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Diffstat (limited to 'source/blender/python/api2_2x/doc/Mesh.py')
-rw-r--r--source/blender/python/api2_2x/doc/Mesh.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py
index 4a53f869283..e48f41e8f9c 100644
--- a/source/blender/python/api2_2x/doc/Mesh.py
+++ b/source/blender/python/api2_2x/doc/Mesh.py
@@ -69,6 +69,7 @@ done once.
- BILLBOARD - always orient after camera.
- HALO - halo face, always point to camera.
- DYNAMIC - respond to collisions.
+ - ALPHASORT - game engine sorts these faces only.
- INVISIBLE - invisible face.
- LIGHT - dynamic lighting.
- OBCOL - use object color instead of vertex colors.
@@ -635,7 +636,7 @@ class MFaceSeq:
This object provides sequence and iterator access to the mesh's faces.
"""
- def extend(vertseq,ignoreDups=True,indexList=True):
+ def extend(vertseq,ignoreDups=True,indexList=True,smooth=False):
"""
Add zero or more faces and edges to the mesh. Faces which already exist
in the mesh, or faces which contain the same vertex multiple times are