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Diffstat (limited to 'source/blender/python/gpu/gpu_py_api.c')
-rw-r--r--source/blender/python/gpu/gpu_py_api.c165
1 files changed, 165 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_api.c b/source/blender/python/gpu/gpu_py_api.c
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+++ b/source/blender/python/gpu/gpu_py_api.c
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/python/gpu/gpu_py_api.c
+ * \ingroup bpygpu
+ *
+ * Experimental Python API, not considered public yet (called '_gpu'),
+ * we may re-expose as public later.
+ *
+ * - Use ``bpygpu_`` for local API.
+ * - Use ``BPyGPU`` for public API.
+ */
+
+#include <Python.h>
+
+#include "BLI_utildefines.h"
+
+#include "../generic/python_utildefines.h"
+
+#include "GPU_init_exit.h"
+#include "GPU_primitive.h"
+
+#include "gpu_py_matrix.h"
+#include "gpu_py_select.h"
+#include "gpu_py_types.h"
+
+#include "gpu_py_api.h" /* own include */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Utils to invalidate functions
+ * \{ */
+
+bool bpygpu_is_initialized(void)
+{
+ if (!GPU_is_initialized()) {
+ PyErr_SetString(
+ PyExc_SystemError,
+ "GPU functions for drawing are not available in background mode");
+
+ return false;
+ }
+
+ return true;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Primitive Type Utils
+ * \{ */
+
+int bpygpu_ParsePrimType(PyObject *o, void *p)
+{
+ Py_ssize_t mode_id_len;
+ const char *mode_id = _PyUnicode_AsStringAndSize(o, &mode_id_len);
+ if (mode_id == NULL) {
+ PyErr_Format(PyExc_ValueError,
+ "expected a string, got %s",
+ Py_TYPE(o)->tp_name);
+ return 0;
+ }
+#define MATCH_ID(id) \
+ if (mode_id_len == strlen(STRINGIFY(id))) { \
+ if (STREQ(mode_id, STRINGIFY(id))) { \
+ mode = GPU_PRIM_##id; \
+ goto success; \
+ } \
+ } ((void)0)
+
+ GPUPrimType mode;
+ MATCH_ID(POINTS);
+ MATCH_ID(LINES);
+ MATCH_ID(TRIS);
+ MATCH_ID(LINE_STRIP);
+ MATCH_ID(LINE_LOOP);
+ MATCH_ID(TRI_STRIP);
+ MATCH_ID(TRI_FAN);
+ MATCH_ID(LINE_STRIP_ADJ);
+
+#undef MATCH_ID
+ PyErr_Format(PyExc_ValueError,
+ "unknown type literal: '%s'",
+ mode_id);
+ return 0;
+
+success:
+ (*(GPUPrimType *)p) = mode;
+ return 1;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name GPU Module
+ * \{ */
+
+
+PyDoc_STRVAR(GPU_doc,
+"This module provides Python wrappers for the GPU implementation in Blender. "
+"Some higher level functions can be found in the `gpu_extras` module. "
+"\n\n"
+"Submodules:\n"
+"\n"
+".. toctree::\n"
+" :maxdepth: 1\n"
+"\n"
+" gpu.types.rst\n"
+" gpu.shader.rst\n"
+" gpu.matrix.rst\n"
+" gpu.select.rst\n"
+"\n"
+);
+static struct PyModuleDef GPU_module_def = {
+ PyModuleDef_HEAD_INIT,
+ .m_name = "gpu",
+ .m_doc = GPU_doc,
+};
+
+PyObject *BPyInit_gpu(void)
+{
+ PyObject *sys_modules = PyImport_GetModuleDict();
+ PyObject *submodule;
+ PyObject *mod;
+
+ mod = PyModule_Create(&GPU_module_def);
+
+ PyModule_AddObject(mod, "types", (submodule = BPyInit_gpu_types()));
+ PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
+
+ PyModule_AddObject(mod, "matrix", (submodule = BPyInit_gpu_matrix()));
+ PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
+
+ PyModule_AddObject(mod, "select", (submodule = BPyInit_gpu_select()));
+ PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
+
+ PyModule_AddObject(mod, "shader", (submodule = BPyInit_gpu_shader()));
+ PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
+
+ return mod;
+}
+
+/** \} */