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Diffstat (limited to 'source/blender/python/api2_2x/doc/Theme.py')
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diff --git a/source/blender/python/api2_2x/doc/Theme.py b/source/blender/python/api2_2x/doc/Theme.py
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-# Blender.Window.Theme submodule and the Theme PyType object
-
-"""
-The Blender.Window.Theme submodule.
-
-Theme
-=====
-
-This module provides access to B{Theme} objects in Blender.
-
-Example::
- # this is a simplified version of the save_theme.py script
- # shipped with Blender:
- import Blender
- from Blender.Window import Theme, FileSelector
-
- theme = Theme.Get()[0] # get current theme
-
- def write_theme(filename):
- "Write the current theme as a BPython script"
-
- f = file(filename, "w")
-
- f.write("import Blender")
- f.write("from Blender.Window import Theme")
- f.write("theme = Theme.New('%s')" % theme.name)
-
- for tsp in theme.get(): # write each theme space
- command = "\\n%s = theme.get('%s')" % (tsp, tsp)
- f.write(command + "\\n")
- exec(command)
- exec("vars = dir(%s)" % tsp)
- vars.remove('theme')
-
- for var in vars: # write each variable from each theme space
- v = "%s.%s" % (tsp, var)
- exec("value = %s" % v)
- f.write("%s = %s\\n" % (v, value))
-
- f.write('\\nBlender.Redraw(-1)') # redraw to update the screen
- f.close()
-
- FileSelector(write_theme, "Save Current Theme", default_fname)
-"""
-
-def New (name = "New Theme", theme = '<default>'):
- """
- Create a new Theme object.
- @type name: string
- @param name: The name of the new theme.
- @type theme: Blender Theme
- @param theme: a base theme to copy all data from. It defaults to the current
- one.
- @rtype: Blender Theme
- @return: A new Blender Theme object.
- """
-
-def Get (name = None):
- """
- Get the Theme object(s) from Blender.
- @type name: string
- @param name: The name of the Theme object.
- @rtype: Blender Theme or a list of Blender Themes
- @return: It depends on the I{name} parameter:
- - (name): The Theme object called I{name}, None if not found;
- - (): A list with all Theme objects currently in Blender.
- """
-
-
-class Theme:
- """
- The Theme object
- ================
- This object gives access to Themes in Blender. Each Theme object is
- composed of one UI (Use Interface) theme and many Space themes
- (3d view, Text Editor, Buttons window, etc).
- @ivar name: The name of this Theme object.
- """
-
- def getName():
- """
- Get the name of this Theme object.
- @rtype: string
- @return: the name of this Theme object.
- """
-
- def setName(s):
- """
- Rename this theme.
- @type s: string
- @param s: the new name.
- """
-
- def get(t = None):
- """
- Get a space or the ui (sub)theme from this Theme.
- @type t: string, int or None
- @param t: the wanted sub-theme as either:
- - int: -1 for UI or the types in L{Window.Types<Window.Types>} for the others;
- - string: use get() to know them (they are case insensitive);
- - nothing: as written above, get() returns a list of names.
- @rtype: Blender ThemeSpace or ThemeUI or list of sub-theme types as strings.
- @return: It depends on the given parameter:
- - (): a list with all available types, as strings;
- - (type): the chosen sub-theme.
- """
-
-class ThemeUI:
- """
- The User Interface sub-theme
- ============================
- This can be accessed with theme.get(t), where t can be 'ui' or -1.
- The available variables follow the internal (C coded) ThemeUI struct in
- Blender. Most of them represent rgba (red, green, blue, alpha) colors,
- with each component in the range [0, 255]. There is more than one way to
- access them.
-
- Examples::
- print outline.R
- outline.r = 180 # it's case insensitive
- outline[0] = 94 # 0 for red, 1 for green, ...
- outline = [200, 200, 200, 255] # setting all components at once
- @type theme: string
- @ivar theme: the parent Theme for this object.
- @ivar outline: theme rgba var.
- @ivar neutral: theme rgba var.
- @ivar action: theme rgba var.
- @ivar setting: theme rgba var.
- @ivar setting1: theme rgba var.
- @ivar setting2: theme rgba var.
- @ivar num: theme rgba var.
- @ivar textfield: theme rgba var.
- @ivar textfield_hi: theme rgba var.
- @ivar popup: theme rgba var.
- @ivar text: theme rgba var.
- @ivar text_hi: theme rgba var.
- @ivar menu_back: theme rgba var.
- @ivar menu_item: theme rgba var.
- @ivar menu_hilite: theme rgba var.
- @ivar menu_text: theme rgba var.
- @ivar menu_text_hi: theme rgba var.
- @type drawType: int
- @ivar drawType: the draw type (minimal, rounded, etc) in the range [1, 4].
- @type iconTheme: string
- @ivar iconTheme: the filename (without path) for the icon theme PNG in .blender/icons/
- """
-
-class ThemeSpace:
- """
- The Space sub-themes
- ====================
- There is a sub-theme for each space in Blender (except for the Scripts
- window, but it will be added soon). Please read the information about
- L{Theme.ThemeUI}, since it is also relevant here. In Blender,
- all theme spaces share the same C structure. For this reason, all of
- them here share the same variables, event though some spaces only use
- a few of them. This lower-level access is acceptable because generally
- users will prefer to use the interface to change single theme options
- and only use scripting to save or restore themes. But anyway, checking
- the Themes tab in the User Preferences space in Blender and using the
- bundled "Save current theme" script (or its simplified version written
- on the top of this page) can help you finding out any specific info you
- may need.
- @type theme: string
- @ivar theme: the parent Theme for this object.
- @ivar back: theme rgba var.
- @ivar text: theme rgba var.
- @ivar text_hi: theme rgba var.
- @ivar header: theme rgba var.
- @ivar panel: theme rgba var.
- @ivar shade1: theme rgba var.
- @ivar shade2: theme rgba var.
- @ivar hilite: theme rgba var.
- @ivar grid: theme rgba var.
- @ivar wire: theme rgba var.
- @ivar select: theme rgba var.
- @ivar active: theme rgba var.
- @ivar transform: theme rgba var.
- @ivar vertex: theme rgba var.
- @ivar vertex_select: theme rgba var.
- @ivar edge: theme rgba var.
- @ivar edge_select: theme rgba var.
- @ivar edge_seam: theme rgba var.
- @ivar edge_facesel: theme rgba var.
- @ivar face: theme rgba var.
- @ivar face_select: theme rgba var.
- @ivar face_dot: theme rgba var.
- @ivar normal: theme rgba var.
- @ivar bone_solid: theme rgba var.
- @ivar bon_pose: theme rgba var.
- @ivar strip: theme rgba var.
- @ivar strip_select: theme rgba var.
- @ivar syntaxl: theme rgba var.
- @ivar syntaxn: theme rgba var.
- @ivar syntaxb: theme rgba var.
- @ivar syntaxv: theme rgba var.
- @ivar syntaxc: theme rgba var.
- @ivar movie: theme rgba var.
- @ivar image: theme rgba var.
- @ivar scene: theme rgba var.
- @ivar audio: theme rgba var.
- @ivar effect: theme rgba var.
- @ivar plugin: theme rgba var.
- @ivar transition: theme rgba var.
- @ivar meta: theme rgba var.
- @type vertex_size: int
- @ivar vertex_size: size of the vertices dots on screen in the range [1, 10].
- @type facedot_size: int
- @ivar facedot_size: size of the face dots on screen in the range [1, 10].
- """
-