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Diffstat (limited to 'source/blender/python/api2_2x/Bone.c')
-rw-r--r--source/blender/python/api2_2x/Bone.c2544
1 files changed, 1351 insertions, 1193 deletions
diff --git a/source/blender/python/api2_2x/Bone.c b/source/blender/python/api2_2x/Bone.c
index 52c1e33d586..0367fa99a65 100644
--- a/source/blender/python/api2_2x/Bone.c
+++ b/source/blender/python/api2_2x/Bone.c
@@ -53,200 +53,215 @@
#include "matrix.h"
#include "vector.h"
-//------------------------Python API function prototypes for the Bone module---------------------------
-static PyObject *M_Bone_New (PyObject * self, PyObject * args);
-//------------------------Python API Doc strings for the Bone module--------------------------------------
+//--------------------Python API function prototypes for the Bone module----
+static PyObject *M_Bone_New( PyObject * self, PyObject * args );
+
+//------------------------Python API Doc strings for the Bone module--------
char M_Bone_doc[] = "The Blender Bone module\n\n\
This module provides control over **Bone Data** objects in Blender.\n\n\
Example::\n\n\
from Blender import Armature.Bone\n\
l = Armature.Bone.New()\n";
char M_Bone_New_doc[] = "(name) - return a new Bone of name 'name'.";
-//--------------- Python method structure definition for Blender.Armature.Bone module------------
+
+//----- Python method structure definition for Blender.Armature.Bone module---
struct PyMethodDef M_Bone_methods[] = {
- {"New", (PyCFunction) M_Bone_New, METH_VARARGS, M_Bone_New_doc},
- {NULL, NULL, 0, NULL}
+ {"New", ( PyCFunction ) M_Bone_New, METH_VARARGS, M_Bone_New_doc},
+ {NULL, NULL, 0, NULL}
};
-//--------------- Python BPy_Bone methods declarations:---------------------------------------------------
-static PyObject *Bone_getName (BPy_Bone * self);
-static PyObject *Bone_getRoll (BPy_Bone * self);
-static PyObject *Bone_getHead (BPy_Bone * self);
-static PyObject *Bone_getTail (BPy_Bone * self);
-static PyObject *Bone_getLoc (BPy_Bone * self);
-static PyObject *Bone_getSize (BPy_Bone * self);
-static PyObject *Bone_getQuat (BPy_Bone * self);
-static PyObject *Bone_getParent (BPy_Bone * self);
-static PyObject *Bone_hasParent (BPy_Bone * self);
-static PyObject *Bone_getWeight (BPy_Bone * self);
-static PyObject *Bone_getBoneclass (BPy_Bone * self);
-static PyObject *Bone_hasIK(BPy_Bone * self);
-static PyObject *Bone_getChildren (BPy_Bone * self);
-static PyObject *Bone_clearParent (BPy_Bone * self);
-static PyObject *Bone_clearChildren (BPy_Bone * self);
-static PyObject *Bone_hide (BPy_Bone * self);
-static PyObject *Bone_unhide (BPy_Bone * self);
-static PyObject *Bone_setName (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setRoll (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setHead (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setTail (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setLoc (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setSize (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setQuat (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setParent(BPy_Bone *self, PyObject *args);
-static PyObject *Bone_setWeight(BPy_Bone *self, PyObject *args);
-static PyObject *Bone_setPose (BPy_Bone *self, PyObject *args);
-static PyObject *Bone_setBoneclass (BPy_Bone *self, PyObject *args);
-static PyObject *Bone_getRestMatrix(BPy_Bone * self, PyObject *args);
-//--------------- Python BPy_Bone methods table:-----------------------------------------------------------------
+//--------------- Python BPy_Bone methods declarations:-------------------
+static PyObject *Bone_getName( BPy_Bone * self );
+static PyObject *Bone_getRoll( BPy_Bone * self );
+static PyObject *Bone_getHead( BPy_Bone * self );
+static PyObject *Bone_getTail( BPy_Bone * self );
+static PyObject *Bone_getLoc( BPy_Bone * self );
+static PyObject *Bone_getSize( BPy_Bone * self );
+static PyObject *Bone_getQuat( BPy_Bone * self );
+static PyObject *Bone_getParent( BPy_Bone * self );
+static PyObject *Bone_hasParent( BPy_Bone * self );
+static PyObject *Bone_getWeight( BPy_Bone * self );
+static PyObject *Bone_getBoneclass( BPy_Bone * self );
+static PyObject *Bone_hasIK( BPy_Bone * self );
+static PyObject *Bone_getChildren( BPy_Bone * self );
+static PyObject *Bone_clearParent( BPy_Bone * self );
+static PyObject *Bone_clearChildren( BPy_Bone * self );
+static PyObject *Bone_hide( BPy_Bone * self );
+static PyObject *Bone_unhide( BPy_Bone * self );
+static PyObject *Bone_setName( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setRoll( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setHead( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setTail( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setLoc( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setSize( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setQuat( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setParent( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setWeight( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setPose( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setBoneclass( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args );
+
+//--------------- Python BPy_Bone methods table:--------------------------
static PyMethodDef BPy_Bone_methods[] = {
- {"getName", (PyCFunction) Bone_getName, METH_NOARGS,
- "() - return Bone name"},
- {"getRoll", (PyCFunction) Bone_getRoll, METH_NOARGS,
- "() - return Bone roll"},
- {"getHead", (PyCFunction) Bone_getHead, METH_NOARGS,
- "() - return Bone head"},
- {"getTail", (PyCFunction) Bone_getTail, METH_NOARGS,
- "() - return Bone tail"},
- {"getLoc", (PyCFunction) Bone_getLoc, METH_NOARGS, "() - return Bone loc"},
- {"getSize", (PyCFunction) Bone_getSize, METH_NOARGS,
- "() - return Bone size"},
- {"getQuat", (PyCFunction) Bone_getQuat, METH_NOARGS,
- "() - return Bone quat"},
- {"hide", (PyCFunction) Bone_hide, METH_NOARGS,
- "() - hides the bone"},
- {"unhide", (PyCFunction) Bone_unhide, METH_NOARGS,
- "() - unhides the bone"},
- {"getWeight", (PyCFunction) Bone_getWeight, METH_NOARGS,
- "() - return Bone weight"},
- {"getBoneclass", (PyCFunction) Bone_getBoneclass, METH_NOARGS,
- "() - return Bone boneclass"},
- {"hasIK", (PyCFunction)Bone_hasIK, METH_VARARGS,
- "() - get the Bone IKToParent flag."},
- {"getParent", (PyCFunction) Bone_getParent, METH_NOARGS,
- "() - return the parent bone of this one if it exists."
- " None if not found. You can check this condition with the "
- "hasParent() method."},
- {"hasParent", (PyCFunction) Bone_hasParent, METH_NOARGS,
- "() - return true if bone has a parent"},
- {"getChildren", (PyCFunction) Bone_getChildren, METH_NOARGS,
- "() - return Bone children list"},
- {"clearParent", (PyCFunction) Bone_clearParent, METH_NOARGS,
- "() - clears the bone's parent in the armature and makes it root"},
- {"clearChildren", (PyCFunction) Bone_clearChildren, METH_NOARGS,
- "() - remove the children associated with this bone"},
- {"setName", (PyCFunction) Bone_setName, METH_VARARGS,
- "(str) - rename Bone"},
- {"setRoll", (PyCFunction) Bone_setRoll, METH_VARARGS,
- "(float) - set Bone roll"},
- {"setHead", (PyCFunction) Bone_setHead, METH_VARARGS,
- "(float,float,float) - set Bone head pos"},
- {"setTail", (PyCFunction) Bone_setTail, METH_VARARGS,
- "(float,float,float) - set Bone tail pos"},
- {"setLoc", (PyCFunction) Bone_setLoc, METH_VARARGS,
- "(float,float,float) - set Bone loc"},
- {"setSize", (PyCFunction) Bone_setSize, METH_VARARGS,
- "(float,float,float) - set Bone size"},
- {"setQuat", (PyCFunction) Bone_setQuat, METH_VARARGS,
- "(float,float,float,float) - set Bone quat"},
- {"setParent", (PyCFunction)Bone_setParent, METH_VARARGS,
- "() - set the Bone parent of this one."},
- {"setWeight", (PyCFunction)Bone_setWeight, METH_VARARGS,
- "() - set the Bone weight."},
- {"setPose", (PyCFunction)Bone_setPose, METH_VARARGS,
- "() - set a pose for this bone at a frame."},
- {"setBoneclass", (PyCFunction)Bone_setBoneclass, METH_VARARGS,
- "() - set the Bone boneclass."},
- {"getRestMatrix", (PyCFunction)Bone_getRestMatrix, METH_VARARGS,
- "() - return the rest matrix for this bone"},
- {NULL, NULL, 0, NULL}
+ {"getName", ( PyCFunction ) Bone_getName, METH_NOARGS,
+ "() - return Bone name"},
+ {"getRoll", ( PyCFunction ) Bone_getRoll, METH_NOARGS,
+ "() - return Bone roll"},
+ {"getHead", ( PyCFunction ) Bone_getHead, METH_NOARGS,
+ "() - return Bone head"},
+ {"getTail", ( PyCFunction ) Bone_getTail, METH_NOARGS,
+ "() - return Bone tail"},
+ {"getLoc", ( PyCFunction ) Bone_getLoc, METH_NOARGS,
+ "() - return Bone loc"},
+ {"getSize", ( PyCFunction ) Bone_getSize, METH_NOARGS,
+ "() - return Bone size"},
+ {"getQuat", ( PyCFunction ) Bone_getQuat, METH_NOARGS,
+ "() - return Bone quat"},
+ {"hide", ( PyCFunction ) Bone_hide, METH_NOARGS,
+ "() - hides the bone"},
+ {"unhide", ( PyCFunction ) Bone_unhide, METH_NOARGS,
+ "() - unhides the bone"},
+ {"getWeight", ( PyCFunction ) Bone_getWeight, METH_NOARGS,
+ "() - return Bone weight"},
+ {"getBoneclass", ( PyCFunction ) Bone_getBoneclass, METH_NOARGS,
+ "() - return Bone boneclass"},
+ {"hasIK", ( PyCFunction ) Bone_hasIK, METH_VARARGS,
+ "() - get the Bone IKToParent flag."},
+ {"getParent", ( PyCFunction ) Bone_getParent, METH_NOARGS,
+ "() - return the parent bone of this one if it exists."
+ " None if not found. You can check this condition with the "
+ "hasParent() method."},
+ {"hasParent", ( PyCFunction ) Bone_hasParent, METH_NOARGS,
+ "() - return true if bone has a parent"},
+ {"getChildren", ( PyCFunction ) Bone_getChildren, METH_NOARGS,
+ "() - return Bone children list"},
+ {"clearParent", ( PyCFunction ) Bone_clearParent, METH_NOARGS,
+ "() - clears the bone's parent in the armature and makes it root"},
+ {"clearChildren", ( PyCFunction ) Bone_clearChildren, METH_NOARGS,
+ "() - remove the children associated with this bone"},
+ {"setName", ( PyCFunction ) Bone_setName, METH_VARARGS,
+ "(str) - rename Bone"},
+ {"setRoll", ( PyCFunction ) Bone_setRoll, METH_VARARGS,
+ "(float) - set Bone roll"},
+ {"setHead", ( PyCFunction ) Bone_setHead, METH_VARARGS,
+ "(float,float,float) - set Bone head pos"},
+ {"setTail", ( PyCFunction ) Bone_setTail, METH_VARARGS,
+ "(float,float,float) - set Bone tail pos"},
+ {"setLoc", ( PyCFunction ) Bone_setLoc, METH_VARARGS,
+ "(float,float,float) - set Bone loc"},
+ {"setSize", ( PyCFunction ) Bone_setSize, METH_VARARGS,
+ "(float,float,float) - set Bone size"},
+ {"setQuat", ( PyCFunction ) Bone_setQuat, METH_VARARGS,
+ "(float,float,float,float) - set Bone quat"},
+ {"setParent", ( PyCFunction ) Bone_setParent, METH_VARARGS,
+ "() - set the Bone parent of this one."},
+ {"setWeight", ( PyCFunction ) Bone_setWeight, METH_VARARGS,
+ "() - set the Bone weight."},
+ {"setPose", ( PyCFunction ) Bone_setPose, METH_VARARGS,
+ "() - set a pose for this bone at a frame."},
+ {"setBoneclass", ( PyCFunction ) Bone_setBoneclass, METH_VARARGS,
+ "() - set the Bone boneclass."},
+ {"getRestMatrix", ( PyCFunction ) Bone_getRestMatrix, METH_VARARGS,
+ "() - return the rest matrix for this bone"},
+ {NULL, NULL, 0, NULL}
};
-//--------------- Python TypeBone callback function prototypes----------------------------------------
-static void Bone_dealloc (BPy_Bone * bone);
-static PyObject *Bone_getAttr (BPy_Bone * bone, char *name);
-static int Bone_setAttr (BPy_Bone * bone, char *name, PyObject * v);
-static int Bone_compare (BPy_Bone * a1, BPy_Bone * a2);
-static PyObject *Bone_repr (BPy_Bone * bone);
-//--------------- Python TypeBone structure definition------------------------------------------------------
+
+//--------------- Python TypeBone callback function prototypes----------
+static void Bone_dealloc( BPy_Bone * bone );
+static PyObject *Bone_getAttr( BPy_Bone * bone, char *name );
+static int Bone_setAttr( BPy_Bone * bone, char *name, PyObject * v );
+static int Bone_compare( BPy_Bone * a1, BPy_Bone * a2 );
+static PyObject *Bone_repr( BPy_Bone * bone );
+
+//--------------- Python TypeBone structure definition-------------
PyTypeObject Bone_Type = {
- PyObject_HEAD_INIT (NULL) 0, /* ob_size */
- "Blender Bone", /* tp_name */
- sizeof (BPy_Bone), /* tp_basicsize */
- 0, /* tp_itemsize */
- /* methods */
- (destructor) Bone_dealloc, /* tp_dealloc */
- 0, /* tp_print */
- (getattrfunc) Bone_getAttr, /* tp_getattr */
- (setattrfunc) Bone_setAttr, /* tp_setattr */
- (cmpfunc) Bone_compare, /* tp_compare */
- (reprfunc) Bone_repr, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_as_hash */
- 0, 0, 0, 0, 0, 0,
- 0, /* tp_doc */
- 0, 0, 0, 0, 0, 0,
- BPy_Bone_methods, /* tp_methods */
- 0, /* tp_members */
+ PyObject_HEAD_INIT( NULL )
+ 0, /* ob_size */
+ "Blender Bone", /* tp_name */
+ sizeof( BPy_Bone ), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ /* methods */
+ ( destructor ) Bone_dealloc, /* tp_dealloc */
+ 0, /* tp_print */
+ ( getattrfunc ) Bone_getAttr, /* tp_getattr */
+ ( setattrfunc ) Bone_setAttr, /* tp_setattr */
+ ( cmpfunc ) Bone_compare, /* tp_compare */
+ ( reprfunc ) Bone_repr, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_as_hash */
+ 0, 0, 0, 0, 0, 0,
+ 0, /* tp_doc */
+ 0, 0, 0, 0, 0, 0,
+ BPy_Bone_methods, /* tp_methods */
+ 0, /* tp_members */
};
-//--------------- Bone Module Init----------------------------------------------------------------------------------------
-PyObject *
-Bone_Init (void)
+
+//--------------- Bone Module Init-----------------------------
+PyObject *Bone_Init( void )
{
- PyObject *submodule;
-
- Bone_Type.ob_type = &PyType_Type;
-
- submodule = Py_InitModule3 ("Blender.Armature.Bone",
- M_Bone_methods, M_Bone_doc);
-
- PyModule_AddIntConstant(submodule, "ROT", POSE_ROT);
- PyModule_AddIntConstant(submodule, "LOC", POSE_LOC);
- PyModule_AddIntConstant(submodule, "SIZE", POSE_SIZE);
- PyModule_AddIntConstant(submodule, "SKINNABLE", 0);
- PyModule_AddIntConstant(submodule, "UNSKINNABLE", 1);
- PyModule_AddIntConstant(submodule, "HEAD", 2);
- PyModule_AddIntConstant(submodule, "NECK", 3);
- PyModule_AddIntConstant(submodule, "BACK", 4);
- PyModule_AddIntConstant(submodule, "SHOULDER", 5);
- PyModule_AddIntConstant(submodule, "ARM", 6);
- PyModule_AddIntConstant(submodule, "HAND", 7);
- PyModule_AddIntConstant(submodule, "FINGER", 8);
- PyModule_AddIntConstant(submodule, "THUMB", 9);
- PyModule_AddIntConstant(submodule, "PELVIS", 10);
- PyModule_AddIntConstant(submodule, "LEG", 11);
- PyModule_AddIntConstant(submodule, "FOOT", 12);
- PyModule_AddIntConstant(submodule, "TOE", 13);
- PyModule_AddIntConstant(submodule, "TENTACLE", 14);
-
- return (submodule);
+ PyObject *submodule;
+
+ Bone_Type.ob_type = &PyType_Type;
+
+ submodule = Py_InitModule3( "Blender.Armature.Bone",
+ M_Bone_methods, M_Bone_doc );
+
+ PyModule_AddIntConstant( submodule, "ROT", POSE_ROT );
+ PyModule_AddIntConstant( submodule, "LOC", POSE_LOC );
+ PyModule_AddIntConstant( submodule, "SIZE", POSE_SIZE );
+ PyModule_AddIntConstant( submodule, "SKINNABLE", 0 );
+ PyModule_AddIntConstant( submodule, "UNSKINNABLE", 1 );
+ PyModule_AddIntConstant( submodule, "HEAD", 2 );
+ PyModule_AddIntConstant( submodule, "NECK", 3 );
+ PyModule_AddIntConstant( submodule, "BACK", 4 );
+ PyModule_AddIntConstant( submodule, "SHOULDER", 5 );
+ PyModule_AddIntConstant( submodule, "ARM", 6 );
+ PyModule_AddIntConstant( submodule, "HAND", 7 );
+ PyModule_AddIntConstant( submodule, "FINGER", 8 );
+ PyModule_AddIntConstant( submodule, "THUMB", 9 );
+ PyModule_AddIntConstant( submodule, "PELVIS", 10 );
+ PyModule_AddIntConstant( submodule, "LEG", 11 );
+ PyModule_AddIntConstant( submodule, "FOOT", 12 );
+ PyModule_AddIntConstant( submodule, "TOE", 13 );
+ PyModule_AddIntConstant( submodule, "TENTACLE", 14 );
+
+ return ( submodule );
}
-//--------------- Bone module internal callbacks-------------------------------------------------------------
-//--------------- updatePyBone-------------------------------------------------------------------------------------
-int
-updatePyBone(BPy_Bone *self)
+
+//--------------- Bone module internal callbacks-----------------
+
+//--------------- updatePyBone------------------------------------
+int updatePyBone( BPy_Bone * self )
{
- int x,y;
+ int x, y;
char *parent_str = "";
- if(!self->bone){
+ if( !self->bone ) {
//nothing to update - not linked
return 0;
- }else{
- BLI_strncpy(self->name, self->bone->name, strlen(self->bone->name) + 1);
+ } else {
+ BLI_strncpy( self->name, self->bone->name,
+ strlen( self->bone->name ) + 1 );
self->roll = self->bone->roll;
self->flag = self->bone->flag;
self->boneclass = self->bone->boneclass;
self->dist = self->bone->dist;
self->weight = self->bone->weight;
- if(self->bone->parent){
- self->parent = BLI_strncpy(self->parent, self->bone->parent->name, strlen(self->bone->parent->name) + 1);
- }else{
- self->parent = BLI_strncpy(self->parent, parent_str, strlen(parent_str) + 1);
+ if( self->bone->parent ) {
+ self->parent =
+ BLI_strncpy( self->parent,
+ self->bone->parent->name,
+ strlen( self->bone->parent->
+ name ) + 1 );
+ } else {
+ self->parent =
+ BLI_strncpy( self->parent, parent_str,
+ strlen( parent_str ) + 1 );
}
- for(x = 0; x < 3; x++){
+ for( x = 0; x < 3; x++ ) {
self->head->vec[x] = self->bone->head[x];
self->tail->vec[x] = self->bone->tail[x];
self->loc->vec[x] = self->bone->loc[x];
@@ -254,43 +269,49 @@ updatePyBone(BPy_Bone *self)
self->size->vec[x] = self->bone->size[x];
self->dsize->vec[x] = self->bone->dsize[x];
}
- for(x = 0; x < 4; x++){
+ for( x = 0; x < 4; x++ ) {
self->quat->quat[x] = self->bone->quat[x];
self->dquat->quat[x] = self->bone->dquat[x];
}
- for(x = 0; x < 4; x++){
- for(y = 0; y < 4; y++){
- self->obmat->matrix[x][y] = self->bone->obmat[x][y];
- self->parmat->matrix[x][y] = self->bone->parmat[x][y];
- self->defmat->matrix[x][y] = self->bone->defmat[x][y];
- self->irestmat->matrix[x][y] = self->bone->irestmat[x][y];
- self->posemat->matrix[x][y] = self->bone->posemat[x][y];
+ for( x = 0; x < 4; x++ ) {
+ for( y = 0; y < 4; y++ ) {
+ self->obmat->matrix[x][y] =
+ self->bone->obmat[x][y];
+ self->parmat->matrix[x][y] =
+ self->bone->parmat[x][y];
+ self->defmat->matrix[x][y] =
+ self->bone->defmat[x][y];
+ self->irestmat->matrix[x][y] =
+ self->bone->irestmat[x][y];
+ self->posemat->matrix[x][y] =
+ self->bone->posemat[x][y];
}
}
return 1;
}
}
-//--------------- updateBoneData-------------------------------------------------------------------------------------
-int
-updateBoneData(BPy_Bone *self, Bone *parent)
+
+//--------------- updateBoneData------------------------------------
+int updateBoneData( BPy_Bone * self, Bone * parent )
{
//called from Armature.addBone()
- int x,y;
+ int x, y;
- //called in Armature.addBone() to update the Bone * data
- if(!self->bone){
+ //called in Armature.addBone() to update the Bone * data
+ if( !self->bone ) {
//nothing to update - not linked
return 0;
- }else{
- BLI_strncpy(self->bone->name, self->name, strlen(self->name) + 1);
+ } else {
+ BLI_strncpy( self->bone->name, self->name,
+ strlen( self->name ) + 1 );
self->bone->roll = self->roll;
self->bone->flag = self->flag;
self->bone->boneclass = self->boneclass;
self->bone->dist = self->dist;
self->bone->weight = self->weight;
- self->bone->parent = parent; //parent will be checked from self->parent string in addBone()
+ self->bone->parent = parent; //parent will be checked from self->parent string in addBone()
- for(x = 0; x < 3; x++){
+ for( x = 0; x < 3; x++ ) {
self->bone->head[x] = self->head->vec[x];
self->bone->tail[x] = self->tail->vec[x];
self->bone->loc[x] = self->loc->vec[x];
@@ -298,293 +319,370 @@ updateBoneData(BPy_Bone *self, Bone *parent)
self->bone->size[x] = self->size->vec[x];
self->bone->dsize[x] = self->dsize->vec[x];
}
- for(x = 0; x < 4; x++){
+ for( x = 0; x < 4; x++ ) {
self->bone->quat[x] = self->quat->quat[x];
self->bone->dquat[x] = self->dquat->quat[x];
}
- for(x = 0; x < 4; x++){
- for(y = 0; y < 4; y++){
- self->bone->obmat[x][y] = self->obmat->matrix[x][y];
- self->bone->parmat[x][y] = self->parmat->matrix[x][y];
- self->bone->defmat[x][y] = self->defmat->matrix[x][y];
- self->bone->irestmat[x][y] = self->irestmat->matrix[x][y];
- self->bone->posemat[x][y] = self->posemat->matrix[x][y];
+ for( x = 0; x < 4; x++ ) {
+ for( y = 0; y < 4; y++ ) {
+ self->bone->obmat[x][y] =
+ self->obmat->matrix[x][y];
+ self->bone->parmat[x][y] =
+ self->parmat->matrix[x][y];
+ self->bone->defmat[x][y] =
+ self->defmat->matrix[x][y];
+ self->bone->irestmat[x][y] =
+ self->irestmat->matrix[x][y];
+ self->bone->posemat[x][y] =
+ self->posemat->matrix[x][y];
}
}
return 1;
}
}
-//--------------- testChildbase--------------------------------------------------------------------------------
-static int
-testChildbase(Bone *bone, Bone *test)
+
+//--------------- testChildbase----------------------------------
+static int testChildbase( Bone * bone, Bone * test )
{
Bone *child;
- for(child = bone->childbase.first; child; child = child->next){
- if(child == test){
+ for( child = bone->childbase.first; child; child = child->next ) {
+ if( child == test ) {
return 1;
}
- if(child->childbase.first != NULL)
- testChildbase(child, test);
+ if( child->childbase.first != NULL )
+ testChildbase( child, test );
}
return 0;
}
-//--------------- returnBoneclassEnum---------------------------------------------------------------------
-static PyObject *
-returnBoneclassEnum(int value)
+
+//--------------- returnBoneclassEnum----------------------------
+static PyObject *returnBoneclassEnum( int value )
{
char *str;
- str = PyMem_Malloc(32 + 1);
-
- switch(value){
- case 0:
- BLI_strncpy(str,"SKINNABLE",32); break;
- case 1:
- BLI_strncpy(str,"UNSKINNABLE",32); break;
- case 2:
- BLI_strncpy(str,"HEAD",32); break;
- case 3:
- BLI_strncpy(str,"NECK",32); break;
- case 4:
- BLI_strncpy(str,"BACK",32); break;
- case 5:
- BLI_strncpy(str,"SHOULDER",32); break;
- case 6:
- BLI_strncpy(str,"ARM",32); break;
- case 7:
- BLI_strncpy(str,"HAND",32); break;
- case 8:
- BLI_strncpy(str,"FINGER",32); break;
- case 9:
- BLI_strncpy(str,"THUMB",32); break;
- case 10:
- BLI_strncpy(str,"PELVIS",32); break;
- case 11:
- BLI_strncpy(str,"LEG",32); break;
- case 12:
- BLI_strncpy(str,"FOOT",32); break;
- case 13:
- BLI_strncpy(str,"TOE",32); break;
- case 14:
- BLI_strncpy(str,"TENTACLE",32); break;
- default:
- BLI_strncpy(str, "SKINNABLE",32); break;
+ str = PyMem_Malloc( 32 + 1 );
+
+ switch ( value ) {
+ case 0:
+ BLI_strncpy( str, "SKINNABLE", 32 );
+ break;
+ case 1:
+ BLI_strncpy( str, "UNSKINNABLE", 32 );
+ break;
+ case 2:
+ BLI_strncpy( str, "HEAD", 32 );
+ break;
+ case 3:
+ BLI_strncpy( str, "NECK", 32 );
+ break;
+ case 4:
+ BLI_strncpy( str, "BACK", 32 );
+ break;
+ case 5:
+ BLI_strncpy( str, "SHOULDER", 32 );
+ break;
+ case 6:
+ BLI_strncpy( str, "ARM", 32 );
+ break;
+ case 7:
+ BLI_strncpy( str, "HAND", 32 );
+ break;
+ case 8:
+ BLI_strncpy( str, "FINGER", 32 );
+ break;
+ case 9:
+ BLI_strncpy( str, "THUMB", 32 );
+ break;
+ case 10:
+ BLI_strncpy( str, "PELVIS", 32 );
+ break;
+ case 11:
+ BLI_strncpy( str, "LEG", 32 );
+ break;
+ case 12:
+ BLI_strncpy( str, "FOOT", 32 );
+ break;
+ case 13:
+ BLI_strncpy( str, "TOE", 32 );
+ break;
+ case 14:
+ BLI_strncpy( str, "TENTACLE", 32 );
+ break;
+ default:
+ BLI_strncpy( str, "SKINNABLE", 32 );
+ break;
}
- return (PyObject*)PyString_FromString(str);
+ return ( PyObject * ) PyString_FromString( str );
}
-//---------------BPy_Bone internal callbacks/methods---------------------------------------------
-//--------------- dealloc---------------------------------------------------------------------------------------
-static void
-Bone_dealloc (BPy_Bone * self)
+
+//---------------BPy_Bone internal callbacks/methods---------------
+
+//--------------- dealloc------------------------------------------
+static void Bone_dealloc( BPy_Bone * self )
{
- PyMem_Free (self->name);
- PyMem_Free (self->parent);
- PyObject_DEL (self);
+ PyMem_Free( self->name );
+ PyMem_Free( self->parent );
+ PyObject_DEL( self );
}
-//---------------getattr---------------------------------------------------------------------------------------
-static PyObject *
-Bone_getAttr (BPy_Bone * self, char *name)
+
+//---------------getattr-------------------------------------------
+static PyObject *Bone_getAttr( BPy_Bone * self, char *name )
{
- PyObject *attr = Py_None;
-
- if (strcmp (name, "name") == 0)
- attr = Bone_getName (self);
- else if (strcmp (name, "roll") == 0)
- attr = Bone_getRoll (self);
- else if (strcmp (name, "head") == 0)
- attr = Bone_getHead (self);
- else if (strcmp (name, "tail") == 0)
- attr = Bone_getTail (self);
- else if (strcmp (name, "size") == 0)
- attr = Bone_getSize (self);
- else if (strcmp (name, "loc") == 0)
- attr = Bone_getLoc (self);
- else if (strcmp (name, "quat") == 0)
- attr = Bone_getQuat (self);
- else if (strcmp (name, "parent") == 0)
- /* Skip the checks for Py_None as its a valid result to this call. */
- return Bone_getParent (self);
- else if (strcmp (name, "children") == 0)
- attr = Bone_getChildren (self);
- else if (strcmp (name, "weight") == 0)
- attr = Bone_getWeight (self);
- else if (strcmp (name, "boneclass") == 0)
- attr = Bone_getBoneclass (self);
- else if (strcmp (name, "ik") == 0)
- attr = Bone_hasIK (self);
- else if (strcmp (name, "__members__") == 0)
- {
- /* 9 entries */
- attr = Py_BuildValue ("[s,s,s,s,s,s,s,s,s,s,s]",
- "name", "roll", "head", "tail", "loc", "size",
- "quat", "parent", "children", "weight", "boneclass", "ik");
- }
-
- if (!attr)
- return (EXPP_ReturnPyObjError (PyExc_MemoryError,
- "couldn't create PyObject"));
-
- if (attr != Py_None)
- return attr; /* member attribute found, return it */
-
- /* not an attribute, search the methods table */
- return Py_FindMethod (BPy_Bone_methods, (PyObject *) self, name);
+ PyObject *attr = Py_None;
+
+ if( strcmp( name, "name" ) == 0 )
+ attr = Bone_getName( self );
+ else if( strcmp( name, "roll" ) == 0 )
+ attr = Bone_getRoll( self );
+ else if( strcmp( name, "head" ) == 0 )
+ attr = Bone_getHead( self );
+ else if( strcmp( name, "tail" ) == 0 )
+ attr = Bone_getTail( self );
+ else if( strcmp( name, "size" ) == 0 )
+ attr = Bone_getSize( self );
+ else if( strcmp( name, "loc" ) == 0 )
+ attr = Bone_getLoc( self );
+ else if( strcmp( name, "quat" ) == 0 )
+ attr = Bone_getQuat( self );
+ else if( strcmp( name, "parent" ) == 0 )
+ /* Skip the checks for Py_None as its a valid result to this call. */
+ return Bone_getParent( self );
+ else if( strcmp( name, "children" ) == 0 )
+ attr = Bone_getChildren( self );
+ else if( strcmp( name, "weight" ) == 0 )
+ attr = Bone_getWeight( self );
+ else if( strcmp( name, "boneclass" ) == 0 )
+ attr = Bone_getBoneclass( self );
+ else if( strcmp( name, "ik" ) == 0 )
+ attr = Bone_hasIK( self );
+ else if( strcmp( name, "__members__" ) == 0 ) {
+ /* 9 entries */
+ attr = Py_BuildValue( "[s,s,s,s,s,s,s,s,s,s,s]",
+ "name", "roll", "head", "tail", "loc",
+ "size", "quat", "parent", "children",
+ "weight", "boneclass", "ik" );
+ }
+
+ if( !attr )
+ return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
+ "couldn't create PyObject" ) );
+
+ if( attr != Py_None )
+ return attr; /* member attribute found, return it */
+
+ /* not an attribute, search the methods table */
+ return Py_FindMethod( BPy_Bone_methods, ( PyObject * ) self, name );
}
-//--------------- setattr---------------------------------------------------------------------------------------
-static int
-Bone_setAttr (BPy_Bone * self, char *name, PyObject * value)
+
+//--------------- setattr-------------------------------------------
+static int Bone_setAttr( BPy_Bone * self, char *name, PyObject * value )
{
- PyObject *valtuple;
- PyObject *error = NULL;
+ PyObject *valtuple;
+ PyObject *error = NULL;
- valtuple = Py_BuildValue ("(O)", value); /* the set* functions expect a tuple */
+ valtuple = Py_BuildValue( "(O)", value ); /* the set* functions expect a tuple */
- if (!valtuple)
- return EXPP_ReturnIntError (PyExc_MemoryError,
- "BoneSetAttr: couldn't create tuple");
+ if( !valtuple )
+ return EXPP_ReturnIntError( PyExc_MemoryError,
+ "BoneSetAttr: couldn't create tuple" );
- if (strcmp (name, "name") == 0)
- error = Bone_setName (self, valtuple);
- else
- { /* Error */
- Py_DECREF (valtuple);
+ if( strcmp( name, "name" ) == 0 )
+ error = Bone_setName( self, valtuple );
+ else { /* Error */
+ Py_DECREF( valtuple );
- /* ... member with the given name was found */
- return (EXPP_ReturnIntError (PyExc_KeyError, "attribute not found"));
- }
+ /* ... member with the given name was found */
+ return ( EXPP_ReturnIntError
+ ( PyExc_KeyError, "attribute not found" ) );
+ }
- Py_DECREF (valtuple);
+ Py_DECREF( valtuple );
- if (error != Py_None)
- return -1;
+ if( error != Py_None )
+ return -1;
- Py_DECREF (Py_None); /* was incref'ed by the called Bone_set* function */
- return 0; /* normal exit */
+ Py_DECREF( Py_None ); /* was incref'ed by the called Bone_set* function */
+ return 0; /* normal exit */
}
-//--------------- repr---------------------------------------------------------------------------------------
-static PyObject *
-Bone_repr (BPy_Bone * self)
+
+//--------------- repr---------------------------------------------
+static PyObject *Bone_repr( BPy_Bone * self )
{
- if (self->bone)
- return PyString_FromFormat ("[Bone \"%s\"]", self->bone->name);
- else
- return PyString_FromString ("NULL");
+ if( self->bone )
+ return PyString_FromFormat( "[Bone \"%s\"]",
+ self->bone->name );
+ else
+ return PyString_FromString( "NULL" );
}
-//--------------- compare---------------------------------------------------------------------------------------
-static int
-Bone_compare (BPy_Bone * a, BPy_Bone * b)
+
+//--------------- compare------------------------------------------
+static int Bone_compare( BPy_Bone * a, BPy_Bone * b )
{
- Bone *pa = a->bone, *pb = b->bone;
- return (pa == pb) ? 0 : -1;
+ Bone *pa = a->bone, *pb = b->bone;
+ return ( pa == pb ) ? 0 : -1;
}
-//--------------- Bone_CreatePyObject--------------------------------------------------------------------
-PyObject *
-Bone_CreatePyObject (struct Bone * bone)
+
+//--------------- Bone_CreatePyObject---------------------------------
+PyObject *Bone_CreatePyObject( struct Bone * bone )
{
BPy_Bone *blen_bone;
- blen_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
+ blen_bone = ( BPy_Bone * ) PyObject_NEW( BPy_Bone, &Bone_Type );
//set the all important Bone flag
blen_bone->bone = bone;
//allocate space for python vars
- blen_bone->name= PyMem_Malloc (32 + 1);
- blen_bone->parent =PyMem_Malloc (32 + 1);
- blen_bone->head = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->tail = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->loc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->dloc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->size = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->dsize = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->quat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- blen_bone->dquat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- blen_bone->obmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- blen_bone->parmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- blen_bone->defmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- blen_bone->irestmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- blen_bone->posemat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
-
- if(!updatePyBone(blen_bone))
- return EXPP_ReturnPyObjError (PyExc_AttributeError , "bone struct empty");
-
- return ((PyObject *) blen_bone);
+ blen_bone->name = PyMem_Malloc( 32 + 1 );
+ blen_bone->parent = PyMem_Malloc( 32 + 1 );
+ blen_bone->head =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->tail =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->loc =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->dloc =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->size =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->dsize =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->quat =
+ ( QuaternionObject * )
+ newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) );
+ blen_bone->dquat =
+ ( QuaternionObject * )
+ newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) );
+ blen_bone->obmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ blen_bone->parmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ blen_bone->defmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ blen_bone->irestmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ blen_bone->posemat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+
+ if( !updatePyBone( blen_bone ) )
+ return EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "bone struct empty" );
+
+ return ( ( PyObject * ) blen_bone );
}
-//--------------- Bone_CheckPyObject--------------------------------------------------------------------
-int
-Bone_CheckPyObject (PyObject * py_obj)
+
+//--------------- Bone_CheckPyObject--------------------------------
+int Bone_CheckPyObject( PyObject * py_obj )
{
- return (py_obj->ob_type == &Bone_Type);
+ return ( py_obj->ob_type == &Bone_Type );
}
-//--------------- Bone_FromPyObject--------------------------------------------------------------------
-struct Bone *
-Bone_FromPyObject (PyObject * py_obj)
+
+//--------------- Bone_FromPyObject---------------------------------
+struct Bone *Bone_FromPyObject( PyObject * py_obj )
{
- BPy_Bone *blen_obj;
-
- blen_obj = (BPy_Bone *) py_obj;
- if (!((BPy_Bone*)py_obj)->bone) { //test to see if linked to armature
- //use python vars
- return NULL;
- }else{
- //use bone datastruct
- return (blen_obj->bone);
- }
+ BPy_Bone *blen_obj;
+
+ blen_obj = ( BPy_Bone * ) py_obj;
+ if( !( ( BPy_Bone * ) py_obj )->bone ) { //test to see if linked to armature
+ //use python vars
+ return NULL;
+ } else {
+ //use bone datastruct
+ return ( blen_obj->bone );
+ }
}
-//--------------- Python Bone Module methods------------------------------------------------------------------
-//--------------- Blender.Armature.Bone.New()-----------------------------------------------------------------
-static PyObject *
-M_Bone_New (PyObject * self, PyObject * args)
+
+//--------------- Python Bone Module methods------------------------
+
+//--------------- Blender.Armature.Bone.New()-----------------------
+static PyObject *M_Bone_New( PyObject * self, PyObject * args )
{
char *name_str = "BoneName";
char *parent_str = "";
BPy_Bone *py_bone = NULL; /* for Bone Data object wrapper in Python */
- if (!PyArg_ParseTuple (args, "|s", &name_str))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected string or empty argument"));
+ if( !PyArg_ParseTuple( args, "|s", &name_str ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected string or empty argument" ) );
//create python bone
- py_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
+ py_bone = ( BPy_Bone * ) PyObject_NEW( BPy_Bone, &Bone_Type );
//allocate space for python vars
- py_bone->name= PyMem_Malloc (32 + 1);
- py_bone->parent =PyMem_Malloc (32 + 1);
- py_bone->head = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->tail = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->loc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->dloc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->size = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->dsize = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->quat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- py_bone->dquat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- py_bone->obmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- py_bone->parmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- py_bone->defmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- py_bone->irestmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- py_bone->posemat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
-
+ py_bone->name = PyMem_Malloc( 32 + 1 );
+ py_bone->parent = PyMem_Malloc( 32 + 1 );
+ py_bone->head =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->tail =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->loc =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->dloc =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->size =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->dsize =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->quat =
+ ( QuaternionObject * )
+ newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) );
+ py_bone->dquat =
+ ( QuaternionObject * )
+ newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) );
+ py_bone->obmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ py_bone->parmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ py_bone->defmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ py_bone->irestmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ py_bone->posemat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+
//default py values
- BLI_strncpy(py_bone->name, name_str, strlen(name_str) + 1);
- BLI_strncpy(py_bone->parent, parent_str, strlen(parent_str) + 1);
+ BLI_strncpy( py_bone->name, name_str, strlen( name_str ) + 1 );
+ BLI_strncpy( py_bone->parent, parent_str, strlen( parent_str ) + 1 );
py_bone->roll = 0.0f;
py_bone->flag = 32;
py_bone->boneclass = BONE_SKINNABLE;
py_bone->dist = 1.0f;
py_bone->weight = 1.0f;
- Vector_Zero(py_bone->head);
- Vector_Zero(py_bone->loc);
- Vector_Zero(py_bone->dloc);
- Vector_Zero(py_bone->size);
- Vector_Zero(py_bone->dsize);
- Quaternion_Identity(py_bone->quat);
- Quaternion_Identity(py_bone->dquat);
- Matrix_Identity(py_bone->obmat);
- Matrix_Identity(py_bone->parmat);
- Matrix_Identity(py_bone->defmat);
- Matrix_Identity(py_bone->irestmat);
- Matrix_Identity(py_bone->posemat);
+ Vector_Zero( py_bone->head );
+ Vector_Zero( py_bone->loc );
+ Vector_Zero( py_bone->dloc );
+ Vector_Zero( py_bone->size );
+ Vector_Zero( py_bone->dsize );
+ Quaternion_Identity( py_bone->quat );
+ Quaternion_Identity( py_bone->dquat );
+ Matrix_Identity( py_bone->obmat );
+ Matrix_Identity( py_bone->parmat );
+ Matrix_Identity( py_bone->defmat );
+ Matrix_Identity( py_bone->irestmat );
+ Matrix_Identity( py_bone->posemat );
//default tail of 2,0,0
py_bone->tail->vec[0] = 2.0f;
@@ -594,734 +692,771 @@ M_Bone_New (PyObject * self, PyObject * args)
//set the datapointer to null (unlinked)
py_bone->bone = NULL;
- return (PyObject *) py_bone;
+ return ( PyObject * ) py_bone;
}
-//--------------- Python BPy_Bone methods------------------------------------------------------------------
-//--------------- BPy_Bone.getName()--------------------------------------------------------------------------
-static PyObject *
-Bone_getName (BPy_Bone * self)
+
+//--------------- Python BPy_Bone methods---------------------------
+
+//--------------- BPy_Bone.getName()--------------------------------
+static PyObject *Bone_getName( BPy_Bone * self )
{
- PyObject *attr = NULL;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- attr = PyString_FromString (self->name);
- }else{
- //use bone datastruct
- attr = PyString_FromString (self->bone->name);
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.name attribute"));
+ PyObject *attr = NULL;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ attr = PyString_FromString( self->name );
+ } else {
+ //use bone datastruct
+ attr = PyString_FromString( self->bone->name );
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.name attribute" ) );
}
-//--------------- BPy_Bone.getRoll()------------------------------------------------------------------------------
-static PyObject *
-Bone_getRoll (BPy_Bone * self)
+
+//--------------- BPy_Bone.getRoll()---------------------------------
+static PyObject *Bone_getRoll( BPy_Bone * self )
{
- PyObject *attr = NULL;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- attr = Py_BuildValue ("f", self->roll);
- }else{
- //use bone datastruct
- attr = Py_BuildValue ("f", self->bone->roll);
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.roll attribute"));
+ PyObject *attr = NULL;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ attr = Py_BuildValue( "f", self->roll );
+ } else {
+ //use bone datastruct
+ attr = Py_BuildValue( "f", self->bone->roll );
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.roll attribute" ) );
}
-//--------------- BPy_Bone.getWeight()----------------------------------------------------------------------------
-static PyObject *
-Bone_getWeight (BPy_Bone * self)
+
+//--------------- BPy_Bone.getWeight()---------------------------------
+static PyObject *Bone_getWeight( BPy_Bone * self )
{
- PyObject *attr = NULL;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- attr = Py_BuildValue ("f", self->weight);
- }else{
- //use bone datastruct
- attr = Py_BuildValue ("f", self->bone->weight);
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.weight attribute"));
+ PyObject *attr = NULL;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ attr = Py_BuildValue( "f", self->weight );
+ } else {
+ //use bone datastruct
+ attr = Py_BuildValue( "f", self->bone->weight );
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.weight attribute" ) );
}
-//--------------- BPy_Bone.getHead()--------------------------------------------------------------------------
-static PyObject *
-Bone_getHead (BPy_Bone * self)
+
+//--------------- BPy_Bone.getHead()----------------------------------
+static PyObject *Bone_getHead( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *vec;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- vec = PyMem_Malloc(3 * sizeof(float));
- for(x = 0; x < 3; x++)
- vec[x] = self->head->vec[x];
- attr = (PyObject *)newVectorObject(vec, 3);
- }else{
- //use bone datastruct
- attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- ((VectorObject*)attr)->vec[0] = self->bone->head[0];
- ((VectorObject*)attr)->vec[1] = self->bone->head[1];
- ((VectorObject*)attr)->vec[2] = self->bone->head[2];
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.head attribute"));
+ PyObject *attr = NULL;
+ float *vec;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ vec = PyMem_Malloc( 3 * sizeof( float ) );
+ for( x = 0; x < 3; x++ )
+ vec[x] = self->head->vec[x];
+ attr = ( PyObject * ) newVectorObject( vec, 3 );
+ } else {
+ //use bone datastruct
+ attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ),
+ 3 );
+ ( ( VectorObject * ) attr )->vec[0] = self->bone->head[0];
+ ( ( VectorObject * ) attr )->vec[1] = self->bone->head[1];
+ ( ( VectorObject * ) attr )->vec[2] = self->bone->head[2];
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.head attribute" ) );
}
-//--------------- BPy_Bone.getTail()--------------------------------------------------------------------------
-static PyObject *
-Bone_getTail (BPy_Bone * self)
+
+//--------------- BPy_Bone.getTail()---------------------------------
+static PyObject *Bone_getTail( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *vec;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- vec = PyMem_Malloc(3 * sizeof(float));
- for(x = 0; x < 3; x++)
- vec[x] = self->tail->vec[x];
- attr = (PyObject *)newVectorObject(vec, 3);
- }else{
- //use bone datastruct
- attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- ((VectorObject*)attr)->vec[0] = self->bone->tail[0];
- ((VectorObject*)attr)->vec[1] = self->bone->tail[1];
- ((VectorObject*)attr)->vec[2] = self->bone->tail[2];
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.tail attribute"));
+ PyObject *attr = NULL;
+ float *vec;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ vec = PyMem_Malloc( 3 * sizeof( float ) );
+ for( x = 0; x < 3; x++ )
+ vec[x] = self->tail->vec[x];
+ attr = ( PyObject * ) newVectorObject( vec, 3 );
+ } else {
+ //use bone datastruct
+ attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ),
+ 3 );
+ ( ( VectorObject * ) attr )->vec[0] = self->bone->tail[0];
+ ( ( VectorObject * ) attr )->vec[1] = self->bone->tail[1];
+ ( ( VectorObject * ) attr )->vec[2] = self->bone->tail[2];
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.tail attribute" ) );
}
-//--------------- BPy_Bone.getLoc()----------------------------------------------------------------------------
-static PyObject *
-Bone_getLoc (BPy_Bone * self)
+
+//--------------- BPy_Bone.getLoc()---------------------------------
+static PyObject *Bone_getLoc( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *vec;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- vec = PyMem_Malloc(3 * sizeof(float));
- for(x = 0; x < 3; x++)
- vec[x] = self->loc->vec[x];
- attr = (PyObject *)newVectorObject(vec, 3);
- }else{
- //use bone datastruct
- attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- ((VectorObject*)attr)->vec[0] = self->bone->loc[0];
- ((VectorObject*)attr)->vec[1] = self->bone->loc[1];
- ((VectorObject*)attr)->vec[2] = self->bone->loc[2];
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.loc attribute"));
+ PyObject *attr = NULL;
+ float *vec;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ vec = PyMem_Malloc( 3 * sizeof( float ) );
+ for( x = 0; x < 3; x++ )
+ vec[x] = self->loc->vec[x];
+ attr = ( PyObject * ) newVectorObject( vec, 3 );
+ } else {
+ //use bone datastruct
+ attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ),
+ 3 );
+ ( ( VectorObject * ) attr )->vec[0] = self->bone->loc[0];
+ ( ( VectorObject * ) attr )->vec[1] = self->bone->loc[1];
+ ( ( VectorObject * ) attr )->vec[2] = self->bone->loc[2];
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.loc attribute" ) );
}
-//--------------- BPy_Bone.getSize()----------------------------------------------------------------------------
-static PyObject *
-Bone_getSize (BPy_Bone * self)
+
+//--------------- BPy_Bone.getSize()-----------------------------
+static PyObject *Bone_getSize( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *vec;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- vec = PyMem_Malloc(3 * sizeof(float));
- for(x = 0; x < 3; x++)
- vec[x] = self->size->vec[x];
- attr = (PyObject *)newVectorObject(vec, 3);
- }else{
- //use bone datastruct
- attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- ((VectorObject*)attr)->vec[0] = self->bone->size[0];
- ((VectorObject*)attr)->vec[1] = self->bone->size[1];
- ((VectorObject*)attr)->vec[2] = self->bone->size[2];
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.size attribute"));
+ PyObject *attr = NULL;
+ float *vec;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ vec = PyMem_Malloc( 3 * sizeof( float ) );
+ for( x = 0; x < 3; x++ )
+ vec[x] = self->size->vec[x];
+ attr = ( PyObject * ) newVectorObject( vec, 3 );
+ } else {
+ //use bone datastruct
+ attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ),
+ 3 );
+ ( ( VectorObject * ) attr )->vec[0] = self->bone->size[0];
+ ( ( VectorObject * ) attr )->vec[1] = self->bone->size[1];
+ ( ( VectorObject * ) attr )->vec[2] = self->bone->size[2];
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.size attribute" ) );
}
-//--------------- BPy_Bone.getQuat()----------------------------------------------------------------------------
-static PyObject *
-Bone_getQuat (BPy_Bone * self)
+
+//--------------- BPy_Bone.getQuat()--------------------------------
+static PyObject *Bone_getQuat( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *quat;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars - p.s. - you must return a copy or else
- //python will trash the internal var
- quat = PyMem_Malloc(4 * sizeof(float));
- for(x = 0; x < 4; x++)
- quat[x] = self->quat->quat[x];
- attr = (PyObject *)newQuaternionObject(quat);
- }else{
- //use bone datastruct
- attr = newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- ((QuaternionObject*)attr)->quat[0] = self->bone->quat[0];
- ((QuaternionObject*)attr)->quat[1] = self->bone->quat[1];
- ((QuaternionObject*)attr)->quat[2] = self->bone->quat[2];
- ((QuaternionObject*)attr)->quat[3] = self->bone->quat[3];
- }
-
- return attr;
+ PyObject *attr = NULL;
+ float *quat;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars - p.s. - you must return a copy or else
+ //python will trash the internal var
+ quat = PyMem_Malloc( 4 * sizeof( float ) );
+ for( x = 0; x < 4; x++ )
+ quat[x] = self->quat->quat[x];
+ attr = ( PyObject * ) newQuaternionObject( quat );
+ } else {
+ //use bone datastruct
+ attr = newQuaternionObject( PyMem_Malloc
+ ( 4 * sizeof( float ) ) );
+ ( ( QuaternionObject * ) attr )->quat[0] = self->bone->quat[0];
+ ( ( QuaternionObject * ) attr )->quat[1] = self->bone->quat[1];
+ ( ( QuaternionObject * ) attr )->quat[2] = self->bone->quat[2];
+ ( ( QuaternionObject * ) attr )->quat[3] = self->bone->quat[3];
+ }
+
+ return attr;
}
-//--------------- BPy_Bone.hasParent()--------------------------------------------------------------------------
-static PyObject *
-Bone_hasParent (BPy_Bone * self)
+
+//--------------- BPy_Bone.hasParent()---------------------------
+static PyObject *Bone_hasParent( BPy_Bone * self )
{
- char * parent_str = "";
+ char *parent_str = "";
- if (!self->bone) { //test to see if linked to armature
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
- if (BLI_streq(self->parent, parent_str)) {
- Py_INCREF (Py_False);
- return Py_False;
- }else{
- Py_INCREF (Py_True);
- return Py_True;
+ if( BLI_streq( self->parent, parent_str ) ) {
+ Py_INCREF( Py_False );
+ return Py_False;
+ } else {
+ Py_INCREF( Py_True );
+ return Py_True;
}
- }else{
+ } else {
//use bone datastruct
- if (self->bone->parent) {
- Py_INCREF (Py_True);
- return Py_True;
- }else{
- Py_INCREF (Py_False);
- return Py_False;
+ if( self->bone->parent ) {
+ Py_INCREF( Py_True );
+ return Py_True;
+ } else {
+ Py_INCREF( Py_False );
+ return Py_False;
}
}
}
-//--------------- BPy_Bone.getParent()--------------------------------------------------------------------------
-static PyObject *
-Bone_getParent (BPy_Bone * self)
+
+//--------------- BPy_Bone.getParent()------------------------------
+static PyObject *Bone_getParent( BPy_Bone * self )
{
- char * parent_str = "";
- if (!self->bone) { //test to see if linked to armature
+ char *parent_str = "";
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
- if (BLI_streq(self->parent, parent_str)) {
- return EXPP_incr_ret (Py_None);
- }else{
- return PyString_FromString(self->parent);
- }
- }else{
+ if( BLI_streq( self->parent, parent_str ) ) {
+ return EXPP_incr_ret( Py_None );
+ } else {
+ return PyString_FromString( self->parent );
+ }
+ } else {
//use bone datastruct
- if (self->bone->parent) {
- return Bone_CreatePyObject (self->bone->parent);
- }else{
- return EXPP_incr_ret (Py_None);
+ if( self->bone->parent ) {
+ return Bone_CreatePyObject( self->bone->parent );
+ } else {
+ return EXPP_incr_ret( Py_None );
}
}
}
-//--------------- BPy_Bone.getChildren()--------------------------------------------------------------------------
-static PyObject *
-Bone_getChildren (BPy_Bone * self)
+
+//--------------- BPy_Bone.getChildren()-----------------------------
+static PyObject *Bone_getChildren( BPy_Bone * self )
{
- int totbones = 0;
- Bone *current = NULL;
- PyObject *listbones = NULL;
- int i;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_incr_ret (Py_None);
- }else{
- //use bone datastruct
- current = self->bone->childbase.first;
- for (; current; current = current->next)
- totbones++;
-
- /* Create a list with a bone wrapper for each bone */
- current = self->bone->childbase.first;
- listbones = PyList_New (totbones);
- for (i = 0; i < totbones; i++){
- assert (current);
- PyList_SetItem (listbones, i, Bone_CreatePyObject (current));
- current = current->next;
- }
- return listbones;
- }
+ int totbones = 0;
+ Bone *current = NULL;
+ PyObject *listbones = NULL;
+ int i;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_incr_ret( Py_None );
+ } else {
+ //use bone datastruct
+ current = self->bone->childbase.first;
+ for( ; current; current = current->next )
+ totbones++;
+
+ /* Create a list with a bone wrapper for each bone */
+ current = self->bone->childbase.first;
+ listbones = PyList_New( totbones );
+ for( i = 0; i < totbones; i++ ) {
+ assert( current );
+ PyList_SetItem( listbones, i,
+ Bone_CreatePyObject( current ) );
+ current = current->next;
+ }
+ return listbones;
+ }
}
-//--------------- BPy_Bone.setName()--------------------------------------------------------------------------
-static PyObject *
-Bone_setName (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setName()---------------------------------
+static PyObject *Bone_setName( BPy_Bone * self, PyObject * args )
{
- char *name;
-
- if (!PyArg_ParseTuple (args, "s", &name))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected string argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- BLI_strncpy(self->name, name, strlen(name) + 1);
- }else{
- //use bone datastruct
- BLI_strncpy(self->bone->name, name, strlen(name) + 1);
- }
- return EXPP_incr_ret (Py_None);
+ char *name;
+
+ if( !PyArg_ParseTuple( args, "s", &name ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "expected string argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ BLI_strncpy( self->name, name, strlen( name ) + 1 );
+ } else {
+ //use bone datastruct
+ BLI_strncpy( self->bone->name, name, strlen( name ) + 1 );
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setRoll()--------------------------------------------------------------------------
-PyObject *
-Bone_setRoll (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setRoll()--------------------------------
+PyObject *Bone_setRoll( BPy_Bone * self, PyObject * args )
{
- float roll;
-
- if (!PyArg_ParseTuple (args, "f", &roll))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected float argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->roll = roll;
- }else{
- //use bone datastruct
- self->bone->roll = roll;
- }
- return EXPP_incr_ret (Py_None);
+ float roll;
+
+ if( !PyArg_ParseTuple( args, "f", &roll ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected float argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->roll = roll;
+ } else {
+ //use bone datastruct
+ self->bone->roll = roll;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setHead()--------------------------------------------------------------------------
-static PyObject *
-Bone_setHead (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setHead()---------------------------------
+static PyObject *Bone_setHead( BPy_Bone * self, PyObject * args )
{
- float f1, f2, f3;
- int status;
+ float f1, f2, f3;
+ int status;
- if (PyObject_Length (args) == 3)
- status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
- else
- status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
+ if( PyObject_Length( args ) == 3 )
+ status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
+ else
+ status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 3 (or a list of 3) float arguments"));
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 3 (or a list of 3) float arguments" ) );
- if (!self->bone) { //test to see if linked to armature
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
self->head->vec[0] = f1;
self->head->vec[1] = f2;
self->head->vec[2] = f3;
- }else{
+ } else {
//use bone datastruct
self->bone->head[0] = f1;
self->bone->head[1] = f2;
self->bone->head[2] = f3;
- }
- return EXPP_incr_ret (Py_None);
-}
-//--------------- BPy_Bone.setTail()--------------------------------------------------------------------------
-static PyObject *
-Bone_setTail (BPy_Bone * self, PyObject * args)
-{
- float f1, f2, f3;
- int status;
-
- if (PyObject_Length (args) == 3)
- status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
- else
- status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
-
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 3 (or a list of 3) float arguments"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->tail->vec[0] = f1;
- self->tail->vec[1] = f2;
- self->tail->vec[2] = f3;
- }else{
- //use bone datastruct
- self->bone->tail[0] = f1;
- self->bone->tail[1] = f2;
- self->bone->tail[2] = f3;
- }
- return EXPP_incr_ret (Py_None);
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setLoc()--------------------------------------------------------------------------
-static PyObject *
-Bone_setLoc (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setTail()---------------------------------
+static PyObject *Bone_setTail( BPy_Bone * self, PyObject * args )
{
- float f1, f2, f3;
- int status;
-
- if (PyObject_Length (args) == 3)
- status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
- else
- status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
-
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 3 (or a list of 3) float arguments"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->loc->vec[0] = f1;
- self->loc->vec[1] = f2;
- self->loc->vec[2] = f3;
- }else{
- //use bone datastruct
- self->bone->loc[0] = f1;
- self->bone->loc[1] = f2;
- self->bone->loc[2] = f3;
- }
- return EXPP_incr_ret (Py_None);
+ float f1, f2, f3;
+ int status;
+
+ if( PyObject_Length( args ) == 3 )
+ status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
+ else
+ status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
+
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 3 (or a list of 3) float arguments" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->tail->vec[0] = f1;
+ self->tail->vec[1] = f2;
+ self->tail->vec[2] = f3;
+ } else {
+ //use bone datastruct
+ self->bone->tail[0] = f1;
+ self->bone->tail[1] = f2;
+ self->bone->tail[2] = f3;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setSize()--------------------------------------------------------------------------
-static PyObject *
-Bone_setSize (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setLoc()----------------------------------
+static PyObject *Bone_setLoc( BPy_Bone * self, PyObject * args )
{
- float f1, f2, f3;
- int status;
-
- if (PyObject_Length (args) == 3)
- status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
- else
- status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
-
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 3 (or a list of 3) float arguments"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->size->vec[0] = f1;
- self->size->vec[1] = f2;
- self->size->vec[2] = f3;
- }else{
- //use bone datastruct
- self->bone->size[0] = f1;
- self->bone->size[1] = f2;
- self->bone->size[2] = f3;
- }
- return EXPP_incr_ret (Py_None);
+ float f1, f2, f3;
+ int status;
+
+ if( PyObject_Length( args ) == 3 )
+ status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
+ else
+ status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
+
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 3 (or a list of 3) float arguments" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->loc->vec[0] = f1;
+ self->loc->vec[1] = f2;
+ self->loc->vec[2] = f3;
+ } else {
+ //use bone datastruct
+ self->bone->loc[0] = f1;
+ self->bone->loc[1] = f2;
+ self->bone->loc[2] = f3;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setQuat()--------------------------------------------------------------------------
-static PyObject *
-Bone_setQuat (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setSize()---------------------------------
+static PyObject *Bone_setSize( BPy_Bone * self, PyObject * args )
{
- float f1, f2, f3, f4;
- PyObject *argument;
- QuaternionObject *quatOb;
- int status;
+ float f1, f2, f3;
+ int status;
+
+ if( PyObject_Length( args ) == 3 )
+ status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
+ else
+ status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
- if (!PyArg_ParseTuple(args, "O", &argument))
- return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected quaternion or float list"));
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 3 (or a list of 3) float arguments" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->size->vec[0] = f1;
+ self->size->vec[1] = f2;
+ self->size->vec[2] = f3;
+ } else {
+ //use bone datastruct
+ self->bone->size[0] = f1;
+ self->bone->size[1] = f2;
+ self->bone->size[2] = f3;
+ }
+ return EXPP_incr_ret( Py_None );
+}
- if(QuaternionObject_Check(argument)){
- status = PyArg_ParseTuple(args, "O!", &quaternion_Type, &quatOb);
+//--------------- BPy_Bone.setQuat()-------------------------------
+static PyObject *Bone_setQuat( BPy_Bone * self, PyObject * args )
+{
+ float f1, f2, f3, f4;
+ PyObject *argument;
+ QuaternionObject *quatOb;
+ int status;
+
+ if( !PyArg_ParseTuple( args, "O", &argument ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_TypeError,
+ "expected quaternion or float list" ) );
+
+ if( QuaternionObject_Check( argument ) ) {
+ status = PyArg_ParseTuple( args, "O!", &quaternion_Type,
+ &quatOb );
f1 = quatOb->quat[0];
f2 = quatOb->quat[1];
f3 = quatOb->quat[2];
f4 = quatOb->quat[3];
- }else{
- status = PyArg_ParseTuple (args, "(ffff)", &f1, &f2, &f3, &f4);
- }
-
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "unable to parse argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->quat->quat[0] = f1;
- self->quat->quat[1] = f2;
- self->quat->quat[2] = f3;
- self->quat->quat[3] = f4;
- }else{
- //use bone datastruct
- self->bone->quat[0] = f1;
- self->bone->quat[1] = f2;
- self->bone->quat[2] = f3;
- self->bone->quat[3] = f4;
- }
- return EXPP_incr_ret (Py_None);
+ } else {
+ status = PyArg_ParseTuple( args, "(ffff)", &f1, &f2, &f3,
+ &f4 );
+ }
+
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "unable to parse argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->quat->quat[0] = f1;
+ self->quat->quat[1] = f2;
+ self->quat->quat[2] = f3;
+ self->quat->quat[3] = f4;
+ } else {
+ //use bone datastruct
+ self->bone->quat[0] = f1;
+ self->bone->quat[1] = f2;
+ self->bone->quat[2] = f3;
+ self->bone->quat[3] = f4;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setParent()-------------------------------------------------------------------------
-static PyObject *
-Bone_setParent(BPy_Bone *self, PyObject *args)
+
+//--------------- BPy_Bone.setParent()------------------------------
+static PyObject *Bone_setParent( BPy_Bone * self, PyObject * args )
{
- BPy_Bone* py_bone;
+ BPy_Bone *py_bone;
float M_boneObjectspace[4][4];
float iM_parentRest[4][4];
- if (!PyArg_ParseTuple(args, "O", &py_bone))
- return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected bone object argument"));
+ if( !PyArg_ParseTuple( args, "O", &py_bone ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_TypeError,
+ "expected bone object argument" ) );
- if (!self->bone) { //test to see if linked to armature
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
- BLI_strncpy(self->parent, py_bone->name, strlen(py_bone->name) + 1);
- }else{
+ BLI_strncpy( self->parent, py_bone->name,
+ strlen( py_bone->name ) + 1 );
+ } else {
//use bone datastruct
- if(!py_bone->bone)
- return (EXPP_ReturnPyObjError (PyExc_TypeError, "Parent bone must be linked to armature first!"));
+ if( !py_bone->bone )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_TypeError,
+ "Parent bone must be linked to armature first!" ) );
- if(py_bone->bone == self->bone)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to self"));
+ if( py_bone->bone == self->bone )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "Cannot parent to self" ) );
//test to see if were creating an illegal loop by parenting to child
- if(testChildbase(self->bone, py_bone->bone))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to child"));
+ if( testChildbase( self->bone, py_bone->bone ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "Cannot parent to child" ) );
- //set the parent of self - in this case we are changing the parenting after this bone
+ //set the parent of self - in this case
+ //we are changing the parenting after this bone
//has been linked in it's armature
- if(self->bone->parent){ //we are parenting something previously parented
+ if( self->bone->parent ) { //we are parenting something previously parented
//remove the childbase link from the parent bone
- BLI_remlink(&self->bone->parent->childbase, self->bone);
+ BLI_remlink( &self->bone->parent->childbase,
+ self->bone );
//now get rid of the parent transformation
- get_objectspace_bone_matrix(self->bone->parent, M_boneObjectspace, 0,0);
- Mat4MulVecfl(M_boneObjectspace, self->bone->head);
- Mat4MulVecfl(M_boneObjectspace, self->bone->tail);
-
+ get_objectspace_bone_matrix( self->bone->parent,
+ M_boneObjectspace, 0, 0 );
+ Mat4MulVecfl( M_boneObjectspace, self->bone->head );
+ Mat4MulVecfl( M_boneObjectspace, self->bone->tail );
+
//add to the childbase of new parent
- BLI_addtail (&py_bone->bone->childbase, self->bone);
+ BLI_addtail( &py_bone->bone->childbase, self->bone );
//transform bone according to new parent
- get_objectspace_bone_matrix(py_bone->bone, M_boneObjectspace, 0,0);
- Mat4Invert (iM_parentRest, M_boneObjectspace);
- Mat4MulVecfl(iM_parentRest, self->bone->head);
- Mat4MulVecfl(iM_parentRest, self->bone->tail);
+ get_objectspace_bone_matrix( py_bone->bone,
+ M_boneObjectspace, 0, 0 );
+ Mat4Invert( iM_parentRest, M_boneObjectspace );
+ Mat4MulVecfl( iM_parentRest, self->bone->head );
+ Mat4MulVecfl( iM_parentRest, self->bone->tail );
//set parent
self->bone->parent = py_bone->bone;
- }else{ //not previously parented
+ } else { //not previously parented
//add to the childbase of new parent
- BLI_addtail (&py_bone->bone->childbase, self->bone);
+ BLI_addtail( &py_bone->bone->childbase, self->bone );
//transform bone according to new parent
- get_objectspace_bone_matrix(py_bone->bone, M_boneObjectspace, 0,0);
- Mat4Invert (iM_parentRest, M_boneObjectspace);
- Mat4MulVecfl(iM_parentRest, self->bone->head);
- Mat4MulVecfl(iM_parentRest, self->bone->tail);
+ get_objectspace_bone_matrix( py_bone->bone,
+ M_boneObjectspace, 0, 0 );
+ Mat4Invert( iM_parentRest, M_boneObjectspace );
+ Mat4MulVecfl( iM_parentRest, self->bone->head );
+ Mat4MulVecfl( iM_parentRest, self->bone->tail );
self->bone->parent = py_bone->bone;
}
}
- return EXPP_incr_ret (Py_None);
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setWeight()-------------------------------------------------------------------------
-static PyObject *
-Bone_setWeight(BPy_Bone *self, PyObject *args)
+
+//--------------- BPy_Bone.setWeight()----------------------------
+static PyObject *Bone_setWeight( BPy_Bone * self, PyObject * args )
{
- float weight;
-
- if (!PyArg_ParseTuple (args, "f", &weight))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected float argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->weight = weight;
- }else{
- //use bone datastruct
- self->bone->weight = weight;
- }
- return EXPP_incr_ret (Py_None);
+ float weight;
+
+ if( !PyArg_ParseTuple( args, "f", &weight ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected float argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->weight = weight;
+ } else {
+ //use bone datastruct
+ self->bone->weight = weight;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.clearParent()-------------------------------------------------------------------------
-static PyObject *
-Bone_clearParent(BPy_Bone *self)
+
+//--------------- BPy_Bone.clearParent()--------------------------
+static PyObject *Bone_clearParent( BPy_Bone * self )
{
- bArmature *arm = NULL;
- Bone *bone = NULL;
- Bone *parent = NULL;
- Bone *child = NULL;
- Bone *childPrev = NULL;
- int firstChild;
- float M_boneObjectspace[4][4];
- char *parent_str = "";
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- BLI_strncpy(self->parent, parent_str, strlen(parent_str) + 1);
- }else{
- //use bone datastruct
- if(self->bone->parent == NULL)
- return EXPP_incr_ret(Py_None);
-
- //get parent and remove link
- parent = self->bone->parent;
- self->bone->parent = NULL;
-
- //remove the childbase link from the parent bone
- firstChild = 1;
- for(child = parent->childbase.first; child; child = child->next){
- if(child == self->bone && firstChild){
+ bArmature *arm = NULL;
+ Bone *bone = NULL;
+ Bone *parent = NULL;
+ Bone *child = NULL;
+ Bone *childPrev = NULL;
+ int firstChild;
+ float M_boneObjectspace[4][4];
+ char *parent_str = "";
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ BLI_strncpy( self->parent, parent_str,
+ strlen( parent_str ) + 1 );
+ } else {
+ //use bone datastruct
+ if( self->bone->parent == NULL )
+ return EXPP_incr_ret( Py_None );
+
+ //get parent and remove link
+ parent = self->bone->parent;
+ self->bone->parent = NULL;
+
+ //remove the childbase link from the parent bone
+ firstChild = 1;
+ for( child = parent->childbase.first; child;
+ child = child->next ) {
+ if( child == self->bone && firstChild ) {
parent->childbase.first = child->next;
child->next = NULL;
break;
+ }
+ if( child == self->bone && !firstChild ) {
+ childPrev->next = child->next;
+ child->next = NULL;
+ break;
+ }
+ firstChild = 0;
+ childPrev = child;
}
- if(child == self->bone && !firstChild){
- childPrev->next = child->next;
- child->next = NULL;
- break;
- }
- firstChild = 0;
- childPrev = child;
- }
- //now get rid of the parent transformation
- get_objectspace_bone_matrix(parent, M_boneObjectspace, 0,0);
+ //now get rid of the parent transformation
+ get_objectspace_bone_matrix( parent, M_boneObjectspace, 0, 0 );
- //transformation of local bone
- Mat4MulVecfl(M_boneObjectspace, self->bone->head);
- Mat4MulVecfl(M_boneObjectspace, self->bone->tail);
+ //transformation of local bone
+ Mat4MulVecfl( M_boneObjectspace, self->bone->head );
+ Mat4MulVecfl( M_boneObjectspace, self->bone->tail );
- //get the root bone
- while(parent->parent != NULL){
- parent = parent->parent;
- }
+ //get the root bone
+ while( parent->parent != NULL ) {
+ parent = parent->parent;
+ }
- //add unlinked bone to the bonebase of the armature
- for (arm = G.main->armature.first; arm; arm= arm->id.next) {
- for(bone = arm->bonebase.first; bone; bone = bone->next){
- if(parent == bone){
- //we found the correct armature - now add it as root bone
- BLI_addtail (&arm->bonebase, self->bone);
- break;
+ //add unlinked bone to the bonebase of the armature
+ for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
+ for( bone = arm->bonebase.first; bone;
+ bone = bone->next ) {
+ if( parent == bone ) {
+ //we found the correct armature - now add it as root bone
+ BLI_addtail( &arm->bonebase,
+ self->bone );
+ break;
+ }
}
- }
+ }
}
- }
- return EXPP_incr_ret (Py_None);
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.clearChildren()-------------------------------------------------------------------------
-static PyObject *
-Bone_clearChildren(BPy_Bone *self)
-{
- Bone *root = NULL;
- Bone *child = NULL;
- bArmature *arm = NULL;
- Bone *bone = NULL;
- Bone *prev = NULL;
- Bone *next = NULL;
- float M_boneObjectspace[4][4];
- int first;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_incr_ret (Py_None);
- }else{
- //use bone datastruct
- if(self->bone->childbase.first == NULL)
- return EXPP_incr_ret(Py_None);
+
+//--------------- BPy_Bone.clearChildren()------------------------
+static PyObject *Bone_clearChildren( BPy_Bone * self )
+{
+ Bone *root = NULL;
+ Bone *child = NULL;
+ bArmature *arm = NULL;
+ Bone *bone = NULL;
+ Bone *prev = NULL;
+ Bone *next = NULL;
+ float M_boneObjectspace[4][4];
+ int first;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_incr_ret( Py_None );
+ } else {
+ //use bone datastruct
+ if( self->bone->childbase.first == NULL )
+ return EXPP_incr_ret( Py_None );
//is this bone a part of an armature....
//get root bone for testing
root = self->bone->parent;
- if(root != NULL){
- while (root->parent != NULL){
+ if( root != NULL ) {
+ while( root->parent != NULL ) {
root = root->parent;
}
- }else{
+ } else {
root = self->bone;
}
//test armatures for root bone
- for(arm= G.main->armature.first; arm; arm = arm->id.next){
- for(bone = arm->bonebase.first; bone; bone = bone->next){
- if(bone == root)
+ for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
+ for( bone = arm->bonebase.first; bone;
+ bone = bone->next ) {
+ if( bone == root )
break;
}
- if(bone == root)
+ if( bone == root )
break;
}
- if(arm == NULL)
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't find armature that contains this bone"));
-
- //now get rid of the parent transformation
- get_objectspace_bone_matrix(self->bone, M_boneObjectspace, 0,0);
-
- //set children as root
- first = 1;
- for(child = self->bone->childbase.first; child; child = next){
- //undo transformation of local bone
- Mat4MulVecfl(M_boneObjectspace, child->head);
- Mat4MulVecfl(M_boneObjectspace, child->tail);
-
- //set next pointers to NULL
- if(first){
- prev = child;
- first = 0;
- }else{
- prev->next = NULL;
- prev = child;
- }
- next = child->next;
+ if( arm == NULL )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_RuntimeError,
+ "couldn't find armature that contains this bone" ) );
+
+ //now get rid of the parent transformation
+ get_objectspace_bone_matrix( self->bone, M_boneObjectspace, 0,
+ 0 );
+
+ //set children as root
+ first = 1;
+ for( child = self->bone->childbase.first; child; child = next ) {
+ //undo transformation of local bone
+ Mat4MulVecfl( M_boneObjectspace, child->head );
+ Mat4MulVecfl( M_boneObjectspace, child->tail );
+
+ //set next pointers to NULL
+ if( first ) {
+ prev = child;
+ first = 0;
+ } else {
+ prev->next = NULL;
+ prev = child;
+ }
+ next = child->next;
- //remove parenting and linking
- child->parent = NULL;
- BLI_remlink(&self->bone->childbase, child);
+ //remove parenting and linking
+ child->parent = NULL;
+ BLI_remlink( &self->bone->childbase, child );
- //add as root
- BLI_addtail (&arm->bonebase, child);
+ //add as root
+ BLI_addtail( &arm->bonebase, child );
+ }
}
- }
- Py_INCREF(Py_None);
- return Py_None;
+ Py_INCREF( Py_None );
+ return Py_None;
}
-//--------------- BPy_Bone.hide()---------------------------------------------------------------------------------
-static PyObject *
-Bone_hide(BPy_Bone *self)
+
+//--------------- BPy_Bone.hide()-----------------------------------
+static PyObject *Bone_hide( BPy_Bone * self )
{
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_ReturnPyObjError (PyExc_TypeError, "link bone to armature before attempting to hide/unhide");
- }else{
- //use bone datastruct
- if(!(self->bone->flag & BONE_HIDDEN))
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "link bone to armature before attempting to hide/unhide" );
+ } else {
+ //use bone datastruct
+ if( !( self->bone->flag & BONE_HIDDEN ) )
self->bone->flag |= BONE_HIDDEN;
- }
- return EXPP_incr_ret (Py_None);
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.unhide()---------------------------------------------------------------------------------
-static PyObject *
-Bone_unhide(BPy_Bone *self)
+
+//--------------- BPy_Bone.unhide()-------------------------------
+static PyObject *Bone_unhide( BPy_Bone * self )
{
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_ReturnPyObjError (PyExc_TypeError, "link bone to armature before attempting to hide/unhide");
- }else{
- //use bone datastruct
- if(self->bone->flag & BONE_HIDDEN)
- self->bone->flag &= ~BONE_HIDDEN;
- }
- return EXPP_incr_ret (Py_None);
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "link bone to armature before attempting to hide/unhide" );
+ } else {
+ //use bone datastruct
+ if( self->bone->flag & BONE_HIDDEN )
+ self->bone->flag &= ~BONE_HIDDEN;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setPose()-----------------------------------------------------------------------------------
-static PyObject *
-Bone_setPose (BPy_Bone *self, PyObject *args)
+
+//--------------- BPy_Bone.setPose()-------------------------------
+static PyObject *Bone_setPose( BPy_Bone * self, PyObject * args )
{
Bone *root = NULL;
bPoseChannel *chan = NULL;
bPoseChannel *setChan = NULL;
bPoseChannel *test = NULL;
- Object *object =NULL;
+ Object *object = NULL;
bArmature *arm = NULL;
Bone *bone = NULL;
PyObject *flaglist = NULL;
@@ -1331,230 +1466,253 @@ Bone_setPose (BPy_Bone *self, PyObject *args)
int flagValue = 0;
int makeCurve = 1;
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_ReturnPyObjError (PyExc_TypeError, "cannot set pose unless bone is linked to armature");
- }else{
- //use bone datastruct
- if (!PyArg_ParseTuple (args, "O!|O!", &PyList_Type, &flaglist, &Action_Type, &py_action))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected list of flags and optional action"));
-
- for(x = 0; x < PyList_Size(flaglist); x++){
- item = PyList_GetItem(flaglist, x);
- if(PyInt_Check(item)){
- flagValue |= PyInt_AsLong(item);
- }else{
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected list of flags (ints)"));
- }
- }
-
- //is this bone a part of an armature....
- //get root bone for testing
- root = self->bone->parent;
- if(root != NULL){
- while (root->parent != NULL){
- root = root->parent;
- }
- }else{
- root = self->bone;
- }
- //test armatures for root bone
- for(arm= G.main->armature.first; arm; arm = arm->id.next){
- for(bone = arm->bonebase.first; bone; bone = bone->next){
- if(bone == root)
- break;
- }
- if(bone == root)
- break;
- }
- if(arm == NULL)
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "bone must belong to an armature to set it's pose!"));
-
- //find if armature is object linked....
- for(object = G.main->object.first; object; object = object->id.next){
- if(object->data == arm){
- break;
- }
- }
-
- if(object == NULL)
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "armature must be linked to an object to set a pose!"));
-
- //set the active action as this one
- if(py_action !=NULL){
- if(py_action->action != NULL){
- object->action = py_action->action;
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "cannot set pose unless bone is linked to armature" );
+ } else {
+ //use bone datastruct
+ if( !PyArg_ParseTuple
+ ( args, "O!|O!", &PyList_Type, &flaglist, &Action_Type,
+ &py_action ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "expected list of flags and optional action" ) );
+
+ for( x = 0; x < PyList_Size( flaglist ); x++ ) {
+ item = PyList_GetItem( flaglist, x );
+ if( PyInt_Check( item ) ) {
+ flagValue |= PyInt_AsLong( item );
+ } else {
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "expected list of flags (ints)" ) );
+ }
+ }
+
+ //is this bone a part of an armature....
+ //get root bone for testing
+ root = self->bone->parent;
+ if( root != NULL ) {
+ while( root->parent != NULL ) {
+ root = root->parent;
+ }
+ } else {
+ root = self->bone;
}
- }
-
- //if object doesn't have a pose create one
- if (!object->pose)
- object->pose = MEM_callocN(sizeof(bPose), "Pose");
-
- //if bone does have a channel create one
- verify_pose_channel(object->pose, self->bone->name);
- //create temp Pose Channel
- chan = MEM_callocN(sizeof(bPoseChannel), "PoseChannel");
- //set the variables for this pose
- memcpy (chan->loc, self->bone->loc, sizeof (chan->loc));
- memcpy (chan->quat, self->bone->quat, sizeof (chan->quat));
- memcpy (chan->size, self->bone->size, sizeof (chan->size));
- strcpy (chan->name, self->bone->name);
- chan->flag |= flagValue;
- //set it to the channel
- setChan = set_pose_channel(object->pose, chan);
- //frees unlinked pose/bone channels from object
- collect_pose_garbage(object);
-
- //create an action if one not already assigned to object
- if (!py_action && !object->action){
- object->action = (bAction*)add_empty_action();
- object->ipowin= ID_AC;
- }else{
- //test if posechannel is already in action
- for(test = object->action->chanbase.first; test; test = test->next){
- if(test == setChan)
- makeCurve = 0; //already there
+ //test armatures for root bone
+ for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
+ for( bone = arm->bonebase.first; bone;
+ bone = bone->next ) {
+ if( bone == root )
+ break;
+ }
+ if( bone == root )
+ break;
+ }
+ if( arm == NULL )
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "bone must belong to an armature to set it's pose!" ) );
+
+ //find if armature is object linked....
+ for( object = G.main->object.first; object;
+ object = object->id.next ) {
+ if( object->data == arm ) {
+ break;
+ }
}
- }
-
- //set action keys
- if (setChan->flag & POSE_ROT){
- set_action_key(object->action, setChan, AC_QUAT_X, makeCurve);
- set_action_key(object->action, setChan, AC_QUAT_Y, makeCurve);
- set_action_key(object->action, setChan, AC_QUAT_Z, makeCurve);
- set_action_key(object->action, setChan, AC_QUAT_W, makeCurve);
- }
- if (setChan->flag & POSE_SIZE){
- set_action_key(object->action, setChan, AC_SIZE_X, makeCurve);
- set_action_key(object->action, setChan, AC_SIZE_Y, makeCurve);
- set_action_key(object->action, setChan, AC_SIZE_Z, makeCurve);
- }
- if (setChan->flag & POSE_LOC){
- set_action_key(object->action, setChan, AC_LOC_X, makeCurve);
- set_action_key(object->action, setChan, AC_LOC_Y, makeCurve);
- set_action_key(object->action, setChan, AC_LOC_Z, makeCurve);
- }
- //rebuild ipos
- remake_action_ipos(object->action);
-
- //rebuild displists
- rebuild_all_armature_displists();
+
+ if( object == NULL )
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "armature must be linked to an object to set a pose!" ) );
+
+ //set the active action as this one
+ if( py_action != NULL ) {
+ if( py_action->action != NULL ) {
+ object->action = py_action->action;
+ }
+ }
+ //if object doesn't have a pose create one
+ if( !object->pose )
+ object->pose = MEM_callocN( sizeof( bPose ), "Pose" );
+
+ //if bone does have a channel create one
+ verify_pose_channel( object->pose, self->bone->name );
+ //create temp Pose Channel
+ chan = MEM_callocN( sizeof( bPoseChannel ), "PoseChannel" );
+ //set the variables for this pose
+ memcpy( chan->loc, self->bone->loc, sizeof( chan->loc ) );
+ memcpy( chan->quat, self->bone->quat, sizeof( chan->quat ) );
+ memcpy( chan->size, self->bone->size, sizeof( chan->size ) );
+ strcpy( chan->name, self->bone->name );
+ chan->flag |= flagValue;
+ //set it to the channel
+ setChan = set_pose_channel( object->pose, chan );
+ //frees unlinked pose/bone channels from object
+ collect_pose_garbage( object );
+
+ //create an action if one not already assigned to object
+ if( !py_action && !object->action ) {
+ object->action = ( bAction * ) add_empty_action( );
+ object->ipowin = ID_AC;
+ } else {
+ //test if posechannel is already in action
+ for( test = object->action->chanbase.first; test;
+ test = test->next ) {
+ if( test == setChan )
+ makeCurve = 0; //already there
+ }
+ }
+
+ //set action keys
+ if( setChan->flag & POSE_ROT ) {
+ set_action_key( object->action, setChan, AC_QUAT_X,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_QUAT_Y,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_QUAT_Z,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_QUAT_W,
+ makeCurve );
+ }
+ if( setChan->flag & POSE_SIZE ) {
+ set_action_key( object->action, setChan, AC_SIZE_X,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_SIZE_Y,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_SIZE_Z,
+ makeCurve );
+ }
+ if( setChan->flag & POSE_LOC ) {
+ set_action_key( object->action, setChan, AC_LOC_X,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_LOC_Y,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_LOC_Z,
+ makeCurve );
+ }
+ //rebuild ipos
+ remake_action_ipos( object->action );
+
+ //rebuild displists
+ rebuild_all_armature_displists( );
}
- return EXPP_incr_ret (Py_None);
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.getBoneclass()----------------------------------------------------------------------------
-static PyObject *
-Bone_getBoneclass (BPy_Bone * self)
+//--------------- BPy_Bone.getBoneclass()--------------------------
+static PyObject *Bone_getBoneclass( BPy_Bone * self )
{
- PyObject *attr = NULL;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- attr = returnBoneclassEnum(self->boneclass);
- }else{
- //use bone datastruct
- attr = returnBoneclassEnum(self->bone->boneclass);
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.Boneclass attribute"));
+ PyObject *attr = NULL;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ attr = returnBoneclassEnum( self->boneclass );
+ } else {
+ //use bone datastruct
+ attr = returnBoneclassEnum( self->bone->boneclass );
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.Boneclass attribute" ) );
}
-//--------------- BPy_Bone.setBoneclass()-------------------------------------------------------------------------
-static PyObject *
-Bone_setBoneclass(BPy_Bone *self, PyObject *args)
+
+//--------------- BPy_Bone.setBoneclass()---------------------------
+static PyObject *Bone_setBoneclass( BPy_Bone * self, PyObject * args )
{
- int boneclass;
-
- if (!PyArg_ParseTuple (args, "i", &boneclass))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected enum argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->boneclass = boneclass;
- }else{
- //use bone datastruct
- self->bone->boneclass = boneclass;
- }
- return EXPP_incr_ret (Py_None);
+ int boneclass;
+
+ if( !PyArg_ParseTuple( args, "i", &boneclass ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected enum argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->boneclass = boneclass;
+ } else {
+ //use bone datastruct
+ self->bone->boneclass = boneclass;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.hasIK()----------------------------------------------------------------------------
-static PyObject *
-Bone_hasIK (BPy_Bone * self)
+
+//--------------- BPy_Bone.hasIK()-------------------------------
+static PyObject *Bone_hasIK( BPy_Bone * self )
{
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- if(self->flag & BONE_IK_TOPARENT){
- Py_INCREF (Py_True);
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ if( self->flag & BONE_IK_TOPARENT ) {
+ Py_INCREF( Py_True );
return Py_True;
- }else{
- Py_INCREF (Py_False);
+ } else {
+ Py_INCREF( Py_False );
return Py_False;
- }
- }else{
- //use bone datastruct
- if(self->bone->flag & BONE_IK_TOPARENT){
- Py_INCREF (Py_True);
+ }
+ } else {
+ //use bone datastruct
+ if( self->bone->flag & BONE_IK_TOPARENT ) {
+ Py_INCREF( Py_True );
return Py_True;
- }else{
- Py_INCREF (Py_False);
+ } else {
+ Py_INCREF( Py_False );
return Py_False;
- }
- }
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.Boneclass attribute"));
+ }
+ }
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.Boneclass attribute" ) );
}
-//--------------- BPy_Bone.getRestMatrix()----------------------------------------------------------------------------
-static PyObject *
-Bone_getRestMatrix(BPy_Bone * self, PyObject *args)
+
+//--------------- BPy_Bone.getRestMatrix()-------------------------
+static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args )
{
char *local = "worldspace";
char *bonespace = "bonespace";
char *worldspace = "worldspace";
- PyObject *matrix;
+ PyObject *matrix;
float delta[3];
float root[3];
float p_root[3];
- if (!PyArg_ParseTuple (args, "|s", &local))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected string"));
+ if( !PyArg_ParseTuple( args, "|s", &local ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected string" ) );
- if(!BLI_streq(local, bonespace) && !BLI_streq(local, worldspace))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 'bonespace' or 'worldspace'"));
+ if( !BLI_streq( local, bonespace ) && !BLI_streq( local, worldspace ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 'bonespace' or 'worldspace'" ) );
- matrix = newMatrixObject(PyMem_Malloc(16 * sizeof(float)),4,4);
+ matrix = newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
- if (!self->bone) { //test to see if linked to armature
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
- if(BLI_streq(local, worldspace)){
- VecSubf (delta, self->tail->vec, self->head->vec);
- make_boneMatrixvr( *((MatrixObject*)matrix)->matrix, delta, self->roll);
- }else if(BLI_streq(local, bonespace)){
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "bone not yet linked to an armature....'"));
+ if( BLI_streq( local, worldspace ) ) {
+ VecSubf( delta, self->tail->vec, self->head->vec );
+ make_boneMatrixvr( *( ( MatrixObject * ) matrix )->
+ matrix, delta, self->roll );
+ } else if( BLI_streq( local, bonespace ) ) {
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "bone not yet linked to an armature....'" ) );
}
- }else{
+ } else {
//use bone datastruct
- if(BLI_streq(local, worldspace)){
- get_objectspace_bone_matrix (self->bone, *((MatrixObject*)matrix)->matrix, 1, 1);
- }else if(BLI_streq(local, bonespace)){
- VecSubf (delta, self->bone->tail, self->bone->head);
- make_boneMatrixvr( *((MatrixObject*)matrix)->matrix, delta, self->bone->roll);
- if(self->bone->parent){
- get_bone_root_pos(self->bone,root,1);
- get_bone_root_pos(self->bone->parent,p_root,1);
- VecSubf(delta,root,p_root);
- VECCOPY(((MatrixObject*)matrix)->matrix[3], delta);
+ if( BLI_streq( local, worldspace ) ) {
+ get_objectspace_bone_matrix( self->bone,
+ *( ( MatrixObject * )
+ matrix )->matrix, 1,
+ 1 );
+ } else if( BLI_streq( local, bonespace ) ) {
+ VecSubf( delta, self->bone->tail, self->bone->head );
+ make_boneMatrixvr( *( ( MatrixObject * ) matrix )->
+ matrix, delta, self->bone->roll );
+ if( self->bone->parent ) {
+ get_bone_root_pos( self->bone, root, 1 );
+ get_bone_root_pos( self->bone->parent, p_root,
+ 1 );
+ VecSubf( delta, root, p_root );
+ VECCOPY( ( ( MatrixObject * ) matrix )->
+ matrix[3], delta );
}
}
}