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Diffstat (limited to 'source/blender/python/api2_2x/doc/Particle.py')
-rw-r--r--source/blender/python/api2_2x/doc/Particle.py229
1 files changed, 24 insertions, 205 deletions
diff --git a/source/blender/python/api2_2x/doc/Particle.py b/source/blender/python/api2_2x/doc/Particle.py
index 192ecd5355b..511ad81b45f 100644
--- a/source/blender/python/api2_2x/doc/Particle.py
+++ b/source/blender/python/api2_2x/doc/Particle.py
@@ -56,17 +56,17 @@ class Particle:
@type type: int
@ivar resolutionGrid: The resolution of the particle grid.
@type resolutionGrid: int
- @ivar startFrame: Frame # to start emitting particles.
+ @ivar startFrame: Frame number to start emitting particles.
@type startFrame: float
- @ivar endFrame: Frame # to stop emitting particles.
+ @ivar endFrame: Frame number to stop emitting particles.
@type endFrame: float
@ivar editable: Finalize hair to enable editing in particle mode.
@type editable: int
@ivar amount: The total number of particles.
@type amount: int
- @ivar multireact: React multiple times ( Paricle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ).
+ @ivar multireact: React multiple times ( Particle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ).
@type multireact: int
- @ivar reactshape: Power of reaction strength dependence on distance to target.
+ @ivar reactshape: Power of reaction strength, dependent on distance to target.
@type reactshape: float
@ivar hairSegments: Amount of hair segments.
@type hairSegments: int
@@ -74,13 +74,13 @@ class Particle:
@type lifetime: float
@ivar randlife: Give the particle life a random variation.
@type randlife: float
- @ivar randemission: Give the particle life a random variation
+ @ivar randemission: Emit particles in random order.
@type randemission: int
- @ivar particleDistribution: Where to emit particles from Paricle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] )
+ @ivar particleDistribution: Where to emit particles from ( Particle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] )
@type particleDistribution: int
@ivar evenDistribution: Use even distribution from faces based on face areas or edge lengths.
@type evenDistribution: int
- @ivar distribution: How to distribute particles on selected element Paricle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ).
+ @ivar distribution: How to distribute particles on selected element ( Particle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ).
@type distribution: int
@ivar jitterAmount: Amount of jitter applied to the sampling.
@type jitterAmount: float
@@ -131,237 +131,56 @@ class Particle:
Get the particles locations.
A list of tuple is returned in particle mode.
A list of list of tuple is returned in hair mode.
- The tuple is a vector list of 3 or 4 floats in world space (x,y,z, optionnaly the particle's id).
+ The tuple is a vector of 3 or 4 floats in world space (x,y,z,
+optionally the particle's id).
@type all: int
@param all: if not 0 export all particles (uninitialized (unborn or died)particles exported as None).
@type id: int
@param id: add the particle id in the end of the vector tuple
- @rtype: list of vectors (tuple of 3 floats and optionnaly the id) or list of list of vectors
- @return: list of vectors or list of list of vectors (hair mode)
+ @rtype: list of vectors (tuple of 3 floats and optionally the id) or list of list of vectors
+ @return: list of vectors or list of list of vectors (hair mode) or None if system is disabled
"""
def getRot(all=0,id=0):
"""
- Get the particles rotations as quaternion.
+ Get the particles' rotations as quaternion.
A list of tuple is returned in particle mode.
- The tuple is a vector list of 4 or 5 floats (x,y,z,w, optionnaly the id of the particle).
+ The tuple is vector of 4 or 5 floats (x,y,z,w, optionally the id of the particle).
@type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
@type id: int
@param id: add the particle id in the return tuple
@rtype: list of tuple of 4 or 5 elements (if id is not zero)
- @return: list of 4-tuples
+ @return: list of 4-tuples or None if system is disabled
"""
def getMat():
"""
- Get the particles material.
+ Get the particles' material.
@rtype: Blender Material
- @return: The marterial assigned to particles
+ @return: The material assigned to particles
"""
def getSize(all=0,id=0):
"""
- Get the particles size.
+ Get the particles' size.
A list of float or list of tuple (particle's size,particle's id).
@type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
@type id: int
@param id: add the particle id in the return tuple
@rtype: list of floats
- @return: list of floats or list of tuples if id is not zero (size,id).
+ @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled.
"""
def getAge(all=0,id=0):
"""
- Get the particles age.
- A list of float or list of tuple (particle's age,particle's id).
+ Get the particles' age.
+ A list of float or list of tuple (particle's age, particle's id).
@type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
@type id: int
@param id: add the particle id in the return tuple
@rtype: list of floats
- @return: list of floats or list of tuples if id is not zero (size,id).
- """
-# Blender.Object module and the Object PyType object
-
-"""
-The Blender.Particle submodule
-
-
-Particle
-========
-
-This module provides access to the B{Particle} in Blender.
-
-@type TYPE: readonly dictionary
-@var TYPE: Constant dict used for with L{Particle.TYPE}
- - HAIR: set particle system to hair mode.
- - REACTOR: set particle system to reactor mode.
- - EMITTER: set particle system to emitter mode.
-@type DISTRIBUTION: readonly dictionary
-@var DISTRIBUTION: Constant dict used for with L{Particle.DISTRIBUTION}
- - GRID: set grid distribution.
- - RANDOM: set random distribution.
- - JITTERED: set jittered distribution.
-@type EMITFROM: readonly dictionary
-@var EMITFROM: Constant dict used for with L{Particle.EMITFROM}
- - VERTS: set particles emit from vertices
- - FACES: set particles emit from faces
- - VOLUME: set particles emit from volume
- - PARTICLE: set particles emit from particles
-@type REACTON: readonly dictionary
-@var REACTON: Constant dict used for with L{Particle.REACTON}
- - NEAR: react on near
- - COLLISION: react on collision
- - DEATH: react on death
-@type DRAWAS: readonly dictionary
-@var DRAWAS: Constant dict used for with L{Particle.DRAWAS}
- - NONE: Don't draw
- - POINT: Draw as point
- - CIRCLE: Draw as circles
- - CROSS: Draw as crosses
- - AXIS: Draw as axis
- - LINE: Draw as lines
- - PATH: Draw pathes
- - OBJECT: Draw object
- - GROUP: Draw goup
- - BILLBOARD: Draw as billboard
-"""
-
-def Get(name):
- """
- Get the particle system of the object "name".
- @type name: string
- @return: The particle system of the object.
- """
-def New(name):
- """
- Assign a new particle system to the object "name".
- @type name: string
- @return: The newly created particle system.
- """
-
-class Particle:
- """
- The Particle object
- ===================
- This object gives access to paticles data.
-
- @ivar seed: Set an offset in the random table.
- @type seed: int
- @ivar type: Type of particle system ( Particle.TYPE[ 'HAIR' | 'REACTOR' | 'EMITTER' ] ).
- @type type: int
- @ivar resolutionGrid: The resolution of the particle grid.
- @type resolutionGrid: int
- @ivar startFrame: Frame # to start emitting particles.
- @type startFrame: float
- @ivar endFrame: Frame # to stop emitting particles.
- @type endFrame: float
- @ivar editable: Finalize hair to enable editing in particle mode.
- @type editable: int
- @ivar amount: The total number of particles.
- @type amount: int
- @ivar multireact: React multiple times ( Paricle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ).
- @type multireact: int
- @ivar reactshape: Power of reaction strength dependence on distance to target.
- @type reactshape: float
- @ivar hairSegments: Amount of hair segments.
- @type hairSegments: int
- @ivar lifetime: Specify the life span of the particles.
- @type lifetime: float
- @ivar randlife: Give the particle life a random variation.
- @type randlife: float
- @ivar randemission: Give the particle life a random variation
- @type randemission: int
- @ivar particleDistribution: Where to emit particles from Paricle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] )
- @type particleDistribution: int
- @ivar evenDistribution: Use even distribution from faces based on face areas or edge lengths.
- @type evenDistribution: int
- @ivar distribution: How to distribute particles on selected element Paricle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ).
- @type distribution: int
- @ivar jitterAmount: Amount of jitter applied to the sampling.
- @type jitterAmount: float
- @ivar pf: Emission locations / face (0 = automatic).
- @type pf:int
- @ivar invert: Invert what is considered object and what is not.
- @type invert: int
- @ivar targetObject: The object that has the target particle system (empty if same object).
- @type targetObject: Blender object
- @ivar targetpsys: The target particle system number in the object.
- @type targetpsys: int
- @ivar 2d: Constrain boids to a surface.
- @type 2d: float
- @ivar maxvel: Maximum velocity.
- @type maxvel: float
- @ivar avvel: The usual speed % of max velocity.
- @type avvel: float
- @ivar latacc: Lateral acceleration % of max velocity
- @type latacc: float
- @ivar tanacc: Tangential acceleration % of max velocity
- @type tanacc: float
- @ivar groundz: Default Z value.
- @type groundz: float
- @ivar object: Constrain boids to object's surface.
- @type object: Blender Object
- @ivar renderEmitter: Render emitter object.
- @type renderEmitter: int
- @ivar displayPercentage: Particle display percentage.
- @type displayPercentage: int
- @ivar hairDisplayStep: How many steps paths are drawn with (power of 2) in visu mode.
- @type hairDisplayStep: int
- @ivar hairRenderStep: How many steps paths are rendered with (power of 2) in render mode."
- @type hairRenderStep: int
- @ivar duplicateObject: Get the duplicate object.
- @type duplicateObject: Blender Object
- @ivar drawAs: Get draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ]).
- @type drawAs: int
- """
- def freeEdit():
- """
- Free edit mode.
- @return: None
- """
-
- def getLoc(all=0,id=0):
- """
- Get the particles locations.
- A list of tuple is returned in particle mode.
- A list of list of tuple is returned in hair mode.
- The tuple is a vector list of 3 floats in world space.
- @type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died)particles exported as None).
- @type id: int
- @param id: add the particle id in the end of the vector tuple
- @rtype: list of vectors (tuple of 3 floats and optionnaly the id) or list of list of vectors
- @return: list of vectors or list of list of vectors (hair mode)
- """
- def getRot(all=0,id=0):
- """
- Get the particles rotations as quaternion.
- A list of tuple is returned in particle mode.
- The tuple is a vector list of 4 floats (quaternion).
- @type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
- @type id: int
- @param id: add the particle id in the return tuple
- @rtype: list of tuple of 4 or 5 elements (if id is not zero)
- @return: list of 4-tuples
- """
- def getMat():
- """
- Get the particles material.
- @rtype: Blender Material
- @return: The marterial assigned to particles
- """
- def getSize(all=0,id=0):
- """
- Get the particles size.
- A list of float.
- @type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
- @type id: int
- @param id: add the particle id in the return tuple
- @rtype: list of floats
- @return: list of floats or list of tuples if id is not zero (size,id).
+ @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled.
"""