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-# Blender.Scene.Render module and the RenderData PyType object
-
-"""
-The Blender.Scene.Render submodule.
-
-Scene.Render
-============
-
-This module provides access to B{Scene Rendering Contexts} in Blender.
-
-Example::
- import Blender
- from Blender import *
- from Blender.Scene import Render
-
- scn = Scene.GetCurrent()
- context = scn.getRenderingContext()
-
- Render.EnableDispWin()
- context.extensions = True
- context.renderPath = "//myRenderdir/"
- context.sizePreset(Render.PC)
- context.imageType = Render.AVIRAW
- context.sFrame = 2
- context.eFrame = 10
- context.renderAnim()
-
- context.imageType = Render.TARGA
- context.fps = 15
- context.sFrame = 15
- context.eFrame = 22
- context.renderAnim()
-
- Render.CloseRenderWindow()
- print context.fps
- print context.cFrame
-
-@type Modes: readonly dictionary
-@var Modes: Constant dict used for with L{RenderData.mode} bitfield attribute.
-Values can be ORed together. Individual bits can also be set/cleared with
-boolean attributes.
- - OSA: Oversampling (anti-aliasing) enabled
- - SHADOW: Shadow calculation enabled
- - GAMMA: Gamma correction enabled
- - ENVMAP: Environment map rendering enabled
- - TOONSHADING: Toon edge shading enabled
- - FIELDRENDER: Field rendering enabled
- - FIELDTIME: Time difference in field calculations I{disabled}
- - RADIOSITY: Radiosity rendering enabled
- - BORDER_RENDER: Small cut-out rendering enabled
- - PANORAMA: Panorama rendering enabled
- - CROP: Crop image during border renders
- - ODDFIELD: Odd field first rendering enabled
- - MBLUR: Motion blur enabled
- - UNIFIED: Unified Renderer enabled
- - RAYTRACING: Ray tracing enabled
- - THREADS: Render in two threads enabled (Deprecated, use L{RenderData.threads})
-
-@type SceModes: readonly dictionary
-@var SceModes: Constant dict used for with L{RenderData.sceneMode} bitfield attribute.
-Values can be ORed together. Individual bits can also be set/cleared with
-boolean attributes.
- - SEQUENCER: Enables sequencer output rendering.
- - EXTENSION: Adds extensions to the output when rendering animations.
- - SAVE_BUFFERS: Save render tiles to disk to save memory.
- - FREE_IMAGES: Free images used by textures after each render.
-
-@type FramingModes: readonly dictionary
-@var FramingModes: Constant dict used for with L{RenderData.gameFrame}
-attribute. One of the following modes can be active:
- - BARS: Show the entire viewport in the display window, using bar
- horizontally or vertically.
- - EXTEND: Show the entire viewport in the display window, viewing more
- horizontally or vertically
- - SCALE: Stretch or squeeze the viewport to fill the display window.
-
-@var INTERNAL: The internal rendering engine. Use with setRenderer()
-@var YAFRAY: Yafray rendering engine. Use with setRenderer()
-
-@var AVIRAW: Output format. Use with renderdata.imageType / setImageType()
-@var AVIJPEG: Output format. Use with renderdata.imageType / setImageType()
-@var AVICODEC: Output format. Use with renderdata.imageType / setImageType()
-@var QUICKTIME: Output format. Use with renderdata.imageType / setImageType()
-@var TARGA: Output format. Use with renderdata.imageType / setImageType()
-@var RAWTGA: Output format. Use with renderdata.imageType / setImageType()
-@var HDR: Output format. Use with renderdata.imageType / setImageType()
-@var PNG: Output format. Use with renderdata.imageType / setImageType()
-@var BMP: Output format. Use with renderdata.imageType / setImageType()
-@var JPEG: Output format. Use with renderdata.imageType / setImageType()
-@var HAMX: Output format. Use with renderdata.imageType / setImageType()
-@var IRIS: Output format. Use with renderdata.imageType / setImageType()
-@var IRISZ: Output format. Use with renderdata.imageType / setImageType()
-@var FTYPE: Output format. Use with renderdata.imageType / setImageType()
-@var OPENEXR: Output format. Use with renderdata.imageType / setImageType()
-@var TIFF: Output format. Use with renderdata.imageType / setImageType()
-@var FFMPEG: Output format. Use with renderdata.imageType / setImageType()
-@var CINEON: Output format. Use with renderdata.imageType / setImageType()
-@var DPX: Output format. Use with renderdata.imageType / setImageType()
-
-@var PAL: Output format. Use with renderdata.sizePreset()
-@var NTSC: Output format. Use with renderdata.sizePreset()
-@var DEFAULT: Output format. Use with renderdata.sizePreset()
-@var PREVIEW: Output format. Use with renderdata.sizePreset()
-@var PC: Output format. Use with renderdata.sizePreset()
-@var PAL169: Output format. Use with renderdata.sizePreset()
-@var B_PR_FULL: Output format. Use with renderdata.sizePreset()
-
-@var NONE: Yafray GI Quality / Method. Use with renderdata.setYafrayGIQuality()
-@var LOW: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
-@var MEDIUM: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
-@var HIGH: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
-@var HIGHER: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
-@var BEST: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
-@var USEAOSETTINGS: Yafray GI Quality. Use with renderdata.setYafrayGIQuality()
-@var SKYDOME: Yafray GI Method. Use with renderdata.setYafrayGIMethod()
-@var GIFULL: Yafray GI Method. Use with renderdata.setYafrayGIMethod()
-"""
-
-def CloseRenderWindow():
- """
- Closes the rendering window.
- """
-
-def EnableDispView():
- """
- Render in the 3d View area. B{Note} this method is deprecated;
- use the l{displayMode} attribute instead.
- """
-
-def EnableDispWin():
- """
- Render in Render window.
- B{Note} this method is deprecated; use the l{displayMode} attribute instead.
- """
-
-def SetRenderWinPos(locationList):
- """
- Set the position of the Render window on the screen.
- Possible values are:
- - S = south
- - N = north
- - W = west
- - E = east
- - C = center
- - ne = northeast
- - nw = northwest
- - se = southeast
- - sw = southwest
- @type locationList: PyList of strings
- @param locationList: a list of strings that together define
- the location of the Render window on the screen.
- """
-
-def EnableEdgeShift():
- """
- Globally with the unified renderer enabled the outlines of the render
- are shifted a bit.
- """
-
-def EnableEdgeAll():
- """
- Globally consider transparent faces for edge-rendering with the unified renderer.
- """
-
-class RenderData:
- """
- The RenderData object
- =====================
- This object gives access to Scene rendering contexts in Blender.
- @ivar unified: Unified Renderer enabled.
- Also see B{UNIFIED} in L{Modes} constant dict.
- @type unified: boolean
- @ivar renderwinSize: Size of the rendering window. Valid values are 25, 50,
- 75, or 100.
- @type renderwinSize: int
- @ivar xParts: Number of horizontal parts for image render.
- Values are clamped to the range [2,512].
- @type xParts: int
- @ivar fieldRendering: Field rendering enabled.
- Also see B{FIELDRENDER} in L{Modes} constant dict.
- @type fieldRendering: boolean
- @ivar gammaCorrection: Gamma correction enabled.
- Also see B{GAMMA} in L{Modes} constant dict.
- @type gammaCorrection: boolean
- @ivar eFrame: Ending frame for rendering.
- Values are clamped to the range [1,MAXFRAME].
- @type eFrame: int
- @ivar radiosityRender: Radiosity rendering enabled.
- @type radiosityRender: boolean
- @ivar sizeX: Image width (in pixels).
- Values are clamped to the range [4,10000].
- @type sizeX: int
- @ivar shadow: Shadow calculation enabled.
- Also see B{SHADOW} in L{Modes} constant dict.
- @type shadow: boolean
- @ivar aspectX: Horizontal aspect ratio.
- Values are clamped to the range [1,200].
- @type aspectX: int
- @ivar mode: Mode bitfield. See L{Modes} constant dict for values.
- @type mode: bitfield
- @ivar fieldTimeDisable: Time difference in field calculations I{disabled}.
- @type fieldTimeDisable: int
- @ivar cFrame: The current frame for rendering.
- Values are clamped to the range [1,MAXFRAME].
- @type cFrame: int
- @ivar crop: Crop image during border renders.
- Also see B{CROP} in L{Modes} constant dict.
- @type crop: boolean
- @ivar sFrame: Starting frame for rendering.
- Values are clamped to the range [1,MAXFRAME].
- @type sFrame: int
- @ivar backbuf: Backbuffer image enabled.
- @type backbuf: boolean
- @ivar OSALevel: Oversampling (anti-aliasing) level. Valid values are
- 5, 8, 11, or 16.
- @type OSALevel: int
- @ivar displayMode: Render output in separate window or 3D view.
- Valid values are 0 (display in image editor view), 1 (display in render
- window), or 2 (display full screen).
- @type displayMode: int
- @ivar threads: Number of threads to render, clamed [1-8]
- @type threads: int
- @ivar backbufPath: Path to a background image (setting loads image).
- @type backbufPath: string
- @ivar toonShading: Toon edge shading enabled.
- Also see B{TOONSHADING} in L{Modes} constant dict.
- @type toonShading: boolean
- @ivar sceneMode: Scene mode bitfield. See L{SceModes} constant dict for
- values.
- @type sceneMode: bitfield
- @ivar gameFrameColor: RGB color triplet for bars.
- Values are clamped in the range [0.0,1.0].
- @type gameFrameColor: list of RGB 3 floats
- @ivar sizeY: Image height (in pixels).
- Values are clamped to the range [4,10000].
- @type sizeY: int
- @ivar renderer: Rendering engine choice.
- Valid values are 0 (internal) or 1 (Yafray).
- @type renderer: int
-
- @ivar sequencer: Enables sequencer output rendering.
- Also see B{SEQUENCER} in L{SceModes} constant dict.
- @type sequencer: boolean
- @ivar extensions: Add extensions to output (when rendering animations).
- Also see B{EXTENSION} in L{SceModes} constant dict.
- @type extensions: boolean
- @ivar compositor: 'Do Compositor' enabled.
- @type compositor: boolean
- @ivar freeImages: 'Do Compositor' enabled.
- @type freeImages: boolean
- @ivar singleLayer: Only render the active layer.
- @type singleLayer: boolean
- @ivar saveBuffers: Save render buffers to disk while rendering, saves memory.
- @type saveBuffers: boolean
- @ivar compositeFree: Free nodes that are not used while composite.
- @type compositeFree: boolean
-
- @ivar panorama: Panorama rendering enabled.
- Also see B{PANORAMA} in L{Modes} constant dict.
- @type panorama: boolean
- @ivar rayTracing: Ray tracing enabled.
- Also see B{RAYTRACING} in L{Modes} constant dict.
- @type rayTracing: boolean
- @ivar renderPath: The path to output the rendered images.
- @type renderPath: string
- @ivar gameFrame: Game framing type. See L{FramingModes} constant dict.
- @type gameFrame: int
- @ivar aspectY: Vertical aspect ratio.
- Values are clamped to the range [1,200].
- @type aspectY: int
- @ivar imageType: File format for saving images. See the module's constants
- for values.
- @type imageType: int
- @ivar ftypePath: The path to Ftype file.
- @type ftypePath: string
- @ivar border: The border for border rendering. The format is
- [xmin,ymin,xmax,ymax]. Values are clamped to [0.0,1.0].
- @type border: list of 4 floats.
- @ivar edgeColor: RGB color triplet for edges in Toon shading (unified
- renderer).
- Values are clamped in the range [0.0,1.0].
- @type edgeColor: list of 3 RGB floats
- @ivar yParts: Number of vertical parts for image render.
- Values are clamped to the range [2,512].
- @type yParts: int
- @ivar imagePlanes: Image depth in bits. Valid values are 8, 24, or 32.
- @type imagePlanes: int
- @ivar borderRender: Small cut-out rendering enabled.
- Also see B{BORDER_RENDER} in L{Modes} constant dict.
- @type borderRender: boolean
- @ivar oversampling: Oversampling (anti-aliasing) enabled.
- Also see B{OSA} in L{Modes} constant dict.
- @type oversampling: boolean
- @ivar fps: Frames per second.
- Values are clamped to the range [1,120].
- @ivar fpsBase: Frames per second base: used to generate fractional frames
- per second values. For example, setting fps to 30 and fps_base to 1.001
- will approximate the NTSC frame rate of 29.97 fps.
- Values are clamped to the range [1,120].
- @type fpsBase: float
- @ivar timeCode: Get the current frame in HH:MM:SS:FF format. Read-only.
- @type timeCode: string
- @ivar environmentMap: Environment map rendering enabled.
- Also see B{ENVMAP} in L{Modes} constant dict.
- @type environmentMap: boolean
- @ivar motionBlur: Motion blur enabled.
- Also see B{MBLUR} in L{Modes} constant dict.
- @type motionBlur: boolean
- @ivar oddFieldFirst: Odd field first rendering enabled.
- Also see B{ODDFIELD} in L{Modes} constant dict.
- @type oddFieldFirst: boolean
- @ivar alphaMode: Setting for sky/background. Valid values are 0 (fill
- background with sky), 1 (multiply alpha in advance), or 2 (alpha and color
- values remain unchanged).
- @type alphaMode: int
- @ivar gaussFilter: Gauss filter size.
- Values are clamped to the range [0.5,1.5].
- @type gaussFilter: float
- @ivar mblurFactor: Motion blur factor.
- Values are clamped to the range [0.01,5.0].
- @type mblurFactor: float
- @ivar mapOld: Number of frames the Map Old will last
- Values are clamped to the range [1,900].
- @type mapOld: int
- @ivar mapNew: New mapping value (in frames).
- Values are clamped to the range [1,900].
- @type mapNew: int
- @ivar set: The scene linked as a set to this scene. Values are an existing
- scene or None (setting to None clears the set). The scene argument cannot
- cause a circular link.
- @type set: BPy_Scene or None
- @ivar yafrayGIMethod: Global Illumination method.
- Valid values are NONE (0), SKYDOME (1) or FULL (2).
- @type yafrayGIMethod: int {NONE (0), SKYDOME (1), GIFULL (2)}
- @ivar yafrayGIQuality: Global Illumination quality.
- @type yafrayGIQuality: int {NONE (0), LOW (1), MEDIUM (2), HIGH (3), HIGHER (4), BEST (5), USEAOSETTINGS (6)}
- @ivar yafrayExportToXML: If true export to an xml file and call yafray instead of plugin.
- @type yafrayExportToXML: boolean
- @ivar yafrayAutoAntiAliasing: Automatic anti-aliasing enabled/disabled.
- @type yafrayAutoAntiAliasing: boolean
- @ivar yafrayClampRGB: Clamp RGB enabled/disabled.
- @type yafrayClampRGB: boolean
- @ivar yafrayAntiAliasingPasses: Number of anti-aliasing passes (0 is no Anti-Aliasing).
- @type yafrayAntiAliasingPasses: int [0, 64]
- @ivar yafrayAntiAliasingSamples: Number of samples per pass.
- @type yafrayAntiAliasingSamples: int [0, 2048]
- @ivar yafrayAntiAliasingPixelSize: Anti-aliasing pixel filter size.
- @type yafrayAntiAliasingPixelSize: float [1.0, 2.0]
- @ivar yafrayAntiAliasingThreshold: Anti-aliasing threshold.
- @type yafrayAntiAliasingThreshold: float [0.05, 1.0]
- @ivar yafrayNumberOfProcessors: Number of processors to use.
- @type yafrayNumberOfProcessors: int [1, 8]
- @ivar yafrayGICache: Cache occlusion/irradiance samples (faster).
- @type yafrayGICache: boolean
- @ivar yafrayGICacheBumpNormals: Enable/disable bumpnormals for cache.
- @type yafrayGICacheBumpNormals: boolean
- @ivar yafrayGICacheShadowQuality: Shadow quality, keep it under 0.95 :-).
- @type yafrayGICacheShadowQuality: float [0.01, 1.0]
- @ivar yafrayGICachePixelsPerSample: Maximum number of pixels without samples, the lower the better and slower.
- @type yafrayGICachePixelsPerSample: int [1, 50]
- @ivar yafrayGICacheRefinement: Threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
- @type yafrayGICacheRefinement: float [0.001, 1.0]
- @ivar yafrayGIPhotons: Enable/disable use of global photons to help in GI.
- @type yafrayGIPhotons: boolean
- @ivar yafrayGITunePhotons: If true the photonmap is shown directly in the render for tuning.
- @type yafrayGITunePhotons: boolean
- """
-
- def currentFrame(frame = None):
- """
- Get/set the current frame.
- @type frame: int (optional)
- @param frame: must be between 1 - 30000
- @rtype: int (if prototype is empty)
- @return: Current frame for the scene.
- """
-
- def render():
- """
- Render the scene.
- """
-
- def renderAnim():
- """
- Render a series of frames to an output directory.
- """
-
- def saveRenderedImage(filename, zbuffer=0):
- """
- Saves the image rendered using RenderData.render() to the filename and path
- given in the variable 'filename'.
-
- Make sure the filename you provide makes a valid path when added to the "render path"
- (setRenderPath/getRenderPath) to make up the absolute path.
- If you want to render to a new absolute path just set the renderpath to an
- empty string and use the absolute path as the filename.
- @param filename: The path+filename for the rendered image.
- @type zbuffer: int
- @param zbuffer: Whether or not to render the zbuffer along with the image.
- @type filename: string
- @since: 2.40
- @requires: You must have an image currently rendered before calling this method
- """
-
- def play():
- """
- play animation of rendered images/avi (searches Pics: field).
- """
-
- def getTimeCode():
- """
- Get the current frame as a string in HH:MM:SS:FF format
- @rtype: string
- @return: current frame as a string in HH:MM:SS:FF format
- """
-
- def setRenderPath(path):
- """
- Set the path to where the renderer will write to.
- @type path: string
- @param path: A directory for that the renderer searches for
- both playback and output from the renderAnim function.
- """
-
- def getRenderPath():
- """
- Get the path to where the renderer will write to.
- @rtype: string
- @return: Returns the directory that is used to playback and store rendered
- sequences.
- """
-
- def setBackbufPath(path):
- """
- Set the path to a background image and load it.
- @type path: string
- @param path: The path to a background image for loading.
- """
-
- def getBackbufPath():
- """
- Get the path to the background image.
- @rtype: string
- @return: The path to a background image.
- """
-
- def enableBackbuf(toggle):
- """
- Enable/disable the backbuf image.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def setFtypePath(path):
- """
- Set the path to Ftype file.
- @type path: string
- @param path: Path to Ftype Image type.
- """
-
- def getFtypePath():
- """
- Get the path to the Ftype file
- @rtype: string
- @return: Path to FtypeImage type.
- """
-
- def enableExtensions(toggle):
- """
- Enable/disable windows extensions for output files.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableSequencer(toggle):
- """
- Enable/disable Do Sequence.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableRenderDaemon(toggle):
- """
- Enable/disable Scene daemon.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableToonShading(toggle):
- """
- Enable/disable Edge rendering.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def edgeIntensity(intensity = None):
- """
- Get/set edge intensity for toon shading.
- @type intensity: int (optional)
- @param intensity: must be between 0 - 255
- @rtype: int (if prototype is empty)
- @return: Current edge intensity for the scene.
- """
-
- def setEdgeColor(red, green, blue):
- """
- Set the edge color for toon shading.
- @type red: float
- @param red: must be between 0 - 1.0
- @type green: float
- @param green: must be between 0 - 1.0
- @type blue: float
- @param blue: must be between 0 - 1.0
- """
-
- def getEdgeColor():
- """
- Get the edge color for toon shading.
- @rtype: string
- @return: A string representing the edge color.
- """
-
- def edgeAntiShift(intensity = None):
- """
- With the unified renderer, reduce intensity on boundaries.
- @type intensity: int (optional)
- @param intensity: must be between 0 - 255
- @rtype: int (if prototype is empty)
- @return: Current edge antishift for the scene.
- """
-
- def enableOversampling(toggle):
- """
- Enable/disable oversampling (anti-aliasing).
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def setOversamplingLevel(level):
- """
- Set the level of over-sampling (anti-aliasing).
- @type level: int
- @param level: can be either 5, 8, 11, or 16
- """
-
- def enableMotionBlur(toggle):
- """
- Enable/disable MBlur.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def motionBlurLevel(level = None):
- """
- Get/set the length of shutter time for motion blur.
- @type level: float (optional)
- @param level: must be between 0.01 - 5.0
- @rtype: float (if prototype is empty)
- @return: Current MBlur for the scene.
- """
-
- def partsX(parts = None):
- """
- Get/set the number of parts to divide the render in the X direction.
- @type parts: int (optional)
- @param parts: must be between 1 - 64
- @rtype: int (if prototype is empty)
- @return: Current number of parts in the X for the scene.
- """
-
- def partsY(parts = None):
- """
- Get/set the number of parts to divide the render in the Y direction.
- @type parts: int (optional)
- @param parts: must be between 1 - 64
- @rtype: int (if prototype is empty)
- @return: Current number of parts in the Y for the scene.
- """
-
- def enableSky():
- """
- Enable render background with sky.
- """
-
- def enablePremultiply():
- """
- Enable premultiply alpha.
- """
-
- def enableKey():
- """
- Enable alpha and color values remain unchanged.
- """
-
- def enableShadow(toggle):
- """
- Enable/disable shadow calculation.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableEnvironmentMap(toggle):
- """
- Enable/disable environment map rendering.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableRayTracing(toggle):
- """
- Enable/disable ray tracing.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableRadiosityRender(toggle):
- """
- Enable/disable radiosity rendering.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enablePanorama(toggle):
- """
- Enable/disable panorama rendering (output width is multiplied by Xparts).
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def setRenderWinSize(size):
- """
- Set the size of the render window.
- @type size: int
- @param size: can be 25, 50, 75 or 100 (percent).
- """
-
- def getRenderWinSize():
- """
- Get the size of the render window.
- @rtype: int
- @return: window size; can be 25, 50, 75 or 100 (percent).
- """
-
- def enableFieldRendering(toggle):
- """
- Enable/disable field rendering
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableOddFieldFirst(toggle):
- """
- Enable/disable Odd field first rendering (Default: Even field).
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableFieldTimeDisable(toggle):
- """
- Enable/disable time difference in field calculations.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableGaussFilter(toggle):
- """
- Enable/disable Gauss sampling filter for anti-aliasing.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableBorderRender(toggle):
- """
- Enable/disable small cut-out rendering.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def setBorder(left,bottom,right,top):
- """
- Set a border for rendering from cameras in the scene.
- The left,bottom coordinates and right,top coordinates
- define the size of the border. (0,0,1,1) will set the border
- to the whole camera. (0,0) lower left and (1,1) upper right.
- @type left: float
- @param left: float between 0 and 1
- @type right: float
- @param right: float between 0 and 1
- @type bottom: float
- @param bottom: float between 0 and 1
- @type top: float
- @param top: float between 0 and 1
- """
-
- def enableGammaCorrection(toggle):
- """
- Enable/disable gamma correction.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def gaussFilterSize(size = None):
- """
- Get/sets the Gauss filter size.
- @type size: float (optional)
- @param size: must be between 0.5 - 1.5
- @rtype: float (if prototype is empty)
- @return: Current gauss filter size for the scene.
- """
-
- def startFrame(frame = None):
- """
- Get/set the starting frame for sequence rendering.
- @type frame: int (optional)
- @param frame: must be between 1 - 18000
- @rtype: int (if prototype is empty)
- @return: Current starting frame for the scene.
- """
-
- def endFrame(frame = None):
- """
- Get/set the ending frame for sequence rendering.
- @type frame: int (optional)
- @param frame: must be between 1 - 18000
- @rtype: int (if prototype is empty)
- @return: Current ending frame for the scene.
- """
-
- def imageSizeX(size = None):
- """
- Get/set the image width in pixels.
- @type size: int (optional)
- @param size: must be between 4 - 10000
- @rtype: int (if prototype is empty)
- @return: Current image width for the scene.
- """
-
- def imageSizeY(size = None):
- """
- Get/set the image height in pixels.
- @type size: int (optional)
- @param size: must be between 4 - 10000
- @rtype: int (if prototype is empty)
- @return: Current image height for the scene.
- """
-
- def aspectRatioX(ratio = None):
- """
- Get/set the horizontal aspect ratio.
- @type ratio: int (optional)
- @param ratio: must be between 1 - 200
- @rtype: int (if prototype is empty)
- @return: Current horizontal aspect ratio for the scene.
- """
-
- def aspectRatioY(ratio = None):
- """
- Get/set the vertical aspect ratio.
- @type ratio: int (optional)
- @param ratio: must be between 1 - 200
- @rtype: int (if prototype is empty)
- @return: Current vertical aspect ratio for the scene.
- """
-
- def setRenderer(type):
- """
- Get/set which renderer to render the output.
- @type type: enum constant
- @param type: must be one of 2 constants:
- - INTERN: Blender's internal renderer
- - YAFRAY: Yafray renderer
- """
-
- def enableCropping(toggle):
- """
- Enable/disable exclusion of border rendering from total image.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def setImageType(type):
- """
- Set the type of image to output from the render.
- @type type: enum constant
- @param type: must be one of 13 constants:
- - AVIRAW: Uncompressed AVI files. AVI is a commonly used format on Windows platforms
- - AVIJPEG: AVI movie w/ JPEG images
- - AVICODEC: AVI using win32 codec
- - QUICKTIME: Quicktime movie (if enabled)
- - TARGA: Targa files
- - RAWTGA: Raw Targa files
- - PNG: Png files
- - BMP: Bitmap files
- - JPEG90: JPEG files
- - HAMX: Hamx files
- - IRIS: Iris files
- - IRIZ: Iris + z-buffer files
- - FTYPE: Ftype file
- """
-
- def quality(qual = None):
- """
- Get/set quality get/setting for JPEG images, AVI JPEG and SGI movies.
- @type qual: int (optional)
- @param qual: must be between 10 - 100
- @rtype: int (if prototype is empty)
- @return: Current image quality for the scene.
- """
-
- def framesPerSec(qual = None):
- """
- Get/set frames per second.
- @type qual: int (optional)
- @param qual: must be between 1 - 120
- @rtype: int (if prototype is empty)
- @return: Current frames per second for the scene.
- """
-
- def enableGrayscale():
- """
- Images are saved with black and white (grayscale) data.
- """
-
- def enableRGBColor():
- """
- Images are saved with RGB (color) data.
- """
-
- def enableRGBAColor():
- """
- Images are saved with RGB and Alpha data (if supported).
- """
-
- def sizePreset(type):
- """
- Set the renderer to one of a few presets.
- @type type: enum constant
- @param type: must be one of 8 constants:
- - PAL: The European video standard: 720 x 576 pixels, 54 x 51 aspect.
- - FULL: For large screens: 1280 x 1024 pixels.
- - PREVIEW: For preview rendering: 320 x 256 pixels.
- - PAL169: Wide-screen PAL.
- - DEFAULT: Like "PAL", but here the render settings are also set.
- - PANO: Panorama render.
- - NTSC: For TV playback.
- - PC: For standard PC graphics: 640 x 480 pixels.
- """
-
- def enableUnifiedRenderer(toggle):
- """
- Use the unified renderer.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def setYafrayGIQuality(type):
- """
- Set yafray global Illumination quality.
- @type type: enum constant
- @param type: must be one of 6 constants:
- - NONE
- - LOW
- - MEDIUM
- - HIGH
- - HIGHER
- - BEST
- - USEAOSETTINGS
- """
-
- def getYafrayGIQuality():
- """
- Get yafray global Illumination quality.
- @rtype: enum constant
- @return: one of 6 constants:
- - NONE
- - LOW
- - MEDIUM
- - HIGH
- - HIGHER
- - BEST
- - USEAOSETTINGS
- """
-
- def setYafrayGIMethod(type):
- """
- Set yafray global Illumination method.
- @type type: enum constant
- @param type: must be one of 3 constants:
- - NONE: Do not use GI illumination
- - SKYDOME: Use Skydome method
- - GIFULL: Use Full method
- """
-
- def getYafrayGIMethod():
- # (dietrich) 2007/06/01
- """
- Get yafray global Illumination method.
- @rtype: enum constant -
- @return: Current yafray global illumination method:
- - NONE: Do not use GI illumination
- - SKYDOME: Use Skydome method
- - GIFULL: Use Full method
- """
-
- def yafrayGIPower(power = None):
- """
- Get/set GI lighting intensity scale.
- YafrayMethod must be either SKYDOME or GIFULL.
- @type power: float (optional)
- @param power: must be between 0.01 - 100.0
- @rtype: float (if prototype is empty)
- @return: Current yafray global illumination intensity for the scene.
- """
-
- def yafrayGIIndirPower(power = None):
- """
- Get/set GI indirect lighting intensity scale.
- @type power: float (optional)
- @param power: must be between 0.01 - 100.0
- @rtype: float (if prototype is empty)
- @return: Current yafray indirect illumination intensity for the scene.
- """
-
- def yafrayGIDepth(depth = None):
- """
- Get/set number of bounces of the indirect light.
- YafrayMethod must be GIFULL.
- @type depth: int (optional)
- @param depth: must be between 1 - 8
- @rtype: int (if prototype is empty)
- @return: Current yafray global illumination light bounces for the scene.
- """
-
- def yafrayGICDepth(depth = None):
- """
- Get/set number of bounces inside objects (for caustics).
- YafrayMethod must be GIFULL.
- @type depth: int (optional)
- @param depth: must be between 1 - 8
- @rtype: int (if prototype is empty)
- @return: Current yafray global illumination inside light bounces for the scene.
- """
-
- def enableYafrayGICache(toggle):
- """
- Enable/disable cache irradiance samples (faster).
- YafrayMethod must be GIFULL.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def enableYafrayGIPhotons(toggle):
- """
- Enable/disable use of global photons to help in GI.
- YafrayMethod must be GIFULL.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def yafrayGIPhotonCount(count = None):
- """
- Get/set number of photons to shoot.
- YafrayMethod must be GIFULL and Photons enabled.
- @type count: int (optional)
- @param count: must be between 0 - 10000000
- @rtype: int (if prototype is empty)
- @return: Current number of photons to shoot for the scene.
- """
-
-
- def yafrayGIPhotonRadius(radius = None):
- """
- Get/set radius to search for photons to mix (blur).
- YafrayMethod must be GIFULL and Photons enabled.
- @type radius: float (optional)
- @param radius: must be between 0.00001 - 100.0
- @rtype: float (if prototype is empty)
- @return: Current photon search radius for the scene.
- """
-
-
- def yafrayGIPhotonMixCount(count = None):
- """
- Get/set number of photons to keep inside radius.
- YafrayMethod must be GIFULL and Photons enabled.
- @type count: int (optional)
- @param count: must be between 0 - 1000
- @rtype: int (if prototype is empty)
- @return: Current number of photons to keep inside radius for the scene.
- """
-
- def enableYafrayGITunePhotons(toggle):
- """
- Enable/disable show the photon map directly in the render for tuning.
- YafrayMethod must be GIFULL and Photons enabled.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def yafrayGIShadowQuality(qual = None):
- """
- Get/set the shadow quality, keep it under 0.95.
- YafrayMethod must be GIFULL and Cache enabled.
- @type qual: float (optional)
- @param qual: must be between 0.01 - 1.0
- @rtype: float (if prototype is empty)
- @return: Current shadow quality for the scene.
- """
-
- def yafrayGIPixelsPerSample(pixels = None):
- """
- Get/set maximum number of pixels without samples, the lower the better and slower.
- YafrayMethod must be GIFULL and Cache enabled.
- @type pixels: int (optional)
- @param pixels: must be between 1 - 50
- @rtype: int (if prototype is empty)
- @return: Current number of pixels without samples for the scene.
- """
-
- def enableYafrayGIGradient(toggle):
- """
- Enable/disable try to smooth lighting using a gradient.
- YafrayMethod must be GIFULL and Cache enabled.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def yafrayGIRefinement(refine = None):
- """
- Get/set threshold to refine shadows EXPERIMENTAL. 1 = no refinement.
- YafrayMethod must be GIFULL and Cache enabled.
- @type refine: float (optional)
- @param refine: must be between 0.001 - 1.0
- @rtype: float (if prototype is empty)
- @return: Current threshold to refine shadows for the scene.
- """
-
- def yafrayRayBias(bias = None):
- """
- Get/set shadow ray bias to avoid self shadowing.
- @type bias: float (optional)
- @param bias: must be between 0 - 10.0
- @rtype: float (if prototype is empty)
- @return: Current ray bias for the scene.
- """
-
- def yafrayRayDepth(depth = None):
- """
- Get/set maximum render ray depth from the camera.
- @type depth: int (optional)
- @param depth: must be between 1 - 80
- @rtype: int (if prototype is empty)
- @return: Current ray depth for the scene.
- """
-
- def yafrayGamma(gamma = None):
- """
- Get/set gamma correction, 1 is off.
- @type gamma: float (optional)
- @param gamma: must be between 0.001 - 5.0
- @rtype: float (if prototype is empty)
- @return: Current gamma correction for the scene.
- """
-
- def yafrayExposure(expose = None):
- """
- Get/set exposure adjustment, 0 is off.
- @type expose: float (optional)
- @param expose: must be between 0 - 10.0
- @rtype: float (if prototype is empty)
- @return: Current exposure adjustment for the scene.
- """
-
- def yafrayProcessorCount(count = None):
- """
- Get/set number of processors to use.
- @type count: int (optional)
- @param count: must be between 1 - 8
- @rtype: int (if prototype is empty)
- @return: Current number of processors for the scene.
- """
-
- def enableGameFrameStretch():
- """
- Enable stretch or squeeze the viewport to fill the display window.
- """
-
- def enableGameFrameExpose():
- """
- Enable show the entire viewport in the display window, viewing more
- horizontally or vertically.
- """
-
- def enableGameFrameBars():
- """
- Enable show the entire viewport in the display window, using bar
- horizontally or vertically.
- """
-
- def setGameFrameColor(red, green, blue):
- """
- Set the red, green, blue component of the bars.
- @type red: float
- @param red: must be between 0 - 1.0
- @type green: float
- @param green: must be between 0 - 1.0
- @type blue: float
- @param blue: must be between 0 - 1.0
- """
-
- def getGameFrameColor():
- """
- Set the red, green, blue component of the bars.
- @rtype: string
- @return: A string representing the color component of the bars.
- """
-
- def gammaLevel(level = None):
- """
- Get/set the gamma value for blending oversampled images (1.0 = no correction).
- Unified renderer must be enabled.
- @type level: float (optional)
- @param level: must be between 0.2 - 5.0
- @rtype: float (if prototype is empty)
- @return: Current gamma value for the scene.
- """
-
- def postProcessAdd(add = None):
- """
- Get/set post processing add.
- Unified renderer must be enabled.
- @type add: float (optional)
- @param add: must be between -1.0 - 1.0
- @rtype: float (if prototype is empty)
- @return: Current processing add value for the scene.
- """
-
- def postProcessMultiply(mult = None):
- """
- Get/set post processing multiply.
- Unified renderer must be enabled.
- @type mult: float (optional)
- @param mult: must be between 0.01 - 4.0
- @rtype: float (if prototype is empty)
- @return: Current processing multiply value for the scene.
- """
-
- def postProcessGamma(gamma = None):
- """
- Get/set post processing gamma.
- Unified renderer must be enabled.
- @type gamma: float (optional)
- @param gamma: must be between 0.2 - 2.0
- @rtype: float (if prototype is empty)
- @return: Current processing gamma value for the scene.
- """
-
- def SGIMaxsize(size = None):
- """
- Get/set maximum size per frame to save in an SGI movie.
- SGI must be defined on your machine.
- @type size: int (optional)
- @param size: must be between 0 - 500
- @rtype: int (if prototype is empty)
- @return: Current SGI maximum size per frame for the scene.
- """
-
- def enableSGICosmo(toggle):
- """
- Enable/disable attempt to save SGI movies using Cosmo hardware
- SGI must be defined on your machine.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
- """
-
- def oldMapValue(value = None):
- """
- Get/set specify old map value in frames.
- @type value: int (optional)
- @param value: must be between 1 - 900
- @rtype: int (if prototype is empty)
- @return: Current old map value for the scene.
- """
-
- def newMapValue(value = None):
- """
- Get/set specify new map value in frames.
- @type value: int (optional)
- @param value: must be between 1 - 900
- @rtype: int (if prototype is empty)
- @return: Current new map value for the scene.
- """