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diff --git a/source/blender/python/api2_2x/doc/Effectdoc.txt b/source/blender/python/api2_2x/doc/Effectdoc.txt deleted file mode 100644 index 76cff428ed6..00000000000 --- a/source/blender/python/api2_2x/doc/Effectdoc.txt +++ /dev/null @@ -1,257 +0,0 @@ -EFFECT Module documentation - - -INTRODUCTION -The module effect allows you to access all the data of an effect. -An effect can modify an object (typically a mesh) in three different ways. - a) the build effect : makes the mesh appear progressively. - b) the wave effect : waves appear on the mesh (which should be fine-grained) - c) the particle effect : every vertex of the mesh emits particles, -which can themselves emit new particles. This effect is the most parameterizable. - -In the blender internals, the effect object is just a placeholder for the "real" - effect, which can be a wave, particle or build effect. The python API follows -this structure : the Effect module grants access to (the few) data which - are shared between all effects. It has three submodules : Wave, Build, Particle -, which grant r/w access to the real parameters of these effects. - - - - -functions of the module : - -Get(Name:string,pos:int) : returns the pos-th Effect associated - to the object whose name is Name. - -get : same as Get - -New(Type:string ) : Creates and returns a new Effect Object. -The parameter Type can take the values "particle", "wave" or "build" - - - -Effect object member functions : - -getType() : Retrieves the type of the Effect Object. - -setType(val:int) : Sets the type of the Effect Object. -The possible values of the type are : - 0 : effect build. - 1 : effect particle. - 2 : effect wave. - - -getFlag()Retrieves the flag of the Effect Object - -setFlag(val:int) :Sets the flag - -The flag of the effect is a combination of parameters, whose semantics depend upon the effect type. -All types : -Bit 0 : set to 1 if the effect is selected in the effects window. -Wave effect : -Bits 1,2,3 : set to 1 if the button "X", "Y" or "Cycl" is clicked. -Particle effect : -Bits 1,2,3 : set to 1 if the button "Bspline", "Static" or "Face" is clicked. - - - - - - -Submodules : Wave, Build, Particle. - - - - -Wave module - - - -functions of the module : - -Get(Name:string,pos:int) : returns the pos-th wave Effect associated to the object whose name is Name. - -get : same as Get - -New( ) : Creates and returns a new Wave Object. - - -Wave object member functions : - -getStartx() : returns the startx parameter of the wave object. - -setStartx(val:int) : sets the startx parameter of the wave object. - -getStarty() : returns the starty parameter of the wave object. - -setStarty(val:int) : sets the starty parameter of the wave object. - -getHeight() : returns the height parameter of the wave object. - -setHeight(val:int) : sets the height parameter of the wave object. - -getWidth() : returns the width parameter of the wave object. - -setWidth(val:int) : sets the width parameter of the wave object. - -getNarrow() : returns the narrow parameter of the wave object. - -setNarrow(val:int) : sets the narrow parameter of the wave object. - -getSpeed() : returns the speed parameter of the wave object. - -setSpeed(val:int) : sets the speed parameter of the wave object. - -getMinfac() : returns the minfac parameter of the wave object. - -setMinfac(val:int) : sets the minfac parameter of the wave object. - -getDamp() : returns the damp parameter of the wave object. - -setDamp(val:int) : sets the damp parameter of the wave object. - -getTimeoffs() : returns the timeoffs parameter of the wave object. - -setTimeoffs(val:int) : sets the time offset parameter of the wave object. - -getLifetime() : returns the lifetime parameter of the wave object. - -setLifetime(val:int) : sets the lifetime parameter of the wave object. - - - -The Object.attr syntax - -Wave attributes can be read/written with the object.attr syntax. -Example : - -w = Blender.Wave.Get("Obname",3) #retrieves the 4th effect associated to the object named Obname -a = w.speed # a is now the value corresponding to the speed of the effect -w.speed = 42 # the speed of the effect is now equal to 42 - -The parameter can take these values : "lifetime","timeoffs","damp","minfac","speed","narrow","width","height","startx","starty" - - - - -Build module - - - -functions of the module : - -Get(Name:string,pos:int) : returns the pos-th build Effect associated to the object whose name is Name. - -get(Name:string,pos:int) : same as Get - -New( ) : Creates and returns a new Build Object. - - -Build object member functions : - -getLen() : returns the length of the effect (in frames). - -setLen(val:float) : sets the length of the effect (in frames). - -getSfra() : returns the starting frame of the effect. - -setSfra(val:float) : sets the starting frame of the effect. - - -The Object.attribute syntax - -The attribute can take these values : "sfra","len". - - -Particle module - - - -functions of the module : - -Get(Name:string,pos:int) : returns the pos-th particle Effect associated to the object whose name is Name. - -get(Name:string,pos:int) : same as Get - -New( ) : Creates and returns a new Effect Object. - - -Particle object member functions : - -getStartTime() : returns the start time of the particle effect (in frames). - -setStartTime(val:float) : sets the start time of the particle effect (in frames). - -getEndTime() : returns the end time of the particle effect (in frames). - -setEndTime(val:float) : sets the end time of the particle effect (in frames). - -getLifeTime() : returns the life time of the particles. - -setLifeTime(val:float) : sets the life time of the particles. - -getNormfac() : returns the normal strength of the particles (relatively to mesh). - -setNormfac(val:float) : sets the normal strength of the particles(relatively to mesh). - -getObfac() : returns the initial of the particles relatively to objects. - -setObfac(val:float) : sets the initial of the particles relatively to objects. - -getRandfac() : returns the initial random speed of the particles. - -setRandfac(val:float) : sets the initial random speed of the particles. - -getTexfac() : returns the initial speed of the particles caused by the texture. - -setTexfac(val:float) : sets the initial speed of the particles caused by the texture. - -getRandlife() : returns the variability of the life of the particles. - -setRandlife(val:float) : sets the variability of the life of the particles. - -getNabla() : returns the dimension of the area for gradient computation. - -setNabla(val:float) : sets the dimension of the area for gradient computation. - -getTotpart() : returns the total number of particles. - -setTotpart(val:int) : sets the total number of particles. - -getTotkey() : returns the number of key positions. - -setTotkey(val:int) : sets the number of key positions. - -getSeed() : returns the seed of the RNG. - -setSeed(val:int) : sets the seed of the RNG. - -getSeed() : returns the x,y,z components of the constant force applied to the particles. - -setSeed(valx:float,valy:float,valz:float) : sets the x,y,z components of the constant force applied to the particles. - -getMult() : returns the 4 probabilities of a particle having a child. - -setMult(val1:float,val2:float,val3:float,val4:float) : sets the 4 probabilities of a particle having a child. - -getLife() : returns the lifespan of the 4 generation particles. - -setLife(val1:float,val2:float,val3:float,val4:float) : sets the lifespan of the 4 generation particles. - -getMat() : returns the material used by the 4 generation particles. - -setMat(val1:float,val2:float,val3:float,val4:float) : sets the material used by the 4 generation particles. - -getChild() : returns the number of children a particle may have. - -setChild(val1:float,val2:float,val3:float,val4:float) : sets the number of children a particle may have. - -getDefvec() : returns the x, y and z axis of the force defined by the texture. - -setDefvec(val1:float,val2:float,val3:float) : sets the x, y and z axis of the force defined by the texture. - - - -The Object.attribute syntax - -The attribute can take these values : "seed","nabla","sta","end","lifetime","normfac","obfac","randfac","texfac","randlife","vectsize","totpart","force","mult","life","child","mat","defvec".
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