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-/*
- * $Id: BPY_menus.h 12931 2007-12-17 18:20:48Z theeth $
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * This is a new part of Blender.
- *
- * Contributor(s): Willian P. Germano, Matt Ebb
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
-*/
-
-#ifndef BPY_MENUS_H
-#define BPY_MENUS_H
-
-/* This header exposes BPyMenu related public declarations. The implementation
- * adds 'dynamic' menus to Blender, letting scripts register themselves in any
- * of a few pre-defined (trivial to upgrade) places in menus. These places or
- * slots are called groups here (Import, Export, etc). This is how it works:
- * - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned
- * for registration info.
- * - this data is also saved to a Bpymenus file at the user's .blender/ dir and
- * only re-created when the scripts folder gets modified.
- * - on start-up Blender uses this info to fill a table, which is used to
- * create the menu entries when they are needed (see header_info.c or
- * header_script.c, under source/blender/src/, for examples).
-*/
-
-/* These two structs hold py menu/submenu info.
- * BPyMenu holds a script's name (as should appear in the menu) and filename,
- * plus an optional list of submenus. Each submenu is related to a string
- * (arg) that the script can get from the __script__ pydict, to know which
- * submenu was chosen. */
-
-typedef struct BPySubMenu {
- char *name;
- char *arg;
- struct BPySubMenu *next;
-} BPySubMenu;
-
-typedef struct BPyMenu {
- char *name;
- char *filename;
- char *tooltip;
- short version; /* Blender version */
- int dir; /* 0: default, 1: U.pythondir */
- struct BPySubMenu *submenus;
- struct BPyMenu *next;
-} BPyMenu;
-
-/* Scripts can be added to only a few pre-defined places in menus, like
- * File->Import, File->Export, etc. (for speed and better control).
- * To make a new menu 'slot' available for scripts:
- * - add an entry to the enum below, before PYMENU_TOTAL, of course;
- * - update the bpymenu_group_atoi() and BPyMenu_group_itoa() functions in
- * BPY_menus.c;
- * - add the necessary code to the header_***.c file in
- * source/blender/src/, like done in header_info.c for import/export;
-*/
-typedef enum {
- PYMENU_ADD,/* creates new objects */
- PYMENU_ANIMATION,
- PYMENU_EXPORT,
- PYMENU_IMPORT,
- PYMENU_MATERIALS,
- PYMENU_MESH,
- PYMENU_MISC,
- PYMENU_OBJECT,
- PYMENU_RENDER,/* exporters to external renderers */
- PYMENU_SYSTEM,
- PYMENU_THEMES,
- PYMENU_UV,/* UV editing tools, to go in UV/Image editor space, 'UV' menu */
- PYMENU_IMAGE,/* Image editing tools, to go in UV/Image editor space, 'Image' menu */
- PYMENU_WIZARDS,/* complex 'app' scripts */
-
- /* entries put after Wizards don't appear at the Scripts win->Scripts menu;
- * see define right below */
-
- PYMENU_FACESELECT,
- PYMENU_WEIGHTPAINT,
- PYMENU_VERTEXPAINT,
- PYMENU_UVCALCULATION,
- PYMENU_ARMATURE,
- PYMENU_SCRIPTTEMPLATE,
- PYMENU_HELP,/*Main Help menu items - prob best to leave for 'official' ones*/
- PYMENU_HELPSYSTEM,/* Resources, troubleshooting, system tools */
- PYMENU_HELPWEBSITES,/* Help -> Websites submenu */
- PYMENU_MESHFACEKEY, /* face key in mesh editmode */
- PYMENU_ADDMESH, /* adds mesh */
- PYMENU_TOTAL
-} PYMENUHOOKS;
-
-#define PYMENU_SCRIPTS_MENU_TOTAL (PYMENU_WIZARDS + 1)
-
-/* BPyMenuTable holds all registered pymenus, as linked lists for each menu
- * where they can appear (see PYMENUHOOKS enum above).
-*/
-extern BPyMenu *BPyMenuTable[]; /* defined in BPY_menus.c */
-
-/* public functions: */
-int BPyMenu_Init( int usedir );
-void BPyMenu_RemoveAllEntries( void );
-void BPyMenu_PrintAllEntries( void );
-char *BPyMenu_CreatePupmenuStr( BPyMenu * pym, short group );
-char *BPyMenu_group_itoa( short group );
-struct BPyMenu *BPyMenu_GetEntry( short group, short pos );
-
-#endif /* BPY_MENUS_H */