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-# The Blender Module
-
-# The module files in this folder are used to create the API documentation.
-# Doc system used: epydoc - http://epydoc.sf.net
-# pseudo command line (check the epy_docgen.sh file):
-# epydoc -o BPY_API_23x --url "http://www.blender.org" -t Blender.py \
-# -n "Blender" --no-private --no-frames Blender.py \
-# Types.py Scene.py Object.py [ ... etc]
-
-"""
-The main Blender module.
-
-B{New}: new var L{eventValue} for space handlers, L{Run}, L{UpdateMenus},
-new options to L{Get}, L{ShowHelp}, L{SpaceHandlers} dictionary.
-L{UnpackModes} dictionary.
-
-Blender
-=======
-
-@type bylink: bool
-@var bylink: True if the current script is being executed as a script link.
-@type link: Blender Object or None; integer (space handlers)
-@var link: for normal script links, 'link' points to the linked Object (can be
- a scene, object (mesh, camera, lamp), material or
- world). For space handler script links, 'link' is an integer from the
- Blender.L{SpaceHandlers} dictionary. For script not running as script
- links, 'link' is None.
-@type event: string or int
-@var event: this has three possible uses: script link type or events callback
- ascii value:
- - for normal script links it is a string representing the link type
- (OnLoad, FrameChanged, Redraw, etc.).
- - for EVENT space handler script links it is the passed event.
- - for normal L{GUI<Draw.Register>} scripts I{during the events callback},
- it holds the ascii value of the current event, if it is a valid one.
- Users interested in this should also check the builtin 'ord' and 'chr'
- Python functions.
-@type eventValue: int
-@var eventValue: used only for EVENT space handlers, it holds the event value:
- - for mouse button and key presses it's 1, for mouse movement
- (Draw.MOUSEX and Draw.MOUSEY) it has the new x or y coordinate, resp.
-@type mode: string
-@var mode: Blender's current mode:
- - 'interactive': normal mode, with an open window answering to user input;
- - 'background': Blender was started as 'C{blender -b <blender file>}' and
- will exit as soon as it finishes rendering or executing a script
- (ex: 'C{blender -b <blender file> -P <script>}'). Try 'C{blender -h}'
- for more detailed informations.
-@type UnpackModes: constant dictionary
-@var UnpackModes: dictionary with available unpack modes.
- - USE_LOCAL - use files in current directory (create when necessary)
- - WRITE_LOCAL - write files in current directory (overwrite when necessary)
- - USE_ORIGINAL - use files in original location (create when necessary)
- - WRITE_ORIGINAL - write files in original location (overwrite when necessary)
-@type SpaceHandlers: constant dictionary
-@var SpaceHandlers: dictionary with space handler types.
- - VIEW3D_EVENT;
- - VIEW3D_DRAW.
-"""
-
-def Set (request, data):
- """
- Update settings in Blender.
- @type request: string
- @param request: The setting to change:
- - 'curframe': the current animation frame
- - 'compressfile' : compress file writing a blend file (Use a boolean value True/False).
- - 'uscriptsdir': user scripts dir
- - 'yfexportdir': yafray temp xml storage dir
- - 'fontsdir': font dir
- - 'texturesdir': textures dir
- - 'seqpluginsdir': sequencer plugin dir
- - 'renderdir': default render output dir
- - 'soundsdir': sound dir
- - 'tempdir': temp file storage dir
- - 'mipmap' : Use mipmapping in the 3d view (Use a boolean value True/False).
- @type data: int or string
- @param data: The new value.
- """
-
-def Get (request):
- """
- Retrieve settings from Blender.
- @type request: string
- @param request: The setting data to be returned:
- - 'curframe': the current animation frame.
- - 'curtime' : the current animation time.
- - 'compressfile' : compress setting from the file menu, return 0 for false or 1 for true.
- - 'staframe': the start frame of the animation.
- - 'endframe': the end frame of the animation.
- - 'rt': the value of the 'rt' button for general debugging
- - 'filename': the name of the last file read or written.
- - 'homedir': Blender's home directory.
- - 'datadir' : the path to the dir where scripts should store and
- retrieve their data files, including saved configuration (can
- be None, if not found).
- - 'udatadir': the path to the user defined data dir. This may not be
- available (is None if not found), but users that define uscriptsdir
- have a place for their own scripts and script data that won't be
- erased when a new version of Blender is installed. For this reason
- we recommend scripts check this dir first and use it, if available.
- - 'scriptsdir': the path to the main dir where scripts are stored.
- - 'uscriptsdir': the path to the user defined dir for scripts. (*)
- - 'icondir': the path to blenders icon theme files.
- - 'yfexportdir': the path to the user defined dir for yafray export. (*)
- - 'fontsdir': the path to the user defined dir for fonts. (*)
- - 'texturesdir': the path to the user defined dir for textures. (*)
- - 'texpluginsdir': the path to the user defined dir for texture plugins. (*)
- - 'seqpluginsdir': the path to the user defined dir for sequence plugins. (*)
- - 'renderdir': the path to the user defined dir for render output. (*)
- - 'soundsdir': the path to the user defined dir for sound files. (*)
- - 'tempdir': the path to the user defined dir for storage of Blender
- temporary files. (*)
- - 'mipmap' : Use mipmapping in the 3d view. (*)
- - 'version' : the Blender version number.
- @note: (*) these can be set in Blender at the User Preferences window -> File
- Paths tab.
- @warn: this function returns None for requested dir paths that have not been
- set or do not exist in the user's file system.
- @return: The requested data or None if not found.
- """
-
-def GetPaths (absolute=0):
- """
- Returns a list of files this blend file uses: (libraries, images, sounds, fonts, sequencer movies).
- @type absolute: bool
- @param absolute: When true, the absolute paths of every file will be returned.
- @return: A list for paths (strings) that this blend file uses.
- """
-
-def Redraw ():
- """
- Redraw all 3D windows.
- """
-
-def Load (filename = None):
- """
- Load a Blender .blend file or any of the other supported file formats.
-
- Supported formats:
- - Blender's .blend;
- - DXF;
- - Open Inventor 1.0 ASCII;
- - Radiogour;
- - STL;
- - Videoscape;
- - VRML 1.0 asc.
-
- @type filename: string
- @param filename: the pathname to the desired file. If 'filename'
- isn't given or if it contains the substring '.B.blend', the default
- .B.blend file is loaded.
-
- @warn: loading a new .blend file removes the current data in Blender. For
- safety, this function saves the current data as an auto-save file in
- the temporary dir used by Blender before loading a new Blender file.
- @warn: after a call to Load(blendfile), current data in Blender is lost,
- including the Python dictionaries. Any posterior references in the
- script to previously defined data will generate a NameError. So it's
- better to put Blender.Load as the last executed command in the script,
- when this function is used to open .blend files.
- @warn: if in edit mode, this function leaves it, since Blender itself
- requires that.
- @note: for all types except .blend files, this function only works in
- interactive mode, not in background, following what Blender itself does.
- """
-
-def Save (filename, overwrite = 0):
- """
- Save a Blender .blend file with the current program data or export to
- one of the builtin file formats.
-
- Supported formats:
- - Blender (.blend);
- - DXF (.dxf);
- - STL (.stl);
- - Videoscape (.obj);
- - VRML 1.0 (.wrl).
-
- @type filename: string
- @param filename: the filename for the file to be written. It must have one
- of the supported extensions or an error will be returned.
- @type overwrite: int (bool)
- @param overwrite: if non-zero, file 'filename' will be overwritten if it
- already exists (can be checked with L{Blender.sys.exists<Sys.exists>}.
- By default existing files are not overwritten (an error is returned).
-
- @note: The substring ".B.blend" is not accepted inside 'filename'.
- @note: DXF, STL and Videoscape export only B{selected} meshes.
- """
-
-def Run (script):
- """
- Execute the given script.
- @type script: string
- @param script: the name of an available Blender Text (use L{Text.Get}() to
- get a complete list) or the full pathname to a Python script file in the
- system.
- @note: the script is executed in its own context -- with its own global
- dictionary -- as if it had been executed from the Text Editor or chosen
- from a menu.
- """
-
-def ShowHelp (script):
- """
- Show help for the given script. This is a time-saver ("code-saver") for
- scripts that need to feature a 'help' button in their GUIs or a 'help'
- submenu option. With proper documentation strings, calling this function is
- enough to present a screen with help information plus link and email buttons.
- @type script: string
- @param script: the filename of a registered Python script.
- @note: this function uses L{Run} and the "Scripts Help Browser" script. This
- means that it expects proper doc strings in the script to be able to show
- help for it (otherwise it offers to load the script source code as text).
- The necessary information about doc strings is L{given here<API_related>}.
- @note: 'script' doesn't need to be a full path name: "filename.py" is enough.
- Note, though, that this function only works for properly registered
- scripts (those that appear in menus).
- """
-
-def UpdateMenus ():
- """
- Update the menus that list registered scripts. This will scan the default
- and user defined (if available) folder(s) for scripts that have registration
- data and will make them accessible via menus.
- @note: only scripts that save other new scripts in the default or user
- defined folders need to call this function.
- """
-def UnpackAll (mode):
- """
- Unpack all files with specified mode.
- @param mode: The Mode for unpacking. Must be one of the modes in
- Blender.UnpackModes dictionary.
- @type mode: int
- """
-def PackAll ():
- """
- Pack all files.
- """
-
-def CountPackedFiles():
- """
- Returns the number of packed files.
- """
-
-def Quit ():
- """
- Exit from Blender immediately.
- @warn: the use of this function should obviously be avoided, it is available
- because there are some cases where it can be useful, like in automated
- tests. For safety, a "quit.blend" file is saved (normal Blender behavior
- upon exiting) when this function is called, so the data in Blender isn't
- lost.
- """
-def SaveUndoState (message):
- """
- Sets an undo at the current state.
- @param message: Message that appears in the undo menu
- @type message: string
- """