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Diffstat (limited to 'source/blender/python/api2_2x/doc/Renderlayer.py')
-rw-r--r--source/blender/python/api2_2x/doc/Renderlayer.py92
1 files changed, 0 insertions, 92 deletions
diff --git a/source/blender/python/api2_2x/doc/Renderlayer.py b/source/blender/python/api2_2x/doc/Renderlayer.py
deleted file mode 100644
index 60b8ec46b74..00000000000
--- a/source/blender/python/api2_2x/doc/Renderlayer.py
+++ /dev/null
@@ -1,92 +0,0 @@
-# Blender.Scene.Render.RenderLayer module and the RenderLayer PyType object
-
-"""
-The Blender.Scene.Render.RenderLayer submodule.
-
-Scene.Render.RenderLayer
-========================
-
-This module provides access to B{Render Layers} in Blender.
-
-Example::
- import bpy
- sce = bpy.data.scenes.active
- render = sce.render
- layer = render.addRenderLayer()
- render.removeRenderLayer(layer)
-"""
-
-class RenderLayer:
- """
- The RenderLayer object
- ======================
- @type name: string
- @ivar name: Get or set the name for the L{RenderLayer}
- @type lightGroup: group
- @ivar lightGroup: group of lights
- @type enable: bool
- @ivar enable: enable this render layer
- @type enableZMask: bool
- @ivar enableZMask: Only render what's in front of the solid z values
- @type enableZMaskAll: bool
- @ivar enableZMaskAll: Fill in Z values for solid faces in invisible layers, for masking
- @type enableSolid: bool
- @ivar enableSolid: Render Solid faces in this Layer
- @type enableZTra: bool
- @ivar enableZTra: Render Z-Transparent faces in this Layer (On top of Solid and Halos)
- @type enableHalo: bool
- @ivar enableHalo: Render Halos in this Layer (on top of Solid)
- @type enableEdge: bool
- @ivar enableEdge: Render Edge-enhance in this Layer (only works for Solid faces)
- @type enableSky: bool
- @ivar enableSky: Render Sky or backbuffer in this Layer
- @type enableStrand: bool
- @ivar enableStrand: Render Strands in this Layer
- @type layerMask: bool
- @ivar layerMask: ...
- @type zLayerMask: bool
- @ivar zLayerMask: ...
-
- @type passCombined: bool
- @ivar passCombined: Deliver full combined RGBA buffer
- @type passZ: bool
- @ivar passZ: Deliver Z values pass
- @type passSpeed: bool
- @ivar passSpeed: Deliver Speed Vector pass
- @type passNormal: bool
- @ivar passNormal: Deliver Normal pass
- @type passUV: bool
- @ivar passUV: Deliver Texture UV pass
- @type passMist: bool
- @ivar passMist: Deliver Mist factor pass (0-1)
- @type passIndex: bool
- @ivar passIndex: Deliver Object Index pass
- @type passColor: bool
- @ivar passColor: Deliver shade-less Color pass
- @type passDiffuse: bool
- @ivar passDiffuse: Deliver Diffuse pass
- @type passSpecular: bool
- @ivar passSpecular: Deliver Specular pass
- @type passShadow: bool
- @ivar passShadow: Deliver Shadow pass
- @type passAO: bool
- @ivar passAO: Deliver AO pass
- @type passReflect: bool
- @ivar passReflect: Deliver Raytraced Reflection pass
- @type passRefract: bool
- @ivar passRefract: Deliver Raytraced Reflection pass
- @type passRadiosity: bool
- @ivar passRadiosity: Deliver Radiosity pass
-
-
- @type passSpecularXOR: bool
- @ivar passSpecularXOR: Deliver Specular pass XOR
- @type passShadowXOR: bool
- @ivar passShadowXOR: Deliver Shadow pass XOR
- @type passAOXOR: bool
- @ivar passAOXOR: Deliver AO pass XOR
- @type passRefractXOR: bool
- @ivar passRefractXOR: Deliver Raytraced Reflection pass XOR
- @type passRadiosityXOR: bool
- @ivar passRadiosityXOR: Deliver Radiosity pass XOR
- """ \ No newline at end of file