diff options
Diffstat (limited to 'source/blender/python/generic/geometry.c')
-rw-r--r-- | source/blender/python/generic/geometry.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/python/generic/geometry.c b/source/blender/python/generic/geometry.c index 0e98760314d..e0583cc0028 100644 --- a/source/blender/python/generic/geometry.c +++ b/source/blender/python/generic/geometry.c @@ -60,7 +60,7 @@ static char M_Geometry_BezierInterp_doc[] = ""; //---------------------------------INTERSECTION FUNCTIONS-------------------- //----------------------------------geometry.Intersect() ------------------- -static PyObject *M_Geometry_Intersect( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_Intersect(PyObject *UNUSED(self), PyObject* args) { VectorObject *ray, *ray_off, *vec1, *vec2, *vec3; float dir[3], orig[3], v1[3], v2[3], v3[3], e1[3], e2[3], pvec[3], tvec[3], qvec[3]; @@ -133,7 +133,7 @@ static PyObject *M_Geometry_Intersect( PyObject * self, PyObject * args ) } //----------------------------------geometry.LineIntersect() ------------------- /* Line-Line intersection using algorithm from mathworld.wolfram.com */ -static PyObject *M_Geometry_LineIntersect( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_LineIntersect(PyObject *UNUSED(self), PyObject* args) { PyObject * tuple; VectorObject *vec1, *vec2, *vec3, *vec4; @@ -201,7 +201,7 @@ static PyObject *M_Geometry_LineIntersect( PyObject * self, PyObject * args ) //---------------------------------NORMALS FUNCTIONS-------------------- //----------------------------------geometry.QuadNormal() ------------------- -static PyObject *M_Geometry_QuadNormal( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_QuadNormal(PyObject *UNUSED(self), PyObject* args) { VectorObject *vec1; VectorObject *vec2; @@ -252,7 +252,7 @@ static PyObject *M_Geometry_QuadNormal( PyObject * self, PyObject * args ) } //----------------------------geometry.TriangleNormal() ------------------- -static PyObject *M_Geometry_TriangleNormal( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_TriangleNormal(PyObject *UNUSED(self), PyObject* args) { VectorObject *vec1, *vec2, *vec3; float v1[3], v2[3], v3[3], e1[3], e2[3], n[3]; @@ -289,7 +289,7 @@ static PyObject *M_Geometry_TriangleNormal( PyObject * self, PyObject * args ) //--------------------------------- AREA FUNCTIONS-------------------- //----------------------------------geometry.TriangleArea() ------------------- -static PyObject *M_Geometry_TriangleArea( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_TriangleArea(PyObject *UNUSED(self), PyObject* args) { VectorObject *vec1, *vec2, *vec3; float v1[3], v2[3], v3[3]; @@ -335,7 +335,7 @@ static PyObject *M_Geometry_TriangleArea( PyObject * self, PyObject * args ) /*----------------------------------geometry.PolyFill() -------------------*/ /* PolyFill function, uses Blenders scanfill to fill multiple poly lines */ -static PyObject *M_Geometry_PolyFill( PyObject * self, PyObject * polyLineSeq ) +static PyObject *M_Geometry_PolyFill(PyObject *UNUSED(self), PyObject * polyLineSeq ) { PyObject *tri_list; /*return this list of tri's */ PyObject *polyLine, *polyVec; @@ -450,7 +450,7 @@ static PyObject *M_Geometry_PolyFill( PyObject * self, PyObject * polyLineSeq ) } -static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_LineIntersect2D(PyObject *UNUSED(self), PyObject* args) { VectorObject *line_a1, *line_a2, *line_b1, *line_b2; float a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y, xi, yi, a1,a2,b1,b2, newvec[2]; @@ -548,7 +548,7 @@ static PyObject *M_Geometry_LineIntersect2D( PyObject * self, PyObject * args ) Py_RETURN_NONE; } -static PyObject *M_Geometry_ClosestPointOnLine( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_ClosestPointOnLine(PyObject *UNUSED(self), PyObject* args) { VectorObject *pt, *line_1, *line_2; float pt_in[3], pt_out[3], l1[3], l2[3]; @@ -586,7 +586,7 @@ static PyObject *M_Geometry_ClosestPointOnLine( PyObject * self, PyObject * args return ret; } -static PyObject *M_Geometry_PointInTriangle2D( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_PointInTriangle2D(PyObject *UNUSED(self), PyObject* args) { VectorObject *pt_vec, *tri_p1, *tri_p2, *tri_p3; @@ -606,7 +606,7 @@ static PyObject *M_Geometry_PointInTriangle2D( PyObject * self, PyObject * args return PyLong_FromLong(isect_point_tri_v2(pt_vec->vec, tri_p1->vec, tri_p2->vec, tri_p3->vec)); } -static PyObject *M_Geometry_PointInQuad2D( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_PointInQuad2D(PyObject *UNUSED(self), PyObject* args) { VectorObject *pt_vec, *quad_p1, *quad_p2, *quad_p3, *quad_p4; @@ -690,7 +690,7 @@ static void boxPack_ToPyObject(PyObject * value, boxPack **boxarray) } -static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * boxlist ) +static PyObject *M_Geometry_BoxPack2D(PyObject *UNUSED(self), PyObject * boxlist ) { boxPack *boxarray = NULL; float tot_width, tot_height; @@ -718,7 +718,7 @@ static PyObject *M_Geometry_BoxPack2D( PyObject * self, PyObject * boxlist ) return Py_BuildValue( "ff", tot_width, tot_height); } -static PyObject *M_Geometry_BezierInterp( PyObject * self, PyObject * args ) +static PyObject *M_Geometry_BezierInterp(PyObject *UNUSED(self), PyObject* args) { VectorObject *vec_k1, *vec_h1, *vec_k2, *vec_h2; int resolu; @@ -767,7 +767,7 @@ static PyObject *M_Geometry_BezierInterp( PyObject * self, PyObject * args ) return list; } -static PyObject *M_Geometry_BarycentricTransform(PyObject * self, PyObject * args) +static PyObject *M_Geometry_BarycentricTransform(PyObject *UNUSED(self), PyObject *args) { VectorObject *vec_pt; VectorObject *vec_t1_tar, *vec_t2_tar, *vec_t3_tar; |