diff options
Diffstat (limited to 'source/blender/python/api2_2x/sceneRender.h')
-rw-r--r-- | source/blender/python/api2_2x/sceneRender.h | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/source/blender/python/api2_2x/sceneRender.h b/source/blender/python/api2_2x/sceneRender.h deleted file mode 100644 index fffc7916a07..00000000000 --- a/source/blender/python/api2_2x/sceneRender.h +++ /dev/null @@ -1,59 +0,0 @@ -/* - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * This is a new part of Blender. - * - * Contributor(s): Joseph Gilbert - * - * ***** END GPL LICENSE BLOCK ***** -*/ - -#ifndef EXPP_SCENERENDER_H -#define EXPP_SCENERENDER_H - -#include <Python.h> -#include "DNA_scene_types.h" - -PyTypeObject RenderLayer_Type; - -#define BPy_RenderData_Check(v) ((v)->ob_type == &RenderData_Type) -#define BPy_RenderLayer_Check(v) ((v)->ob_type == &RenderLayer_Type) - -//------------------------------------Struct definitions------- -typedef struct { - PyObject_HEAD - struct RenderData *renderContext; - struct Scene *scene; -} BPy_RenderData; - -typedef struct { - PyObject_HEAD - struct SceneRenderLayer *renderLayer; /* this is totally weak, pointer can become invalid */ - struct Scene *scene; -} BPy_RenderLayer; - -//------------------------------------Visible prototypes------- -PyObject *Render_Init( void ); - -PyObject *RenderData_CreatePyObject( struct Scene *scene ); -PyObject *RenderLayer_CreatePyObject( struct Scene *scene, struct SceneRenderLayer * renderLayer ); -#endif /* EXPP_SCENERENDER_H */ |