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Diffstat (limited to 'source/blender/python/api2_2x/Noise.c')
-rw-r--r-- | source/blender/python/api2_2x/Noise.c | 710 |
1 files changed, 0 insertions, 710 deletions
diff --git a/source/blender/python/api2_2x/Noise.c b/source/blender/python/api2_2x/Noise.c deleted file mode 100644 index 430534b120a..00000000000 --- a/source/blender/python/api2_2x/Noise.c +++ /dev/null @@ -1,710 +0,0 @@ -/** - * $Id$ - * - * Blender.Noise BPython module implementation. - * This submodule has functions to generate noise of various types. - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * This is a new part of Blender. - * - * Contributor(s): eeshlo - * - * ***** END GPL LICENSE BLOCK ***** -*/ - -/************************/ -/* Blender Noise Module */ -/************************/ - -#include <Python.h> - -#include "BLI_blenlib.h" -#include "DNA_texture_types.h" -#include "constant.h" - -/*-----------------------------------------*/ -/* 'mersenne twister' random number generator */ - -/* - A C-program for MT19937, with initialization improved 2002/2/10. - Coded by Takuji Nishimura and Makoto Matsumoto. - This is a faster version by taking Shawn Cokus's optimization, - Matthe Bellew's simplification, Isaku Wada's real version. - - Before using, initialize the state by using init_genrand(seed) - or init_by_array(init_key, key_length). - - Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura, - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - 1. Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - 2. Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - 3. The names of its contributors may not be used to endorse or promote - products derived from this software without specific prior written - permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - - Any feedback is very welcome. - http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html - email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space) -*/ - -/* Period parameters */ -#define N 624 -#define M 397 -#define MATRIX_A 0x9908b0dfUL /* constant vector a */ -#define UMASK 0x80000000UL /* most significant w-r bits */ -#define LMASK 0x7fffffffUL /* least significant r bits */ -#define MIXBITS(u,v) ( ((u) & UMASK) | ((v) & LMASK) ) -#define TWIST(u,v) ((MIXBITS(u,v) >> 1) ^ ((v)&1UL ? MATRIX_A : 0UL)) - -static unsigned long state[N]; /* the array for the state vector */ -static int left = 1; -static int initf = 0; -static unsigned long *next; - -PyObject *Noise_Init(void); - -/* initializes state[N] with a seed */ -static void init_genrand( unsigned long s ) -{ - int j; - state[0] = s & 0xffffffffUL; - for( j = 1; j < N; j++ ) { - state[j] = - ( 1812433253UL * - ( state[j - 1] ^ ( state[j - 1] >> 30 ) ) + j ); - /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */ - /* In the previous versions, MSBs of the seed affect */ - /* only MSBs of the array state[]. */ - /* 2002/01/09 modified by Makoto Matsumoto */ - state[j] &= 0xffffffffUL; /* for >32 bit machines */ - } - left = 1; - initf = 1; -} - -static void next_state( void ) -{ - unsigned long *p = state; - int j; - - /* if init_genrand() has not been called, */ - /* a default initial seed is used */ - if( initf == 0 ) - init_genrand( 5489UL ); - - left = N; - next = state; - - for( j = N - M + 1; --j; p++ ) - *p = p[M] ^ TWIST( p[0], p[1] ); - - for( j = M; --j; p++ ) - *p = p[M - N] ^ TWIST( p[0], p[1] ); - - *p = p[M - N] ^ TWIST( p[0], state[0] ); -} - -/*------------------------------------------------------------*/ - -static void setRndSeed( int seed ) -{ - if( seed == 0 ) - init_genrand( time( NULL ) ); - else - init_genrand( seed ); -} - -/* float number in range [0, 1) using the mersenne twister rng */ -static float frand( ) -{ - unsigned long y; - - if( --left == 0 ) - next_state( ); - y = *next++; - - /* Tempering */ - y ^= ( y >> 11 ); - y ^= ( y << 7 ) & 0x9d2c5680UL; - y ^= ( y << 15 ) & 0xefc60000UL; - y ^= ( y >> 18 ); - - return ( float ) y / 4294967296.f; -} - -/*------------------------------------------------------------*/ - -/* returns random unit vector */ -static void randuvec( float v[3] ) -{ - float r; - v[2] = 2.f * frand( ) - 1.f; - if( ( r = 1.f - v[2] * v[2] ) > 0.f ) { - float a = (float)(6.283185307f * frand( )); - r = (float)sqrt( r ); - v[0] = (float)(r * cos( a )); - v[1] = (float)(r * sin( a )); - } else - v[2] = 1.f; -} - -static PyObject *Noise_random( PyObject * self ) -{ - return Py_BuildValue( "f", frand( ) ); -} - -static PyObject *Noise_randuvec( PyObject * self ) -{ - float v[3] = {0.0f, 0.0f, 0.0f}; - randuvec( v ); - return Py_BuildValue( "[fff]", v[0], v[1], v[2] ); -} - -/*---------------------------------------------------------------------*/ - -/* Random seed init. Only used for MT random() & randuvec() */ - -static PyObject *Noise_setRandomSeed( PyObject * self, PyObject * args ) -{ - int s; - if( !PyArg_ParseTuple( args, "i", &s ) ) - return NULL; - setRndSeed( s ); - Py_INCREF( Py_None ); - return Py_None; -} - -/*-------------------------------------------------------------------------*/ - -/* General noise */ - -static PyObject *Noise_noise( PyObject * self, PyObject * args ) -{ - float x, y, z; - int nb = 1; - if( !PyArg_ParseTuple( args, "(fff)|i", &x, &y, &z, &nb ) ) - return NULL; - - return PyFloat_FromDouble( - (double)(2.0 * BLI_gNoise( 1.0, x, y, z, 0, nb ) - 1.0) ); -} - -/*-------------------------------------------------------------------------*/ - -/* General Vector noise */ - -static void vNoise( float x, float y, float z, int nb, float v[3] ) -{ - /* Simply evaluate noise at 3 different positions */ - v[0] = (float)(2.0 * BLI_gNoise( 1.f, x + 9.321f, y - 1.531f, z - 7.951f, 0, - nb ) - 1.0); - v[1] = (float)(2.0 * BLI_gNoise( 1.f, x, y, z, 0, nb ) - 1.0); - v[2] = (float)(2.0 * BLI_gNoise( 1.f, x + 6.327f, y + 0.1671f, z - 2.672f, 0, - nb ) - 1.0); -} - -static PyObject *Noise_vNoise( PyObject * self, PyObject * args ) -{ - float x, y, z, v[3]; - int nb = 1; - if( !PyArg_ParseTuple( args, "(fff)|i", &x, &y, &z, &nb ) ) - return NULL; - vNoise( x, y, z, nb, v ); - return Py_BuildValue( "[fff]", v[0], v[1], v[2] ); -} - -/*---------------------------------------------------------------------------*/ - -/* General turbulence */ - -static float turb( float x, float y, float z, int oct, int hard, int nb, - float ampscale, float freqscale ) -{ - float amp, out, t; - int i; - amp = 1.f; - out = (float)(2.0 * BLI_gNoise( 1.f, x, y, z, 0, nb ) - 1.0); - if( hard ) - out = (float)fabs( out ); - for( i = 1; i < oct; i++ ) { - amp *= ampscale; - x *= freqscale; - y *= freqscale; - z *= freqscale; - t = (float)(amp * ( 2.0 * BLI_gNoise( 1.f, x, y, z, 0, nb ) - 1.0 )); - if( hard ) - t = (float)fabs( t ); - out += t; - } - return out; -} - -static PyObject *Noise_turbulence( PyObject * self, PyObject * args ) -{ - float x, y, z; - int oct, hd, nb = 1; - float as = 0.5, fs = 2.0; - if( !PyArg_ParseTuple - ( args, "(fff)ii|iff", &x, &y, &z, &oct, &hd, &nb, &as, &fs ) ) - return NULL; - return PyFloat_FromDouble( (double)turb( x, y, z, oct, hd, nb, as, fs ) ); -} - -/*--------------------------------------------------------------------------*/ - -/* Turbulence Vector */ - -static void vTurb( float x, float y, float z, int oct, int hard, int nb, - float ampscale, float freqscale, float v[3] ) -{ - float amp, t[3]; - int i; - amp = 1.f; - vNoise( x, y, z, nb, v ); - if( hard ) { - v[0] = (float)fabs( v[0] ); - v[1] = (float)fabs( v[1] ); - v[2] = (float)fabs( v[2] ); - } - for( i = 1; i < oct; i++ ) { - amp *= ampscale; - x *= freqscale; - y *= freqscale; - z *= freqscale; - vNoise( x, y, z, nb, t ); - if( hard ) { - t[0] = (float)fabs( t[0] ); - t[1] = (float)fabs( t[1] ); - t[2] = (float)fabs( t[2] ); - } - v[0] += amp * t[0]; - v[1] += amp * t[1]; - v[2] += amp * t[2]; - } -} - -static PyObject *Noise_vTurbulence( PyObject * self, PyObject * args ) -{ - float x, y, z, v[3]; - int oct, hd, nb = 1; - float as = 0.5, fs = 2.0; - if( !PyArg_ParseTuple - ( args, "(fff)ii|iff", &x, &y, &z, &oct, &hd, &nb, &as, &fs ) ) - return NULL; - vTurb( x, y, z, oct, hd, nb, as, fs, v ); - return Py_BuildValue( "[fff]", v[0], v[1], v[2] ); -} - -/*---------------------------------------------------------------------*/ - -/* F. Kenton Musgrave's fractal functions */ - -static PyObject *Noise_fBm( PyObject * self, PyObject * args ) -{ - float x, y, z, H, lac, oct; - int nb = 1; - if( !PyArg_ParseTuple - ( args, "(fff)fff|i", &x, &y, &z, &H, &lac, &oct, &nb ) ) - return NULL; - return PyFloat_FromDouble( (double)mg_fBm( x, y, z, H, lac, oct, nb ) ); -} - -/*------------------------------------------------------------------------*/ - -static PyObject *Noise_multiFractal( PyObject * self, PyObject * args ) -{ - float x, y, z, H, lac, oct; - int nb = 1; - if( !PyArg_ParseTuple - ( args, "(fff)fff|i", &x, &y, &z, &H, &lac, &oct, &nb ) ) - return NULL; - return PyFloat_FromDouble( (double)mg_MultiFractal( x, y, z, H, lac, oct, nb ) ); -} - -/*------------------------------------------------------------------------*/ - -static PyObject *Noise_vlNoise( PyObject * self, PyObject * args ) -{ - float x, y, z, d; - int nt1 = 1, nt2 = 1; - if( !PyArg_ParseTuple - ( args, "(fff)f|ii", &x, &y, &z, &d, &nt1, &nt2 ) ) - return NULL; - return PyFloat_FromDouble( (double)mg_VLNoise( x, y, z, d, nt1, nt2 ) ); -} - -/*-------------------------------------------------------------------------*/ - -static PyObject *Noise_heteroTerrain( PyObject * self, PyObject * args ) -{ - float x, y, z, H, lac, oct, ofs; - int nb = 1; - if( !PyArg_ParseTuple - ( args, "(fff)ffff|i", &x, &y, &z, &H, &lac, &oct, &ofs, &nb ) ) - return NULL; - - return PyFloat_FromDouble( - (double)mg_HeteroTerrain( x, y, z, H, lac, oct, ofs, nb ) ); -} - -/*-------------------------------------------------------------------------*/ - -static PyObject *Noise_hybridMFractal( PyObject * self, PyObject * args ) -{ - float x, y, z, H, lac, oct, ofs, gn; - int nb = 1; - if( !PyArg_ParseTuple - ( args, "(fff)fffff|i", &x, &y, &z, &H, &lac, &oct, &ofs, &gn, - &nb ) ) - return NULL; - - return PyFloat_FromDouble( - (double)mg_HybridMultiFractal( x, y, z, H, lac, oct, ofs, gn, nb) ); -} - -/*------------------------------------------------------------------------*/ - -static PyObject *Noise_ridgedMFractal( PyObject * self, PyObject * args ) -{ - float x, y, z, H, lac, oct, ofs, gn; - int nb = 1; - if( !PyArg_ParseTuple - ( args, "(fff)fffff|i", &x, &y, &z, &H, &lac, &oct, &ofs, &gn, - &nb ) ) - return NULL; - return PyFloat_FromDouble( - (double)mg_RidgedMultiFractal( x, y, z, H, lac, oct, ofs, gn, nb) ); -} - -/*-------------------------------------------------------------------------*/ - -static PyObject *Noise_voronoi( PyObject * self, PyObject * args ) -{ - float x, y, z, da[4], pa[12]; - int dtype = 0; - float me = 2.5; /* default minkovsky exponent */ - if( !PyArg_ParseTuple( args, "(fff)|if", &x, &y, &z, &dtype, &me ) ) - return NULL; - voronoi( x, y, z, da, pa, me, dtype ); - return Py_BuildValue( "[[ffff][[fff][fff][fff][fff]]]", - da[0], da[1], da[2], da[3], - pa[0], pa[1], pa[2], - pa[3], pa[4], pa[5], - pa[6], pa[7], pa[8], pa[9], pa[10], pa[11] ); -} - -/*-------------------------------------------------------------------------*/ - -static PyObject *Noise_cellNoise( PyObject * self, PyObject * args ) -{ - float x, y, z; - if( !PyArg_ParseTuple( args, "(fff)", &x, &y, &z ) ) - return NULL; - return Py_BuildValue( "f", cellNoise( x, y, z ) ); -} - -/*--------------------------------------------------------------------------*/ - -static PyObject *Noise_cellNoiseV( PyObject * self, PyObject * args ) -{ - float x, y, z, ca[3]; - if( !PyArg_ParseTuple( args, "(fff)", &x, &y, &z ) ) - return NULL; - cellNoiseV( x, y, z, ca ); - return Py_BuildValue( "[fff]", ca[0], ca[1], ca[2] ); -} - -/*--------------------------------------------------------------------------*/ -/* For all other Blender modules, this stuff seems to be put in a header file. - This doesn't seem really appropriate to me, so I just put it here, feel free to change it. - In the original module I actually kept the docs stings with the functions themselves, - but I grouped them here so that it can easily be moved to a header if anyone thinks that is necessary. */ - -static char random__doc__[] = "() No arguments.\n\n\ -Returns a random floating point number in the range [0, 1)"; - -static char randuvec__doc__[] = - "() No arguments.\n\nReturns a random unit vector (3-float list)."; - -static char setRandomSeed__doc__[] = "(seed value)\n\n\ -Initializes random number generator.\n\ -if seed is zero, the current time will be used instead."; - -static char noise__doc__[] = "((x,y,z) tuple, [noisetype])\n\n\ -Returns general noise of the optional specified type.\n\ -Optional argument noisetype determines the type of noise, STDPERLIN by default, see NoiseTypes."; - -static char vNoise__doc__[] = "((x,y,z) tuple, [noisetype])\n\n\ -Returns noise vector (3-float list) of the optional specified type.\ -Optional argument noisetype determines the type of noise, STDPERLIN by default, see NoiseTypes."; - -static char turbulence__doc__[] = - "((x,y,z) tuple, octaves, hard, [noisebasis], [ampscale], [freqscale])\n\n\ -Returns general turbulence value using the optional specified noisebasis function.\n\ -octaves (integer) is the number of noise values added.\n\ -hard (bool), when false (0) returns 'soft' noise, when true (1) returns 'hard' noise (returned value always positive).\n\ -Optional arguments:\n\ -noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.\n\ -ampscale sets the amplitude scale value of the noise frequencies added, 0.5 by default.\n\ -freqscale sets the frequency scale factor, 2.0 by default."; - -static char vTurbulence__doc__[] = - "((x,y,z) tuple, octaves, hard, [noisebasis], [ampscale], [freqscale])\n\n\ -Returns general turbulence vector (3-float list) using the optional specified noisebasis function.\n\ -octaves (integer) is the number of noise values added.\n\ -hard (bool), when false (0) returns 'soft' noise, when true (1) returns 'hard' noise (returned vector always positive).\n\ -Optional arguments:\n\ -noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.\n\ -ampscale sets the amplitude scale value of the noise frequencies added, 0.5 by default.\n\ -freqscale sets the frequency scale factor, 2.0 by default."; - -static char fBm__doc__[] = - "((x,y,z) tuple, H, lacunarity, octaves, [noisebasis])\n\n\ -Returns Fractal Brownian Motion noise value(fBm).\n\ -H is the fractal increment parameter.\n\ -lacunarity is the gap between successive frequencies.\n\ -octaves is the number of frequencies in the fBm.\n\ -Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes."; - -static char multiFractal__doc__[] = - "((x,y,z) tuple, H, lacunarity, octaves, [noisebasis])\n\n\ -Returns Multifractal noise value.\n\ -H determines the highest fractal dimension.\n\ -lacunarity is gap between successive frequencies.\n\ -octaves is the number of frequencies in the fBm.\n\ -Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes."; - -static char vlNoise__doc__[] = - "((x,y,z) tuple, distortion, [noisetype1], [noisetype2])\n\n\ -Returns Variable Lacunarity Noise value, a distorted variety of noise.\n\ -distortion sets the amount of distortion.\n\ -Optional arguments noisetype1 and noisetype2 set the noisetype to distort and the noisetype used for the distortion respectively.\n\ -See NoiseTypes, both are STDPERLIN by default."; - -static char heteroTerrain__doc__[] = - "((x,y,z) tuple, H, lacunarity, octaves, offset, [noisebasis])\n\n\ -returns Heterogeneous Terrain value\n\ -H determines the fractal dimension of the roughest areas.\n\ -lacunarity is the gap between successive frequencies.\n\ -octaves is the number of frequencies in the fBm.\n\ -offset raises the terrain from 'sea level'.\n\ -Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes."; - -static char hybridMFractal__doc__[] = - "((x,y,z) tuple, H, lacunarity, octaves, offset, gain, [noisebasis])\n\n\ -returns Hybrid Multifractal value.\n\ -H determines the fractal dimension of the roughest areas.\n\ -lacunarity is the gap between successive frequencies.\n\ -octaves is the number of frequencies in the fBm.\n\ -offset raises the terrain from 'sea level'.\n\ -gain scales the values.\n\ -Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes."; - -static char ridgedMFractal__doc__[] = - "((x,y,z) tuple, H, lacunarity, octaves, offset, gain [noisebasis])\n\n\ -returns Ridged Multifractal value.\n\ -H determines the fractal dimension of the roughest areas.\n\ -lacunarity is the gap between successive frequencies.\n\ -octaves is the number of frequencies in the fBm.\n\ -offset raises the terrain from 'sea level'.\n\ -gain scales the values.\n\ -Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes."; - -static char voronoi__doc__[] = - "((x,y,z) tuple, distance_metric, [exponent])\n\n\ -returns a list, containing a list of distances in order of closest feature,\n\ -and a list containing the positions of the four closest features\n\ -Optional arguments:\n\ -distance_metric: see DistanceMetrics, default is DISTANCE\n\ -exponent is only used with MINKOVSKY, default is 2.5."; - -static char cellNoise__doc__[] = "((x,y,z) tuple)\n\n\ -returns cellnoise float value."; - -static char cellNoiseV__doc__[] = "((x,y,z) tuple)\n\n\ -returns cellnoise vector/point/color (3-float list)."; - -static char Noise__doc__[] = "Blender Noise and Turbulence Module\n\n\ -This module can be used to generate noise of various types.\n\ -This can be used for terrain generation, to create textures,\n\ -make animations more 'animated', object deformation, etc.\n\ -As an example, this code segment when scriptlinked to a framechanged event,\n\ -will make the camera sway randomly about, by changing parameters this can\n\ -look like anything from an earthquake to a very nervous or maybe even drunk cameraman...\n\ -(the camera needs an ipo with at least one Loc & Rot key for this to work!):\n\ -\n\ -\tfrom Blender import Get, Scene, Noise\n\ -\n\ -\t####################################################\n\ -\t# This controls jitter speed\n\ -\tsl = 0.025\n\ -\t# This controls the amount of position jitter\n\ -\tsp = 0.1\n\ -\t# This controls the amount of rotation jitter\n\ -\tsr = 0.25\n\ -\t####################################################\n\ -\n\ -\ttime = Get('curtime')\n\ -\tob = Scene.GetCurrent().getCurrentCamera()\n\ -\tps = (sl*time, sl*time, sl*time)\n\ -\t# To add jitter only when the camera moves, use this next line instead\n\ -\t#ps = (sl*ob.LocX, sl*ob.LocY, sl*ob.LocZ)\n\ -\trv = Noise.vTurbulence(ps, 3, 0, Noise.NoiseTypes.NEWPERLIN)\n\ -\tob.dloc = (sp*rv[0], sp*rv[1], sp*rv[2])\n\ -\tob.drot = (sr*rv[0], sr*rv[1], sr*rv[2])\n\ -\n"; - -/* Just in case, declarations for a header file */ -/* -static PyObject *Noise_random(PyObject *self); -static PyObject *Noise_randuvec(PyObject *self); -static PyObject *Noise_setRandomSeed(PyObject *self, PyObject *args); -static PyObject *Noise_noise(PyObject *self, PyObject *args); -static PyObject *Noise_vNoise(PyObject *self, PyObject *args); -static PyObject *Noise_turbulence(PyObject *self, PyObject *args); -static PyObject *Noise_vTurbulence(PyObject *self, PyObject *args); -static PyObject *Noise_fBm(PyObject *self, PyObject *args); -static PyObject *Noise_multiFractal(PyObject *self, PyObject *args); -static PyObject *Noise_vlNoise(PyObject *self, PyObject *args); -static PyObject *Noise_heteroTerrain(PyObject *self, PyObject *args); -static PyObject *Noise_hybridMFractal(PyObject *self, PyObject *args); -static PyObject *Noise_ridgedMFractal(PyObject *self, PyObject *args); -static PyObject *Noise_voronoi(PyObject *self, PyObject *args); -static PyObject *Noise_cellNoise(PyObject *self, PyObject *args); -static PyObject *Noise_cellNoiseV(PyObject *self, PyObject *args); -*/ - -static PyMethodDef NoiseMethods[] = { - {"setRandomSeed", ( PyCFunction ) Noise_setRandomSeed, METH_VARARGS, - setRandomSeed__doc__}, - {"random", ( PyCFunction ) Noise_random, METH_NOARGS, random__doc__}, - {"randuvec", ( PyCFunction ) Noise_randuvec, METH_NOARGS, - randuvec__doc__}, - {"noise", ( PyCFunction ) Noise_noise, METH_VARARGS, noise__doc__}, - {"vNoise", ( PyCFunction ) Noise_vNoise, METH_VARARGS, vNoise__doc__}, - {"turbulence", ( PyCFunction ) Noise_turbulence, METH_VARARGS, - turbulence__doc__}, - {"vTurbulence", ( PyCFunction ) Noise_vTurbulence, METH_VARARGS, - vTurbulence__doc__}, - {"fBm", ( PyCFunction ) Noise_fBm, METH_VARARGS, fBm__doc__}, - {"multiFractal", ( PyCFunction ) Noise_multiFractal, METH_VARARGS, - multiFractal__doc__}, - {"vlNoise", ( PyCFunction ) Noise_vlNoise, METH_VARARGS, - vlNoise__doc__}, - {"heteroTerrain", ( PyCFunction ) Noise_heteroTerrain, METH_VARARGS, - heteroTerrain__doc__}, - {"hybridMFractal", ( PyCFunction ) Noise_hybridMFractal, METH_VARARGS, - hybridMFractal__doc__}, - {"ridgedMFractal", ( PyCFunction ) Noise_ridgedMFractal, METH_VARARGS, - ridgedMFractal__doc__}, - {"voronoi", ( PyCFunction ) Noise_voronoi, METH_VARARGS, - voronoi__doc__}, - {"cellNoise", ( PyCFunction ) Noise_cellNoise, METH_VARARGS, - cellNoise__doc__}, - {"cellNoiseV", ( PyCFunction ) Noise_cellNoiseV, METH_VARARGS, - cellNoiseV__doc__}, - {NULL, NULL, 0, NULL} -}; - -/*----------------------------------------------------------------------*/ - -PyObject *Noise_Init(void) -{ - PyObject *NoiseTypes, *DistanceMetrics, - *md = - Py_InitModule3( "Blender.Noise", NoiseMethods, Noise__doc__ ); - - /* use current time as seed for random number generator by default */ - setRndSeed( 0 ); - - /* Constant noisetype dictionary */ - NoiseTypes = PyConstant_New( ); - if( NoiseTypes ) { - BPy_constant *nt = ( BPy_constant * ) NoiseTypes; - PyConstant_Insert( nt, "BLENDER", - PyInt_FromLong( TEX_BLENDER ) ); - PyConstant_Insert( nt, "STDPERLIN", - PyInt_FromLong( TEX_STDPERLIN ) ); - PyConstant_Insert( nt, "NEWPERLIN", - PyInt_FromLong( TEX_NEWPERLIN ) ); - PyConstant_Insert( nt, "VORONOI_F1", - PyInt_FromLong( TEX_VORONOI_F1 ) ); - PyConstant_Insert( nt, "VORONOI_F2", - PyInt_FromLong( TEX_VORONOI_F2 ) ); - PyConstant_Insert( nt, "VORONOI_F3", - PyInt_FromLong( TEX_VORONOI_F3 ) ); - PyConstant_Insert( nt, "VORONOI_F4", - PyInt_FromLong( TEX_VORONOI_F4 ) ); - PyConstant_Insert( nt, "VORONOI_F2F1", - PyInt_FromLong( TEX_VORONOI_F2F1 ) ); - PyConstant_Insert( nt, "VORONOI_CRACKLE", - PyInt_FromLong( TEX_VORONOI_CRACKLE ) ); - PyConstant_Insert( nt, "CELLNOISE", - PyInt_FromLong( TEX_CELLNOISE ) ); - PyModule_AddObject( md, "NoiseTypes", NoiseTypes ); - } - - /* Constant distance metric dictionary for voronoi */ - DistanceMetrics = PyConstant_New( ); - if( DistanceMetrics ) { - BPy_constant *dm = ( BPy_constant * ) DistanceMetrics; - PyConstant_Insert( dm, "DISTANCE", - PyInt_FromLong( TEX_DISTANCE ) ); - PyConstant_Insert( dm, "DISTANCE_SQUARED", - PyInt_FromLong( TEX_DISTANCE_SQUARED ) ); - PyConstant_Insert( dm, "MANHATTAN", - PyInt_FromLong( TEX_MANHATTAN ) ); - PyConstant_Insert( dm, "CHEBYCHEV", - PyInt_FromLong( TEX_CHEBYCHEV ) ); - PyConstant_Insert( dm, "MINKOVSKY_HALF", - PyInt_FromLong( TEX_MINKOVSKY_HALF ) ); - PyConstant_Insert( dm, "MINKOVSKY_FOUR", - PyInt_FromLong( TEX_MINKOVSKY_FOUR ) ); - PyConstant_Insert( dm, "MINKOVSKY", - PyInt_FromLong( TEX_MINKOVSKY ) ); - PyModule_AddObject( md, "DistanceMetrics", DistanceMetrics ); - } - - return md; -} |