diff options
Diffstat (limited to 'source/blender/python/api2_2x/doc/Mesh.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Mesh.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index 4a53f869283..e48f41e8f9c 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -69,6 +69,7 @@ done once. - BILLBOARD - always orient after camera. - HALO - halo face, always point to camera. - DYNAMIC - respond to collisions. + - ALPHASORT - game engine sorts these faces only. - INVISIBLE - invisible face. - LIGHT - dynamic lighting. - OBCOL - use object color instead of vertex colors. @@ -635,7 +636,7 @@ class MFaceSeq: This object provides sequence and iterator access to the mesh's faces. """ - def extend(vertseq,ignoreDups=True,indexList=True): + def extend(vertseq,ignoreDups=True,indexList=True,smooth=False): """ Add zero or more faces and edges to the mesh. Faces which already exist in the mesh, or faces which contain the same vertex multiple times are |