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-rw-r--r--source/blender/python/generic/IDProp.c2
-rw-r--r--source/blender/python/generic/bpy_internal_import.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/python/generic/IDProp.c b/source/blender/python/generic/IDProp.c
index 8330927d920..a807624187a 100644
--- a/source/blender/python/generic/IDProp.c
+++ b/source/blender/python/generic/IDProp.c
@@ -114,7 +114,7 @@ PyObject *BPy_IDGroup_WrapData( ID *id, IDProperty *prop )
Py_RETURN_NONE;
}
-#if 0 /* UNUSED, currenly assignment overwrites into new properties, rather then setting in-place */
+#if 0 /* UNUSED, currenly assignment overwrites into new properties, rather than setting in-place */
static int BPy_IDGroup_SetData(BPy_IDProperty *self, IDProperty *prop, PyObject *value)
{
switch (prop->type) {
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 0ef31229f8d..dd1596efe4e 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -59,7 +59,7 @@ void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
extern PyMethodDef bpy_import_meth;
extern PyMethodDef bpy_reload_meth;
-/* The game engine has its own Main struct, if this is set search this rather then G.main */
+/* The game engine has its own Main struct, if this is set search this rather than G.main */
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);