area = calc_nor_area_tri(nor, data->X.v3(v1), data->X.v3(v2), data->X.v3(v3));
- factor = effector_scale * area / 3.0f;
-
- world_to_root_v3(data, v1, win, winvec[v1]);
- madd_v3_v3fl(data->F.v3(v1), nor, factor * dot_v3v3(win, nor));
-
- world_to_root_v3(data, v2, win, winvec[v2]);
- madd_v3_v3fl(data->F.v3(v2), nor, factor * dot_v3v3(win, nor));
-
- world_to_root_v3(data, v3, win, winvec[v3]);
- madd_v3_v3fl(data->F.v3(v3), nor, factor * dot_v3v3(win, nor));
-}
-
-void BPH_mass_spring_force_edge_wind(Implicit_Data *data, int v1, int v2, const float (*winvec)[3])
-{
- const float effector_scale = 0.01;
- float win[3], dir[3], nor[3], length;
-
- sub_v3_v3v3(dir, data->X.v3(v1), data->X.v3(v2));
- length = normalize_v3(dir);
-
- world_to_root_v3(data, v1, win, winvec[v1]);
- madd_v3_v3v3fl(nor, win, dir, -dot_v3v3(win, dir));
- madd_v3_v3fl(data->F.v3(v1), nor, effector_scale * length);
-
- world_to_root_v3(data, v2, win, winvec[v2]);
- madd_v3_v3v3fl(nor, win, dir, -dot_v3v3(win, dir));
- madd_v3_v3fl(data->F.v3(v2), nor, effector_scale * length);
-}
-
-BLI_INLINE void dfdx_spring(float to[3][3], const float dir[3], float length, float L, float k)
-{
- /* dir is unit length direction, rest is spring's restlength, k is spring constant. */
- // return ((I - outerprod(dir, dir)) * Min(1.0f, rest / length) - I) * -k;
- outerproduct(to, dir, dir);
- sub_m3_m3m3(to, I, to);
-
- mul_m3_fl(to, (L / length));
- sub_m3_m3m3(to, to, I);
- mul_m3_fl(to, k);
-}
-
-/* unused */
-# if 0
-BLI_INLINE void dfdx_damp(float to[3][3],
- const float dir[3],
- float length,
- const float vel[3],
- float rest,
- float damping)
-{
- // inner spring damping vel is the relative velocity of the endpoints.
- // return (I-outerprod(dir, dir)) * (-damping * -(dot(dir, vel)/Max(length, rest)));
- mul_fvectorT_fvector(to, dir, dir);
- sub_fmatrix_fmatrix(to, I, to);
- mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir, vel) / MAX2(length, rest))));
-}
-# endif
-
-BLI_INLINE void dfdv_damp(float to[3][3], const float dir[3], float damping)
-{
- // derivative of force wrt velocity
- outerproduct(to, dir, dir);
- mul_m3_fl(to, -damping);
-}
-
-BLI_INLINE float fb(float length, float L)
-{
- float x = length / L;
- return (-11.541f * powf(x, 4) + 34.193f * powf(x, 3) - 39.083f * powf(x, 2) + 23.116f * x -
- 9.713f);
-}
-
-BLI_INLINE float fbderiv(float length, float L)
-{
- float x = length / L;
-
- return (-46.164f * powf(x, 3) + 102.579f * powf(x, 2) - 78.166f * x + 23.116f);
-}
-
-BLI_INLINE float fbstar(float length, float L, float kb, float cb)
-{
- float tempfb_fl = kb * fb(length, L);
- float fbstar_fl = cb * (length - L);
-
- if (tempfb_fl < fbstar_fl) {
- return fbstar_fl;
- }
- else {
- return tempfb_fl;
- }
-}
-
-// function to calculae bending spring force (taken from Choi & Co)
-BLI_INLINE float fbstar_jacobi(float length, float L, float kb, float cb)
-{
- float tempfb_fl = kb * fb(length, L);
- float fbstar_fl = cb * (length - L);
-
- if (tempfb_fl < fbstar_fl) {
- return -cb;
- }
- else {
- return -kb * fbderiv(length, L);
- }
-}
-
-/* calculate elonglation */
-BLI_INLINE bool spring_length(Implicit_Data *data,
- int i,
- int j,
- float r_extent[3],
- float r_dir[3],
- float *r_length,
- float r_vel[3])
-{
- sub_v3_v3v3(r_extent, data->X.v3(j), data->X.v3(i));
- sub_v3_v3v3(r_vel, data->V.v3(j), data->V.v3(i));
- *r_length = len_v3(r_extent);
-
- if (*r_length > ALMOST_ZERO) {
-# if 0
- if (length > L) {
- if ((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) &&
- (((length - L) * 100.0f / L) > clmd->sim_parms->maxspringlen)) {
- // cut spring!
- s->flags |= CSPRING_FLAG_DEACTIVATE;
- return false;
- }
- }
-# endif
- mul_v3_v3fl(r_dir, r_extent, 1.0f / (*r_length));
- }
- else {
- zero_v3(r_dir);
- }
-
- return true;
-}
-
-BLI_INLINE void apply_spring(
- Implicit_Data *data, int i, int j, const float f[3], float dfdx[3][3], float dfdv[3][3])
-{
- add_v3_v3(data->F.v3(i), f);
- sub_v3_v3(data->F.v3(j), f);
-
- data->idFdX.add(i, i, dfdx);
- data->idFdX.add(j, j, dfdx);
- data->idFdX.sub(i, j, dfdx);
- data->idFdX.sub(j, i, dfdx);
-
- data->idFdV.add(i, i, dfdv);
- data->idFdV.add(j, j, dfdv);
- data->idFdV.sub(i, j, dfdv);
- data->idFdV.sub(j, i, dfdv);
-}
-
-bool BPH_mass_spring_force_spring_linear(Implicit_Data *data,
- int i,
- int j,
- float restlen,
- float stiffness,
- float damping,
- bool no_compress,
- float clamp_force,
- float r_f[3],
- float r_dfdx[3][3],
- float r_dfdv[3][3])
-{
- float extent[3], length, dir[3], vel[3];
-
- // calculate elonglation
- spring_length(data, i, j, extent, dir, &length, vel);
-
- if (length > restlen || no_compress) {
- float stretch_force, f[3], dfdx[3][3], dfdv[3][3];
-
- stretch_force = stiffness * (length - restlen);
- if (clamp_force > 0.0f && stretch_force > clamp_force) {
- stretch_force = clamp_force;
- }
- mul_v3_v3fl(f, dir, stretch_force);
-
- // Ascher & Boxman, p.21: Damping only during elonglation
- // something wrong with it...
- madd_v3_v3fl(f, dir, damping * dot_v3v3(vel, dir));
-
- dfdx_spring(dfdx, dir, length, restlen, stiffness);
- dfdv_damp(dfdv, dir, damping);
-
- apply_spring(data, i, j, f, dfdx, dfdv);
-
- if (r_f) {
- copy_v3_v3(r_f, f);
- }
- if (r_dfdx) {
- copy_m3_m3(r_dfdx, dfdx);
- }
- if (r_dfdv) {
- copy_m3_m3(r_dfdv, dfdv);
- }
-
- return true;
- }
- else {
- if (r_f) {
- zero_v3(r_f);
- }
- if (r_dfdx) {
- zero_m3(r_dfdx);
- }
- if (r_dfdv) {
- zero_m3(r_dfdv);
- }
-
- return false;
- }
-}
-
-/* See "Stable but Responsive Cloth" (Choi, Ko 2005) */
-bool BPH_mass_spring_force_spring_bending(Implicit_Data *data,
- int i,
- int j,
- float restlen,
- float kb,
- float cb,
- float r_f[3],
- float r_dfdx[3][3],
- float r_dfdv[3][3])
-{
- float extent[3], length, dir[3], vel[3];
-
- // calculate elonglation
- spring_length(data, i, j, extent, dir, &length, vel);
-
- if (length < restlen) {
- float f[3], dfdx[3][3], dfdv[3][3];
-
- mul_v3_v3fl(f, dir, fbstar(length, restlen, kb, cb));
-
- outerproduct(dfdx, dir, dir);
- mul_m3_fl(dfdx, fbstar_jacobi(length, restlen, kb, cb));
-
- /* XXX damping not supported */
- zero_m3(dfdv);
-
- apply_spring(data, i, j, f, dfdx, dfdv);
-
- if (r_f) {
- copy_v3_v3(r_f, f);
- }
- if (r_dfdx) {
- copy_m3_m3(r_dfdx, dfdx);
- }
- if (r_dfdv) {
- copy_m3_m3(r_dfdv, dfdv);
- }
-
- return true;
- }
- else {
- if (r_f) {
- zero_v3(r_f);
- }
- if (r_dfdx) {
- zero_m3(r_dfdx);
- }
- if (r_dfdv) {
- zero_m3(r_dfdv);
- }
-
- return false;
- }
-}
-
-/* Jacobian of a direction vector.
- * Basically the part of the differential orthogonal to the direction,
- * inversely proportional to the length of the edge.
- *
- * dD_ij/dx_i = -dD_ij/dx_j = (D_ij * D_ij^T - I) / len_ij
- */
-BLI_INLINE void spring_grad_dir(
- Implicit_Data *data, int i, int j, float edge[3], float dir[3], float grad_dir[3][3])
-{
- float length;
-
- sub_v3_v3v3(edge, data->X.v3(j), data->X.v3(i));
- length = normalize_v3_v3(dir, edge);
-
- if (length > ALMOST_ZERO) {
- outerproduct(grad_dir, dir, dir);
- sub_m3_m3m3(grad_dir, I, grad_dir);
- mul_m3_fl(grad_dir, 1.0f / length);
- }
- else {
- zero_m3(grad_dir);
- }
-}
-
-BLI_INLINE void spring_angbend_forces(Implicit_Data *data,
- int i,
- int j,
- int k,
- const float goal[3],
- float stiffness,
- float damping,
- int q,
- const float dx[3],
- const float dv[3],
- float r_f[3])
-{
- float edge_ij[3], dir_ij[3];
- float edge_jk[3], dir_jk[3];
- float vel_ij[3], vel_jk[3], vel_ortho[3];
- float f_bend[3], f_damp[3];
- float fk[3];
- float dist[3];
-
- zero_v3(fk);
-
- sub_v3_v3v3(edge_ij, data->X.v3(j), data->X.v3(i));
- if (q == i) {
- sub_v3_v3(edge_ij, dx);
- }
- if (q == j) {
- add_v3_v3(edge_ij, dx);
- }
- normalize_v3_v3(dir_ij, edge_ij);
-
- sub_v3_v3v3(edge_jk, data->X.v3(k), data->X.v3(j));
- if (q == j) {
- sub_v3_v3(edge_jk, dx);
- }
- if (q == k) {
- add_v3_v3(edge_jk, dx);
- }
- normalize_v3_v3(dir_jk, edge_jk);
-
- sub_v3_v3v3(vel_ij, data->V.v3(j), data->V.v3(i));
- if (q == i) {
- sub_v3_v3(vel_ij, dv);
- }
- if (q == j) {
- add_v3_v3(vel_ij, dv);
- }
-
- sub_v3_v3v3(vel_jk, data->V.v3(k), data->V.v3(j));
- if (q == j) {
- sub_v3_v3(vel_jk, dv);
- }
- if (q == k) {
- add_v3_v3(vel_jk, dv);
- }
-
- /* bending force */
- sub_v3_v3v3(dist, goal, edge_jk);
- mul_v3_v3fl(f_bend, dist, stiffness);
-
- add_v3_v3(fk, f_bend);
-
- /* damping force */
- madd_v3_v3v3fl(vel_ortho, vel_jk, dir_jk, -dot_v3v3(vel_jk, dir_jk));
- mul_v3_v3fl(f_damp, vel_ortho, damping);
-
- sub_v3_v3(fk, f_damp);
-
- copy_v3_v3(r_f, fk);
-}
-
-/* Finite Differences method for estimating the jacobian of the force */
-BLI_INLINE void spring_angbend_estimate_dfdx(Implicit_Data *data,
- int i,
- int j,
- int k,
- const float goal[3],
- float stiffness,
- float damping,
- int q,
- float dfdx[3][3])
-{
- const float delta = 0.00001f; // TODO find a good heuristic for this
- float dvec_null[3][3], dvec_pos[3][3], dvec_neg[3][3];
- float f[3];
- int a, b;
-
- zero_m3(dvec_null);
- unit_m3(dvec_pos);
- mul_m3_fl(dvec_pos, delta * 0.5f);
- copy_m3_m3(dvec_neg, dvec_pos);
- negate_m3(dvec_neg);
-
- /* XXX TODO offset targets to account for position dependency */
-
- for (a = 0; a < 3; a++) {
- spring_angbend_forces(
- data, i, j, k, goal, stiffness, damping, q, dvec_pos[a], dvec_null[a], f);
- copy_v3_v3(dfdx[a], f);
-
- spring_angbend_forces(
- data, i, j, k, goal, stiffness, damping, q, dvec_neg[a], dvec_null[a], f);
- sub_v3_v3(dfdx[a], f);
-
- for (b = 0; b < 3; b++) {
- dfdx[a][b] /= delta;
- }
- }
-}
-
-/* Finite Differences method for estimating the jacobian of the force */
-BLI_INLINE void spring_angbend_estimate_dfdv(Implicit_Data *data,
- int i,
- int j,
- int k,
- const float goal[3],
- float stiffness,
- float damping,
- int q,
- float dfdv[3][3])
-{
- const float delta = 0.00001f; // TODO find a good heuristic for this
- float dvec_null[3][3], dvec_pos[3][3], dvec_neg[3][3];
- float f[3];
- int a, b;
-
- zero_m3(dvec_null);
- unit_m3(dvec_pos);
- mul_m3_fl(dvec_pos, delta * 0.5f);
- copy_m3_m3(dvec_neg, dvec_pos);
- negate_m3(dvec_neg);
-
- /* XXX TODO offset targets to account for position dependency */
-
- for (a = 0; a < 3; a++) {
- spring_angbend_forces(
- data, i, j, k, goal, stiffness, damping, q, dvec_null[a], dvec_pos[a], f);
- copy_v3_v3(dfdv[a], f);
-
- spring_angbend_forces(
- data, i, j, k, goal, stiffness, damping, q, dvec_null[a], dvec_neg[a], f);
- sub_v3_v3(dfdv[a], f);
-
- for (b = 0; b < 3; b++) {
- dfdv[a][b] /= delta;
- }
- }
-}
-
-/* Angular spring that pulls the vertex toward the local target
- * See "Artistic Simulation of Curly Hair" (Pixar technical memo #12-03a)
- */
-bool BPH_mass_spring_force_spring_bending_angular(Implicit_Data *data,
- int i,
- int j,
- int k,
- const float target[3],
- float stiffness,
- float damping)
-{
- float goal[3];
- float fj[3], fk[3];
- float dfj_dxi[3][3], dfj_dxj[3][3], dfk_dxi[3][3], dfk_dxj[3][3], dfk_dxk[3][3];
- float dfj_dvi[3][3], dfj_dvj[3][3], dfk_dvi[3][3], dfk_dvj[3][3], dfk_dvk[3][3];
-
- const float vecnull[3] = {0.0f, 0.0f, 0.0f};
-
- world_to_root_v3(data, j, goal, target);
-
- spring_angbend_forces(data, i, j, k, goal, stiffness, damping, k, vecnull, vecnull, fk);
- negate_v3_v3(fj, fk); /* counterforce */
-
- spring_angbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, i, dfk_dxi);
- spring_angbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, j, dfk_dxj);
- spring_angbend_estimate_dfdx(data, i, j, k, goal, stiffness, damping, k, dfk_dxk);
- copy_m3_m3(dfj_dxi, dfk_dxi);
- negate_m3(dfj_dxi);
- copy_m3_m3(dfj_dxj, dfk_dxj);
- negate_m3(dfj_dxj);
-
- spring_angbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, i, dfk_dvi);
- spring_angbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, j, dfk_dvj);
- spring_angbend_estimate_dfdv(data, i, j, k, goal, stiffness, damping, k, dfk_dvk);
- copy_m3_m3(dfj_dvi, dfk_dvi);
- negate_m3(dfj_dvi);
- copy_m3_m3(dfj_dvj, dfk_dvj);
- negate_m3(dfj_dvj);
-
- /* add forces and jacobians to the solver data */
-
- add_v3_v3(data->F.v3(j), fj);
- add_v3_v3(data->F.v3(k), fk);
-
- data->idFdX.add(j, j, dfj_dxj);
- data->idFdX.add(k, k, dfk_dxk);
-
- data->idFdX.add(i, j, dfj_dxi);
- data->idFdX.add(j, i, dfj_dxi);
- data->idFdX.add(j, k, dfk_dxj);
- data->idFdX.add(k, j, dfk_dxj);
- data->idFdX.add(i, k, dfk_dxi);
- data->idFdX.add(k, i, dfk_dxi);
-
- data->idFdV.add(j, j, dfj_dvj);
- data->idFdV.add(k, k, dfk_dvk);
-
- data->idFdV.add(i, j, dfj_dvi);
- data->idFdV.add(j, i, dfj_dvi);
- data->idFdV.add(j, k, dfk_dvj);
- data->idFdV.add(k, j, dfk_dvj);
- data->idFdV.add(i, k, dfk_dvi);
- data->idFdV.add(k, i, dfk_dvi);
-
- /* XXX analytical calculation of derivatives below is incorrect.
- * This proved to be difficult, but for now just using the finite difference method for
- * estimating the jacobians should be sufficient.
- */
-# if 0
- float edge_ij[3], dir_ij[3], grad_dir_ij[3][3];
- float edge_jk[3], dir_jk[3], grad_dir_jk[3][3];
- float dist[3], vel_jk[3], vel_jk_ortho[3], projvel[3];
- float target[3];
- float tmp[3][3];
- float fi[3], fj[3], fk[3];
- float dfi_dxi[3][3], dfj_dxi[3][3], dfj_dxj[3][3], dfk_dxi[3][3], dfk_dxj[3][3], dfk_dxk[3][3];
- float dfdvi[3][3];
-
- // TESTING
- damping = 0.0f;
-
- zero_v3(fi);
- zero_v3(fj);
- zero_v3(fk);
- zero_m3(dfi_dxi);
- zero_m3(dfj_dxi);
- zero_m3(dfk_dxi);
- zero_m3(dfk_dxj);
- zero_m3(dfk_dxk);
-
- /* jacobian of direction vectors */
- spring_grad_dir(data, i, j, edge_ij, dir_ij, grad_dir_ij);
- spring_grad_dir(data, j, k, edge_jk, dir_jk, grad_dir_jk);
-
- sub_v3_v3v3(vel_jk, data->V[k], data->V[j]);
-
- /* bending force */
- mul_v3_v3fl(target, dir_ij, restlen);
- sub_v3_v3v3(dist, target, edge_jk);
- mul_v3_v3fl(fk, dist, stiffness);
-
- /* damping force */
- madd_v3_v3v3fl(vel_jk_ortho, vel_jk, dir_jk, -dot_v3v3(vel_jk, dir_jk));
- madd_v3_v3fl(fk, vel_jk_ortho, damping);
-
- /* XXX this only holds true as long as we assume straight rest shape!
- * eventually will become a bit more involved since the opposite segment
- * gets its own target, under condition of having equal torque on both sides.
- */
- copy_v3_v3(fi, fk);
-
- /* counterforce on the middle point */
- sub_v3_v3(fj, fi);
- sub_v3_v3(fj, fk);
-
- /* === derivatives === */
-
- madd_m3_m3fl(dfk_dxi, grad_dir_ij, stiffness * restlen);
-
- madd_m3_m3fl(dfk_dxj, grad_dir_ij, -stiffness * restlen);
- madd_m3_m3fl(dfk_dxj, I, stiffness);
-
- madd_m3_m3fl(dfk_dxk, I, -stiffness);
-
- copy_m3_m3(dfi_dxi, dfk_dxk);
- negate_m3(dfi_dxi);
-
- /* dfj_dfi == dfi_dfj due to symmetry,
- * dfi_dfj == dfk_dfj due to fi == fk
- * XXX see comment above on future bent rest shapes
- */
- copy_m3_m3(dfj_dxi, dfk_dxj);
-
- /* dfj_dxj == -(dfi_dxj + dfk_dxj) due to fj == -(fi + fk) */
- sub_m3_m3m3(dfj_dxj, dfj_dxj, dfj_dxi);
- sub_m3_m3m3(dfj_dxj, dfj_dxj, dfk_dxj);
-
- /* add forces and jacobians to the solver data */
- add_v3_v3(data->F[i], fi);
- add_v3_v3(data->F[j], fj);
- add_v3_v3(data->F[k], fk);
-
- add_m3_m3m3(data->dFdX[i].m, data->dFdX[i].m, dfi_dxi);
- add_m3_m3m3(data->dFdX[j].m, data->dFdX[j].m, dfj_dxj);
- add_m3_m3m3(data->dFdX[k].m, data->dFdX[k].m, dfk_dxk);
-
- add_m3_m3m3(data->dFdX[block_ij].m, data->dFdX[block_ij].m, dfj_dxi);
- add_m3_m3m3(data->dFdX[block_jk].m, data->dFdX[block_jk].m, dfk_dxj);
- add_m3_m3m3(data->dFdX[block_ik].m, data->dFdX[block_ik].m, dfk_dxi);
-# endif
-
- return true;
-}
-
-bool BPH_mass_spring_force_spring_goal(Implicit_Data *data,
- int i,
- const float goal_x[3],
- const float goal_v[3],
- float stiffness,
- float damping,
- float r_f[3],
- float r_dfdx[3][3],
- float r_dfdv[3][3])
-{
- float root_goal_x[3], root_goal_v[3], extent[3], length, dir[3], vel[3];
- float f[3], dfdx[3][3], dfdv[3][3];
-
- /* goal is in world space */
- world_to_root_v3(data, i, root_goal_x, goal_x);
- world_to_root_v3(data, i, root_goal_v, goal_v);
-
- sub_v3_v3v3(extent, root_goal_x, data->X.v3(i));
- sub_v3_v3v3(vel, root_goal_v, data->V.v3(i));
- length = normalize_v3_v3(dir, extent);
-
- if (length > ALMOST_ZERO) {
- mul_v3_v3fl(f, dir, stiffness * length);
-
- // Ascher & Boxman, p.21: Damping only during elonglation
- // something wrong with it...
- madd_v3_v3fl(f, dir, damping * dot_v3v3(vel, dir));
-
- dfdx_spring(dfdx, dir, length, 0.0f, stiffness);
- dfdv_damp(dfdv, dir, damping);
-
- add_v3_v3(data->F.v3(i), f);
- data->idFdX.add(i, i, dfdx);
- data->idFdV.add(i, i, dfdv);
-
- if (r_f) {
- copy_v3_v3(r_f, f);
- }
- if (r_dfdx) {
- copy_m3_m3(r_dfdx, dfdx);
- }
- if (r_dfdv) {
- copy_m3_m3(r_dfdv, dfdv);
- }
-
- return true;
- }
- else {
- if (r_f) {
- zero_v3(r_f);
- }
- if (r_dfdx) {
- zero_m3(r_dfdx);
- }
- if (r_dfdv) {
- zero_m3(r_dfdv);
- }
-
- return false;
- }
-}
-
-#endif /* IMPLICIT_SOLVER_EIGEN */