diff options
Diffstat (limited to 'source/blender/python/api2_2x/Scene.c')
-rw-r--r-- | source/blender/python/api2_2x/Scene.c | 1868 |
1 files changed, 0 insertions, 1868 deletions
diff --git a/source/blender/python/api2_2x/Scene.c b/source/blender/python/api2_2x/Scene.c deleted file mode 100644 index 397cee0ad5e..00000000000 --- a/source/blender/python/api2_2x/Scene.c +++ /dev/null @@ -1,1868 +0,0 @@ -/* - * - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * This is a new part of Blender. - * - * Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert, - * Campbell Barton, Ken Hughes - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** -*/ -struct View3D; - -#include "Scene.h" /*This must come first */ - -#include "BKE_global.h" -#include "BKE_main.h" -#include "MEM_guardedalloc.h" /* for MEM_callocN */ -#include "DNA_space_types.h" /* SPACE_VIEW3D, SPACE_SEQ */ -#include "DNA_screen_types.h" -#include "DNA_userdef_types.h" /* U.userdefs */ -#include "DNA_object_types.h" /* SceneObSeq_new */ -#include "BKE_depsgraph.h" -#include "BKE_library.h" -#include "BKE_object.h" -#include "BKE_scene.h" -#include "BKE_font.h" -#include "BKE_idprop.h" -#include "BLI_blenlib.h" /* only for SceneObSeq_new */ -#include "BSE_drawview.h" /* for play_anim */ -#include "BSE_headerbuttons.h" /* for copy_scene */ -#include "BSE_sequence.h" /* to clear_scene_in_allseqs */ -#include "BSE_node.h" /* to clear_scene_in_nodes */ -#include "BIF_drawscene.h" /* for set_scene */ -#include "BIF_space.h" /* for copy_view3d_lock() */ -#include "BIF_screen.h" /* curarea */ -#include "BDR_editobject.h" /* free_and_unlink_base() */ -#include "mydevice.h" /* for #define REDRAW */ -#include "DNA_view3d_types.h" - -/* python types */ -#include "Object.h" -#include "Camera.h" -/* only for SceneObSeq_new */ -#include "BKE_material.h" -#include "BLI_arithb.h" -#include "Armature.h" -#include "Lamp.h" -#include "Curve.h" -#include "NMesh.h" -#include "Mesh.h" -#include "World.h" -#include "Lattice.h" -#include "Metaball.h" -#include "IDProp.h" -#include "Text3d.h" -#include "Library.h" - -#include "gen_utils.h" -#include "gen_library.h" -#include "sceneRender.h" -#include "sceneRadio.h" -#include "sceneTimeLine.h" -#include "sceneSequence.h" - - -#include "BKE_utildefines.h" /* vec copy */ -#include "vector.h" - -PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */ - -/* checks for the scene being removed */ -#define SCENE_DEL_CHECK_PY(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Scene has been removed" ) ) -#define SCENE_DEL_CHECK_INT(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Scene has been removed" ) ) - - -enum obj_consts { - EXPP_OBSEQ_NORMAL = 0, - EXPP_OBSEQ_SELECTED, - EXPP_OBSEQ_CONTEXT -}; - - -/*-----------------------Python API function prototypes for the Scene module--*/ -static PyObject *M_Scene_New( PyObject * self, PyObject * args, - PyObject * keywords ); -static PyObject *M_Scene_Get( PyObject * self, PyObject * args ); -static PyObject *M_Scene_GetCurrent( PyObject * self ); -static PyObject *M_Scene_getCurrent_deprecated( PyObject * self ); -static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg ); -/*-----------------------Scene module doc strings-----------------------------*/ -static char M_Scene_doc[] = "The Blender.Scene submodule"; -static char M_Scene_New_doc[] = - "(name = 'Scene') - Create a new Scene called 'name' in Blender."; -static char M_Scene_Get_doc[] = - "(name = None) - Return the scene called 'name'. If 'name' is None, return a list with all Scenes."; -static char M_Scene_GetCurrent_doc[] = - "() - Return the currently active Scene in Blender."; -static char M_Scene_Unlink_doc[] = - "(scene) - Unlink (delete) scene 'Scene' from Blender. (scene) is of type Blender scene."; -/*----------------------Scene module method def----------------------------*/ -struct PyMethodDef M_Scene_methods[] = { - {"New", ( PyCFunction ) M_Scene_New, METH_VARARGS | METH_KEYWORDS, - M_Scene_New_doc}, - {"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc}, - {"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc}, - {"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent, - METH_NOARGS, M_Scene_GetCurrent_doc}, - {"getCurrent", ( PyCFunction ) M_Scene_getCurrent_deprecated, - METH_NOARGS, M_Scene_GetCurrent_doc}, - {"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc}, - {"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc}, - {NULL, NULL, 0, NULL} -}; -/*-----------------------BPy_Scene method declarations--------------------*/ -static PyObject *Scene_getLayerList( BPy_Scene * self ); -static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * arg ); -static PyObject *Scene_copy( BPy_Scene * self, PyObject * arg ); -static PyObject *Scene_makeCurrent( BPy_Scene * self ); -static PyObject *Scene_update( BPy_Scene * self, PyObject * args ); -static PyObject *Scene_link( BPy_Scene * self, PyObject * args ); -static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args ); -static PyObject *Scene_getChildren( BPy_Scene * self ); -static PyObject *Scene_getActiveObject(BPy_Scene *self); -static PyObject *Scene_getCurrentCamera( BPy_Scene * self ); -static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args ); -static PyObject *Scene_getRenderingContext( BPy_Scene * self ); -static PyObject *Scene_getRadiosityContext( BPy_Scene * self ); -static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * value ); -static PyObject *Scene_getSequence( BPy_Scene * self ); -static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args ); -static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args ); -static PyObject *Scene_play( BPy_Scene * self, PyObject * args ); -static PyObject *Scene_getTimeLine( BPy_Scene * self ); - - -/*internal*/ -static int Scene_compare( BPy_Scene * a, BPy_Scene * b ); -static PyObject *Scene_repr( BPy_Scene * self ); - -/*object seq*/ -static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode); - -/*-----------------------BPy_Scene method def------------------------------*/ -static PyMethodDef BPy_Scene_methods[] = { - /* name, method, flags, doc */ - {"getName", ( PyCFunction ) GenericLib_getName, METH_NOARGS, - "() - Return Scene name"}, - {"setName", ( PyCFunction ) GenericLib_setName_with_method, METH_VARARGS, - "(str) - Change Scene name"}, - {"getLayers", ( PyCFunction ) Scene_getLayerList, METH_NOARGS, - "() - Return a list of layers int indices which are set in this scene "}, - {"setLayers", ( PyCFunction ) Scene_oldsetLayers, METH_VARARGS, - "(layers) - Change layers which are set in this scene\n" - "(layers) - list of integers in the range [1, 20]."}, - {"copy", ( PyCFunction ) Scene_copy, METH_VARARGS, - "(duplicate_objects = 1) - Return a copy of this scene\n" - "The optional argument duplicate_objects defines how the scene\n" - "children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data" - "\n\t2: Full copy\n"}, - {"makeCurrent", ( PyCFunction ) Scene_makeCurrent, METH_NOARGS, - "() - Make self the current scene"}, - {"update", ( PyCFunction ) Scene_update, METH_VARARGS, - "(full = 0) - Update scene self.\n" - "full = 0: sort the base list of objects." - "full = 1: full update -- also regroups, does ipos, keys"}, - {"link", ( PyCFunction ) Scene_link, METH_VARARGS, - "(obj) - Link Object obj to this scene"}, - {"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS, - "(obj) - Unlink Object obj from this scene"}, - {"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS, - "() - Return list of all objects linked to this scene"}, - {"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS, - "() - Return this scene's active object"}, - {"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera, - METH_NOARGS, - "() - Return current active Camera"}, - {"getScriptLinks", ( PyCFunction ) Scene_getScriptLinks, METH_O, - "(eventname) - Get a list of this scene's scriptlinks (Text names) " - "of the given type\n" - "(eventname) - string: FrameChanged, OnLoad, OnSave, Redraw or Render."}, - {"addScriptLink", ( PyCFunction ) Scene_addScriptLink, METH_VARARGS, - "(text, evt) - Add a new scene scriptlink.\n" - "(text) - string: an existing Blender Text name;\n" - "(evt) string: FrameChanged, OnLoad, OnSave, Redraw or Render."}, - {"clearScriptLinks", ( PyCFunction ) Scene_clearScriptLinks, - METH_VARARGS, - "() - Delete all scriptlinks from this scene.\n" - "([s1<,s2,s3...>]) - Delete specified scriptlinks from this scene."}, - {"setCurrentCamera", ( PyCFunction ) Scene_setCurrentCamera, - METH_VARARGS, - "() - Set the currently active Camera"}, - {"getRenderingContext", ( PyCFunction ) Scene_getRenderingContext, - METH_NOARGS, - "() - Get the rendering context for the scene and return it as a BPy_RenderData"}, - {"getRadiosityContext", ( PyCFunction ) Scene_getRadiosityContext, - METH_NOARGS, - "() - Get the radiosity context for this scene."}, - {"play", ( PyCFunction ) Scene_play, METH_VARARGS, - "(mode = 0, win = VIEW3D) - Play realtime animation in Blender" - " (not rendered).\n" - "(mode) - int:\n" - "\t0 - keep playing in biggest given 'win';\n" - "\t1 - keep playing in all 'win', VIEW3D and SEQ windows;\n" - "\t2 - play once in biggest given 'win';\n" - "\t3 - play once in all 'win', VIEW3D and SEQ windows.\n" - "(win) - int: see Blender.Window.Types. Only these are meaningful here:" - "VIEW3D, SEQ, IPO, ACTION, NLA, SOUND. But others are also accepted, " - "since they can be used just as an interruptible timer. If 'win' is not" - "available or invalid, VIEW3D is tried, then any bigger window." - "Returns 0 for normal exit or 1 when canceled by user input."}, - {"getTimeLine", ( PyCFunction ) Scene_getTimeLine, METH_NOARGS, - "() - Get time line of this Scene"}, - {NULL, NULL, 0, NULL} -}; - - -/*****************************************************************************/ -/* Python BPy_Scene getsetattr funcs: */ -/*****************************************************************************/ -static PyObject *Scene_getLayerMask( BPy_Scene * self ) -{ - SCENE_DEL_CHECK_PY(self); - return PyInt_FromLong( self->scene->lay & ((1<<20)-1) ); -} - -static int Scene_setLayerMask( BPy_Scene * self, PyObject * value ) -{ - int laymask = 0; - - SCENE_DEL_CHECK_INT(self); - - if (!PyInt_Check(value)) { - return EXPP_ReturnIntError( PyExc_AttributeError, - "expected an integer (bitmask) as argument" ); - } - - laymask = PyInt_AsLong(value); - - if (laymask <= 0 || laymask > (1<<20) - 1) /* binary: 1111 1111 1111 1111 1111 */ - return EXPP_ReturnIntError( PyExc_AttributeError, - "bitmask must have from 1 up to 20 bits set"); - - self->scene->lay = laymask; - /* if this is the current scene then apply the scene layers value - * to the view layers value: */ - if (G.vd && (self->scene == G.scene)) { - int val, bit = 0; - G.vd->lay = laymask; - - while( bit < 20 ) { - val = 1 << bit; - if( laymask & val ) { - G.vd->layact = val; - break; - } - bit++; - } - } - - return 0; -} - -static PyObject *Scene_getLayerList( BPy_Scene * self ) -{ - PyObject *laylist, *item; - int layers, bit = 0, val = 0; - - SCENE_DEL_CHECK_PY(self); - - laylist = PyList_New( 0 ); - - if( !laylist ) - return ( EXPP_ReturnPyObjError( PyExc_MemoryError, - "couldn't create pylist!" ) ); - - layers = self->scene->lay; - - while( bit < 20 ) { - val = 1 << bit; - if( layers & val ) { - item = Py_BuildValue( "i", bit + 1 ); - PyList_Append( laylist, item ); - Py_DECREF( item ); - } - bit++; - } - return laylist; -} - -static int Scene_setLayerList( BPy_Scene * self, PyObject * value ) -{ - PyObject *item = NULL; - int layers = 0, val, i, len_list; - - SCENE_DEL_CHECK_INT(self); - - if( !PySequence_Check( value ) ) - return ( EXPP_ReturnIntError( PyExc_TypeError, - "expected a list of integers in the range [1, 20]" ) ); - - len_list = PySequence_Size(value); - - if (len_list == 0) - return ( EXPP_ReturnIntError( PyExc_AttributeError, - "list can't be empty, at least one layer must be set" ) ); - - for( i = 0; i < len_list; i++ ) { - item = PySequence_GetItem( value, i ); - - if( !PyInt_Check( item ) ) { - Py_DECREF( item ); - return EXPP_ReturnIntError - ( PyExc_AttributeError, - "list must contain only integer numbers" ); - } - - val = ( int ) PyInt_AsLong( item ); - if( val < 1 || val > 20 ) - return EXPP_ReturnIntError - ( PyExc_AttributeError, - "layer values must be in the range [1, 20]" ); - - layers |= 1 << ( val - 1 ); - } - self->scene->lay = layers; - - if (G.vd && (self->scene == G.scene)) { - int bit = 0; - G.vd->lay = layers; - - while( bit < 20 ) { - val = 1 << bit; - if( layers & val ) { - G.vd->layact = val; - break; - } - bit++; - } - } - - return 0; -} - -static PyObject *Scene_getWorld( BPy_Scene * self ) -{ - SCENE_DEL_CHECK_PY(self); - - if (!self->scene->world) - Py_RETURN_NONE; - return World_CreatePyObject(self->scene->world); -} - -static int Scene_setWorld( BPy_Scene * self, PyObject * value ) -{ - SCENE_DEL_CHECK_INT(self); - return GenericLib_assignData(value, (void **) &self->scene->world, NULL, 1, ID_WO, 0); -} - -/* accessed from scn.objects */ -static PyObject *Scene_getObjects( BPy_Scene *self) -{ - SCENE_DEL_CHECK_PY(self); - return SceneObSeq_CreatePyObject(self, NULL, 0); -} - -static PyObject *Scene_getCursor( BPy_Scene * self ) -{ - SCENE_DEL_CHECK_PY(self); - return newVectorObject( self->scene->cursor, 3, Py_WRAP ); -} - -static int Scene_setCursor( BPy_Scene * self, PyObject * value ) -{ - VectorObject *bpy_vec; - SCENE_DEL_CHECK_INT(self); - if (!VectorObject_Check(value)) - return ( EXPP_ReturnIntError( PyExc_TypeError, - "expected a vector" ) ); - - bpy_vec = (VectorObject *)value; - - if (bpy_vec->size != 3) - return ( EXPP_ReturnIntError( PyExc_ValueError, - "can only assign a 3D vector" ) ); - - VECCOPY(self->scene->cursor, bpy_vec->vec); - return 0; -} - -/*****************************************************************************/ -/* Python attributes get/set structure: */ -/*****************************************************************************/ -static PyGetSetDef BPy_Scene_getseters[] = { - GENERIC_LIB_GETSETATTR, - {"Layers", - (getter)Scene_getLayerMask, (setter)Scene_setLayerMask, - "Scene layer bitmask", - NULL}, - {"layers", - (getter)Scene_getLayerList, (setter)Scene_setLayerList, - "Scene layer list", - NULL}, - {"world", - (getter)Scene_getWorld, (setter)Scene_setWorld, - "Scene layer bitmask", - NULL}, - {"cursor", - (getter)Scene_getCursor, (setter)Scene_setCursor, - "Scene layer bitmask", - NULL}, - {"timeline", - (getter)Scene_getTimeLine, (setter)NULL, - "Scenes timeline (read only)", - NULL}, - {"render", - (getter)Scene_getRenderingContext, (setter)NULL, - "Scenes rendering context (read only)", - NULL}, - {"radiosity", - (getter)Scene_getRadiosityContext, (setter)NULL, - "Scenes radiosity context (read only)", - NULL}, - {"sequence", - (getter)Scene_getSequence, (setter)NULL, - "Scene sequencer data (read only)", - NULL}, - - {"objects", - (getter)Scene_getObjects, (setter)NULL, - "Scene object iterator", - NULL}, - {NULL,NULL,NULL,NULL,NULL} /* Sentinel */ -}; - - - -/*-----------------------BPy_Scene method def------------------------------*/ -PyTypeObject Scene_Type = { - PyObject_HEAD_INIT( NULL ) - 0, /* ob_size */ - "Scene", /* tp_name */ - sizeof( BPy_Scene ), /* tp_basicsize */ - 0, /* tp_itemsize */ - /* methods */ - NULL, /* tp_dealloc */ - NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ - NULL, /* setattrfunc tp_setattr; */ - ( cmpfunc ) Scene_compare, /* tp_compare */ - ( reprfunc ) Scene_repr, /* tp_repr */ - - /* Method suites for standard classes */ - - NULL, /* PyNumberMethods *tp_as_number; */ - NULL, /* PySequenceMethods *tp_as_sequence; */ - NULL, /* PyMappingMethods *tp_as_mapping; */ - - /* More standard operations (here for binary compatibility) */ - - ( hashfunc ) GenericLib_hash, /* hashfunc tp_hash; */ - NULL, /* ternaryfunc tp_call; */ - NULL, /* reprfunc tp_str; */ - NULL, /* getattrofunc tp_getattro; */ - NULL, /* setattrofunc tp_setattro; */ - - /* Functions to access object as input/output buffer */ - NULL, /* PyBufferProcs *tp_as_buffer; */ - - /*** Flags to define presence of optional/expanded features ***/ - Py_TPFLAGS_DEFAULT, /* long tp_flags; */ - - NULL, /* char *tp_doc; Documentation string */ - /*** Assigned meaning in release 2.0 ***/ - /* call function for all accessible objects */ - NULL, /* traverseproc tp_traverse; */ - - /* delete references to contained objects */ - NULL, /* inquiry tp_clear; */ - - /*** Assigned meaning in release 2.1 ***/ - /*** rich comparisons ***/ - NULL, /* richcmpfunc tp_richcompare; */ - - /*** weak reference enabler ***/ - 0, /* long tp_weaklistoffset; */ - - /*** Added in release 2.2 ***/ - /* Iterators */ - NULL, /* getiterfunc tp_iter; */ - NULL, /* iternextfunc tp_iternext; */ - - /*** Attribute descriptor and subclassing stuff ***/ - BPy_Scene_methods, /* struct PyMethodDef *tp_methods; */ - NULL, /* struct PyMemberDef *tp_members; */ - BPy_Scene_getseters, /* struct PyGetSetDef *tp_getset; */ - NULL, /* struct _typeobject *tp_base; */ - NULL, /* PyObject *tp_dict; */ - NULL, /* descrgetfunc tp_descr_get; */ - NULL, /* descrsetfunc tp_descr_set; */ - 0, /* long tp_dictoffset; */ - NULL, /* initproc tp_init; */ - NULL, /* allocfunc tp_alloc; */ - NULL, /* newfunc tp_new; */ - /* Low-level free-memory routine */ - NULL, /* freefunc tp_free; */ - /* For PyObject_IS_GC */ - NULL, /* inquiry tp_is_gc; */ - NULL, /* PyObject *tp_bases; */ - /* method resolution order */ - NULL, /* PyObject *tp_mro; */ - NULL, /* PyObject *tp_cache; */ - NULL, /* PyObject *tp_subclasses; */ - NULL, /* PyObject *tp_weaklist; */ - NULL -}; - -/*-----------------------Scene module Init())-----------------------------*/ -PyObject *Scene_Init( void ) -{ - - PyObject *submodule; - PyObject *dict; - - if( PyType_Ready( &Scene_Type ) < 0 ) - return NULL; - if( PyType_Ready( &SceneObSeq_Type ) < 0 ) - return NULL; - - submodule = Py_InitModule3( "Blender.Scene", M_Scene_methods, M_Scene_doc ); - - dict = PyModule_GetDict( submodule ); - PyDict_SetItemString( dict, "Render", Render_Init( ) ); - PyDict_SetItemString( dict, "Radio", Radio_Init( ) ); - PyDict_SetItemString( dict, "Sequence", Sequence_Init( ) ); - - return submodule; -} - -/*-----------------------compare----------------------------------------*/ -static int Scene_compare( BPy_Scene * a, BPy_Scene * b ) -{ - return ( a->scene == b->scene ) ? 0 : -1; -} - -/*----------------------repr--------------------------------------------*/ -static PyObject *Scene_repr( BPy_Scene * self ) -{ - if( !(self->scene) ) - return PyString_FromString( "[Scene - Removed]"); - else - return PyString_FromFormat( "[Scene \"%s\"]", - self->scene->id.name + 2 ); -} - -/*-----------------------CreatePyObject---------------------------------*/ -PyObject *Scene_CreatePyObject( Scene * scene ) -{ - BPy_Scene *pyscene; - - pyscene = ( BPy_Scene * ) PyObject_NEW( BPy_Scene, &Scene_Type ); - - if( !pyscene ) - return EXPP_ReturnPyObjError( PyExc_MemoryError, - "couldn't create BPy_Scene object" ); - - pyscene->scene = scene; - - return ( PyObject * ) pyscene; -} - -/*-----------------------FromPyObject-----------------------------------*/ -Scene *Scene_FromPyObject( PyObject * pyobj ) -{ - return ( ( BPy_Scene * ) pyobj )->scene; -} - -/*-----------------------Scene module function defintions---------------*/ -/*-----------------------Scene.New()------------------------------------*/ -static PyObject *M_Scene_New( PyObject * self, PyObject * args, - PyObject * kword ) -{ - char *name = "Scene"; - char *kw[] = { "name", NULL }; - PyObject *pyscene; /* for the Scene object wrapper in Python */ - Scene *blscene; /* for the actual Scene we create in Blender */ - - if( !PyArg_ParseTupleAndKeywords( args, kword, "|s", kw, &name ) ) - return ( EXPP_ReturnPyObjError( PyExc_AttributeError, - "expected a string or an empty argument list" ) ); - - blscene = add_scene( name ); /* first create the Scene in Blender */ - - if( blscene ) { - /* normally, for most objects, we set the user count to zero here. - * Scene is different than most objs since it is the container - * for all the others. Since add_scene() has already set - * the user count to one, we leave it alone. - */ - - /* now create the wrapper obj in Python */ - pyscene = Scene_CreatePyObject( blscene ); - } else - return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, - "couldn't create Scene obj in Blender" ) ); - - if( pyscene == NULL ) - return ( EXPP_ReturnPyObjError( PyExc_MemoryError, - "couldn't create Scene PyObject" ) ); - - return pyscene; -} - -/*-----------------------Scene.Get()------------------------------------*/ -static PyObject *M_Scene_Get( PyObject * self, PyObject * args ) -{ - char *name = NULL; - Scene *scene_iter; - - if( !PyArg_ParseTuple( args, "|s", &name ) ) - return ( EXPP_ReturnPyObjError( PyExc_TypeError, - "expected string argument (or nothing)" ) ); - - scene_iter = G.main->scene.first; - - if( name ) { /* (name) - Search scene by name */ - - PyObject *wanted_scene = NULL; - - while( ( scene_iter ) && ( wanted_scene == NULL ) ) { - - if( strcmp( name, scene_iter->id.name + 2 ) == 0 ) - wanted_scene = - Scene_CreatePyObject( scene_iter ); - - scene_iter = scene_iter->id.next; - } - - if( wanted_scene == NULL ) { /* Requested scene doesn't exist */ - char error_msg[64]; - PyOS_snprintf( error_msg, sizeof( error_msg ), - "Scene \"%s\" not found", name ); - return ( EXPP_ReturnPyObjError - ( PyExc_NameError, error_msg ) ); - } - - return wanted_scene; - } - - else { /* () - return a list with wrappers for all scenes in Blender */ - int index = 0; - PyObject *sce_pylist, *pyobj; - - sce_pylist = PyList_New( BLI_countlist( &( G.main->scene ) ) ); - - if( sce_pylist == NULL ) - return ( EXPP_ReturnPyObjError( PyExc_MemoryError, - "couldn't create PyList" ) ); - - while( scene_iter ) { - pyobj = Scene_CreatePyObject( scene_iter ); - - if( !pyobj ) { - Py_DECREF(sce_pylist); - return ( EXPP_ReturnPyObjError - ( PyExc_MemoryError, - "couldn't create PyString" ) ); - } - PyList_SET_ITEM( sce_pylist, index, pyobj ); - - scene_iter = scene_iter->id.next; - index++; - } - - return sce_pylist; - } -} - -/*-----------------------Scene.GetCurrent()------------------------------*/ -static PyObject *M_Scene_GetCurrent( PyObject * self ) -{ - return Scene_CreatePyObject( ( Scene * ) G.scene ); -} - -static PyObject *M_Scene_getCurrent_deprecated( PyObject * self ) -{ - static char warning = 1; - if( warning ) { - printf("Blender.Scene.getCurrent() is deprecated,\n\tuse Blender.Scene.GetCurrent() instead.\n"); - --warning; - } - - return Scene_CreatePyObject( ( Scene * ) G.scene ); -} - - -/*-----------------------Scene.Unlink()----------------------------------*/ -static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args ) -{ - PyObject *pyobj; - BPy_Scene *pyscn; - Scene *scene, *sce; - bScreen *sc; - - if( !PyArg_ParseTuple( args, "O!", &Scene_Type, &pyobj ) ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected Scene PyType object" ); - - pyscn = (BPy_Scene *)pyobj; - scene = pyscn->scene; - - SCENE_DEL_CHECK_PY(pyscn); - - if( scene == G.scene ) - return EXPP_ReturnPyObjError( PyExc_SystemError, - "current Scene cannot be removed!" ); - - /* Copied from header_info.c */ - - /* check all sets */ - for (sce= G.main->scene.first; sce; sce= sce->id.next) { - if(sce->set == scene) sce->set= 0; - } - - /* check all sequences */ - clear_scene_in_allseqs(scene); - - /* check render layer nodes in other scenes */ - clear_scene_in_nodes(scene); - - for (sc= G.main->screen.first; sc; sc= sc->id.next ) { - if(sc->scene == scene) sc->scene= G.scene; - } - - free_libblock( &G.main->scene, scene ); - - pyscn->scene= NULL; - Py_RETURN_NONE; -} - -/* DEPRECATE ME !!! */ -/*-----------------------BPy_Scene function defintions-------------------*/ - -/*-----------------------Scene.setLayers()---------------------------------*/ -static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * args ) -{ - return EXPP_setterWrapper( (void *)self, args, (setter)Scene_setLayerList ); -} -/* END DEPRECATE CODE */ - - -/*-----------------------Scene.copy()------------------------------------*/ -static PyObject *Scene_copy( BPy_Scene * self, PyObject * args ) -{ - short dup_objs = 1; - Scene *scene = self->scene; - - SCENE_DEL_CHECK_PY(self); - - if( !PyArg_ParseTuple( args, "|h", &dup_objs ) ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected int in [0,2] or nothing as argument" ); - - return Scene_CreatePyObject( copy_scene( scene, dup_objs ) ); -} - -/*-----------------------Scene.makeCurrent()-----------------------------*/ -static PyObject *Scene_makeCurrent( BPy_Scene * self ) -{ - Scene *scene = self->scene; -#if 0 /* add back in when bpy becomes "official" */ - static char warning = 1; - if( warning ) { - printf("scene.makeCurrent() deprecated!\n\tuse bpy.scenes.active = scene instead\n"); - --warning; - } -#endif - - SCENE_DEL_CHECK_PY(self); - - if( scene && scene != G.scene) { - set_scene( scene ); - scene_update_for_newframe(scene, scene->lay); - } - - Py_RETURN_NONE; -} - -/*-----------------------Scene.update()----------------------------------*/ -static PyObject *Scene_update( BPy_Scene * self, PyObject * args ) -{ - Scene *scene = self->scene; - int full = 0; - - SCENE_DEL_CHECK_PY(self); - if( !PyArg_ParseTuple( args, "|i", &full ) ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected nothing or int (0 or 1) argument" ); - -/* Under certain circunstances, DAG_scene_sort *here* can crash Blender. - * A "RuntimeError: max recursion limit" happens when a scriptlink - * on frame change has scene.update(1). - * Investigate better how to avoid this. */ - if( !full ) - DAG_scene_sort( scene ); - - else if( full == 1 ) { - int enablescripts = G.f & G_DOSCRIPTLINKS; - - /*Disable scriptlinks to prevent firing off newframe scriptlink - events.*/ - G.f &= ~G_DOSCRIPTLINKS; - set_scene_bg( scene ); - scene_update_for_newframe( scene, scene->lay ); - - /*re-enabled scriptlinks if necassary.*/ - if (enablescripts) G.f |= G_DOSCRIPTLINKS; - } else - return EXPP_ReturnPyObjError( PyExc_ValueError, - "in method scene.update(full), full should be:\n" - "0: to only sort scene elements (old behavior); or\n" - "1: for a full update (regroups, does ipos, keys, etc.)" ); - - Py_RETURN_NONE; -} - -/*-----------------------Scene.link()------------------------------------*/ -static PyObject *Scene_link( BPy_Scene * self, PyObject * args ) -{ - Scene *scene = self->scene; - BPy_Object *bpy_obj; - Object *object = NULL; - static char warning = 1; - - if( warning ) { - printf("scene.link(ob) deprecated!\n\tuse scene.objects.link(ob) instead\n"); - --warning; - } - - SCENE_DEL_CHECK_PY(self); - - if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected Object argument" ); - - - /*return EXPP_ReturnPyObjError( PyExc_RuntimeError, - "Could not create data on demand for this object type!" );*/ - - object = bpy_obj->object; - - /* Object.c's EXPP_add_obdata does not support these objects */ - if (!object->data && (object->type == OB_SURF || object->type == OB_FONT || object->type == OB_WAVE )) { - return EXPP_ReturnPyObjError( PyExc_RuntimeError, - "Object has no data and new data cant be automaticaly created for Surf, Text or Wave type objects!" ); - } else { - /* Ok, all is fine, let's try to link it */ - Base *base; - - /* We need to link the object to a 'Base', then link this base - * to the scene. See DNA_scene_types.h ... */ - - /* First, check if the object isn't already in the scene */ - base = object_in_scene( object, scene ); - /* if base is not NULL ... */ - if( base ) /* ... the object is already in one of the Scene Bases */ - return EXPP_ReturnPyObjError( PyExc_RuntimeError, - "object already in scene!" ); - - /* not linked, go get mem for a new base object */ - - base = MEM_callocN( sizeof( Base ), "pynewbase" ); - - if( !base ) - return EXPP_ReturnPyObjError( PyExc_MemoryError, - "couldn't allocate new Base for object" ); - - /* if the object has not yet been linked to object data, then - * set the real type before we try creating data */ - - if( bpy_obj->realtype != OB_EMPTY ) { - object->type = bpy_obj->realtype; - bpy_obj->realtype = OB_EMPTY; - } - - /* check if this object has obdata, case not, try to create it */ - - if( !object->data && ( object->type != OB_EMPTY ) ) - EXPP_add_obdata( object ); /* returns -1 on error, defined in Object.c */ - - base->object = object; /* link object to the new base */ - base->lay = object->lay; - base->flag = object->flag; - - object->id.us += 1; /* incref the object user count in Blender */ - - BLI_addhead( &scene->base, base ); /* finally, link new base to scene */ - } - - Py_RETURN_NONE; -} - -/*-----------------------Scene.unlink()----------------------------------*/ -static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args ) -{ - BPy_Object *bpy_obj = NULL; - Scene *scene = self->scene; - Base *base; - static char warning = 1; - - if( warning ) { - printf("scene.unlink(ob) deprecated!\n\tuse scene.objects.unlink(ob) instead\n"); - --warning; - } - - SCENE_DEL_CHECK_PY(self); - - if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected Object as argument" ); - - /* is the object really in the scene? */ - base = object_in_scene( bpy_obj->object, scene ); - - if( base ) { /* if it is, remove it */ - if (scene->basact==base) - scene->basact= NULL; /* in case the object was selected */ - - free_and_unlink_base_from_scene( scene, base ); - Py_RETURN_TRUE; - } - else - Py_RETURN_FALSE; -} - -/*-----------------------Scene.getChildren()-----------------------------*/ -static PyObject *Scene_getChildren( BPy_Scene * self ) -{ - Scene *scene = self->scene; - PyObject *pylist; - PyObject *bpy_obj; - Object *object; - Base *base; - static char warning = 1; - - if( warning ) { - printf("scene.getChildren() deprecated!\n\tuse scene.objects instead\n"); - --warning; - } - - SCENE_DEL_CHECK_PY(self); - - pylist = PyList_New( 0 ); - - base = scene->base.first; - - while( base ) { - object = base->object; - - bpy_obj = Object_CreatePyObject( object ); - - if( !bpy_obj ) { - Py_DECREF(pylist); - return EXPP_ReturnPyObjError( PyExc_RuntimeError, - "couldn't create new object wrapper" ); - } - PyList_Append( pylist, bpy_obj ); - Py_DECREF( bpy_obj ); /* PyList_Append incref'ed it */ - - base = base->next; - } - - return pylist; -} - -/*-----------------------Scene.getActiveObject()------------------------*/ -static PyObject *Scene_getActiveObject(BPy_Scene *self) -{ - Scene *scene = self->scene; - PyObject *pyob; - Object *ob; - static char warning = 1; - - if( warning ) { - printf("scene.getActiveObject() deprecated!\n\tuse scene.objects.active instead\n"); - --warning; - } - - SCENE_DEL_CHECK_PY(self); - - ob = ((scene->basact) ? (scene->basact->object) : 0); - - if (ob) { - pyob = Object_CreatePyObject( ob ); - - if (!pyob) - return EXPP_ReturnPyObjError(PyExc_MemoryError, - "couldn't create new object wrapper!"); - - return pyob; - } - - Py_RETURN_NONE; /* no active object */ -} - -/*-----------------------Scene.getCurrentCamera()------------------------*/ -static PyObject *Scene_getCurrentCamera( BPy_Scene * self ) -{ - static char warning = 1; - - if( warning ) { - printf("scene.getCurrentCamera() deprecated!\n\tuse scene.objects.camera instead\n"); - --warning; - } - - SCENE_DEL_CHECK_PY(self); - /* None is ok */ - return Object_CreatePyObject( self->scene->camera ); -} - -/*-----------------------Scene.setCurrentCamera()------------------------*/ -static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args ) -{ - Object *object; - BPy_Object *cam_obj; - Scene *scene = self->scene; - static char warning = 1; - - if( warning ) { - printf("scene.setCurrentCamera(ob) deprecated!\n\tSet scene.objects.camera = ob instead\n"); - --warning; - } - - SCENE_DEL_CHECK_PY(self); - - if( !PyArg_ParseTuple( args, "O!", &Object_Type, &cam_obj ) ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected Camera Object as argument" ); - - object = cam_obj->object; - if( object->type != OB_CAMERA ) - return EXPP_ReturnPyObjError( PyExc_ValueError, - "expected Camera Object as argument" ); - - scene->camera = object; /* set the current Camera */ - - /* if this is the current scene, update its window now */ - if( !G.background && scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */ - copy_view3d_lock( REDRAW ); - -/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)". - * The same happens in bpython. */ - - Py_RETURN_NONE; -} - -/*-----------------------Scene.getRenderingContext()---------------------*/ -static PyObject *Scene_getRenderingContext( BPy_Scene * self ) -{ - SCENE_DEL_CHECK_PY(self); - return RenderData_CreatePyObject( self->scene ); -} - -static PyObject *Scene_getRadiosityContext( BPy_Scene * self ) -{ - SCENE_DEL_CHECK_PY(self); - return Radio_CreatePyObject( self->scene ); -} - -static PyObject *Scene_getSequence( BPy_Scene * self ) -{ - SCENE_DEL_CHECK_PY(self); - if (self->scene->ed) /* we should create this if its not there :/ */ - return SceneSeq_CreatePyObject( self->scene, NULL ); - else - Py_RETURN_NONE; -} - -/* scene.addScriptLink */ -static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args ) -{ - Scene *scene = self->scene; - ScriptLink *slink = NULL; - - SCENE_DEL_CHECK_PY(self); - - slink = &( scene )->scriptlink; - - return EXPP_addScriptLink( slink, args, 1 ); -} - -/* scene.clearScriptLinks */ -static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args ) -{ - Scene *scene = self->scene; - ScriptLink *slink = NULL; - - SCENE_DEL_CHECK_PY(self); - - slink = &( scene )->scriptlink; - - return EXPP_clearScriptLinks( slink, args ); -} - -/* scene.getScriptLinks */ -static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * value ) -{ - Scene *scene = self->scene; - ScriptLink *slink = NULL; - PyObject *ret = NULL; - - SCENE_DEL_CHECK_PY(self); - - slink = &( scene )->scriptlink; - - ret = EXPP_getScriptLinks( slink, value, 1 ); - - if( ret ) - return ret; - else - return NULL; -} - -static PyObject *Scene_play( BPy_Scene * self, PyObject * args ) -{ - int mode = 0, win = SPACE_VIEW3D; - PyObject *ret = NULL; - ScrArea *sa = NULL, *oldsa = curarea; - - SCENE_DEL_CHECK_PY(self); - - if( !PyArg_ParseTuple( args, "|ii", &mode, &win ) ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected nothing, or or two ints as arguments." ); - - if( mode < 0 || mode > 3 ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "mode should be in range [0, 3]." ); - - switch ( win ) { - case SPACE_VIEW3D: - case SPACE_SEQ: - case SPACE_IPO: - case SPACE_ACTION: - case SPACE_NLA: - case SPACE_SOUND: - case SPACE_BUTS: /* from here they don't 'play', but ... */ - case SPACE_TEXT: /* ... might be used as a timer. */ - case SPACE_SCRIPT: - case SPACE_OOPS: - case SPACE_IMAGE: - case SPACE_IMASEL: - case SPACE_INFO: - case SPACE_FILE: - break; - default: - win = SPACE_VIEW3D; - } - - /* we have to move to a proper win */ - sa = find_biggest_area_of_type( win ); - if( !sa && win != SPACE_VIEW3D ) - sa = find_biggest_area_of_type( SPACE_VIEW3D ); - - if( !sa ) - sa = find_biggest_area( ); - - if( sa ) - areawinset( sa->win ); - - /* play_anim returns 0 for normal exit or 1 if user canceled it */ - ret = PyInt_FromLong( (long)play_anim( mode ) ); - - if( sa ) - areawinset( oldsa->win ); - - return ret; -} - -static PyObject *Scene_getTimeLine( BPy_Scene *self ) -{ - BPy_TimeLine *tm; - - SCENE_DEL_CHECK_PY(self); - - tm= (BPy_TimeLine *) PyObject_NEW (BPy_TimeLine, &TimeLine_Type); - if (!tm) - return EXPP_ReturnPyObjError (PyExc_MemoryError, - "couldn't create BPy_TimeLine object"); - tm->marker_list= &(self->scene->markers); - tm->sfra= (int) self->scene->r.sfra; - tm->efra= (int) self->scene->r.efra; - - return (PyObject *)tm; -} - -/************************************************************************ - * - * Object Sequence - * - ************************************************************************/ -/* - * create a thin wrapper for the scenes objects - */ - -/* accessed from scn.objects.selected or scn.objects.context */ -static PyObject *SceneObSeq_getObjects( BPy_SceneObSeq *self, void *mode) -{ - SCENE_DEL_CHECK_PY(self->bpyscene); - return SceneObSeq_CreatePyObject(self->bpyscene, NULL, (int)((long)mode)); -} - -int SceneObSeq_setObjects( BPy_SceneObSeq *self, PyObject *value, void *_mode_) -{ - /* - ONLY SUPPORTS scn.objects.selected and scn.objects.context - cannot assign to scn.objects yet!!! - */ - PyObject *item; - Scene *scene= self->bpyscene->scene; - Object *blen_ob; - Base *base; - int size, mode = (int)_mode_; - - SCENE_DEL_CHECK_INT(self->bpyscene); - - /* scn.objects.selected = scn.objects - shortcut to select all */ - if (BPy_SceneObSeq_Check(value)) { - BPy_SceneObSeq *bpy_sceneseq = (BPy_SceneObSeq *)value; - if (self->bpyscene->scene != bpy_sceneseq->bpyscene->scene) - return EXPP_ReturnIntError( PyExc_ValueError, - "Cannot assign a SceneObSeq type from another scene" ); - if (bpy_sceneseq->mode != EXPP_OBSEQ_NORMAL) - return EXPP_ReturnIntError( PyExc_ValueError, - "Can only assign scn.objects to scn.objects.context or scn.objects.selected" ); - - for (base= scene->base.first; base; base= base->next) { - base->flag |= SELECT; - base->object->flag |= SELECT; - - if (mode==EXPP_OBSEQ_CONTEXT && G.vd) { - base->object->lay= base->lay= G.vd->lay; - } - } - return 0; - } - - if (!PySequence_Check(value)) - return EXPP_ReturnIntError( PyExc_ValueError, - "Error, must assign a sequence of objects to scn.objects.selected" ); - - /* for context and selected, just deselect, dont remove */ - for (base= scene->base.first; base; base= base->next) { - base->flag &= ~SELECT; - base->object->flag &= ~SELECT; - } - - size = PySequence_Length(value); - while (size) { - size--; - item = PySequence_GetItem(value, size); - if ( PyObject_TypeCheck(item, &Object_Type) ) { - blen_ob= ((BPy_Object *)item)->object; - base = object_in_scene( blen_ob, scene ); - if (base) { - blen_ob->flag |= SELECT; - base->flag |= SELECT; - if (mode==EXPP_OBSEQ_CONTEXT && G.vd) { - blen_ob->restrictflag &= ~OB_RESTRICT_VIEW; - blen_ob->lay= base->lay= G.vd->lay; - } - } - } - Py_DECREF(item); - } - return 0; -} - - -static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode ) -{ - BPy_SceneObSeq *seq = PyObject_NEW( BPy_SceneObSeq, &SceneObSeq_Type); - seq->bpyscene = self; Py_INCREF(self); - seq->iter = iter; - seq->mode = mode; - return (PyObject *)seq; -} - -static int SceneObSeq_len( BPy_SceneObSeq * self ) -{ - Scene *scene= self->bpyscene->scene; - SCENE_DEL_CHECK_INT(self->bpyscene); - - if (self->mode == EXPP_OBSEQ_NORMAL) - return BLI_countlist( &( scene->base ) ); - else if (self->mode == EXPP_OBSEQ_SELECTED) { - int len=0; - Base *base; - for (base= scene->base.first; base; base= base->next) { - if (base->flag & SELECT) { - len++; - } - } - return len; - } else if (self->mode == EXPP_OBSEQ_CONTEXT) { - int len=0; - Base *base; - - if( G.vd == NULL ) /* No 3d view has been initialized yet, simply return an empty list */ - return 0; - - for (base= scene->base.first; base; base= base->next) { - if TESTBASE(base) { - len++; - } - } - return len; - } - /*should never run this */ - return 0; -} - -/* - * retrive a single Object from somewhere in the Object list - */ - -static PyObject *SceneObSeq_item( BPy_SceneObSeq * self, int i ) -{ - int index=0; - Base *base= NULL; - Scene *scene= self->bpyscene->scene; - - SCENE_DEL_CHECK_PY(self->bpyscene); - - /* objects */ - if (self->mode==EXPP_OBSEQ_NORMAL) - for (base= scene->base.first; base && i!=index; base= base->next, index++) {} - /* selected */ - else if (self->mode==EXPP_OBSEQ_SELECTED) { - for (base= scene->base.first; base && i!=index; base= base->next) - if (base->flag & SELECT) - index++; - } - /* context */ - else if (self->mode==EXPP_OBSEQ_CONTEXT) { - if (G.vd) - for (base= scene->base.first; base && i!=index; base= base->next) - if TESTBASE(base) - index++; - } - - if (!(base)) - return EXPP_ReturnPyObjError( PyExc_IndexError, - "array index out of range" ); - - return Object_CreatePyObject( base->object ); -} - -static PySequenceMethods SceneObSeq_as_sequence = { - ( inquiry ) SceneObSeq_len, /* sq_length */ - ( binaryfunc ) 0, /* sq_concat */ - ( intargfunc ) 0, /* sq_repeat */ - ( intargfunc ) SceneObSeq_item, /* sq_item */ - ( intintargfunc ) 0, /* sq_slice */ - ( intobjargproc ) 0, /* sq_ass_item */ - ( intintobjargproc ) 0, /* sq_ass_slice */ - 0,0,0, -}; - - -/************************************************************************ - * - * Python SceneObSeq_Type iterator (iterates over GroupObjects) - * - ************************************************************************/ - -/* - * Initialize the interator index - */ - -static PyObject *SceneObSeq_getIter( BPy_SceneObSeq * self ) -{ - /* we need to get the first base, but for selected context we may need to advance - to the first selected or first conext base */ - Base *base= self->bpyscene->scene->base.first; - - SCENE_DEL_CHECK_PY(self->bpyscene); - - if (self->mode==EXPP_OBSEQ_SELECTED) - while (base && !(base->flag & SELECT)) - base= base->next; - else if (self->mode==EXPP_OBSEQ_CONTEXT) { - if (!G.vd) - base= NULL; /* will never iterate if we have no */ - else - while (base && !TESTBASE(base)) - base= base->next; - } - /* create a new iterator if were alredy using this one */ - if (self->iter==NULL) { - self->iter = base; - return EXPP_incr_ret ( (PyObject *) self ); - } else { - return SceneObSeq_CreatePyObject(self->bpyscene, base, self->mode); - } -} - -/* - * Return next SceneOb. - */ - -static PyObject *SceneObSeq_nextIter( BPy_SceneObSeq * self ) -{ - PyObject *object; - Base *base; - if( !(self->iter) || !(self->bpyscene->scene) ) { - self->iter= NULL; - return EXPP_ReturnPyObjError( PyExc_StopIteration, - "iterator at end" ); - } - - object= Object_CreatePyObject( self->iter->object ); - base= self->iter->next; - - if (self->mode==EXPP_OBSEQ_SELECTED) - while (base && !(base->flag & SELECT)) - base= base->next; - else if (self->mode==EXPP_OBSEQ_CONTEXT) { - if (!G.vd) - base= NULL; /* will never iterate if we have no */ - else - while (base && !TESTBASE(base)) - base= base->next; - } - self->iter= base; - return object; -} - - -static PyObject *SceneObSeq_link( BPy_SceneObSeq * self, PyObject *pyobj ) -{ - SCENE_DEL_CHECK_PY(self->bpyscene); - - /* this shold eventually replace Scene_link */ - if (self->mode != EXPP_OBSEQ_NORMAL) - return (EXPP_ReturnPyObjError( PyExc_TypeError, - "Cannot link to objects.selection or objects.context!" )); - - /* - if (self->iter != NULL) - return EXPP_ReturnPyObjError( PyExc_RuntimeError, - "Cannot modify scene objects while iterating" ); - */ - - if( PyTuple_Size(pyobj) == 1 ) { - BPy_LibraryData *seq = ( BPy_LibraryData * )PyTuple_GET_ITEM( pyobj, 0 ); - if( BPy_LibraryData_Check( seq ) ) - return LibraryData_importLibData( seq, seq->name, - ( seq->kind == OBJECT_IS_LINK ? FILE_LINK : 0 ), - self->bpyscene->scene ); - } - return Scene_link(self->bpyscene, pyobj); -} - -/* This is buggy with new object data not already linked to an object, for now use the above code */ -static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args ) -{ - - void *data = NULL; - char *name = NULL; - char *desc = NULL; - short type = OB_EMPTY; - struct Object *object; - Base *base; - PyObject *py_data; - Scene *scene= self->bpyscene->scene; - - SCENE_DEL_CHECK_PY(self->bpyscene); - - if (self->mode != EXPP_OBSEQ_NORMAL) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "Cannot add new to objects.selection or objects.context!" ); - - if( !PyArg_ParseTuple( args, "O|s", &py_data, &name ) ) - return EXPP_ReturnPyObjError( PyExc_TypeError, - "scene.objects.new(obdata) - expected obdata to be\n\ta python obdata type or the string 'Empty'" ); - - if( BPy_Armature_Check( py_data ) ) { - data = ( void * ) Armature_FromPyObject( py_data ); - type = OB_ARMATURE; - } else if( BPy_Camera_Check( py_data ) ) { - data = ( void * ) Camera_FromPyObject( py_data ); - type = OB_CAMERA; - } else if( BPy_Lamp_Check( py_data ) ) { - data = ( void * ) Lamp_FromPyObject( py_data ); - type = OB_LAMP; - } else if( BPy_Curve_Check( py_data ) ) { - data = ( void * ) Curve_FromPyObject( py_data ); - type = OB_CURVE; - } else if( BPy_NMesh_Check( py_data ) ) { - data = ( void * ) NMesh_FromPyObject( py_data, NULL ); - type = OB_MESH; - if( !data ) /* NULL means there is already an error */ - return NULL; - } else if( BPy_Mesh_Check( py_data ) ) { - data = ( void * ) Mesh_FromPyObject( py_data, NULL ); - type = OB_MESH; - } else if( BPy_Lattice_Check( py_data ) ) { - data = ( void * ) Lattice_FromPyObject( py_data ); - type = OB_LATTICE; - } else if( BPy_Metaball_Check( py_data ) ) { - data = ( void * ) Metaball_FromPyObject( py_data ); - type = OB_MBALL; - } else if( BPy_Text3d_Check( py_data ) ) { - data = ( void * ) Text3d_FromPyObject( py_data ); - type = OB_FONT; - } else if( ( desc = PyString_AsString( (PyObject *)py_data ) ) != NULL ) { - if( !strcmp( desc, "Empty" ) ) { - type = OB_EMPTY; - data = NULL; - } else - goto typeError; - } else { -typeError: - return EXPP_ReturnPyObjError( PyExc_TypeError, - "expected an object and optionally a string as arguments" ); - } - - if (!name) { - if (type == OB_EMPTY) - name = "Empty"; - else - name = ((ID *)data)->name + 2; - } - - object = add_only_object(type, name); - - if( data ) { - object->data = data; - id_us_plus((ID *)data); - } - - object->flag = SELECT; - - /* creates the curve for the text object */ - if (type == OB_FONT) - text_to_curve(object, 0); - - /* link to scene */ - base = MEM_callocN( sizeof( Base ), "pynewbase" ); - - if( !base ) - return EXPP_ReturnPyObjError( PyExc_MemoryError, - "couldn't allocate new Base for object" ); - - base->object = object; /* link object to the new base */ - - if (scene == G.scene && G.vd) { - if (G.vd->localview) { - object->lay= G.vd->layact + G.vd->lay; - } else { - object->lay= G.vd->layact; - } - } else { - base->lay= object->lay = scene->lay & ((1<<20)-1); /* Layer, by default visible*/ - } - - base->lay= object->lay; - - base->flag = SELECT; - object->id.us = 1; /* we will exist once in this scene */ - - BLI_addhead( &(scene->base), base ); /* finally, link new base to scene */ - - /* make sure data and object materials are consistent */ - test_object_materials( (ID *)object->data ); - - /* so we can deal with vertex groups */ - if (type == OB_MESH) - ((BPy_Mesh *)py_data)->object = object; - - return Object_CreatePyObject( object ); - -} - -static PyObject *SceneObSeq_unlink( BPy_SceneObSeq * self, PyObject *args ) -{ - PyObject *pyobj; - Object *blen_ob; - Scene *scene; - Base *base= NULL; - - SCENE_DEL_CHECK_PY(self->bpyscene); - - if (self->mode != EXPP_OBSEQ_NORMAL) - return (EXPP_ReturnPyObjError( PyExc_TypeError, - "Cannot add new to objects.selection or objects.context!" )); - - if( !PyArg_ParseTuple( args, "O!", &Object_Type, &pyobj ) ) - return ( EXPP_ReturnPyObjError( PyExc_TypeError, - "expected a python object as an argument" ) ); - - blen_ob = ( ( BPy_Object * ) pyobj )->object; - - scene = self->bpyscene->scene; - - /* is the object really in the scene? */ - base = object_in_scene( blen_ob, scene); - if( base ) { /* if it is, remove it */ - if (scene->basact==base) - scene->basact= NULL; /* in case the object was selected */ - free_and_unlink_base_from_scene(scene, base); - Py_RETURN_TRUE; - } - Py_RETURN_FALSE; -} - -PyObject *SceneObSeq_getActive(BPy_SceneObSeq *self) -{ - Base *base; - SCENE_DEL_CHECK_PY(self->bpyscene); - - if (self->mode!=EXPP_OBSEQ_NORMAL) - return (EXPP_ReturnPyObjError( PyExc_TypeError, - "cannot get active from objects.selected or objects.context" )); - - base= self->bpyscene->scene->basact; - if (!base) - Py_RETURN_NONE; - - return Object_CreatePyObject( base->object ); -} - -static int SceneObSeq_setActive(BPy_SceneObSeq *self, PyObject *value) -{ - Base *base; - - SCENE_DEL_CHECK_INT(self->bpyscene); - - if (self->mode!=EXPP_OBSEQ_NORMAL) - return (EXPP_ReturnIntError( PyExc_TypeError, - "cannot set active from objects.selected or objects.context" )); - - if (value==Py_None) { - self->bpyscene->scene->basact= NULL; - return 0; - } - - if (!BPy_Object_Check(value)) - return (EXPP_ReturnIntError( PyExc_ValueError, - "Object or None types can only be assigned to active!" )); - - base = object_in_scene( ((BPy_Object *)value)->object, self->bpyscene->scene ); - - if (!base) - return (EXPP_ReturnIntError( PyExc_ValueError, - "cannot assign an active object outside the scene." )); - - self->bpyscene->scene->basact= base; - return 0; -} - -PyObject *SceneObSeq_getCamera(BPy_SceneObSeq *self) -{ - SCENE_DEL_CHECK_PY(self->bpyscene); - - if (self->mode!=EXPP_OBSEQ_NORMAL) - return (EXPP_ReturnPyObjError( PyExc_TypeError, - "cannot get camera from objects.selected or objects.context" )); - - return Object_CreatePyObject( self->bpyscene->scene->camera ); -} - -static int SceneObSeq_setCamera(BPy_SceneObSeq *self, PyObject *value) -{ - int ret; - - SCENE_DEL_CHECK_INT(self->bpyscene); - if (self->mode!=EXPP_OBSEQ_NORMAL) - return EXPP_ReturnIntError( PyExc_TypeError, - "cannot set camera from objects.selected or objects.context" ); - - ret = GenericLib_assignData(value, (void **) &self->bpyscene->scene->camera, 0, 0, ID_OB, 0); - - /* if this is the current scene, update its window now */ - if( ret == 0 && !G.background && self->bpyscene->scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */ - copy_view3d_lock( REDRAW ); - -/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)". - * The same happens in bpython. */ - - return ret; -} - - -static struct PyMethodDef BPy_SceneObSeq_methods[] = { - {"link", (PyCFunction)SceneObSeq_link, METH_VARARGS, - "link object to this scene"}, - {"new", (PyCFunction)SceneObSeq_new, METH_VARARGS, - "Create a new object in this scene from the obdata given and return a new object"}, - {"unlink", (PyCFunction)SceneObSeq_unlink, METH_VARARGS, - "unlinks the object from the scene"}, - {NULL, NULL, 0, NULL} -}; - -/************************************************************************ - * - * Python SceneObSeq_Type standard operations - * - ************************************************************************/ - -static void SceneObSeq_dealloc( BPy_SceneObSeq * self ) -{ - Py_DECREF(self->bpyscene); - PyObject_DEL( self ); -} - -static int SceneObSeq_compare( BPy_SceneObSeq * a, BPy_SceneObSeq * b ) -{ - return ( a->bpyscene->scene == b->bpyscene->scene && a->mode == b->mode) ? 0 : -1; -} - -/* - * repr function - * callback functions building meaninful string to representations - */ -static PyObject *SceneObSeq_repr( BPy_SceneObSeq * self ) -{ - if( !(self->bpyscene->scene) ) - return PyString_FromFormat( "[Scene ObjectSeq Removed]" ); - else if (self->mode==EXPP_OBSEQ_SELECTED) - return PyString_FromFormat( "[Scene ObjectSeq Selected \"%s\"]", - self->bpyscene->scene->id.name + 2 ); - else if (self->mode==EXPP_OBSEQ_CONTEXT) - return PyString_FromFormat( "[Scene ObjectSeq Context \"%s\"]", - self->bpyscene->scene->id.name + 2 ); - - /*self->mode==0*/ - return PyString_FromFormat( "[Scene ObjectSeq \"%s\"]", - self->bpyscene->scene->id.name + 2 ); -} - -static PyGetSetDef SceneObSeq_getseters[] = { - {"selected", - (getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects, - "sequence of selected objects", - (void *)EXPP_OBSEQ_SELECTED}, - {"context", - (getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects, - "sequence of user context objects", - (void *)EXPP_OBSEQ_CONTEXT}, - {"active", - (getter)SceneObSeq_getActive, (setter)SceneObSeq_setActive, - "active object", - NULL}, - {"camera", - (getter)SceneObSeq_getCamera, (setter)SceneObSeq_setCamera, - "camera object", - NULL}, - {NULL,NULL,NULL,NULL,NULL} /* Sentinel */ -}; - -/*****************************************************************************/ -/* Python SceneObSeq_Type structure definition: */ -/*****************************************************************************/ -PyTypeObject SceneObSeq_Type = { - PyObject_HEAD_INIT( NULL ) /* required py macro */ - 0, /* ob_size */ - /* For printing, in format "<module>.<name>" */ - "Blender SceneObSeq", /* char *tp_name; */ - sizeof( BPy_SceneObSeq ), /* int tp_basicsize; */ - 0, /* tp_itemsize; For allocation */ - - /* Methods to implement standard operations */ - - ( destructor ) SceneObSeq_dealloc,/* destructor tp_dealloc; */ - NULL, /* printfunc tp_print; */ - NULL, /* getattrfunc tp_getattr; */ - NULL, /* setattrfunc tp_setattr; */ - ( cmpfunc ) SceneObSeq_compare, /* cmpfunc tp_compare; */ - ( reprfunc ) SceneObSeq_repr, /* reprfunc tp_repr; */ - - /* Method suites for standard classes */ - - NULL, /* PyNumberMethods *tp_as_number; */ - &SceneObSeq_as_sequence, /* PySequenceMethods *tp_as_sequence; */ - NULL, /* PyMappingMethods *tp_as_mapping; */ - - /* More standard operations (here for binary compatibility) */ - - NULL, /* hashfunc tp_hash; */ - NULL, /* ternaryfunc tp_call; */ - NULL, /* reprfunc tp_str; */ - NULL, /* getattrofunc tp_getattro; */ - NULL, /* setattrofunc tp_setattro; */ - - /* Functions to access object as input/output buffer */ - NULL, /* PyBufferProcs *tp_as_buffer; */ - - /*** Flags to define presence of optional/expanded features ***/ - Py_TPFLAGS_DEFAULT, /* long tp_flags; */ - - NULL, /* char *tp_doc; Documentation string */ - /*** Assigned meaning in release 2.0 ***/ - /* call function for all accessible objects */ - NULL, /* traverseproc tp_traverse; */ - - /* delete references to contained objects */ - NULL, /* inquiry tp_clear; */ - - /*** Assigned meaning in release 2.1 ***/ - /*** rich comparisons ***/ - NULL, /* richcmpfunc tp_richcompare; */ - - /*** weak reference enabler ***/ - 0, /* long tp_weaklistoffset; */ - - /*** Added in release 2.2 ***/ - /* Iterators */ - ( getiterfunc) SceneObSeq_getIter, /* getiterfunc tp_iter; */ - ( iternextfunc ) SceneObSeq_nextIter, /* iternextfunc tp_iternext; */ - - /*** Attribute descriptor and subclassing stuff ***/ - BPy_SceneObSeq_methods, /* struct PyMethodDef *tp_methods; */ - NULL, /* struct PyMemberDef *tp_members; */ - SceneObSeq_getseters, /* struct PyGetSetDef *tp_getset; */ - NULL, /* struct _typeobject *tp_base; */ - NULL, /* PyObject *tp_dict; */ - NULL, /* descrgetfunc tp_descr_get; */ - NULL, /* descrsetfunc tp_descr_set; */ - 0, /* long tp_dictoffset; */ - NULL, /* initproc tp_init; */ - NULL, /* allocfunc tp_alloc; */ - NULL, /* newfunc tp_new; */ - /* Low-level free-memory routine */ - NULL, /* freefunc tp_free; */ - /* For PyObject_IS_GC */ - NULL, /* inquiry tp_is_gc; */ - NULL, /* PyObject *tp_bases; */ - /* method resolution order */ - NULL, /* PyObject *tp_mro; */ - NULL, /* PyObject *tp_cache; */ - NULL, /* PyObject *tp_subclasses; */ - NULL, /* PyObject *tp_weaklist; */ - NULL -}; |