diff options
Diffstat (limited to 'source/blender/python/api2_2x/doc/NMesh.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/NMesh.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py index d2662942a09..90bbbfcc0a2 100644 --- a/source/blender/python/api2_2x/doc/NMesh.py +++ b/source/blender/python/api2_2x/doc/NMesh.py @@ -588,11 +588,11 @@ class NMesh: """ Transforms the mesh by the specified 4x4 matrix, as returned by L{Object.Object.getMatrix}, though this will work with any invertible 4x4 - matrix type. Ideal Usage for this is exporting to an external file, where + matrix type. Ideal usage for this is exporting to an external file where global vertex locations are required for each object. - Sometimes external renderers / file formats do not use vertex normals. - In this case you can skip transforming the vertex normals by letting - the optional parameter recalc_normals as False or 0. + Sometimes external renderers or file formats do not use vertex normals. + In this case, you can skip transforming the vertex normals by leaving + the optional parameter recalc_normals as False or 0 ( the default value ). Example:: # This script outputs deformed meshes worldspace vertex locations @@ -610,7 +610,7 @@ class NMesh: @type matrix: Py_Matrix @param matrix: 4x4 Matrix which can contain location, scale and rotation. @type recalc_normals: int (bool) - @param recalc_normals: if True or 1, will only transform vertex locations. + @param recalc_normals: if True or 1, transform normals as well as vertex coordinates. @warn: if you call this method and later L{update} the mesh, the new vertex positions will be passed back to Blender, but the object matrix of each object linked to this mesh won't be automatically |