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Diffstat (limited to 'source/blender/python/generic/geometry.c')
-rw-r--r-- | source/blender/python/generic/geometry.c | 841 |
1 files changed, 841 insertions, 0 deletions
diff --git a/source/blender/python/generic/geometry.c b/source/blender/python/generic/geometry.c new file mode 100644 index 00000000000..0e98760314d --- /dev/null +++ b/source/blender/python/generic/geometry.c @@ -0,0 +1,841 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * This is a new part of Blender. + * + * Contributor(s): Joseph Gilbert, Campbell Barton + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "geometry.h" + +/* Used for PolyFill */ +#include "BKE_displist.h" +#include "MEM_guardedalloc.h" +#include "BLI_blenlib.h" + +#include "BKE_utildefines.h" +#include "BKE_curve.h" +#include "BLI_boxpack2d.h" +#include "BLI_math.h" + +#define SWAP_FLOAT(a,b,tmp) tmp=a; a=b; b=tmp +#define eps 0.000001 + + +/*-------------------------DOC STRINGS ---------------------------*/ +static char M_Geometry_doc[] = "The Blender geometry module\n\n"; +static char M_Geometry_Intersect_doc[] = "(v1, v2, v3, ray, orig, clip=1) - returns the intersection between a ray and a triangle, if possible, returns None otherwise"; +static char M_Geometry_TriangleArea_doc[] = "(v1, v2, v3) - returns the area size of the 2D or 3D triangle defined"; +static char M_Geometry_TriangleNormal_doc[] = "(v1, v2, v3) - returns the normal of the 3D triangle defined"; +static char M_Geometry_QuadNormal_doc[] = "(v1, v2, v3, v4) - returns the normal of the 3D quad defined"; +static char M_Geometry_LineIntersect_doc[] = "(v1, v2, v3, v4) - returns a tuple with the points on each line respectively closest to the other"; +static char M_Geometry_PolyFill_doc[] = "(veclist_list) - takes a list of polylines (each point a vector) and returns the point indicies for a polyline filled with triangles"; +static char M_Geometry_LineIntersect2D_doc[] = "(lineA_p1, lineA_p2, lineB_p1, lineB_p2) - takes 2 lines (as 4 vectors) and returns a vector for their point of intersection or None"; +static char M_Geometry_ClosestPointOnLine_doc[] = "(pt, line_p1, line_p2) - takes a point and a line and returns a (Vector, float) for the point on the line, and the bool so you can know if the point was between the 2 points"; +static char M_Geometry_PointInTriangle2D_doc[] = "(pt, tri_p1, tri_p2, tri_p3) - takes 4 vectors, one is the point and the next 3 define the triangle, only the x and y are used from the vectors"; +static char M_Geometry_PointInQuad2D_doc[] = "(pt, quad_p1, quad_p2, quad_p3, quad_p4) - takes 5 vectors, one is the point and the next 4 define the quad, only the x and y are used from the vectors"; +static char M_Geometry_BoxPack2D_doc[] = ""; +static char M_Geometry_BezierInterp_doc[] = ""; + +//---------------------------------INTERSECTION FUNCTIONS-------------------- +//----------------------------------geometry.Intersect() ------------------- +static PyObject *M_Geometry_Intersect( PyObject * self, PyObject * args ) +{ + VectorObject *ray, *ray_off, *vec1, *vec2, *vec3; + float dir[3], orig[3], v1[3], v2[3], v3[3], e1[3], e2[3], pvec[3], tvec[3], qvec[3]; + float det, inv_det, u, v, t; + int clip = 1; + + if(!PyArg_ParseTuple(args, "O!O!O!O!O!|i", &vector_Type, &vec1, &vector_Type, &vec2, &vector_Type, &vec3, &vector_Type, &ray, &vector_Type, &ray_off , &clip)) { + PyErr_SetString( PyExc_TypeError, "expected 5 vector types\n" ); + return NULL; + } + if(vec1->size != 3 || vec2->size != 3 || vec3->size != 3 || ray->size != 3 || ray_off->size != 3) { + PyErr_SetString( PyExc_TypeError, "only 3D vectors for all parameters\n"); + return NULL; + } + + if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3) || !BaseMath_ReadCallback(ray) || !BaseMath_ReadCallback(ray_off)) + return NULL; + + VECCOPY(v1, vec1->vec); + VECCOPY(v2, vec2->vec); + VECCOPY(v3, vec3->vec); + + VECCOPY(dir, ray->vec); + normalize_v3(dir); + + VECCOPY(orig, ray_off->vec); + + /* find vectors for two edges sharing v1 */ + sub_v3_v3v3(e1, v2, v1); + sub_v3_v3v3(e2, v3, v1); + + /* begin calculating determinant - also used to calculated U parameter */ + cross_v3_v3v3(pvec, dir, e2); + + /* if determinant is near zero, ray lies in plane of triangle */ + det = dot_v3v3(e1, pvec); + + if (det > -0.000001 && det < 0.000001) { + Py_RETURN_NONE; + } + + inv_det = 1.0f / det; + + /* calculate distance from v1 to ray origin */ + sub_v3_v3v3(tvec, orig, v1); + + /* calculate U parameter and test bounds */ + u = dot_v3v3(tvec, pvec) * inv_det; + if (clip && (u < 0.0f || u > 1.0f)) { + Py_RETURN_NONE; + } + + /* prepare to test the V parameter */ + cross_v3_v3v3(qvec, tvec, e1); + + /* calculate V parameter and test bounds */ + v = dot_v3v3(dir, qvec) * inv_det; + + if (clip && (v < 0.0f || u + v > 1.0f)) { + Py_RETURN_NONE; + } + + /* calculate t, ray intersects triangle */ + t = dot_v3v3(e2, qvec) * inv_det; + + mul_v3_fl(dir, t); + add_v3_v3v3(pvec, orig, dir); + + return newVectorObject(pvec, 3, Py_NEW, NULL); +} +//----------------------------------geometry.LineIntersect() ------------------- +/* Line-Line intersection using algorithm from mathworld.wolfram.com */ +static PyObject *M_Geometry_LineIntersect( PyObject * self, PyObject * args ) +{ + PyObject * tuple; + VectorObject *vec1, *vec2, *vec3, *vec4; + float v1[3], v2[3], v3[3], v4[3], i1[3], i2[3]; + + if( !PyArg_ParseTuple( args, "O!O!O!O!", &vector_Type, &vec1, &vector_Type, &vec2, &vector_Type, &vec3, &vector_Type, &vec4 ) ) { + PyErr_SetString( PyExc_TypeError, "expected 4 vector types\n" ); + return NULL; + } + if( vec1->size != vec2->size || vec1->size != vec3->size || vec3->size != vec2->size) { + PyErr_SetString( PyExc_TypeError,"vectors must be of the same size\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3) || !BaseMath_ReadCallback(vec4)) + return NULL; + + if( vec1->size == 3 || vec1->size == 2) { + int result; + + if (vec1->size == 3) { + VECCOPY(v1, vec1->vec); + VECCOPY(v2, vec2->vec); + VECCOPY(v3, vec3->vec); + VECCOPY(v4, vec4->vec); + } + else { + v1[0] = vec1->vec[0]; + v1[1] = vec1->vec[1]; + v1[2] = 0.0f; + + v2[0] = vec2->vec[0]; + v2[1] = vec2->vec[1]; + v2[2] = 0.0f; + + v3[0] = vec3->vec[0]; + v3[1] = vec3->vec[1]; + v3[2] = 0.0f; + + v4[0] = vec4->vec[0]; + v4[1] = vec4->vec[1]; + v4[2] = 0.0f; + } + + result = isect_line_line_v3(v1, v2, v3, v4, i1, i2); + + if (result == 0) { + /* colinear */ + Py_RETURN_NONE; + } + else { + tuple = PyTuple_New( 2 ); + PyTuple_SetItem( tuple, 0, newVectorObject(i1, vec1->size, Py_NEW, NULL) ); + PyTuple_SetItem( tuple, 1, newVectorObject(i2, vec1->size, Py_NEW, NULL) ); + return tuple; + } + } + else { + PyErr_SetString( PyExc_TypeError, "2D/3D vectors only\n" ); + return NULL; + } +} + + + +//---------------------------------NORMALS FUNCTIONS-------------------- +//----------------------------------geometry.QuadNormal() ------------------- +static PyObject *M_Geometry_QuadNormal( PyObject * self, PyObject * args ) +{ + VectorObject *vec1; + VectorObject *vec2; + VectorObject *vec3; + VectorObject *vec4; + float v1[3], v2[3], v3[3], v4[3], e1[3], e2[3], n1[3], n2[3]; + + if( !PyArg_ParseTuple( args, "O!O!O!O!", &vector_Type, &vec1, &vector_Type, &vec2, &vector_Type, &vec3, &vector_Type, &vec4 ) ) { + PyErr_SetString( PyExc_TypeError, "expected 4 vector types\n" ); + return NULL; + } + if( vec1->size != vec2->size || vec1->size != vec3->size || vec1->size != vec4->size) { + PyErr_SetString( PyExc_TypeError,"vectors must be of the same size\n" ); + return NULL; + } + if( vec1->size != 3 ) { + PyErr_SetString( PyExc_TypeError, "only 3D vectors\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3) || !BaseMath_ReadCallback(vec4)) + return NULL; + + VECCOPY(v1, vec1->vec); + VECCOPY(v2, vec2->vec); + VECCOPY(v3, vec3->vec); + VECCOPY(v4, vec4->vec); + + /* find vectors for two edges sharing v2 */ + sub_v3_v3v3(e1, v1, v2); + sub_v3_v3v3(e2, v3, v2); + + cross_v3_v3v3(n1, e2, e1); + normalize_v3(n1); + + /* find vectors for two edges sharing v4 */ + sub_v3_v3v3(e1, v3, v4); + sub_v3_v3v3(e2, v1, v4); + + cross_v3_v3v3(n2, e2, e1); + normalize_v3(n2); + + /* adding and averaging the normals of both triangles */ + add_v3_v3v3(n1, n2, n1); + normalize_v3(n1); + + return newVectorObject(n1, 3, Py_NEW, NULL); +} + +//----------------------------geometry.TriangleNormal() ------------------- +static PyObject *M_Geometry_TriangleNormal( PyObject * self, PyObject * args ) +{ + VectorObject *vec1, *vec2, *vec3; + float v1[3], v2[3], v3[3], e1[3], e2[3], n[3]; + + if( !PyArg_ParseTuple( args, "O!O!O!", &vector_Type, &vec1, &vector_Type, &vec2, &vector_Type, &vec3 ) ) { + PyErr_SetString( PyExc_TypeError, "expected 3 vector types\n" ); + return NULL; + } + if( vec1->size != vec2->size || vec1->size != vec3->size ) { + PyErr_SetString( PyExc_TypeError, "vectors must be of the same size\n" ); + return NULL; + } + if( vec1->size != 3 ) { + PyErr_SetString( PyExc_TypeError, "only 3D vectors\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3)) + return NULL; + + VECCOPY(v1, vec1->vec); + VECCOPY(v2, vec2->vec); + VECCOPY(v3, vec3->vec); + + /* find vectors for two edges sharing v2 */ + sub_v3_v3v3(e1, v1, v2); + sub_v3_v3v3(e2, v3, v2); + + cross_v3_v3v3(n, e2, e1); + normalize_v3(n); + + return newVectorObject(n, 3, Py_NEW, NULL); +} + +//--------------------------------- AREA FUNCTIONS-------------------- +//----------------------------------geometry.TriangleArea() ------------------- +static PyObject *M_Geometry_TriangleArea( PyObject * self, PyObject * args ) +{ + VectorObject *vec1, *vec2, *vec3; + float v1[3], v2[3], v3[3]; + + if( !PyArg_ParseTuple + ( args, "O!O!O!", &vector_Type, &vec1, &vector_Type, &vec2 + , &vector_Type, &vec3 ) ) { + PyErr_SetString( PyExc_TypeError, "expected 3 vector types\n"); + return NULL; + } + if( vec1->size != vec2->size || vec1->size != vec3->size ) { + PyErr_SetString( PyExc_TypeError, "vectors must be of the same size\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(vec1) || !BaseMath_ReadCallback(vec2) || !BaseMath_ReadCallback(vec3)) + return NULL; + + if (vec1->size == 3) { + VECCOPY(v1, vec1->vec); + VECCOPY(v2, vec2->vec); + VECCOPY(v3, vec3->vec); + + return PyFloat_FromDouble( area_tri_v3(v1, v2, v3) ); + } + else if (vec1->size == 2) { + v1[0] = vec1->vec[0]; + v1[1] = vec1->vec[1]; + + v2[0] = vec2->vec[0]; + v2[1] = vec2->vec[1]; + + v3[0] = vec3->vec[0]; + v3[1] = vec3->vec[1]; + + return PyFloat_FromDouble( area_tri_v2(v1, v2, v3) ); + } + else { + PyErr_SetString( PyExc_TypeError, "only 2D,3D vectors are supported\n" ); + return NULL; + } +} + +/*----------------------------------geometry.PolyFill() -------------------*/ +/* PolyFill function, uses Blenders scanfill to fill multiple poly lines */ +static PyObject *M_Geometry_PolyFill( PyObject * self, PyObject * polyLineSeq ) +{ + PyObject *tri_list; /*return this list of tri's */ + PyObject *polyLine, *polyVec; + int i, len_polylines, len_polypoints, ls_error = 0; + + /* display listbase */ + ListBase dispbase={NULL, NULL}; + DispList *dl; + float *fp; /*pointer to the array of malloced dl->verts to set the points from the vectors */ + int index, *dl_face, totpoints=0; + + + dispbase.first= dispbase.last= NULL; + + + if(!PySequence_Check(polyLineSeq)) { + PyErr_SetString( PyExc_TypeError, "expected a sequence of poly lines" ); + return NULL; + } + + len_polylines = PySequence_Size( polyLineSeq ); + + for( i = 0; i < len_polylines; ++i ) { + polyLine= PySequence_GetItem( polyLineSeq, i ); + if (!PySequence_Check(polyLine)) { + freedisplist(&dispbase); + Py_XDECREF(polyLine); /* may be null so use Py_XDECREF*/ + PyErr_SetString( PyExc_TypeError, "One or more of the polylines is not a sequence of mathutils.Vector's" ); + return NULL; + } + + len_polypoints= PySequence_Size( polyLine ); + if (len_polypoints>0) { /* dont bother adding edges as polylines */ +#if 0 + if (EXPP_check_sequence_consistency( polyLine, &vector_Type ) != 1) { + freedisplist(&dispbase); + Py_DECREF(polyLine); + PyErr_SetString( PyExc_TypeError, "A point in one of the polylines is not a mathutils.Vector type" ); + return NULL; + } +#endif + dl= MEM_callocN(sizeof(DispList), "poly disp"); + BLI_addtail(&dispbase, dl); + dl->type= DL_INDEX3; + dl->nr= len_polypoints; + dl->type= DL_POLY; + dl->parts= 1; /* no faces, 1 edge loop */ + dl->col= 0; /* no material */ + dl->verts= fp= MEM_callocN( sizeof(float)*3*len_polypoints, "dl verts"); + dl->index= MEM_callocN(sizeof(int)*3*len_polypoints, "dl index"); + + for( index = 0; index<len_polypoints; ++index, fp+=3) { + polyVec= PySequence_GetItem( polyLine, index ); + if(VectorObject_Check(polyVec)) { + + if(!BaseMath_ReadCallback((VectorObject *)polyVec)) + ls_error= 1; + + fp[0] = ((VectorObject *)polyVec)->vec[0]; + fp[1] = ((VectorObject *)polyVec)->vec[1]; + if( ((VectorObject *)polyVec)->size > 2 ) + fp[2] = ((VectorObject *)polyVec)->vec[2]; + else + fp[2]= 0.0f; /* if its a 2d vector then set the z to be zero */ + } + else { + ls_error= 1; + } + + totpoints++; + Py_DECREF(polyVec); + } + } + Py_DECREF(polyLine); + } + + if(ls_error) { + freedisplist(&dispbase); /* possible some dl was allocated */ + PyErr_SetString( PyExc_TypeError, "A point in one of the polylines is not a mathutils.Vector type" ); + return NULL; + } + else if (totpoints) { + /* now make the list to return */ + filldisplist(&dispbase, &dispbase, 0); + + /* The faces are stored in a new DisplayList + thats added to the head of the listbase */ + dl= dispbase.first; + + tri_list= PyList_New(dl->parts); + if( !tri_list ) { + freedisplist(&dispbase); + PyErr_SetString( PyExc_RuntimeError, "geometry.PolyFill failed to make a new list" ); + return NULL; + } + + index= 0; + dl_face= dl->index; + while(index < dl->parts) { + PyList_SetItem(tri_list, index, Py_BuildValue("iii", dl_face[0], dl_face[1], dl_face[2]) ); + dl_face+= 3; + index++; + } + freedisplist(&dispbase); + } else { + /* no points, do this so scripts dont barf */ + freedisplist(&dispbase); /* possible some dl was allocated */ + tri_list= PyList_New(0); + } + + return tri_list; +} + + +static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args ) +{ + VectorObject *line_a1, *line_a2, *line_b1, *line_b2; + float a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y, xi, yi, a1,a2,b1,b2, newvec[2]; + if( !PyArg_ParseTuple ( args, "O!O!O!O!", + &vector_Type, &line_a1, + &vector_Type, &line_a2, + &vector_Type, &line_b1, + &vector_Type, &line_b2) + ) { + PyErr_SetString( PyExc_TypeError, "expected 4 vector types\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(line_a1) || !BaseMath_ReadCallback(line_a2) || !BaseMath_ReadCallback(line_b1) || !BaseMath_ReadCallback(line_b2)) + return NULL; + + a1x= line_a1->vec[0]; + a1y= line_a1->vec[1]; + a2x= line_a2->vec[0]; + a2y= line_a2->vec[1]; + + b1x= line_b1->vec[0]; + b1y= line_b1->vec[1]; + b2x= line_b2->vec[0]; + b2y= line_b2->vec[1]; + + if((MIN2(a1x, a2x) > MAX2(b1x, b2x)) || + (MAX2(a1x, a2x) < MIN2(b1x, b2x)) || + (MIN2(a1y, a2y) > MAX2(b1y, b2y)) || + (MAX2(a1y, a2y) < MIN2(b1y, b2y)) ) { + Py_RETURN_NONE; + } + /* Make sure the hoz/vert line comes first. */ + if (fabs(b1x - b2x) < eps || fabs(b1y - b2y) < eps) { + SWAP_FLOAT(a1x, b1x, xi); /*abuse xi*/ + SWAP_FLOAT(a1y, b1y, xi); + SWAP_FLOAT(a2x, b2x, xi); + SWAP_FLOAT(a2y, b2y, xi); + } + + if (fabs(a1x-a2x) < eps) { /* verticle line */ + if (fabs(b1x-b2x) < eps){ /*verticle second line */ + Py_RETURN_NONE; /* 2 verticle lines dont intersect. */ + } + else if (fabs(b1y-b2y) < eps) { + /*X of vert, Y of hoz. no calculation needed */ + newvec[0]= a1x; + newvec[1]= b1y; + return newVectorObject(newvec, 2, Py_NEW, NULL); + } + + yi = (float)(((b1y / fabs(b1x - b2x)) * fabs(b2x - a1x)) + ((b2y / fabs(b1x - b2x)) * fabs(b1x - a1x))); + + if (yi > MAX2(a1y, a2y)) {/* New point above seg1's vert line */ + Py_RETURN_NONE; + } else if (yi < MIN2(a1y, a2y)) { /* New point below seg1's vert line */ + Py_RETURN_NONE; + } + newvec[0]= a1x; + newvec[1]= yi; + return newVectorObject(newvec, 2, Py_NEW, NULL); + } else if (fabs(a2y-a1y) < eps) { /* hoz line1 */ + if (fabs(b2y-b1y) < eps) { /*hoz line2*/ + Py_RETURN_NONE; /*2 hoz lines dont intersect*/ + } + + /* Can skip vert line check for seg 2 since its covered above. */ + xi = (float)(((b1x / fabs(b1y - b2y)) * fabs(b2y - a1y)) + ((b2x / fabs(b1y - b2y)) * fabs(b1y - a1y))); + if (xi > MAX2(a1x, a2x)) { /* New point right of hoz line1's */ + Py_RETURN_NONE; + } else if (xi < MIN2(a1x, a2x)) { /*New point left of seg1's hoz line */ + Py_RETURN_NONE; + } + newvec[0]= xi; + newvec[1]= a1y; + return newVectorObject(newvec, 2, Py_NEW, NULL); + } + + b1 = (a2y-a1y)/(a2x-a1x); + b2 = (b2y-b1y)/(b2x-b1x); + a1 = a1y-b1*a1x; + a2 = b1y-b2*b1x; + + if (b1 - b2 == 0.0) { + Py_RETURN_NONE; + } + + xi = - (a1-a2)/(b1-b2); + yi = a1+b1*xi; + if ((a1x-xi)*(xi-a2x) >= 0 && (b1x-xi)*(xi-b2x) >= 0 && (a1y-yi)*(yi-a2y) >= 0 && (b1y-yi)*(yi-b2y)>=0) { + newvec[0]= xi; + newvec[1]= yi; + return newVectorObject(newvec, 2, Py_NEW, NULL); + } + Py_RETURN_NONE; +} + +static PyObject *M_Geometry_ClosestPointOnLine( PyObject * self, PyObject * args ) +{ + VectorObject *pt, *line_1, *line_2; + float pt_in[3], pt_out[3], l1[3], l2[3]; + float lambda; + PyObject *ret; + + if( !PyArg_ParseTuple ( args, "O!O!O!", + &vector_Type, &pt, + &vector_Type, &line_1, + &vector_Type, &line_2) + ) { + PyErr_SetString( PyExc_TypeError, "expected 3 vector types\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(pt) || !BaseMath_ReadCallback(line_1) || !BaseMath_ReadCallback(line_2)) + return NULL; + + /* accept 2d verts */ + if (pt->size==3) { VECCOPY(pt_in, pt->vec);} + else { pt_in[2]=0.0; VECCOPY2D(pt_in, pt->vec) } + + if (line_1->size==3) { VECCOPY(l1, line_1->vec);} + else { l1[2]=0.0; VECCOPY2D(l1, line_1->vec) } + + if (line_2->size==3) { VECCOPY(l2, line_2->vec);} + else { l2[2]=0.0; VECCOPY2D(l2, line_2->vec) } + + /* do the calculation */ + lambda = closest_to_line_v3( pt_out,pt_in, l1, l2); + + ret = PyTuple_New(2); + PyTuple_SET_ITEM( ret, 0, newVectorObject(pt_out, 3, Py_NEW, NULL) ); + PyTuple_SET_ITEM( ret, 1, PyFloat_FromDouble(lambda) ); + return ret; +} + +static PyObject *M_Geometry_PointInTriangle2D( PyObject * self, PyObject * args ) +{ + VectorObject *pt_vec, *tri_p1, *tri_p2, *tri_p3; + + if( !PyArg_ParseTuple ( args, "O!O!O!O!", + &vector_Type, &pt_vec, + &vector_Type, &tri_p1, + &vector_Type, &tri_p2, + &vector_Type, &tri_p3) + ) { + PyErr_SetString( PyExc_TypeError, "expected 4 vector types\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(pt_vec) || !BaseMath_ReadCallback(tri_p1) || !BaseMath_ReadCallback(tri_p2) || !BaseMath_ReadCallback(tri_p3)) + return NULL; + + return PyLong_FromLong(isect_point_tri_v2(pt_vec->vec, tri_p1->vec, tri_p2->vec, tri_p3->vec)); +} + +static PyObject *M_Geometry_PointInQuad2D( PyObject * self, PyObject * args ) +{ + VectorObject *pt_vec, *quad_p1, *quad_p2, *quad_p3, *quad_p4; + + if( !PyArg_ParseTuple ( args, "O!O!O!O!O!", + &vector_Type, &pt_vec, + &vector_Type, &quad_p1, + &vector_Type, &quad_p2, + &vector_Type, &quad_p3, + &vector_Type, &quad_p4) + ) { + PyErr_SetString( PyExc_TypeError, "expected 5 vector types\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(pt_vec) || !BaseMath_ReadCallback(quad_p1) || !BaseMath_ReadCallback(quad_p2) || !BaseMath_ReadCallback(quad_p3) || !BaseMath_ReadCallback(quad_p4)) + return NULL; + + return PyLong_FromLong(isect_point_quad_v2(pt_vec->vec, quad_p1->vec, quad_p2->vec, quad_p3->vec, quad_p4->vec)); +} + +static int boxPack_FromPyObject(PyObject * value, boxPack **boxarray ) +{ + int len, i; + PyObject *list_item, *item_1, *item_2; + boxPack *box; + + + /* Error checking must already be done */ + if( !PyList_Check( value ) ) { + PyErr_SetString( PyExc_TypeError, "can only back a list of [x,y,x,w]" ); + return -1; + } + + len = PyList_Size( value ); + + (*boxarray) = MEM_mallocN( len*sizeof(boxPack), "boxPack box"); + + + for( i = 0; i < len; i++ ) { + list_item = PyList_GET_ITEM( value, i ); + if( !PyList_Check( list_item ) || PyList_Size( list_item ) < 4 ) { + MEM_freeN(*boxarray); + PyErr_SetString( PyExc_TypeError, "can only back a list of [x,y,x,w]" ); + return -1; + } + + box = (*boxarray)+i; + + item_1 = PyList_GET_ITEM(list_item, 2); + item_2 = PyList_GET_ITEM(list_item, 3); + + if (!PyNumber_Check(item_1) || !PyNumber_Check(item_2)) { + MEM_freeN(*boxarray); + PyErr_SetString( PyExc_TypeError, "can only back a list of 2d boxes [x,y,x,w]" ); + return -1; + } + + box->w = (float)PyFloat_AsDouble( item_1 ); + box->h = (float)PyFloat_AsDouble( item_2 ); + box->index = i; + /* verts will be added later */ + } + return 0; +} + +static void boxPack_ToPyObject(PyObject * value, boxPack **boxarray) +{ + int len, i; + PyObject *list_item; + boxPack *box; + + len = PyList_Size( value ); + + for( i = 0; i < len; i++ ) { + box = (*boxarray)+i; + list_item = PyList_GET_ITEM( value, box->index ); + PyList_SET_ITEM( list_item, 0, PyFloat_FromDouble( box->x )); + PyList_SET_ITEM( list_item, 1, PyFloat_FromDouble( box->y )); + } + MEM_freeN(*boxarray); +} + + +static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * boxlist ) +{ + boxPack *boxarray = NULL; + float tot_width, tot_height; + int len; + int error; + + if(!PyList_Check(boxlist)) { + PyErr_SetString( PyExc_TypeError, "expected a sequence of boxes [[x,y,w,h], ... ]" ); + return NULL; + } + + len = PyList_Size( boxlist ); + + if (!len) + return Py_BuildValue( "ff", 0.0, 0.0); + + error = boxPack_FromPyObject(boxlist, &boxarray); + if (error!=0) return NULL; + + /* Non Python function */ + boxPack2D(boxarray, len, &tot_width, &tot_height); + + boxPack_ToPyObject(boxlist, &boxarray); + + return Py_BuildValue( "ff", tot_width, tot_height); +} + +static PyObject *M_Geometry_BezierInterp( PyObject * self, PyObject * args ) +{ + VectorObject *vec_k1, *vec_h1, *vec_k2, *vec_h2; + int resolu; + int dims; + int i; + float *coord_array, *fp; + PyObject *list; + + float k1[4] = {0.0, 0.0, 0.0, 0.0}; + float h1[4] = {0.0, 0.0, 0.0, 0.0}; + float k2[4] = {0.0, 0.0, 0.0, 0.0}; + float h2[4] = {0.0, 0.0, 0.0, 0.0}; + + + if( !PyArg_ParseTuple ( args, "O!O!O!O!i", + &vector_Type, &vec_k1, + &vector_Type, &vec_h1, + &vector_Type, &vec_h2, + &vector_Type, &vec_k2, &resolu) || (resolu<=1) + ) { + PyErr_SetString( PyExc_TypeError, "expected 4 vector types and an int greater then 1\n" ); + return NULL; + } + + if(!BaseMath_ReadCallback(vec_k1) || !BaseMath_ReadCallback(vec_h1) || !BaseMath_ReadCallback(vec_k2) || !BaseMath_ReadCallback(vec_h2)) + return NULL; + + dims= MAX4(vec_k1->size, vec_h1->size, vec_h2->size, vec_k2->size); + + for(i=0; i < vec_k1->size; i++) k1[i]= vec_k1->vec[i]; + for(i=0; i < vec_h1->size; i++) h1[i]= vec_h1->vec[i]; + for(i=0; i < vec_k2->size; i++) k2[i]= vec_k2->vec[i]; + for(i=0; i < vec_h2->size; i++) h2[i]= vec_h2->vec[i]; + + coord_array = MEM_callocN(dims * (resolu) * sizeof(float), "BezierInterp"); + for(i=0; i<dims; i++) { + forward_diff_bezier(k1[i], h1[i], h2[i], k2[i], coord_array+i, resolu-1, sizeof(float)*dims); + } + + list= PyList_New(resolu); + fp= coord_array; + for(i=0; i<resolu; i++, fp= fp+dims) { + PyList_SET_ITEM(list, i, newVectorObject(fp, dims, Py_NEW, NULL)); + } + MEM_freeN(coord_array); + return list; +} + +static PyObject *M_Geometry_BarycentricTransform(PyObject * self, PyObject * args) +{ + VectorObject *vec_pt; + VectorObject *vec_t1_tar, *vec_t2_tar, *vec_t3_tar; + VectorObject *vec_t1_src, *vec_t2_src, *vec_t3_src; + float vec[3]; + + if( !PyArg_ParseTuple ( args, "O!O!O!O!O!O!O!", + &vector_Type, &vec_pt, + &vector_Type, &vec_t1_src, + &vector_Type, &vec_t2_src, + &vector_Type, &vec_t3_src, + &vector_Type, &vec_t1_tar, + &vector_Type, &vec_t2_tar, + &vector_Type, &vec_t3_tar) || ( vec_pt->size != 3 || + vec_t1_src->size != 3 || + vec_t2_src->size != 3 || + vec_t3_src->size != 3 || + vec_t1_tar->size != 3 || + vec_t2_tar->size != 3 || + vec_t3_tar->size != 3) + ) { + PyErr_SetString( PyExc_TypeError, "expected 7, 3D vector types\n" ); + return NULL; + } + + barycentric_transform(vec, vec_pt->vec, + vec_t1_tar->vec, vec_t2_tar->vec, vec_t3_tar->vec, + vec_t1_src->vec, vec_t2_src->vec, vec_t3_src->vec); + + return newVectorObject(vec, 3, Py_NEW, NULL); +} + +struct PyMethodDef M_Geometry_methods[] = { + {"Intersect", ( PyCFunction ) M_Geometry_Intersect, METH_VARARGS, M_Geometry_Intersect_doc}, + {"TriangleArea", ( PyCFunction ) M_Geometry_TriangleArea, METH_VARARGS, M_Geometry_TriangleArea_doc}, + {"TriangleNormal", ( PyCFunction ) M_Geometry_TriangleNormal, METH_VARARGS, M_Geometry_TriangleNormal_doc}, + {"QuadNormal", ( PyCFunction ) M_Geometry_QuadNormal, METH_VARARGS, M_Geometry_QuadNormal_doc}, + {"LineIntersect", ( PyCFunction ) M_Geometry_LineIntersect, METH_VARARGS, M_Geometry_LineIntersect_doc}, + {"PolyFill", ( PyCFunction ) M_Geometry_PolyFill, METH_O, M_Geometry_PolyFill_doc}, + {"LineIntersect2D", ( PyCFunction ) M_Geometry_LineIntersect2D, METH_VARARGS, M_Geometry_LineIntersect2D_doc}, + {"ClosestPointOnLine", ( PyCFunction ) M_Geometry_ClosestPointOnLine, METH_VARARGS, M_Geometry_ClosestPointOnLine_doc}, + {"PointInTriangle2D", ( PyCFunction ) M_Geometry_PointInTriangle2D, METH_VARARGS, M_Geometry_PointInTriangle2D_doc}, + {"PointInQuad2D", ( PyCFunction ) M_Geometry_PointInQuad2D, METH_VARARGS, M_Geometry_PointInQuad2D_doc}, + {"BoxPack2D", ( PyCFunction ) M_Geometry_BoxPack2D, METH_O, M_Geometry_BoxPack2D_doc}, + {"BezierInterp", ( PyCFunction ) M_Geometry_BezierInterp, METH_VARARGS, M_Geometry_BezierInterp_doc}, + {"BarycentricTransform", ( PyCFunction ) M_Geometry_BarycentricTransform, METH_VARARGS, NULL}, + {NULL, NULL, 0, NULL} +}; + +static struct PyModuleDef M_Geometry_module_def = { + PyModuleDef_HEAD_INIT, + "geometry", /* m_name */ + M_Geometry_doc, /* m_doc */ + 0, /* m_size */ + M_Geometry_methods, /* m_methods */ + 0, /* m_reload */ + 0, /* m_traverse */ + 0, /* m_clear */ + 0, /* m_free */ +}; + +/*----------------------------MODULE INIT-------------------------*/ +PyObject *Geometry_Init(void) +{ + PyObject *submodule; + + submodule = PyModule_Create(&M_Geometry_module_def); + PyDict_SetItemString(PyImport_GetModuleDict(), M_Geometry_module_def.m_name, submodule); + + return (submodule); +} |