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Diffstat (limited to 'source/blender/python/doc/epy/Mathutils.py')
-rw-r--r--source/blender/python/doc/epy/Mathutils.py156
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diff --git a/source/blender/python/doc/epy/Mathutils.py b/source/blender/python/doc/epy/Mathutils.py
deleted file mode 100644
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--- a/source/blender/python/doc/epy/Mathutils.py
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-# Blender.mathutils module and its subtypes
-
-
-
-class Vector:
- """
-
- @attention: Vector data can be wrapped or non-wrapped. When a object is wrapped it
- means that the object will give you direct access to the data inside of blender. Modification
- of this object will directly change the data inside of blender. To copy a wrapped object
- you need to use the object's constructor. If you copy and object by assignment you will not get
- a second copy but a second reference to the same data. Only certain functions will return
- wrapped data. This will be indicated in the method description.
- """
-
- def __init__(list = None):
- """
- Create a new 2d, 3d, or 4d Vector object from a list of floating point numbers.
- @note: that python uses higher precission floating point numbers, so values assigned to a vector may have some rounding error.
-
-
- Example::
- v = Vector(1,0,0)
- v = Vector(myVec)
- v = Vector(list)
- @type list: PyList of float or int
- @param list: The list of values for the Vector object. Can be a sequence or raw numbers.
- Must be 2, 3, or 4 values. The list is mapped to the parameters as [x,y,z,w].
- @rtype: Vector object.
- @return: It depends wheter a parameter was passed:
- - (list): Vector object initialized with the given values;
- - (): An empty 3 dimensional vector.
- """
-
-class Euler:
- """
- The Euler object
- ================
- This object gives access to Eulers in Blender.
- @note: You can access a euler object like a sequence
- - x = euler[0]
- @note: Comparison operators can be done:
- - ==, != test numeric values within epsilon
- @attention: Euler data can be wrapped or non-wrapped. When a object is wrapped it
- means that the object will give you direct access to the data inside of blender. Modification
- of this object will directly change the data inside of blender. To copy a wrapped object
- you need to use the object's constructor. If you copy and object by assignment you will not get
- a second copy but a second reference to the same data. Only certain functions will return
- wrapped data. This will be indicated in the method description.
- """
-
- def __init__(list = None):
- """
- Create a new euler object.
-
- Example::
- euler = Euler(45,0,0)
- euler = Euler(myEuler)
- euler = Euler(sequence)
- @type list: PyList of float/int
- @param list: 3d list to initialize euler
- @rtype: Euler object
- @return: Euler representing heading, pitch, bank.
- @note: Values are in degrees.
- """
-
-class Quaternion:
- """
- The Quaternion object
- =====================
- This object gives access to Quaternions in Blender.
- @note: Comparison operators can be done:
- - ==, != test numeric values within epsilon
- @note: Math can be performed on Quaternion classes
- - quat + quat
- - quat - quat
- - quat * float/int
- - quat * vec
- - quat * quat
- @note: You can access a quaternion object like a sequence
- - x = quat[0]
- @attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
- means that the object will give you direct access to the data inside of blender. Modification
- of this object will directly change the data inside of blender. To copy a wrapped object
- you need to use the object's constructor. If you copy and object by assignment you will not get
- a second copy but a second reference to the same data. Only certain functions will return
- wrapped data. This will be indicated in the method description.
- """
-
- def __init__(list, angle = None):
- """
- Create a new quaternion object from initialized values.
-
- Example::
- quat = Quaternion(1,2,3,4)
- quat = Quaternion(axis, angle)
- quat = Quaternion()
- quat = Quaternion(180, list)
-
- @type list: PyList of int/float
- @param list: A 3d or 4d list to initialize quaternion.
- 4d if intializing [w,x,y,z], 3d if used as an axis of rotation.
- @type angle: float (optional)
- @param angle: An arbitrary rotation amount around 'list'.
- List is used as an axis of rotation in this case.
- @rtype: New quaternion object.
- @return: It depends wheter a parameter was passed:
- - (list/angle): Quaternion object initialized with the given values;
- - (): An identity 4 dimensional quaternion.
- """
-
-class Matrix:
- """
- The Matrix Object
- =================
- @note: Math can be performed on Matrix classes
- - mat + mat
- - mat - mat
- - mat * float/int
- - mat * vec
- - mat * mat
- @note: Comparison operators can be done:
- - ==, != test numeric values within epsilon
- @note: You can access a quaternion object like a 2d sequence
- - x = matrix[0][1]
- - vector = matrix[2]
- @attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
- means that the object will give you direct access to the data inside of blender. Modification
- of this object will directly change the data inside of blender. To copy a wrapped object
- you need to use the object's constructor. If you copy and object by assignment you will not get
- a second copy but a second reference to the same data. Only certain functions will return
- wrapped data. This will be indicated in the method description.
- """
-
- def __init__(list1 = None, list2 = None, list3 = None, list4 = None):
- """
- Create a new matrix object from initialized values.
-
- Example::
- matrix = Matrix([1,1,1],[0,1,0],[1,0,0])
- matrix = Matrix(mat)
- matrix = Matrix(seq1, seq2, vector)
-
- @type list1: PyList of int/float
- @param list1: A 2d,3d or 4d list.
- @type list2: PyList of int/float
- @param list2: A 2d,3d or 4d list.
- @type list3: PyList of int/float
- @param list3: A 2d,3d or 4d list.
- @type list4: PyList of int/float
- @param list4: A 2d,3d or 4d list.
- @rtype: New matrix object.
- @return: It depends wheter a parameter was passed:
- - (list1, etc.): Matrix object initialized with the given values;
- - (): An empty 3 dimensional matrix.
- """