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Diffstat (limited to 'source/blender/python/api2_2x/doc/NMesh.py')
-rw-r--r--source/blender/python/api2_2x/doc/NMesh.py12
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py
index d1ffc0059c4..d0e4a903c3e 100644
--- a/source/blender/python/api2_2x/doc/NMesh.py
+++ b/source/blender/python/api2_2x/doc/NMesh.py
@@ -27,11 +27,11 @@ Example::
@type FaceFlags: readonly dictionary
@type FaceModes: readonly dictionary
@type FaceTranspModes: readonly dictionary
-@var FaceFlags: The available face selection flags:
+@var FaceFlags: The available face selection flags.
- SELECT - selected.
- HIDE - hidden.
- ACTIVE - the active face.
-@var FaceModes: The available face modes:
+@var FaceModes: The available face modes.
- ALL - set all modes at once.
- BILLBOARD - always orient after camera.
- HALO - halo face, always point to camera.
@@ -45,8 +45,8 @@ Example::
- TEX - has texture image.
- TILES - uses tiled image.
- TWOSIDE - two-sided face.
-@var FaceTranspModes: Note: these are ENUMS, they can't be combined (and'ed,
- or'ed, etc) like a bit vector. The available face transparency modes:
+@var FaceTranspModes: The available face transparency modes. Note: these are
+ ENUMS, they can't be combined (and'ed, or'ed, etc) like a bit vector.
- SOLID - draw solid.
- ADD - add to background (halo).
- ALPHA - draw with transparency.
@@ -270,7 +270,9 @@ class NMesh :
def insertKey(frame = None):
"""
- Insert a mesh key at the given frame.
+ Insert a mesh key at the given frame. Remember to L{update} the nmesh
+ before doing this, or changes in the vertices won't be updated in the
+ Blender mesh.
@type frame: int
@param frame: The Scene frame where the mesh key should be inserted. If
None, the current frame is used.