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Diffstat (limited to 'source/blender/python/generic/mathutils_quat.c')
-rw-r--r--source/blender/python/generic/mathutils_quat.c134
1 files changed, 104 insertions, 30 deletions
diff --git a/source/blender/python/generic/mathutils_quat.c b/source/blender/python/generic/mathutils_quat.c
index f94e5e2a03a..553844b6ee5 100644
--- a/source/blender/python/generic/mathutils_quat.c
+++ b/source/blender/python/generic/mathutils_quat.c
@@ -109,7 +109,7 @@ static PyObject *Quaternion_ToEuler(QuaternionObject * self, PyObject *args)
}
//----------------------------Quaternion.toMatrix()------------------
static char Quaternion_ToMatrix_doc[] =
-".. method:: to_matrix(other)\n"
+".. method:: to_matrix()\n"
"\n"
" Return a matrix representation of the quaternion.\n"
"\n"
@@ -190,9 +190,7 @@ static char Quaternion_Difference_doc[] =
static PyObject *Quaternion_Difference(QuaternionObject * self, QuaternionObject * value)
{
- float quat[QUAT_SIZE], tempQuat[QUAT_SIZE];
- double dot = 0.0f;
- int x;
+ float quat[QUAT_SIZE];
if (!QuaternionObject_Check(value)) {
PyErr_SetString( PyExc_TypeError, "quat.difference(value): expected a quaternion argument" );
@@ -202,14 +200,8 @@ static PyObject *Quaternion_Difference(QuaternionObject * self, QuaternionObject
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
- copy_qt_qt(tempQuat, self->quat);
- conjugate_qt(tempQuat);
- dot = sqrt(dot_qtqt(tempQuat, tempQuat));
+ rotation_between_quats_to_quat(quat, self->quat, value->quat);
- for(x = 0; x < QUAT_SIZE; x++) {
- tempQuat[x] /= (float)(dot * dot);
- }
- mul_qt_qtqt(quat, tempQuat, value->quat);
return newQuaternionObject(quat, Py_NEW, NULL);
}
@@ -668,8 +660,9 @@ static PyObject *Quaternion_mul(PyObject * q1, PyObject * q2)
return NULL;
}
- if(quat1 && quat2) { /* QUAT*QUAT (dot product) */
- return PyFloat_FromDouble(dot_qtqt(quat1->quat, quat2->quat));
+ if(quat1 && quat2) { /* QUAT*QUAT (cross product) */
+ mul_qt_qtqt(quat, quat1->quat, quat2->quat);
+ return newQuaternionObject(quat, Py_NEW, NULL);
}
/* the only case this can happen (for a supported type is "FLOAT*QUAT" ) */
@@ -685,12 +678,19 @@ static PyObject *Quaternion_mul(PyObject * q1, PyObject * q2)
}
else { /* QUAT*SOMETHING */
if(VectorObject_Check(q2)){ /* QUAT*VEC */
+ float tvec[3];
vec = (VectorObject*)q2;
if(vec->size != 3){
PyErr_SetString(PyExc_TypeError, "Quaternion multiplication: only 3D vector rotations currently supported\n");
return NULL;
}
- return quat_rotation((PyObject*)quat1, (PyObject*)vec); /* vector updating done inside the func */
+ if(!BaseMath_ReadCallback(vec)) {
+ return NULL;
+ }
+
+ copy_v3_v3(tvec, vec->vec);
+ mul_qt_v3(quat1->quat, tvec);
+ return newVectorObject(tvec, 3, Py_NEW, NULL);
}
scalar= PyFloat_AsDouble(q2);
@@ -774,27 +774,101 @@ static int Quaternion_setAxis( QuaternionObject * self, PyObject * value, void *
static PyObject *Quaternion_getMagnitude( QuaternionObject * self, void *type )
{
+ if(!BaseMath_ReadCallback(self))
+ return NULL;
+
return PyFloat_FromDouble(sqrt(dot_qtqt(self->quat, self->quat)));
}
static PyObject *Quaternion_getAngle( QuaternionObject * self, void *type )
{
+ if(!BaseMath_ReadCallback(self))
+ return NULL;
+
return PyFloat_FromDouble(2.0 * (saacos(self->quat[0])));
}
-static PyObject *Quaternion_getAxisVec( QuaternionObject * self, void *type )
+static int Quaternion_setAngle(QuaternionObject * self, PyObject * value, void * type)
+{
+ float axis[3];
+ float angle;
+
+ if(!BaseMath_ReadCallback(self))
+ return -1;
+
+ quat_to_axis_angle(axis, &angle, self->quat);
+
+ angle = PyFloat_AsDouble(value);
+
+ if(angle==-1.0f && PyErr_Occurred()) { /* parsed item not a number */
+ PyErr_SetString(PyExc_TypeError, "quaternion.angle = value: float expected");
+ return -1;
+ }
+
+ /* If the axis of rotation is 0,0,0 set it to 1,0,0 - for zero-degree rotations */
+ if( EXPP_FloatsAreEqual(axis[0], 0.0f, 10) &&
+ EXPP_FloatsAreEqual(axis[1], 0.0f, 10) &&
+ EXPP_FloatsAreEqual(axis[2], 0.0f, 10)
+ ) {
+ axis[0] = 1.0f;
+ }
+
+ axis_angle_to_quat(self->quat, axis, angle);
+
+ if(!BaseMath_WriteCallback(self))
+ return -1;
+
+ return 0;
+}
+
+static PyObject *Quaternion_getAxisVec(QuaternionObject *self, void *type)
{
- float vec[3];
+ float axis[3];
+ float angle;
- normalize_v3_v3(vec, self->quat+1);
+ if(!BaseMath_ReadCallback(self))
+ return NULL;
+
+ quat_to_axis_angle(axis, &angle, self->quat);
/* If the axis of rotation is 0,0,0 set it to 1,0,0 - for zero-degree rotations */
- if( EXPP_FloatsAreEqual(vec[0], 0.0f, 10) &&
- EXPP_FloatsAreEqual(vec[1], 0.0f, 10) &&
- EXPP_FloatsAreEqual(vec[2], 0.0f, 10) ){
- vec[0] = 1.0f;
+ if( EXPP_FloatsAreEqual(axis[0], 0.0f, 10) &&
+ EXPP_FloatsAreEqual(axis[1], 0.0f, 10) &&
+ EXPP_FloatsAreEqual(axis[2], 0.0f, 10)
+ ) {
+ axis[0] = 1.0f;
}
- return (PyObject *) newVectorObject(vec, 3, Py_NEW, NULL);
+
+ return (PyObject *) newVectorObject(axis, 3, Py_NEW, NULL);
+}
+
+static int Quaternion_setAxisVec(QuaternionObject *self, PyObject *value, void *type)
+{
+ float axis[3];
+ float angle;
+
+ VectorObject *vec;
+
+ if(!BaseMath_ReadCallback(self))
+ return -1;
+
+ quat_to_axis_angle(axis, &angle, self->quat);
+
+ if(!VectorObject_Check(value)) {
+ PyErr_SetString(PyExc_TypeError, "quaternion.axis = value: expected a 3D Vector");
+ return -1;
+ }
+
+ vec= (VectorObject *)value;
+ if(!BaseMath_ReadCallback(vec))
+ return -1;
+
+ axis_angle_to_quat(self->quat, vec->vec, angle);
+
+ if(!BaseMath_WriteCallback(self))
+ return -1;
+
+ return 0;
}
//----------------------------------mathutils.Quaternion() --------------
@@ -848,15 +922,15 @@ static struct PyMethodDef Quaternion_methods[] = {
/* Python attributes get/set structure: */
/*****************************************************************************/
static PyGetSetDef Quaternion_getseters[] = {
- {"w", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion W value. **type** float", (void *)0},
- {"x", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion X axis. **type** float", (void *)1},
- {"y", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion Y axis. **type** float", (void *)2},
- {"z", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion Z axis. **type** float", (void *)3},
- {"magnitude", (getter)Quaternion_getMagnitude, (setter)NULL, "Size of the quaternion (readonly). **type** float", NULL},
- {"angle", (getter)Quaternion_getAngle, (setter)NULL, "angle of the quaternion (readonly). **type** float", NULL},
- {"axis",(getter)Quaternion_getAxisVec, (setter)NULL, "quaternion axis as a vector (readonly). **type** :class:`Vector`", NULL},
+ {"w", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion W value.\n\n:type: float", (void *)0},
+ {"x", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion X axis.\n\n:type: float", (void *)1},
+ {"y", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion Y axis.\n\n:type: float", (void *)2},
+ {"z", (getter)Quaternion_getAxis, (setter)Quaternion_setAxis, "Quaternion Z axis.\n\n:type: float", (void *)3},
+ {"magnitude", (getter)Quaternion_getMagnitude, (setter)NULL, "Size of the quaternion (readonly).\n\n:type: float", NULL},
+ {"angle", (getter)Quaternion_getAngle, (setter)Quaternion_setAngle, "angle of the quaternion.\n\n:type: float", NULL},
+ {"axis",(getter)Quaternion_getAxisVec, (setter)Quaternion_setAxisVec, "quaternion axis as a vector.\n\n:type: :class:`Vector`", NULL},
{"is_wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, BaseMathObject_Wrapped_doc, NULL},
- {"_owner", (getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL},
+ {"owner", (getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL},
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
};