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-EFFECT Module documentation
-
-
-INTRODUCTION
-The module effect allows you to access all the data of an effect.
-An effect can modify an object (typically a mesh) in three different ways.
- a) the build effect : makes the mesh appear progressively.
- b) the wave effect : waves appear on the mesh (which should be fine-grained)
- c) the particle effect : every vertex of the mesh emits particles,
-which can themselves emit new particles. This effect is the most parameterizable.
-
-In the blender internals, the effect object is just a placeholder for the "real"
- effect, which can be a wave, particle or build effect. The python API follows
-this structure : the Effect module grants access to (the few) data which
- are shared between all effects. It has three submodules : Wave, Build, Particle
-, which grant r/w access to the real parameters of these effects.
-
-
-
-
-functions of the module :
-
-Get(Name:string,pos:int) : returns the pos-th Effect associated
- to the object whose name is Name.
-
-get : same as Get
-
-New(Type:string ) : Creates and returns a new Effect Object.
-The parameter Type can take the values "particle", "wave" or "build"
-
-
-
-Effect object member functions :
-
-getType() : Retrieves the type of the Effect Object.
-
-setType(val:int) : Sets the type of the Effect Object.
-The possible values of the type are :
- 0 : effect build.
- 1 : effect particle.
- 2 : effect wave.
-
-
-getFlag()Retrieves the flag of the Effect Object
-
-setFlag(val:int) :Sets the flag
-
-The flag of the effect is a combination of parameters, whose semantics depend upon the effect type.
-All types :
-Bit 0 : set to 1 if the effect is selected in the effects window.
-Wave effect :
-Bits 1,2,3 : set to 1 if the button "X", "Y" or "Cycl" is clicked.
-Particle effect :
-Bits 1,2,3 : set to 1 if the button "Bspline", "Static" or "Face" is clicked.
-
-
-
-
-
-
-Submodules : Wave, Build, Particle.
-
-
-
-
-Wave module
-
-
-
-functions of the module :
-
-Get(Name:string,pos:int) : returns the pos-th wave Effect associated to the object whose name is Name.
-
-get : same as Get
-
-New( ) : Creates and returns a new Wave Object.
-
-
-Wave object member functions :
-
-getStartx() : returns the startx parameter of the wave object.
-
-setStartx(val:int) : sets the startx parameter of the wave object.
-
-getStarty() : returns the starty parameter of the wave object.
-
-setStarty(val:int) : sets the starty parameter of the wave object.
-
-getHeight() : returns the height parameter of the wave object.
-
-setHeight(val:int) : sets the height parameter of the wave object.
-
-getWidth() : returns the width parameter of the wave object.
-
-setWidth(val:int) : sets the width parameter of the wave object.
-
-getNarrow() : returns the narrow parameter of the wave object.
-
-setNarrow(val:int) : sets the narrow parameter of the wave object.
-
-getSpeed() : returns the speed parameter of the wave object.
-
-setSpeed(val:int) : sets the speed parameter of the wave object.
-
-getMinfac() : returns the minfac parameter of the wave object.
-
-setMinfac(val:int) : sets the minfac parameter of the wave object.
-
-getDamp() : returns the damp parameter of the wave object.
-
-setDamp(val:int) : sets the damp parameter of the wave object.
-
-getTimeoffs() : returns the timeoffs parameter of the wave object.
-
-setTimeoffs(val:int) : sets the time offset parameter of the wave object.
-
-getLifetime() : returns the lifetime parameter of the wave object.
-
-setLifetime(val:int) : sets the lifetime parameter of the wave object.
-
-
-
-The Object.attr syntax
-
-Wave attributes can be read/written with the object.attr syntax.
-Example :
-
-w = Blender.Wave.Get("Obname",3) #retrieves the 4th effect associated to the object named Obname
-a = w.speed # a is now the value corresponding to the speed of the effect
-w.speed = 42 # the speed of the effect is now equal to 42
-
-The parameter can take these values : "lifetime","timeoffs","damp","minfac","speed","narrow","width","height","startx","starty"
-
-
-
-
-Build module
-
-
-
-functions of the module :
-
-Get(Name:string,pos:int) : returns the pos-th build Effect associated to the object whose name is Name.
-
-get(Name:string,pos:int) : same as Get
-
-New( ) : Creates and returns a new Build Object.
-
-
-Build object member functions :
-
-getLen() : returns the length of the effect (in frames).
-
-setLen(val:float) : sets the length of the effect (in frames).
-
-getSfra() : returns the starting frame of the effect.
-
-setSfra(val:float) : sets the starting frame of the effect.
-
-
-The Object.attribute syntax
-
-The attribute can take these values : "sfra","len".
-
-
-Particle module
-
-
-
-functions of the module :
-
-Get(Name:string,pos:int) : returns the pos-th particle Effect associated to the object whose name is Name.
-
-get(Name:string,pos:int) : same as Get
-
-New( ) : Creates and returns a new Effect Object.
-
-
-Particle object member functions :
-
-getStartTime() : returns the start time of the particle effect (in frames).
-
-setStartTime(val:float) : sets the start time of the particle effect (in frames).
-
-getEndTime() : returns the end time of the particle effect (in frames).
-
-setEndTime(val:float) : sets the end time of the particle effect (in frames).
-
-getLifeTime() : returns the life time of the particles.
-
-setLifeTime(val:float) : sets the life time of the particles.
-
-getNormfac() : returns the normal strength of the particles (relatively to mesh).
-
-setNormfac(val:float) : sets the normal strength of the particles(relatively to mesh).
-
-getObfac() : returns the initial of the particles relatively to objects.
-
-setObfac(val:float) : sets the initial of the particles relatively to objects.
-
-getRandfac() : returns the initial random speed of the particles.
-
-setRandfac(val:float) : sets the initial random speed of the particles.
-
-getTexfac() : returns the initial speed of the particles caused by the texture.
-
-setTexfac(val:float) : sets the initial speed of the particles caused by the texture.
-
-getRandlife() : returns the variability of the life of the particles.
-
-setRandlife(val:float) : sets the variability of the life of the particles.
-
-getNabla() : returns the dimension of the area for gradient computation.
-
-setNabla(val:float) : sets the dimension of the area for gradient computation.
-
-getTotpart() : returns the total number of particles.
-
-setTotpart(val:int) : sets the total number of particles.
-
-getTotkey() : returns the number of key positions.
-
-setTotkey(val:int) : sets the number of key positions.
-
-getSeed() : returns the seed of the RNG.
-
-setSeed(val:int) : sets the seed of the RNG.
-
-getSeed() : returns the x,y,z components of the constant force applied to the particles.
-
-setSeed(valx:float,valy:float,valz:float) : sets the x,y,z components of the constant force applied to the particles.
-
-getMult() : returns the 4 probabilities of a particle having a child.
-
-setMult(val1:float,val2:float,val3:float,val4:float) : sets the 4 probabilities of a particle having a child.
-
-getLife() : returns the lifespan of the 4 generation particles.
-
-setLife(val1:float,val2:float,val3:float,val4:float) : sets the lifespan of the 4 generation particles.
-
-getMat() : returns the material used by the 4 generation particles.
-
-setMat(val1:float,val2:float,val3:float,val4:float) : sets the material used by the 4 generation particles.
-
-getChild() : returns the number of children a particle may have.
-
-setChild(val1:float,val2:float,val3:float,val4:float) : sets the number of children a particle may have.
-
-getDefvec() : returns the x, y and z axis of the force defined by the texture.
-
-setDefvec(val1:float,val2:float,val3:float) : sets the x, y and z axis of the force defined by the texture.
-
-
-
-The Object.attribute syntax
-
-The attribute can take these values : "seed","nabla","sta","end","lifetime","normfac","obfac","randfac","texfac","randlife","vectsize","totpart","force","mult","life","child","mat","defvec". \ No newline at end of file