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-/**
- * $Id$
- *
- * Blender.Noise BPython module implementation.
- * This submodule has functions to generate noise of various types.
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * This is a new part of Blender.
- *
- * Contributor(s): eeshlo
- *
- * ***** END GPL LICENSE BLOCK *****
-*/
-
-/************************/
-/* Blender Noise Module */
-/************************/
-
-#include <Python.h>
-
-#include "BLI_blenlib.h"
-#include "DNA_texture_types.h"
-#include "constant.h"
-
-/*-----------------------------------------*/
-/* 'mersenne twister' random number generator */
-
-/*
- A C-program for MT19937, with initialization improved 2002/2/10.
- Coded by Takuji Nishimura and Makoto Matsumoto.
- This is a faster version by taking Shawn Cokus's optimization,
- Matthe Bellew's simplification, Isaku Wada's real version.
-
- Before using, initialize the state by using init_genrand(seed)
- or init_by_array(init_key, key_length).
-
- Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions
- are met:
-
- 1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- 2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- 3. The names of its contributors may not be used to endorse or promote
- products derived from this software without specific prior written
- permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-
- Any feedback is very welcome.
- http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
- email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
-*/
-
-/* Period parameters */
-#define N 624
-#define M 397
-#define MATRIX_A 0x9908b0dfUL /* constant vector a */
-#define UMASK 0x80000000UL /* most significant w-r bits */
-#define LMASK 0x7fffffffUL /* least significant r bits */
-#define MIXBITS(u,v) ( ((u) & UMASK) | ((v) & LMASK) )
-#define TWIST(u,v) ((MIXBITS(u,v) >> 1) ^ ((v)&1UL ? MATRIX_A : 0UL))
-
-static unsigned long state[N]; /* the array for the state vector */
-static int left = 1;
-static int initf = 0;
-static unsigned long *next;
-
-PyObject *Noise_Init(void);
-
-/* initializes state[N] with a seed */
-static void init_genrand( unsigned long s )
-{
- int j;
- state[0] = s & 0xffffffffUL;
- for( j = 1; j < N; j++ ) {
- state[j] =
- ( 1812433253UL *
- ( state[j - 1] ^ ( state[j - 1] >> 30 ) ) + j );
- /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
- /* In the previous versions, MSBs of the seed affect */
- /* only MSBs of the array state[]. */
- /* 2002/01/09 modified by Makoto Matsumoto */
- state[j] &= 0xffffffffUL; /* for >32 bit machines */
- }
- left = 1;
- initf = 1;
-}
-
-static void next_state( void )
-{
- unsigned long *p = state;
- int j;
-
- /* if init_genrand() has not been called, */
- /* a default initial seed is used */
- if( initf == 0 )
- init_genrand( 5489UL );
-
- left = N;
- next = state;
-
- for( j = N - M + 1; --j; p++ )
- *p = p[M] ^ TWIST( p[0], p[1] );
-
- for( j = M; --j; p++ )
- *p = p[M - N] ^ TWIST( p[0], p[1] );
-
- *p = p[M - N] ^ TWIST( p[0], state[0] );
-}
-
-/*------------------------------------------------------------*/
-
-static void setRndSeed( int seed )
-{
- if( seed == 0 )
- init_genrand( time( NULL ) );
- else
- init_genrand( seed );
-}
-
-/* float number in range [0, 1) using the mersenne twister rng */
-static float frand( )
-{
- unsigned long y;
-
- if( --left == 0 )
- next_state( );
- y = *next++;
-
- /* Tempering */
- y ^= ( y >> 11 );
- y ^= ( y << 7 ) & 0x9d2c5680UL;
- y ^= ( y << 15 ) & 0xefc60000UL;
- y ^= ( y >> 18 );
-
- return ( float ) y / 4294967296.f;
-}
-
-/*------------------------------------------------------------*/
-
-/* returns random unit vector */
-static void randuvec( float v[3] )
-{
- float r;
- v[2] = 2.f * frand( ) - 1.f;
- if( ( r = 1.f - v[2] * v[2] ) > 0.f ) {
- float a = (float)(6.283185307f * frand( ));
- r = (float)sqrt( r );
- v[0] = (float)(r * cos( a ));
- v[1] = (float)(r * sin( a ));
- } else
- v[2] = 1.f;
-}
-
-static PyObject *Noise_random( PyObject * self )
-{
- return Py_BuildValue( "f", frand( ) );
-}
-
-static PyObject *Noise_randuvec( PyObject * self )
-{
- float v[3] = {0.0f, 0.0f, 0.0f};
- randuvec( v );
- return Py_BuildValue( "[fff]", v[0], v[1], v[2] );
-}
-
-/*---------------------------------------------------------------------*/
-
-/* Random seed init. Only used for MT random() & randuvec() */
-
-static PyObject *Noise_setRandomSeed( PyObject * self, PyObject * args )
-{
- int s;
- if( !PyArg_ParseTuple( args, "i", &s ) )
- return NULL;
- setRndSeed( s );
- Py_INCREF( Py_None );
- return Py_None;
-}
-
-/*-------------------------------------------------------------------------*/
-
-/* General noise */
-
-static PyObject *Noise_noise( PyObject * self, PyObject * args )
-{
- float x, y, z;
- int nb = 1;
- if( !PyArg_ParseTuple( args, "(fff)|i", &x, &y, &z, &nb ) )
- return NULL;
-
- return PyFloat_FromDouble(
- (double)(2.0 * BLI_gNoise( 1.0, x, y, z, 0, nb ) - 1.0) );
-}
-
-/*-------------------------------------------------------------------------*/
-
-/* General Vector noise */
-
-static void vNoise( float x, float y, float z, int nb, float v[3] )
-{
- /* Simply evaluate noise at 3 different positions */
- v[0] = (float)(2.0 * BLI_gNoise( 1.f, x + 9.321f, y - 1.531f, z - 7.951f, 0,
- nb ) - 1.0);
- v[1] = (float)(2.0 * BLI_gNoise( 1.f, x, y, z, 0, nb ) - 1.0);
- v[2] = (float)(2.0 * BLI_gNoise( 1.f, x + 6.327f, y + 0.1671f, z - 2.672f, 0,
- nb ) - 1.0);
-}
-
-static PyObject *Noise_vNoise( PyObject * self, PyObject * args )
-{
- float x, y, z, v[3];
- int nb = 1;
- if( !PyArg_ParseTuple( args, "(fff)|i", &x, &y, &z, &nb ) )
- return NULL;
- vNoise( x, y, z, nb, v );
- return Py_BuildValue( "[fff]", v[0], v[1], v[2] );
-}
-
-/*---------------------------------------------------------------------------*/
-
-/* General turbulence */
-
-static float turb( float x, float y, float z, int oct, int hard, int nb,
- float ampscale, float freqscale )
-{
- float amp, out, t;
- int i;
- amp = 1.f;
- out = (float)(2.0 * BLI_gNoise( 1.f, x, y, z, 0, nb ) - 1.0);
- if( hard )
- out = (float)fabs( out );
- for( i = 1; i < oct; i++ ) {
- amp *= ampscale;
- x *= freqscale;
- y *= freqscale;
- z *= freqscale;
- t = (float)(amp * ( 2.0 * BLI_gNoise( 1.f, x, y, z, 0, nb ) - 1.0 ));
- if( hard )
- t = (float)fabs( t );
- out += t;
- }
- return out;
-}
-
-static PyObject *Noise_turbulence( PyObject * self, PyObject * args )
-{
- float x, y, z;
- int oct, hd, nb = 1;
- float as = 0.5, fs = 2.0;
- if( !PyArg_ParseTuple
- ( args, "(fff)ii|iff", &x, &y, &z, &oct, &hd, &nb, &as, &fs ) )
- return NULL;
- return PyFloat_FromDouble( (double)turb( x, y, z, oct, hd, nb, as, fs ) );
-}
-
-/*--------------------------------------------------------------------------*/
-
-/* Turbulence Vector */
-
-static void vTurb( float x, float y, float z, int oct, int hard, int nb,
- float ampscale, float freqscale, float v[3] )
-{
- float amp, t[3];
- int i;
- amp = 1.f;
- vNoise( x, y, z, nb, v );
- if( hard ) {
- v[0] = (float)fabs( v[0] );
- v[1] = (float)fabs( v[1] );
- v[2] = (float)fabs( v[2] );
- }
- for( i = 1; i < oct; i++ ) {
- amp *= ampscale;
- x *= freqscale;
- y *= freqscale;
- z *= freqscale;
- vNoise( x, y, z, nb, t );
- if( hard ) {
- t[0] = (float)fabs( t[0] );
- t[1] = (float)fabs( t[1] );
- t[2] = (float)fabs( t[2] );
- }
- v[0] += amp * t[0];
- v[1] += amp * t[1];
- v[2] += amp * t[2];
- }
-}
-
-static PyObject *Noise_vTurbulence( PyObject * self, PyObject * args )
-{
- float x, y, z, v[3];
- int oct, hd, nb = 1;
- float as = 0.5, fs = 2.0;
- if( !PyArg_ParseTuple
- ( args, "(fff)ii|iff", &x, &y, &z, &oct, &hd, &nb, &as, &fs ) )
- return NULL;
- vTurb( x, y, z, oct, hd, nb, as, fs, v );
- return Py_BuildValue( "[fff]", v[0], v[1], v[2] );
-}
-
-/*---------------------------------------------------------------------*/
-
-/* F. Kenton Musgrave's fractal functions */
-
-static PyObject *Noise_fBm( PyObject * self, PyObject * args )
-{
- float x, y, z, H, lac, oct;
- int nb = 1;
- if( !PyArg_ParseTuple
- ( args, "(fff)fff|i", &x, &y, &z, &H, &lac, &oct, &nb ) )
- return NULL;
- return PyFloat_FromDouble( (double)mg_fBm( x, y, z, H, lac, oct, nb ) );
-}
-
-/*------------------------------------------------------------------------*/
-
-static PyObject *Noise_multiFractal( PyObject * self, PyObject * args )
-{
- float x, y, z, H, lac, oct;
- int nb = 1;
- if( !PyArg_ParseTuple
- ( args, "(fff)fff|i", &x, &y, &z, &H, &lac, &oct, &nb ) )
- return NULL;
- return PyFloat_FromDouble( (double)mg_MultiFractal( x, y, z, H, lac, oct, nb ) );
-}
-
-/*------------------------------------------------------------------------*/
-
-static PyObject *Noise_vlNoise( PyObject * self, PyObject * args )
-{
- float x, y, z, d;
- int nt1 = 1, nt2 = 1;
- if( !PyArg_ParseTuple
- ( args, "(fff)f|ii", &x, &y, &z, &d, &nt1, &nt2 ) )
- return NULL;
- return PyFloat_FromDouble( (double)mg_VLNoise( x, y, z, d, nt1, nt2 ) );
-}
-
-/*-------------------------------------------------------------------------*/
-
-static PyObject *Noise_heteroTerrain( PyObject * self, PyObject * args )
-{
- float x, y, z, H, lac, oct, ofs;
- int nb = 1;
- if( !PyArg_ParseTuple
- ( args, "(fff)ffff|i", &x, &y, &z, &H, &lac, &oct, &ofs, &nb ) )
- return NULL;
-
- return PyFloat_FromDouble(
- (double)mg_HeteroTerrain( x, y, z, H, lac, oct, ofs, nb ) );
-}
-
-/*-------------------------------------------------------------------------*/
-
-static PyObject *Noise_hybridMFractal( PyObject * self, PyObject * args )
-{
- float x, y, z, H, lac, oct, ofs, gn;
- int nb = 1;
- if( !PyArg_ParseTuple
- ( args, "(fff)fffff|i", &x, &y, &z, &H, &lac, &oct, &ofs, &gn,
- &nb ) )
- return NULL;
-
- return PyFloat_FromDouble(
- (double)mg_HybridMultiFractal( x, y, z, H, lac, oct, ofs, gn, nb) );
-}
-
-/*------------------------------------------------------------------------*/
-
-static PyObject *Noise_ridgedMFractal( PyObject * self, PyObject * args )
-{
- float x, y, z, H, lac, oct, ofs, gn;
- int nb = 1;
- if( !PyArg_ParseTuple
- ( args, "(fff)fffff|i", &x, &y, &z, &H, &lac, &oct, &ofs, &gn,
- &nb ) )
- return NULL;
- return PyFloat_FromDouble(
- (double)mg_RidgedMultiFractal( x, y, z, H, lac, oct, ofs, gn, nb) );
-}
-
-/*-------------------------------------------------------------------------*/
-
-static PyObject *Noise_voronoi( PyObject * self, PyObject * args )
-{
- float x, y, z, da[4], pa[12];
- int dtype = 0;
- float me = 2.5; /* default minkovsky exponent */
- if( !PyArg_ParseTuple( args, "(fff)|if", &x, &y, &z, &dtype, &me ) )
- return NULL;
- voronoi( x, y, z, da, pa, me, dtype );
- return Py_BuildValue( "[[ffff][[fff][fff][fff][fff]]]",
- da[0], da[1], da[2], da[3],
- pa[0], pa[1], pa[2],
- pa[3], pa[4], pa[5],
- pa[6], pa[7], pa[8], pa[9], pa[10], pa[11] );
-}
-
-/*-------------------------------------------------------------------------*/
-
-static PyObject *Noise_cellNoise( PyObject * self, PyObject * args )
-{
- float x, y, z;
- if( !PyArg_ParseTuple( args, "(fff)", &x, &y, &z ) )
- return NULL;
- return Py_BuildValue( "f", cellNoise( x, y, z ) );
-}
-
-/*--------------------------------------------------------------------------*/
-
-static PyObject *Noise_cellNoiseV( PyObject * self, PyObject * args )
-{
- float x, y, z, ca[3];
- if( !PyArg_ParseTuple( args, "(fff)", &x, &y, &z ) )
- return NULL;
- cellNoiseV( x, y, z, ca );
- return Py_BuildValue( "[fff]", ca[0], ca[1], ca[2] );
-}
-
-/*--------------------------------------------------------------------------*/
-/* For all other Blender modules, this stuff seems to be put in a header file.
- This doesn't seem really appropriate to me, so I just put it here, feel free to change it.
- In the original module I actually kept the docs stings with the functions themselves,
- but I grouped them here so that it can easily be moved to a header if anyone thinks that is necessary. */
-
-static char random__doc__[] = "() No arguments.\n\n\
-Returns a random floating point number in the range [0, 1)";
-
-static char randuvec__doc__[] =
- "() No arguments.\n\nReturns a random unit vector (3-float list).";
-
-static char setRandomSeed__doc__[] = "(seed value)\n\n\
-Initializes random number generator.\n\
-if seed is zero, the current time will be used instead.";
-
-static char noise__doc__[] = "((x,y,z) tuple, [noisetype])\n\n\
-Returns general noise of the optional specified type.\n\
-Optional argument noisetype determines the type of noise, STDPERLIN by default, see NoiseTypes.";
-
-static char vNoise__doc__[] = "((x,y,z) tuple, [noisetype])\n\n\
-Returns noise vector (3-float list) of the optional specified type.\
-Optional argument noisetype determines the type of noise, STDPERLIN by default, see NoiseTypes.";
-
-static char turbulence__doc__[] =
- "((x,y,z) tuple, octaves, hard, [noisebasis], [ampscale], [freqscale])\n\n\
-Returns general turbulence value using the optional specified noisebasis function.\n\
-octaves (integer) is the number of noise values added.\n\
-hard (bool), when false (0) returns 'soft' noise, when true (1) returns 'hard' noise (returned value always positive).\n\
-Optional arguments:\n\
-noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.\n\
-ampscale sets the amplitude scale value of the noise frequencies added, 0.5 by default.\n\
-freqscale sets the frequency scale factor, 2.0 by default.";
-
-static char vTurbulence__doc__[] =
- "((x,y,z) tuple, octaves, hard, [noisebasis], [ampscale], [freqscale])\n\n\
-Returns general turbulence vector (3-float list) using the optional specified noisebasis function.\n\
-octaves (integer) is the number of noise values added.\n\
-hard (bool), when false (0) returns 'soft' noise, when true (1) returns 'hard' noise (returned vector always positive).\n\
-Optional arguments:\n\
-noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.\n\
-ampscale sets the amplitude scale value of the noise frequencies added, 0.5 by default.\n\
-freqscale sets the frequency scale factor, 2.0 by default.";
-
-static char fBm__doc__[] =
- "((x,y,z) tuple, H, lacunarity, octaves, [noisebasis])\n\n\
-Returns Fractal Brownian Motion noise value(fBm).\n\
-H is the fractal increment parameter.\n\
-lacunarity is the gap between successive frequencies.\n\
-octaves is the number of frequencies in the fBm.\n\
-Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.";
-
-static char multiFractal__doc__[] =
- "((x,y,z) tuple, H, lacunarity, octaves, [noisebasis])\n\n\
-Returns Multifractal noise value.\n\
-H determines the highest fractal dimension.\n\
-lacunarity is gap between successive frequencies.\n\
-octaves is the number of frequencies in the fBm.\n\
-Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.";
-
-static char vlNoise__doc__[] =
- "((x,y,z) tuple, distortion, [noisetype1], [noisetype2])\n\n\
-Returns Variable Lacunarity Noise value, a distorted variety of noise.\n\
-distortion sets the amount of distortion.\n\
-Optional arguments noisetype1 and noisetype2 set the noisetype to distort and the noisetype used for the distortion respectively.\n\
-See NoiseTypes, both are STDPERLIN by default.";
-
-static char heteroTerrain__doc__[] =
- "((x,y,z) tuple, H, lacunarity, octaves, offset, [noisebasis])\n\n\
-returns Heterogeneous Terrain value\n\
-H determines the fractal dimension of the roughest areas.\n\
-lacunarity is the gap between successive frequencies.\n\
-octaves is the number of frequencies in the fBm.\n\
-offset raises the terrain from 'sea level'.\n\
-Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.";
-
-static char hybridMFractal__doc__[] =
- "((x,y,z) tuple, H, lacunarity, octaves, offset, gain, [noisebasis])\n\n\
-returns Hybrid Multifractal value.\n\
-H determines the fractal dimension of the roughest areas.\n\
-lacunarity is the gap between successive frequencies.\n\
-octaves is the number of frequencies in the fBm.\n\
-offset raises the terrain from 'sea level'.\n\
-gain scales the values.\n\
-Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.";
-
-static char ridgedMFractal__doc__[] =
- "((x,y,z) tuple, H, lacunarity, octaves, offset, gain [noisebasis])\n\n\
-returns Ridged Multifractal value.\n\
-H determines the fractal dimension of the roughest areas.\n\
-lacunarity is the gap between successive frequencies.\n\
-octaves is the number of frequencies in the fBm.\n\
-offset raises the terrain from 'sea level'.\n\
-gain scales the values.\n\
-Optional argument noisebasis determines the type of noise used for the turbulence, STDPERLIN by default, see NoiseTypes.";
-
-static char voronoi__doc__[] =
- "((x,y,z) tuple, distance_metric, [exponent])\n\n\
-returns a list, containing a list of distances in order of closest feature,\n\
-and a list containing the positions of the four closest features\n\
-Optional arguments:\n\
-distance_metric: see DistanceMetrics, default is DISTANCE\n\
-exponent is only used with MINKOVSKY, default is 2.5.";
-
-static char cellNoise__doc__[] = "((x,y,z) tuple)\n\n\
-returns cellnoise float value.";
-
-static char cellNoiseV__doc__[] = "((x,y,z) tuple)\n\n\
-returns cellnoise vector/point/color (3-float list).";
-
-static char Noise__doc__[] = "Blender Noise and Turbulence Module\n\n\
-This module can be used to generate noise of various types.\n\
-This can be used for terrain generation, to create textures,\n\
-make animations more 'animated', object deformation, etc.\n\
-As an example, this code segment when scriptlinked to a framechanged event,\n\
-will make the camera sway randomly about, by changing parameters this can\n\
-look like anything from an earthquake to a very nervous or maybe even drunk cameraman...\n\
-(the camera needs an ipo with at least one Loc & Rot key for this to work!):\n\
-\n\
-\tfrom Blender import Get, Scene, Noise\n\
-\n\
-\t####################################################\n\
-\t# This controls jitter speed\n\
-\tsl = 0.025\n\
-\t# This controls the amount of position jitter\n\
-\tsp = 0.1\n\
-\t# This controls the amount of rotation jitter\n\
-\tsr = 0.25\n\
-\t####################################################\n\
-\n\
-\ttime = Get('curtime')\n\
-\tob = Scene.GetCurrent().getCurrentCamera()\n\
-\tps = (sl*time, sl*time, sl*time)\n\
-\t# To add jitter only when the camera moves, use this next line instead\n\
-\t#ps = (sl*ob.LocX, sl*ob.LocY, sl*ob.LocZ)\n\
-\trv = Noise.vTurbulence(ps, 3, 0, Noise.NoiseTypes.NEWPERLIN)\n\
-\tob.dloc = (sp*rv[0], sp*rv[1], sp*rv[2])\n\
-\tob.drot = (sr*rv[0], sr*rv[1], sr*rv[2])\n\
-\n";
-
-/* Just in case, declarations for a header file */
-/*
-static PyObject *Noise_random(PyObject *self);
-static PyObject *Noise_randuvec(PyObject *self);
-static PyObject *Noise_setRandomSeed(PyObject *self, PyObject *args);
-static PyObject *Noise_noise(PyObject *self, PyObject *args);
-static PyObject *Noise_vNoise(PyObject *self, PyObject *args);
-static PyObject *Noise_turbulence(PyObject *self, PyObject *args);
-static PyObject *Noise_vTurbulence(PyObject *self, PyObject *args);
-static PyObject *Noise_fBm(PyObject *self, PyObject *args);
-static PyObject *Noise_multiFractal(PyObject *self, PyObject *args);
-static PyObject *Noise_vlNoise(PyObject *self, PyObject *args);
-static PyObject *Noise_heteroTerrain(PyObject *self, PyObject *args);
-static PyObject *Noise_hybridMFractal(PyObject *self, PyObject *args);
-static PyObject *Noise_ridgedMFractal(PyObject *self, PyObject *args);
-static PyObject *Noise_voronoi(PyObject *self, PyObject *args);
-static PyObject *Noise_cellNoise(PyObject *self, PyObject *args);
-static PyObject *Noise_cellNoiseV(PyObject *self, PyObject *args);
-*/
-
-static PyMethodDef NoiseMethods[] = {
- {"setRandomSeed", ( PyCFunction ) Noise_setRandomSeed, METH_VARARGS,
- setRandomSeed__doc__},
- {"random", ( PyCFunction ) Noise_random, METH_NOARGS, random__doc__},
- {"randuvec", ( PyCFunction ) Noise_randuvec, METH_NOARGS,
- randuvec__doc__},
- {"noise", ( PyCFunction ) Noise_noise, METH_VARARGS, noise__doc__},
- {"vNoise", ( PyCFunction ) Noise_vNoise, METH_VARARGS, vNoise__doc__},
- {"turbulence", ( PyCFunction ) Noise_turbulence, METH_VARARGS,
- turbulence__doc__},
- {"vTurbulence", ( PyCFunction ) Noise_vTurbulence, METH_VARARGS,
- vTurbulence__doc__},
- {"fBm", ( PyCFunction ) Noise_fBm, METH_VARARGS, fBm__doc__},
- {"multiFractal", ( PyCFunction ) Noise_multiFractal, METH_VARARGS,
- multiFractal__doc__},
- {"vlNoise", ( PyCFunction ) Noise_vlNoise, METH_VARARGS,
- vlNoise__doc__},
- {"heteroTerrain", ( PyCFunction ) Noise_heteroTerrain, METH_VARARGS,
- heteroTerrain__doc__},
- {"hybridMFractal", ( PyCFunction ) Noise_hybridMFractal, METH_VARARGS,
- hybridMFractal__doc__},
- {"ridgedMFractal", ( PyCFunction ) Noise_ridgedMFractal, METH_VARARGS,
- ridgedMFractal__doc__},
- {"voronoi", ( PyCFunction ) Noise_voronoi, METH_VARARGS,
- voronoi__doc__},
- {"cellNoise", ( PyCFunction ) Noise_cellNoise, METH_VARARGS,
- cellNoise__doc__},
- {"cellNoiseV", ( PyCFunction ) Noise_cellNoiseV, METH_VARARGS,
- cellNoiseV__doc__},
- {NULL, NULL, 0, NULL}
-};
-
-/*----------------------------------------------------------------------*/
-
-PyObject *Noise_Init(void)
-{
- PyObject *NoiseTypes, *DistanceMetrics,
- *md =
- Py_InitModule3( "Blender.Noise", NoiseMethods, Noise__doc__ );
-
- /* use current time as seed for random number generator by default */
- setRndSeed( 0 );
-
- /* Constant noisetype dictionary */
- NoiseTypes = PyConstant_New( );
- if( NoiseTypes ) {
- BPy_constant *nt = ( BPy_constant * ) NoiseTypes;
- PyConstant_Insert( nt, "BLENDER",
- PyInt_FromLong( TEX_BLENDER ) );
- PyConstant_Insert( nt, "STDPERLIN",
- PyInt_FromLong( TEX_STDPERLIN ) );
- PyConstant_Insert( nt, "NEWPERLIN",
- PyInt_FromLong( TEX_NEWPERLIN ) );
- PyConstant_Insert( nt, "VORONOI_F1",
- PyInt_FromLong( TEX_VORONOI_F1 ) );
- PyConstant_Insert( nt, "VORONOI_F2",
- PyInt_FromLong( TEX_VORONOI_F2 ) );
- PyConstant_Insert( nt, "VORONOI_F3",
- PyInt_FromLong( TEX_VORONOI_F3 ) );
- PyConstant_Insert( nt, "VORONOI_F4",
- PyInt_FromLong( TEX_VORONOI_F4 ) );
- PyConstant_Insert( nt, "VORONOI_F2F1",
- PyInt_FromLong( TEX_VORONOI_F2F1 ) );
- PyConstant_Insert( nt, "VORONOI_CRACKLE",
- PyInt_FromLong( TEX_VORONOI_CRACKLE ) );
- PyConstant_Insert( nt, "CELLNOISE",
- PyInt_FromLong( TEX_CELLNOISE ) );
- PyModule_AddObject( md, "NoiseTypes", NoiseTypes );
- }
-
- /* Constant distance metric dictionary for voronoi */
- DistanceMetrics = PyConstant_New( );
- if( DistanceMetrics ) {
- BPy_constant *dm = ( BPy_constant * ) DistanceMetrics;
- PyConstant_Insert( dm, "DISTANCE",
- PyInt_FromLong( TEX_DISTANCE ) );
- PyConstant_Insert( dm, "DISTANCE_SQUARED",
- PyInt_FromLong( TEX_DISTANCE_SQUARED ) );
- PyConstant_Insert( dm, "MANHATTAN",
- PyInt_FromLong( TEX_MANHATTAN ) );
- PyConstant_Insert( dm, "CHEBYCHEV",
- PyInt_FromLong( TEX_CHEBYCHEV ) );
- PyConstant_Insert( dm, "MINKOVSKY_HALF",
- PyInt_FromLong( TEX_MINKOVSKY_HALF ) );
- PyConstant_Insert( dm, "MINKOVSKY_FOUR",
- PyInt_FromLong( TEX_MINKOVSKY_FOUR ) );
- PyConstant_Insert( dm, "MINKOVSKY",
- PyInt_FromLong( TEX_MINKOVSKY ) );
- PyModule_AddObject( md, "DistanceMetrics", DistanceMetrics );
- }
-
- return md;
-}