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Diffstat (limited to 'source/blender/python/api2_2x/sceneRender.h')
-rw-r--r--source/blender/python/api2_2x/sceneRender.h59
1 files changed, 0 insertions, 59 deletions
diff --git a/source/blender/python/api2_2x/sceneRender.h b/source/blender/python/api2_2x/sceneRender.h
deleted file mode 100644
index fffc7916a07..00000000000
--- a/source/blender/python/api2_2x/sceneRender.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * This is a new part of Blender.
- *
- * Contributor(s): Joseph Gilbert
- *
- * ***** END GPL LICENSE BLOCK *****
-*/
-
-#ifndef EXPP_SCENERENDER_H
-#define EXPP_SCENERENDER_H
-
-#include <Python.h>
-#include "DNA_scene_types.h"
-
-PyTypeObject RenderLayer_Type;
-
-#define BPy_RenderData_Check(v) ((v)->ob_type == &RenderData_Type)
-#define BPy_RenderLayer_Check(v) ((v)->ob_type == &RenderLayer_Type)
-
-//------------------------------------Struct definitions-------
-typedef struct {
- PyObject_HEAD
- struct RenderData *renderContext;
- struct Scene *scene;
-} BPy_RenderData;
-
-typedef struct {
- PyObject_HEAD
- struct SceneRenderLayer *renderLayer; /* this is totally weak, pointer can become invalid */
- struct Scene *scene;
-} BPy_RenderLayer;
-
-//------------------------------------Visible prototypes-------
-PyObject *Render_Init( void );
-
-PyObject *RenderData_CreatePyObject( struct Scene *scene );
-PyObject *RenderLayer_CreatePyObject( struct Scene *scene, struct SceneRenderLayer * renderLayer );
-#endif /* EXPP_SCENERENDER_H */