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Diffstat (limited to 'source/blender/python/BPY_menus.h')
-rw-r--r-- | source/blender/python/BPY_menus.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/source/blender/python/BPY_menus.h b/source/blender/python/BPY_menus.h deleted file mode 100644 index 89491ce3ef2..00000000000 --- a/source/blender/python/BPY_menus.h +++ /dev/null @@ -1,128 +0,0 @@ -/* - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * This is a new part of Blender. - * - * Contributor(s): Willian P. Germano, Matt Ebb - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** -*/ - -#ifndef BPY_MENUS_H -#define BPY_MENUS_H - -/* This header exposes BPyMenu related public declarations. The implementation - * adds 'dynamic' menus to Blender, letting scripts register themselves in any - * of a few pre-defined (trivial to upgrade) places in menus. These places or - * slots are called groups here (Import, Export, etc). This is how it works: - * - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned - * for registration info. - * - this data is also saved to a Bpymenus file at the user's .blender/ dir and - * only re-created when the scripts folder gets modified. - * - on start-up Blender uses this info to fill a table, which is used to - * create the menu entries when they are needed (see header_info.c or - * header_script.c, under source/blender/src/, for examples). -*/ - -/* These two structs hold py menu/submenu info. - * BPyMenu holds a script's name (as should appear in the menu) and filename, - * plus an optional list of submenus. Each submenu is related to a string - * (arg) that the script can get from the __script__ pydict, to know which - * submenu was chosen. */ - -typedef struct BPySubMenu { - char *name; - char *arg; - struct BPySubMenu *next; -} BPySubMenu; - -typedef struct BPyMenu { - char *name; - char *filename; - char *tooltip; - short version; /* Blender version */ - int dir; /* 0: default, 1: U.pythondir */ - struct BPySubMenu *submenus; - struct BPyMenu *next; -} BPyMenu; - -/* Scripts can be added to only a few pre-defined places in menus, like - * File->Import, File->Export, etc. (for speed and better control). - * To make a new menu 'slot' available for scripts: - * - add an entry to the enum below, before PYMENU_TOTAL, of course; - * - update the bpymenu_group_atoi() and BPyMenu_group_itoa() functions in - * BPY_menus.c; - * - add the necessary code to the header_***.c file in - * source/blender/src/, like done in header_info.c for import/export; -*/ -typedef enum { - PYMENU_ADD,/* creates new objects */ - PYMENU_ANIMATION, - PYMENU_EXPORT, - PYMENU_IMPORT, - PYMENU_MATERIALS, - PYMENU_MESH, - PYMENU_MISC, - PYMENU_OBJECT, - PYMENU_RENDER,/* exporters to external renderers */ - PYMENU_SYSTEM, - PYMENU_THEMES, - PYMENU_UV,/* UV editing tools, to go in UV/Image editor space, 'UV' menu */ - PYMENU_IMAGE,/* Image editing tools, to go in UV/Image editor space, 'Image' menu */ - PYMENU_WIZARDS,/* complex 'app' scripts */ - - /* entries put after Wizards don't appear at the Scripts win->Scripts menu; - * see define right below */ - - PYMENU_FACESELECT, - PYMENU_WEIGHTPAINT, - PYMENU_VERTEXPAINT, - PYMENU_UVCALCULATION, - PYMENU_ARMATURE, - PYMENU_SCRIPTTEMPLATE, - PYMENU_HELP,/*Main Help menu items - prob best to leave for 'official' ones*/ - PYMENU_HELPSYSTEM,/* Resources, troubleshooting, system tools */ - PYMENU_HELPWEBSITES,/* Help -> Websites submenu */ - PYMENU_MESHFACEKEY, /* face key in mesh editmode */ - PYMENU_ADDMESH, /* adds mesh */ - PYMENU_TOTAL -} PYMENUHOOKS; - -#define PYMENU_SCRIPTS_MENU_TOTAL (PYMENU_WIZARDS + 1) - -/* BPyMenuTable holds all registered pymenus, as linked lists for each menu - * where they can appear (see PYMENUHOOKS enum above). -*/ -extern BPyMenu *BPyMenuTable[]; /* defined in BPY_menus.c */ - -/* public functions: */ -int BPyMenu_Init( int usedir ); -void BPyMenu_RemoveAllEntries( void ); -void BPyMenu_PrintAllEntries( void ); -char *BPyMenu_CreatePupmenuStr( BPyMenu * pym, short group ); -char *BPyMenu_group_itoa( short group ); -struct BPyMenu *BPyMenu_GetEntry( short group, short pos ); - -#endif /* BPY_MENUS_H */ |