diff options
Diffstat (limited to 'source/blender/python/api2_2x/Bone.c')
-rw-r--r-- | source/blender/python/api2_2x/Bone.c | 148 |
1 files changed, 44 insertions, 104 deletions
diff --git a/source/blender/python/api2_2x/Bone.c b/source/blender/python/api2_2x/Bone.c index 686b791a846..c5175cb2d87 100644 --- a/source/blender/python/api2_2x/Bone.c +++ b/source/blender/python/api2_2x/Bone.c @@ -46,12 +46,14 @@ #include <BSE_editaction.h> #include <BKE_constraint.h> #include <MEM_guardedalloc.h> +#include <BKE_utildefines.h> #include "constant.h" #include "gen_utils.h" #include "NLA.h" #include "quat.h" #include "matrix.h" #include "vector.h" +#include "Types.h" //--------------------Python API function prototypes for the Bone module---- static PyObject *M_Bone_New( PyObject * self, PyObject * args ); @@ -537,45 +539,19 @@ PyObject *Bone_CreatePyObject( struct Bone * bone ) //allocate space for python vars blen_bone->name = PyMem_Malloc( 32 + 1 ); blen_bone->parent = PyMem_Malloc( 32 + 1 ); - blen_bone->head = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - blen_bone->tail = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - blen_bone->loc = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - blen_bone->dloc = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - blen_bone->size = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - blen_bone->dsize = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - blen_bone->quat = - ( QuaternionObject * ) - newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) ); - blen_bone->dquat = - ( QuaternionObject * ) - newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) ); - blen_bone->obmat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); - blen_bone->parmat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); - blen_bone->defmat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); - blen_bone->irestmat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); - blen_bone->posemat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); + blen_bone->head = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + blen_bone->tail = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + blen_bone->loc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + blen_bone->dloc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + blen_bone->size = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + blen_bone->dsize = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + blen_bone->quat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW ); + blen_bone->dquat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW ); + blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); + blen_bone->parmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); + blen_bone->defmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); + blen_bone->irestmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); + blen_bone->posemat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); if( !updatePyBone( blen_bone ) ) return EXPP_ReturnPyObjError( PyExc_AttributeError, @@ -624,45 +600,19 @@ static PyObject *M_Bone_New( PyObject * self, PyObject * args ) //allocate space for python vars py_bone->name = PyMem_Malloc( 32 + 1 ); py_bone->parent = PyMem_Malloc( 32 + 1 ); - py_bone->head = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - py_bone->tail = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - py_bone->loc = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - py_bone->dloc = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - py_bone->size = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - py_bone->dsize = - ( VectorObject * ) - newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 ); - py_bone->quat = - ( QuaternionObject * ) - newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) ); - py_bone->dquat = - ( QuaternionObject * ) - newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) ); - py_bone->obmat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); - py_bone->parmat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); - py_bone->defmat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); - py_bone->irestmat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); - py_bone->posemat = - ( MatrixObject * ) - newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); + py_bone->head = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + py_bone->tail = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + py_bone->loc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + py_bone->dloc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + py_bone->size = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + py_bone->dsize = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW ); + py_bone->quat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW ); + py_bone->dquat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW ); + py_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); + py_bone->parmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); + py_bone->defmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); + py_bone->irestmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); + py_bone->posemat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW); //default py values BLI_strncpy( py_bone->name, name_str, strlen( name_str ) + 1 ); @@ -759,19 +709,17 @@ static PyObject *Bone_getWeight( BPy_Bone * self ) static PyObject *Bone_getHead( BPy_Bone * self ) { PyObject *attr = NULL; - float *vec; + float vec[3]; int x; if( !self->bone ) { //test to see if linked to armature //use python vars - vec = PyMem_Malloc( 3 * sizeof( float ) ); for( x = 0; x < 3; x++ ) vec[x] = self->head->vec[x]; - attr = ( PyObject * ) newVectorObject( vec, 3 ); + attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW ); } else { //use bone datastruct - attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), - 3 ); + attr = newVectorObject( NULL, 3, Py_NEW ); ( ( VectorObject * ) attr )->vec[0] = self->bone->head[0]; ( ( VectorObject * ) attr )->vec[1] = self->bone->head[1]; ( ( VectorObject * ) attr )->vec[2] = self->bone->head[2]; @@ -787,19 +735,17 @@ static PyObject *Bone_getHead( BPy_Bone * self ) static PyObject *Bone_getTail( BPy_Bone * self ) { PyObject *attr = NULL; - float *vec; + float vec[3]; int x; if( !self->bone ) { //test to see if linked to armature //use python vars - vec = PyMem_Malloc( 3 * sizeof( float ) ); for( x = 0; x < 3; x++ ) vec[x] = self->tail->vec[x]; - attr = ( PyObject * ) newVectorObject( vec, 3 ); + attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW ); } else { //use bone datastruct - attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), - 3 ); + attr = newVectorObject( NULL, 3, Py_NEW ); ( ( VectorObject * ) attr )->vec[0] = self->bone->tail[0]; ( ( VectorObject * ) attr )->vec[1] = self->bone->tail[1]; ( ( VectorObject * ) attr )->vec[2] = self->bone->tail[2]; @@ -815,19 +761,17 @@ static PyObject *Bone_getTail( BPy_Bone * self ) static PyObject *Bone_getLoc( BPy_Bone * self ) { PyObject *attr = NULL; - float *vec; + float vec[3]; int x; if( !self->bone ) { //test to see if linked to armature //use python vars - vec = PyMem_Malloc( 3 * sizeof( float ) ); for( x = 0; x < 3; x++ ) vec[x] = self->loc->vec[x]; - attr = ( PyObject * ) newVectorObject( vec, 3 ); + attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW ); } else { //use bone datastruct - attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), - 3 ); + attr = newVectorObject( vec, 3, Py_NEW ); ( ( VectorObject * ) attr )->vec[0] = self->bone->loc[0]; ( ( VectorObject * ) attr )->vec[1] = self->bone->loc[1]; ( ( VectorObject * ) attr )->vec[2] = self->bone->loc[2]; @@ -843,19 +787,17 @@ static PyObject *Bone_getLoc( BPy_Bone * self ) static PyObject *Bone_getSize( BPy_Bone * self ) { PyObject *attr = NULL; - float *vec; + float vec[3]; int x; if( !self->bone ) { //test to see if linked to armature //use python vars - vec = PyMem_Malloc( 3 * sizeof( float ) ); for( x = 0; x < 3; x++ ) vec[x] = self->size->vec[x]; - attr = ( PyObject * ) newVectorObject( vec, 3 ); + attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW ); } else { //use bone datastruct - attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), - 3 ); + attr = newVectorObject( vec, 3, Py_NEW ); ( ( VectorObject * ) attr )->vec[0] = self->bone->size[0]; ( ( VectorObject * ) attr )->vec[1] = self->bone->size[1]; ( ( VectorObject * ) attr )->vec[2] = self->bone->size[2]; @@ -871,20 +813,18 @@ static PyObject *Bone_getSize( BPy_Bone * self ) static PyObject *Bone_getQuat( BPy_Bone * self ) { PyObject *attr = NULL; - float *quat; + float quat[4]; int x; if( !self->bone ) { //test to see if linked to armature //use python vars - p.s. - you must return a copy or else //python will trash the internal var - quat = PyMem_Malloc( 4 * sizeof( float ) ); for( x = 0; x < 4; x++ ) quat[x] = self->quat->quat[x]; - attr = ( PyObject * ) newQuaternionObject( quat ); + attr = ( PyObject * ) newQuaternionObject( quat, Py_NEW ); } else { //use bone datastruct - attr = newQuaternionObject( PyMem_Malloc - ( 4 * sizeof( float ) ) ); + attr = newQuaternionObject( NULL, Py_NEW ); ( ( QuaternionObject * ) attr )->quat[0] = self->bone->quat[0]; ( ( QuaternionObject * ) attr )->quat[1] = self->bone->quat[1]; ( ( QuaternionObject * ) attr )->quat[2] = self->bone->quat[2]; @@ -1685,7 +1625,7 @@ static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args ) return ( EXPP_ReturnPyObjError( PyExc_AttributeError, "expected 'bonespace' or 'worldspace'" ) ); - matrix = newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 ); + matrix = newMatrixObject( NULL, 4, 4 , Py_NEW); if( !self->bone ) { //test to see if linked to armature //use python vars |