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Diffstat (limited to 'source/blender/python/api2_2x/doc/MeshPrimitives.py')
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diff --git a/source/blender/python/api2_2x/doc/MeshPrimitives.py b/source/blender/python/api2_2x/doc/MeshPrimitives.py
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-# Blender.Mesh.Primitives module
-
-"""
-The Blender.Mesh.Primitives submodule.
-
-B{New}:
-
-Mesh Primitive Data
-===================
-
-This submodule provides access Blender's mesh primitives. Each module
-function returns a BPy_Mesh object which wraps the mesh data. This data can
-then be manipulated using the L{Mesh} API.
-
-Example::
-
- from Blender import *
-
- me = Mesh.Primitives.Cube(2.0) # create a new cube of size 2
- sc = Scene.GetCurrent() # get current scene
- sc.objects.new(me,'Mesh') # add a new mesh-type object to the scene
- Window.RedrawAll() # update windows
-"""
-
-def Plane(size=2.0):
- """
- Construct a filled planar mesh with 4 vertices. The default size
- creates a 2 by 2 Blender unit plane, identical to the Blender UI.
- @type size: float
- @param size: optional size of the plane.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def Cube(size=2.0):
- """
- Construct a cube mesh. The default size creates a cube with each face
- 2 by 2 Blender units, identical to the Blender UI.
- @type size: float
- @param size: optional size of the cube.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def Circle(verts=32,diameter=2.0):
- """
- Construct a circle mesh. The defaults create a circle with a
- diameter of 2 Blender units, identical to the Blender UI.
- @type verts: int
- @param verts: optional number of vertices for the circle.
- Value must be in the range [3,100].
- @type diameter: float
- @param diameter: optional diameter of the circle.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def Cylinder(verts=32, diameter=2.0, length=2.0):
- """
- Construct a cylindrical mesh (ends filled). The defaults create a
- cylinder with a diameter of 2 Blender units and length 2 units,
- identical to the Blender UI.
- @type verts: int
- @param verts: optional number of vertices in the cylinder's perimeter.
- Value must be in the range [3,100].
- @type diameter: float
- @param diameter: optional diameter of the cylinder.
- @type length: float
- @param length: optional length of the cylinder.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def Tube(verts=32, diameter=2.0, length=2.0):
- """
- Construct a cylindrical mesh (ends not filled). The defaults create a
- cylinder with a diameter of 2 Blender units and length 2 units, identical
- to the Blender UI.
- @type verts: int
- @param verts: optional number of vertices in the tube's perimeter.
- Value must be in the range [3,100].
- @type diameter: float
- @param diameter: optional diameter of the tube.
- @type length: float
- @param length: optional length of the tube.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def Cone(verts=32, diameter=2.0, length=2.0):
- """
- Construct a conic mesh (ends filled). The defaulte create a cone with a
- base diameter of 2 Blender units and length 2 units, identical to
- the Blender UI.
- @type verts: int
- @param verts: optional number of vertices in the cone's perimeter.
- Value must be in the range [3,100].
- @type diameter: float
- @param diameter: optional diameter of the cone.
- @type length: float
- @param length: optional length of the cone.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def Grid(xres=32, yres=32, size=2.0):
- """
- Construct a grid mesh. The defaults create a 32 by 32 mesh of size 2
- Blender units, identical to the Blender UI.
- @type xres: int
- @param xres: optional grid size in the x direction.
- Value must be in the range [2,100].
- @type yres: int
- @param yres: optional grid size in the y direction.
- Value must be in the range [2,100].
- @type size: float
- @param size: optional size of the grid.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def UVsphere(segments=32, rings=32, diameter=2.0):
- """
- Construct a UV sphere mesh. The defaults create a 32 by 32 sphere with
- a diameter of 2 Blender units, identical to the Blender UI.
- @type segments: int
- @param segments: optional number of longitudinal divisions.
- Value must be in the range [3,100].
- @type rings: int
- @param rings: optional number of latitudinal divisions.
- Value must be in the range [3,100].
- @type diameter: float
- @param diameter: optional diameter of the sphere.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def Icosphere(subdivisions=2, diameter=2.0):
- """
- Construct a Icosphere mesh. The defaults create sphere with 2 subdivisions
- and diameter of 2 Blender units, identical to the Blender UI.
- @type subdivisions: int
- @param subdivisions: optional number of subdivisions.
- Value must be in the range [2,5].
- @type diameter: float
- @param diameter: optional diameter of the sphere.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-
-def Monkey():
- """
- Construct a Suzanne mesh.
- @rtype: L{BPy_Mesh<Mesh>}
- @return: returns a mesh object.
- """
-