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Diffstat (limited to 'source/blender/python/api2_2x/doc/Key.py')
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-# Blender.Key module and the Key and KeyBlock PyType objects
-
-"""
-The Blender.Key submodule.
-
-This module provides access to B{Key} objects in Blender.
-
-@type Types: readonly dictionary
-@var Types: The type of a key owner, indicating the type of data in the
-data blocks.
- - MESH - the key is a Mesh key; data blocks contain
- L{NMVert<NMesh.NMVert>} vertices.
- - CURVE - the key is a Curve key; data blocks contains either
- L{BezTriples<BezTriple.BezTriple>} or points (represented by a list of
- 3 floating point numbers).
- - LATTICE - the key is a Lattice key; data blocks contain
- BPoints, each point represented by a list of 3 floating point numbers.
-"""
-
-def Get(name = None):
- """
- Get the named Key object from Blender. If the name is omitted, it
- will retrieve a list of all keys in Blender.
- @type name: string
- @param name: the name of the requested key
- @return: If name was given, return that Key object (or None if not
- found). If a name was not given, return a list of every Key object
- in Blender.
- """
-
-class Key:
- """
- The Key object
- ==============
- An object with keyframes (L{Lattice}, L{NMesh} or
- L{Curve}) will contain a Key object representing the
- keyframe data.
-
- @ivar ipo: Key Ipo. Contains the Ipo if one is assigned to the
- object, B{None} otherwise. Setting to B{None} clears the current Ipo.
- @type ipo: Blender Ipo
- @ivar value: The value of the key. Read-only.
- @type value: float
- @ivar type: An integer from the L{Types} dictionary
- representing the Key type. Read-only.
- @type type: int
- @ivar blocks: A list of KeyBlocks for the key. Read-only.
- @type blocks: Blender KeyBlock.
- @ivar relative: Indicates whether the key is relative(=True) or normal.
- @type relative: bool
- """
-
- def getIpo():
- """
- Get the L{Ipo} object associated with this key.
- """
- def getBlocks():
- """
- Get a list of L{KeyBlock}s, containing the keyframes defined for
- this Key.
- """
-
-class KeyBlock:
- """
- The KeyBlock object
- ===================
- Each Key object has a list of KeyBlocks attached, each KeyBlock
- representing a keyframe.
-
- @ivar curval: Current value of the corresponding IpoCurve. Read-only.
- @type curval: float
- @ivar name: The name of the Keyblock. Truncated to 32 characters.
- @type name: string
- @ivar pos: The position of the keyframe.
- @type pos: float
- @ivar slidermin: The minimum value for the action slider.
- Value is clamped to the range [-10.0,10.0].
- @type slidermin: float
- @ivar slidermax: The maximum value for the action slider.
- Value is clamped to the range [-10.0,10.0].
- @type slidermax: float
- @ivar vgroup: The assigned VGroup for the Key Block.
- @type vgroup: string
- @ivar data: The data of the KeyBlock (see L{getData}). This
- attribute is read-only.
- @type data: varies
- """
-
- def getData():
- """
- Get the data of a KeyBlock, as a list of data items. Each item
- will have a different data format depending on the type of this
- Key.
-
- Note that prior to 2.45 the behaviour of this function
- was different (and very wrong). Old scripts might need to be
- updated.
-
- - Mesh keys have a list of L{Vectors<Mathutils.Vector>} objects in the data
- block.
- - Lattice keys have a list of L{Vectors<Mathutils.Vector>} objects in the data
- block.
- - Curve keys return either a list of tuples, eacn containing
- four L{Vectors<Mathutils.Vector>} (if the curve is a Bezier curve),
- or otherwise just a list of L{Vectors<Mathutils.Vector>}.
-
- For bezier keys, the first three vectors in the tuple are the Bezier
- triple vectors, while the fourth vector's first element is the curve tilt
- (the other two elements are reserved and are currently unused).
-
- For non-Bezier keys, the first three elements of the returned vector is
- the curve handle point, while the fourth element is the tilt.
-
-
- A word on relative shape keys; relative shape keys are not actually
- stored as offsets to the base shape key (like you'd expect). Instead,
- each shape key stores an entire model (actually the state of the mesh
- vertices after exiting editmode with any given key active).
-
- The additive offset for a shape key is calculated (when needed) by
- comparing the shape key with its base key, which is always the very
- first in the keyblock list.
- """
-