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Diffstat (limited to 'source/blender/python/api2_2x/doc/Renderlayer.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Renderlayer.py | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/source/blender/python/api2_2x/doc/Renderlayer.py b/source/blender/python/api2_2x/doc/Renderlayer.py deleted file mode 100644 index 60b8ec46b74..00000000000 --- a/source/blender/python/api2_2x/doc/Renderlayer.py +++ /dev/null @@ -1,92 +0,0 @@ -# Blender.Scene.Render.RenderLayer module and the RenderLayer PyType object - -""" -The Blender.Scene.Render.RenderLayer submodule. - -Scene.Render.RenderLayer -======================== - -This module provides access to B{Render Layers} in Blender. - -Example:: - import bpy - sce = bpy.data.scenes.active - render = sce.render - layer = render.addRenderLayer() - render.removeRenderLayer(layer) -""" - -class RenderLayer: - """ - The RenderLayer object - ====================== - @type name: string - @ivar name: Get or set the name for the L{RenderLayer} - @type lightGroup: group - @ivar lightGroup: group of lights - @type enable: bool - @ivar enable: enable this render layer - @type enableZMask: bool - @ivar enableZMask: Only render what's in front of the solid z values - @type enableZMaskAll: bool - @ivar enableZMaskAll: Fill in Z values for solid faces in invisible layers, for masking - @type enableSolid: bool - @ivar enableSolid: Render Solid faces in this Layer - @type enableZTra: bool - @ivar enableZTra: Render Z-Transparent faces in this Layer (On top of Solid and Halos) - @type enableHalo: bool - @ivar enableHalo: Render Halos in this Layer (on top of Solid) - @type enableEdge: bool - @ivar enableEdge: Render Edge-enhance in this Layer (only works for Solid faces) - @type enableSky: bool - @ivar enableSky: Render Sky or backbuffer in this Layer - @type enableStrand: bool - @ivar enableStrand: Render Strands in this Layer - @type layerMask: bool - @ivar layerMask: ... - @type zLayerMask: bool - @ivar zLayerMask: ... - - @type passCombined: bool - @ivar passCombined: Deliver full combined RGBA buffer - @type passZ: bool - @ivar passZ: Deliver Z values pass - @type passSpeed: bool - @ivar passSpeed: Deliver Speed Vector pass - @type passNormal: bool - @ivar passNormal: Deliver Normal pass - @type passUV: bool - @ivar passUV: Deliver Texture UV pass - @type passMist: bool - @ivar passMist: Deliver Mist factor pass (0-1) - @type passIndex: bool - @ivar passIndex: Deliver Object Index pass - @type passColor: bool - @ivar passColor: Deliver shade-less Color pass - @type passDiffuse: bool - @ivar passDiffuse: Deliver Diffuse pass - @type passSpecular: bool - @ivar passSpecular: Deliver Specular pass - @type passShadow: bool - @ivar passShadow: Deliver Shadow pass - @type passAO: bool - @ivar passAO: Deliver AO pass - @type passReflect: bool - @ivar passReflect: Deliver Raytraced Reflection pass - @type passRefract: bool - @ivar passRefract: Deliver Raytraced Reflection pass - @type passRadiosity: bool - @ivar passRadiosity: Deliver Radiosity pass - - - @type passSpecularXOR: bool - @ivar passSpecularXOR: Deliver Specular pass XOR - @type passShadowXOR: bool - @ivar passShadowXOR: Deliver Shadow pass XOR - @type passAOXOR: bool - @ivar passAOXOR: Deliver AO pass XOR - @type passRefractXOR: bool - @ivar passRefractXOR: Deliver Raytraced Reflection pass XOR - @type passRadiosityXOR: bool - @ivar passRadiosityXOR: Deliver Radiosity pass XOR - """
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