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Diffstat (limited to 'source/blender/python/api2_2x/doc/Blender.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Blender.py | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/source/blender/python/api2_2x/doc/Blender.py b/source/blender/python/api2_2x/doc/Blender.py deleted file mode 100644 index 088a02c547c..00000000000 --- a/source/blender/python/api2_2x/doc/Blender.py +++ /dev/null @@ -1,240 +0,0 @@ -# The Blender Module - -# The module files in this folder are used to create the API documentation. -# Doc system used: epydoc - http://epydoc.sf.net -# pseudo command line (check the epy_docgen.sh file): -# epydoc -o BPY_API_23x --url "http://www.blender.org" -t Blender.py \ -# -n "Blender" --no-private --no-frames Blender.py \ -# Types.py Scene.py Object.py [ ... etc] - -""" -The main Blender module. - -B{New}: L{Run}, L{UpdateMenus}, new options to L{Get}, L{ShowHelp}, -L{SpaceHandlers} dictionary. -L{UnpackModes} dictionary. - -Blender -======= - -@type bylink: bool -@var bylink: True if the current script is being executed as a script link. -@type link: Blender Object or None; integer (space handlers) -@var link: for normal script links, 'link' points to the linked Object (can be - a scene, object (mesh, camera, lamp), material or - world). For space handler script links, 'link' is an integer from the - Blender.L{SpaceHandlers} dictionary. For script not running as script - links, 'link' is None. -@type event: string or int -@var event: this has three possible uses: script link type or events callback - ascii value: - - for normal script links it is a string representing the link type - (OnLoad, FrameChanged, Redraw, etc.). - - for EVENT space handler script links it is the passed event. - - for normal L{GUI<Draw.Register>} scripts I{during the events callback}, - it holds the ascii value of the current event, if it is a valid one. - Users interested in this should also check the builtin 'ord' and 'chr' - Python functions. -@type mode: string -@var mode: Blender's current mode: - - 'interactive': normal mode, with an open window answering to user input; - - 'background': Blender was started as 'C{blender -b <blender file>}' and - will exit as soon as it finishes rendering or executing a script - (ex: 'C{blender -b <blender file> -P <script>}'). Try 'C{blender -h}' - for more detailed informations. -@type UnpackModes: constant dictionary -@var UnpackModes: dictionary with available unpack modes. - - USE_LOCAL - use files in current directory (create when necessary) - - WRITE_LOCAL - write files in current directory (overwrite when necessary) - - USE_ORIGINAL - use files in original location (create when necessary) - - WRITE_ORIGINAL - write files in original location (overwrite when necessary) -@type SpaceHandlers: constant dictionary -@var SpaceHandlers: dictionary with space handler types. - - VIEW3D_EVENT; - - VIEW3D_DRAW. -""" - -def Set (request, data): - """ - Update settings in Blender. - @type request: string - @param request: The setting to change: - - 'curframe': the current animation frame - - 'compressfile' : compress file writing a blend file (Use a boolean value True/False). - - 'uscriptsdir': user scripts dir - - 'yfexportdir': yafray temp xml storage dir - - 'fontsdir': font dir - - 'texturesdir': textures dir - - 'seqpluginsdir': sequencer plugin dir - - 'renderdir': default render output dir - - 'soundsdir': sound dir - - 'tempdir': temp file storage dir - @type data: int or string - @param data: The new value. - """ - -def Get (request): - """ - Retrieve settings from Blender. - @type request: string - @param request: The setting data to be returned: - - 'curframe': the current animation frame. - - 'curtime' : the current animation time. - - 'compressfile' : compress setting from the file menu, return 0 for false or 1 for true. - - 'staframe': the start frame of the animation. - - 'endframe': the end frame of the animation. - - 'rt': the value of the 'rt' button for general debugging - - 'filename': the name of the last file read or written. - - 'homedir': Blender's home directory. - - 'datadir' : the path to the dir where scripts should store and - retrieve their data files, including saved configuration (can - be None, if not found). - - 'udatadir': the path to the user defined data dir. This may not be - available (is None if not found), but users that define uscriptsdir - have a place for their own scripts and script data that won't be - erased when a new version of Blender is installed. For this reason - we recommend scripts check this dir first and use it, if available. - - 'scriptsdir': the path to the main dir where scripts are stored. - - 'uscriptsdir': the path to the user defined dir for scripts. (*) - - 'icondir': the path to blenders icon theme files. - - 'yfexportdir': the path to the user defined dir for yafray export. (*) - - 'fontsdir': the path to the user defined dir for fonts. (*) - - 'texturesdir': the path to the user defined dir for textures. (*) - - 'texpluginsdir': the path to the user defined dir for texture plugins. (*) - - 'seqpluginsdir': the path to the user defined dir for sequence plugins. (*) - - 'renderdir': the path to the user defined dir for render output. (*) - - 'soundsdir': the path to the user defined dir for sound files. (*) - - 'tempdir': the path to the user defined dir for storage of Blender - temporary files. (*) - - 'version' : the Blender version number. - @note: (*) these can be set in Blender at the User Preferences window -> File - Paths tab. - @warn: this function returns None for requested dir paths that have not been - set or do not exist in the user's file system. - @return: The requested data or None if not found. - """ - -def Redraw (): - """ - Redraw all 3D windows. - """ - -def Load (filename = None): - """ - Load a Blender .blend file or any of the other supported file formats. - - Supported formats: - - Blender's .blend; - - DXF; - - Open Inventor 1.0 ASCII; - - Radiogour; - - STL; - - Videoscape; - - VRML 1.0 asc. - - @type filename: string - @param filename: the pathname to the desired file. If 'filename' - isn't given or if it contains the substring '.B.blend', the default - .B.blend file is loaded. - - @warn: loading a new .blend file removes the current data in Blender. For - safety, this function saves the current data as an auto-save file in - the temporary dir used by Blender before loading a new Blender file. - @warn: after a call to Load(blendfile), current data in Blender is lost, - including the Python dictionaries. Any posterior references in the - script to previously defined data will generate a NameError. So it's - better to put Blender.Load as the last executed command in the script, - when this function is used to open .blend files. - @warn: if in edit mode, this function leaves it, since Blender itself - requires that. - @note: for all types except .blend files, this function only works in - interactive mode, not in background, following what Blender itself does. - """ - -def Save (filename, overwrite = 0): - """ - Save a Blender .blend file with the current program data or export to - one of the builtin file formats. - - Supported formats: - - Blender (.blend); - - DXF (.dxf); - - STL (.stl); - - Videoscape (.obj); - - VRML 1.0 (.wrl). - - @type filename: string - @param filename: the filename for the file to be written. It must have one - of the supported extensions or an error will be returned. - @type overwrite: int (bool) - @param overwrite: if non-zero, file 'filename' will be overwritten if it - already exists (can be checked with L{Blender.sys.exists<Sys.exists>}. - By default existing files are not overwritten (an error is returned). - - @note: The substring ".B.blend" is not accepted inside 'filename'. - @note: DXF, STL and Videoscape export only B{selected} meshes. - """ - -def Run (script): - """ - Execute the given script. - @type script: string - @param script: the name of an available Blender Text (use L{Text.Get}() to - get a complete list) or the full pathname to a Python script file in the - system. - @note: the script is executed in its own context -- with its own global - dictionary -- as if it had been executed from the Text Editor or chosen - from a menu. - """ - -def ShowHelp (script): - """ - Show help for the given script. This is a time-saver ("code-saver") for - scripts that need to feature a 'help' button in their GUIs or a 'help' - submenu option. With proper documentation strings, calling this function is - enough to present a screen with help information plus link and email buttons. - @type script: string - @param script: the filename of a registered Python script. - @note: this function uses L{Run} and the "Scripts Help Browser" script. This - means that it expects proper doc strings in the script to be able to show - help for it (otherwise it offers to load the script source code as text). - The necessary information about doc strings is L{given here<API_related>}. - @note: 'script' doesn't need to be a full path name: "filename.py" is enough. - Note, though, that this function only works for properly registered - scripts (those that appear in menus). - """ - -def UpdateMenus (): - """ - Update the menus that list registered scripts. This will scan the default - and user defined (if available) folder(s) for scripts that have registration - data and will make them accessible via menus. - @note: only scripts that save other new scripts in the default or user - defined folders need to call this function. - """ -def UnpackAll (mode): - """ - Unpack all files with specified mode. - @param mode: The Mode for unpacking. Must be one of the modes in - Blender.UnpackModes dictionary. - @type mode: int - """ -def PackAll (): - """ - Pack all files. - """ - -def CountPackedFiles(): - """ - Returns the number of packed files. - """ - -def Quit (): - """ - Exit from Blender immediately. - @warn: the use of this function should obviously be avoided, it is available - because there are some cases where it can be useful, like in automated - tests. For safety, a "quit.blend" file is saved (normal Blender behavior - upon exiting) when this function is called, so the data in Blender isn't - lost. - """ |