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Diffstat (limited to 'source/blender/python/api2_2x/doc/Theme.py')
-rw-r--r-- | source/blender/python/api2_2x/doc/Theme.py | 211 |
1 files changed, 0 insertions, 211 deletions
diff --git a/source/blender/python/api2_2x/doc/Theme.py b/source/blender/python/api2_2x/doc/Theme.py deleted file mode 100644 index 90d0f8395a3..00000000000 --- a/source/blender/python/api2_2x/doc/Theme.py +++ /dev/null @@ -1,211 +0,0 @@ -# Blender.Window.Theme submodule and the Theme PyType object - -""" -The Blender.Window.Theme submodule. - -Theme -===== - -This module provides access to B{Theme} objects in Blender. - -Example:: - # this is a simplified version of the save_theme.py script - # shipped with Blender: - import Blender - from Blender.Window import Theme, FileSelector - - theme = Theme.Get()[0] # get current theme - - def write_theme(filename): - "Write the current theme as a BPython script" - - f = file(filename, "w") - - f.write("import Blender") - f.write("from Blender.Window import Theme") - f.write("theme = Theme.New('%s')" % theme.name) - - for tsp in theme.get(): # write each theme space - command = "\\n%s = theme.get('%s')" % (tsp, tsp) - f.write(command + "\\n") - exec(command) - exec("vars = dir(%s)" % tsp) - vars.remove('theme') - - for var in vars: # write each variable from each theme space - v = "%s.%s" % (tsp, var) - exec("value = %s" % v) - f.write("%s = %s\\n" % (v, value)) - - f.write('\\nBlender.Redraw(-1)') # redraw to update the screen - f.close() - - FileSelector(write_theme, "Save Current Theme", default_fname) -""" - -def New (name = "New Theme", theme = '<default>'): - """ - Create a new Theme object. - @type name: string - @param name: The name of the new theme. - @type theme: Blender Theme - @param theme: a base theme to copy all data from. It defaults to the current - one. - @rtype: Blender Theme - @return: A new Blender Theme object. - """ - -def Get (name = None): - """ - Get the Theme object(s) from Blender. - @type name: string - @param name: The name of the Theme object. - @rtype: Blender Theme or a list of Blender Themes - @return: It depends on the I{name} parameter: - - (name): The Theme object called I{name}, None if not found; - - (): A list with all Theme objects currently in Blender. - """ - - -class Theme: - """ - The Theme object - ================ - This object gives access to Themes in Blender. Each Theme object is - composed of one UI (Use Interface) theme and many Space themes - (3d view, Text Editor, Buttons window, etc). - @ivar name: The name of this Theme object. - """ - - def getName(): - """ - Get the name of this Theme object. - @rtype: string - @return: the name of this Theme object. - """ - - def setName(s): - """ - Rename this theme. - @type s: string - @param s: the new name. - """ - - def get(t = None): - """ - Get a space or the ui (sub)theme from this Theme. - @type t: string, int or None - @param t: the wanted sub-theme as either: - - int: -1 for UI or the types in L{Window.Types<Window.Types>} for the others; - - string: use get() to know them (they are case insensitive); - - nothing: as written above, get() returns a list of names. - @rtype: Blender ThemeSpace or ThemeUI or list of sub-theme types as strings. - @return: It depends on the given parameter: - - (): a list with all available types, as strings; - - (type): the chosen sub-theme. - """ - -class ThemeUI: - """ - The User Interface sub-theme - ============================ - This can be accessed with theme.get(t), where t can be 'ui' or -1. - The available variables follow the internal (C coded) ThemeUI struct in - Blender. Most of them represent rgba (red, green, blue, alpha) colors, - with each component in the range [0, 255]. There is more than one way to - access them. - - Examples:: - print outline.R - outline.r = 180 # it's case insensitive - outline[0] = 94 # 0 for red, 1 for green, ... - outline = [200, 200, 200, 255] # setting all components at once - @type theme: string - @ivar theme: the parent Theme for this object. - @ivar outline: theme rgba var. - @ivar neutral: theme rgba var. - @ivar action: theme rgba var. - @ivar setting: theme rgba var. - @ivar setting1: theme rgba var. - @ivar setting2: theme rgba var. - @ivar num: theme rgba var. - @ivar textfield: theme rgba var. - @ivar textfield_hi: theme rgba var. - @ivar popup: theme rgba var. - @ivar text: theme rgba var. - @ivar text_hi: theme rgba var. - @ivar menu_back: theme rgba var. - @ivar menu_item: theme rgba var. - @ivar menu_hilite: theme rgba var. - @ivar menu_text: theme rgba var. - @ivar menu_text_hi: theme rgba var. - @type drawType: int - @ivar drawType: the draw type (minimal, rounded, etc) in the range [1, 4]. - @type iconTheme: string - @ivar iconTheme: the filename (without path) for the icon theme PNG in .blender/icons/ - """ - -class ThemeSpace: - """ - The Space sub-themes - ==================== - There is a sub-theme for each space in Blender (except for the Scripts - window, but it will be added soon). Please read the information about - L{Theme.ThemeUI}, since it is also relevant here. In Blender, - all theme spaces share the same C structure. For this reason, all of - them here share the same variables, event though some spaces only use - a few of them. This lower-level access is acceptable because generally - users will prefer to use the interface to change single theme options - and only use scripting to save or restore themes. But anyway, checking - the Themes tab in the User Preferences space in Blender and using the - bundled "Save current theme" script (or its simplified version written - on the top of this page) can help you finding out any specific info you - may need. - @type theme: string - @ivar theme: the parent Theme for this object. - @ivar back: theme rgba var. - @ivar text: theme rgba var. - @ivar text_hi: theme rgba var. - @ivar header: theme rgba var. - @ivar panel: theme rgba var. - @ivar shade1: theme rgba var. - @ivar shade2: theme rgba var. - @ivar hilite: theme rgba var. - @ivar grid: theme rgba var. - @ivar wire: theme rgba var. - @ivar select: theme rgba var. - @ivar active: theme rgba var. - @ivar transform: theme rgba var. - @ivar vertex: theme rgba var. - @ivar vertex_select: theme rgba var. - @ivar edge: theme rgba var. - @ivar edge_select: theme rgba var. - @ivar edge_seam: theme rgba var. - @ivar edge_facesel: theme rgba var. - @ivar face: theme rgba var. - @ivar face_select: theme rgba var. - @ivar face_dot: theme rgba var. - @ivar normal: theme rgba var. - @ivar bone_solid: theme rgba var. - @ivar bon_pose: theme rgba var. - @ivar strip: theme rgba var. - @ivar strip_select: theme rgba var. - @ivar syntaxl: theme rgba var. - @ivar syntaxn: theme rgba var. - @ivar syntaxb: theme rgba var. - @ivar syntaxv: theme rgba var. - @ivar syntaxc: theme rgba var. - @ivar movie: theme rgba var. - @ivar image: theme rgba var. - @ivar scene: theme rgba var. - @ivar audio: theme rgba var. - @ivar effect: theme rgba var. - @ivar plugin: theme rgba var. - @ivar transition: theme rgba var. - @ivar meta: theme rgba var. - @type vertex_size: int - @ivar vertex_size: size of the vertices dots on screen in the range [1, 10]. - @type facedot_size: int - @ivar facedot_size: size of the face dots on screen in the range [1, 10]. - """ - |