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Diffstat (limited to 'source/blender/python/gpu/gpu_py_framebuffer.c')
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.c546
1 files changed, 546 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c
new file mode 100644
index 00000000000..487f0f984cb
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+++ b/source/blender/python/gpu/gpu_py_framebuffer.c
@@ -0,0 +1,546 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bpygpu
+ *
+ * This file defines the framebuffer functionalities of the 'gpu' module
+ * used for off-screen OpenGL rendering.
+ *
+ * - Use ``bpygpu_`` for local API.
+ * - Use ``BPyGPU`` for public API.
+ */
+
+#include <Python.h>
+
+#include "GPU_context.h"
+#include "GPU_framebuffer.h"
+#include "GPU_init_exit.h"
+
+#include "../generic/py_capi_utils.h"
+#include "../generic/python_utildefines.h"
+#include "../mathutils/mathutils.h"
+
+#include "gpu_py_api.h"
+#include "gpu_py_texture.h"
+
+#include "gpu_py_framebuffer.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUFrameBuffer Common Utilities
+ * \{ */
+
+static int pygpu_framebuffer_valid_check(BPyGPUFrameBuffer *bpygpu_fb)
+{
+ if (UNLIKELY(bpygpu_fb->fb == NULL)) {
+ PyErr_SetString(PyExc_ReferenceError,
+#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
+ "GPU framebuffer was freed, no further access is valid"
+#else
+ "GPU framebuffer: internal error"
+#endif
+ );
+ return -1;
+ }
+ return 0;
+}
+
+#define PYGPU_FRAMEBUFFER_CHECK_OBJ(bpygpu) \
+ { \
+ if (UNLIKELY(pygpu_framebuffer_valid_check(bpygpu) == -1)) { \
+ return NULL; \
+ } \
+ } \
+ ((void)0)
+
+static void pygpu_framebuffer_free_if_possible(GPUFrameBuffer *fb)
+{
+ if (!fb) {
+ return;
+ }
+
+ if (GPU_is_init()) {
+ GPU_framebuffer_free(fb);
+ }
+ else {
+ printf("PyFramebuffer freed after the context has been destroyed.\n");
+ }
+}
+
+/* Keep less than or equal to #FRAMEBUFFER_STACK_DEPTH */
+#define GPU_PY_FRAMEBUFFER_STACK_LEN 16
+
+static bool pygpu_framebuffer_stack_push_and_bind_or_error(GPUFrameBuffer *fb)
+{
+ if (GPU_framebuffer_stack_level_get() >= GPU_PY_FRAMEBUFFER_STACK_LEN) {
+ PyErr_SetString(
+ PyExc_RuntimeError,
+ "Maximum framebuffer stack depth " STRINGIFY(GPU_PY_FRAMEBUFFER_STACK_LEN) " reached");
+ return false;
+ }
+ GPU_framebuffer_push(GPU_framebuffer_active_get());
+ GPU_framebuffer_bind(fb);
+ return true;
+}
+
+static bool pygpu_framebuffer_stack_pop_and_restore_or_error(GPUFrameBuffer *fb)
+{
+ if (GPU_framebuffer_stack_level_get() == 0) {
+ PyErr_SetString(PyExc_RuntimeError, "Minimum framebuffer stack depth reached");
+ return false;
+ }
+
+ if (fb && !GPU_framebuffer_bound(fb)) {
+ PyErr_SetString(PyExc_RuntimeError, "Framebuffer is not bound");
+ return false;
+ }
+
+ GPUFrameBuffer *fb_prev = GPU_framebuffer_pop();
+ GPU_framebuffer_bind(fb_prev);
+ return true;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stack (Context Manager)
+ *
+ * Safer alternative to ensure balanced push/pop calls.
+ *
+ * \{ */
+
+typedef struct {
+ PyObject_HEAD /* required python macro */
+ BPyGPUFrameBuffer *py_fb;
+ int level;
+} PyFrameBufferStackContext;
+
+static void pygpu_framebuffer_stack_context__tp_dealloc(PyFrameBufferStackContext *self)
+{
+ Py_DECREF(self->py_fb);
+ PyObject_DEL(self);
+}
+
+static PyObject *pygpu_framebuffer_stack_context_enter(PyFrameBufferStackContext *self)
+{
+ PYGPU_FRAMEBUFFER_CHECK_OBJ(self->py_fb);
+
+ /* sanity - should never happen */
+ if (self->level != -1) {
+ PyErr_SetString(PyExc_RuntimeError, "Already in use");
+ return NULL;
+ }
+
+ if (!pygpu_framebuffer_stack_push_and_bind_or_error(self->py_fb->fb)) {
+ return NULL;
+ }
+
+ self->level = GPU_framebuffer_stack_level_get();
+ Py_RETURN_NONE;
+}
+
+static PyObject *pygpu_framebuffer_stack_context_exit(PyFrameBufferStackContext *self,
+ PyObject *UNUSED(args))
+{
+ PYGPU_FRAMEBUFFER_CHECK_OBJ(self->py_fb);
+
+ /* sanity - should never happen */
+ if (self->level == -1) {
+ fprintf(stderr, "Not yet in use\n");
+ return NULL;
+ }
+
+ const int level = GPU_framebuffer_stack_level_get();
+ if (level != self->level) {
+ fprintf(stderr, "Level of bind mismatch, expected %d, got %d\n", self->level, level);
+ }
+
+ if (!pygpu_framebuffer_stack_pop_and_restore_or_error(self->py_fb->fb)) {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+static PyMethodDef pygpu_framebuffer_stack_context__tp_methods[] = {
+ {"__enter__", (PyCFunction)pygpu_framebuffer_stack_context_enter, METH_NOARGS},
+ {"__exit__", (PyCFunction)pygpu_framebuffer_stack_context_exit, METH_VARARGS},
+ {NULL},
+};
+
+static PyTypeObject FramebufferStackContext_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBufferStackContext",
+ .tp_basicsize = sizeof(PyFrameBufferStackContext),
+ .tp_dealloc = (destructor)pygpu_framebuffer_stack_context__tp_dealloc,
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_methods = pygpu_framebuffer_stack_context__tp_methods,
+};
+
+PyDoc_STRVAR(pygpu_framebuffer_bind_doc,
+ ".. function:: bind()\n"
+ "\n"
+ " Context manager to ensure balanced bind calls, even in the case of an error.\n");
+static PyObject *pygpu_framebuffer_bind(BPyGPUFrameBuffer *self)
+{
+ PyFrameBufferStackContext *ret = PyObject_New(PyFrameBufferStackContext,
+ &FramebufferStackContext_Type);
+ ret->py_fb = self;
+ ret->level = -1;
+ Py_INCREF(self);
+ return (PyObject *)ret;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUFramebuffer Type
+ * \{ */
+
+/* Fill in the GPUAttachment according to the PyObject parameter.
+ * PyObject *o can be NULL, Py_None, BPyGPUTexture or a dictionary containing the keyword "texture"
+ * and the optional keywords "layer" and "mip".
+ * Returns false on error. In this case, a python message will be raised and GPUAttachment will not
+ * be touched. */
+static bool pygpu_framebuffer_new_parse_arg(PyObject *o, GPUAttachment *r_attach)
+{
+ GPUAttachment tmp_attach = GPU_ATTACHMENT_NONE;
+
+ if (!o || o == Py_None) {
+ /* Pass. */;
+ }
+ else if (BPyGPUTexture_Check(o)) {
+ if (!bpygpu_ParseTexture(o, &tmp_attach.tex)) {
+ return false;
+ }
+ }
+ else {
+ const char *c_texture = "texture";
+ const char *c_layer = "layer";
+ const char *c_mip = "mip";
+ PyObject *key, *value;
+ Py_ssize_t pos = 0;
+ while (PyDict_Next(o, &pos, &key, &value)) {
+ if (!PyUnicode_Check(key)) {
+ PyErr_SetString(PyExc_TypeError, "keywords must be strings");
+ return false;
+ }
+
+ if (c_texture && _PyUnicode_EqualToASCIIString(key, c_texture)) {
+ /* Compare only once. */
+ c_texture = NULL;
+ if (!bpygpu_ParseTexture(value, &tmp_attach.tex)) {
+ return false;
+ }
+ }
+ else if (c_layer && _PyUnicode_EqualToASCIIString(key, c_layer)) {
+ /* Compare only once. */
+ c_layer = NULL;
+ tmp_attach.layer = PyLong_AsLong(value);
+ if (tmp_attach.layer == -1 && PyErr_Occurred()) {
+ return false;
+ }
+ }
+ else if (c_mip && _PyUnicode_EqualToASCIIString(key, c_mip)) {
+ /* Compare only once. */
+ c_mip = NULL;
+ tmp_attach.mip = PyLong_AsLong(value);
+ if (tmp_attach.mip == -1 && PyErr_Occurred()) {
+ return false;
+ }
+ }
+ else {
+ PyErr_Format(
+ PyExc_TypeError, "'%U' is an invalid keyword argument for this attribute", key);
+ return false;
+ }
+ }
+ }
+
+ *r_attach = tmp_attach;
+ return true;
+}
+
+static PyObject *pygpu_framebuffer__tp_new(PyTypeObject *UNUSED(self),
+ PyObject *args,
+ PyObject *kwds)
+{
+ BPYGPU_IS_INIT_OR_ERROR_OBJ;
+ if (!GPU_context_active_get()) {
+ PyErr_SetString(PyExc_RuntimeError, "No active GPU context found");
+ return NULL;
+ }
+
+ PyObject *depth_attachment = NULL;
+ PyObject *color_attachements = NULL;
+ static const char *_keywords[] = {"depth_slot", "color_slots", NULL};
+ static _PyArg_Parser _parser = {"|$OO:GPUFrameBuffer.__new__", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(
+ args, kwds, &_parser, &depth_attachment, &color_attachements)) {
+ return NULL;
+ }
+
+ /* Keep in sync with #GPU_FB_MAX_COLOR_ATTACHMENT.
+ * TODO: share the define. */
+#define BPYGPU_FB_MAX_COLOR_ATTACHMENT 6
+
+ GPUAttachment config[BPYGPU_FB_MAX_COLOR_ATTACHMENT + 1];
+
+ if (!pygpu_framebuffer_new_parse_arg(depth_attachment, &config[0])) {
+ return NULL;
+ }
+ else if (config[0].tex && !GPU_texture_depth(config[0].tex)) {
+ PyErr_SetString(PyExc_ValueError, "Depth texture with incompatible format");
+ return NULL;
+ }
+
+ int color_attachements_len = 0;
+ if (color_attachements && color_attachements != Py_None) {
+ if (PySequence_Check(color_attachements)) {
+ color_attachements_len = PySequence_Size(color_attachements);
+ if (color_attachements_len > BPYGPU_FB_MAX_COLOR_ATTACHMENT) {
+ PyErr_SetString(
+ PyExc_AttributeError,
+ "too many attachements, max is " STRINGIFY(BPYGPU_FB_MAX_COLOR_ATTACHMENT));
+ return NULL;
+ }
+
+ for (int i = 1; i <= color_attachements_len; i++) {
+ PyObject *o = PySequence_GetItem(color_attachements, i);
+ bool ok = pygpu_framebuffer_new_parse_arg(o, &config[i]);
+ Py_DECREF(o);
+ if (!ok) {
+ return NULL;
+ }
+ }
+ }
+ else {
+ if (!pygpu_framebuffer_new_parse_arg(color_attachements, &config[1])) {
+ return NULL;
+ }
+ color_attachements_len = 1;
+ }
+ }
+
+ GPUFrameBuffer *fb_python = GPU_framebuffer_create("fb_python");
+ GPU_framebuffer_config_array(fb_python, config, color_attachements_len + 1);
+
+ return BPyGPUFrameBuffer_CreatePyObject(fb_python);
+}
+
+PyDoc_STRVAR(pygpu_framebuffer_is_bound_doc,
+ "Checks if this is the active framebuffer in the context.");
+static PyObject *pygpu_framebuffer_is_bound(BPyGPUFrameBuffer *self, void *UNUSED(type))
+{
+ PYGPU_FRAMEBUFFER_CHECK_OBJ(self);
+ return PyBool_FromLong(GPU_framebuffer_bound(self->fb));
+}
+
+PyDoc_STRVAR(pygpu_framebuffer_clear_doc,
+ ".. method:: clear(color=None, depth=None, stencil=None)\n"
+ "\n"
+ " Fill color, depth and stencil textures with specific value.\n"
+ " Common values: color=(0.0, 0.0, 0.0, 1.0), depth=1.0, stencil=0.\n"
+ "\n"
+ " :arg color: float sequence each representing ``(r, g, b, a)``.\n"
+ " :type color: sequence of 3 or 4 floats\n"
+ " :arg depth: depth value.\n"
+ " :type depth: `float`\n"
+ " :arg stencil: stencil value.\n"
+ " :type stencil: `int`\n");
+static PyObject *pygpu_framebuffer_clear(BPyGPUFrameBuffer *self, PyObject *args, PyObject *kwds)
+{
+ PYGPU_FRAMEBUFFER_CHECK_OBJ(self);
+
+ if (!GPU_framebuffer_bound(self->fb)) {
+ return NULL;
+ }
+
+ PyObject *py_col = NULL;
+ PyObject *py_depth = NULL;
+ PyObject *py_stencil = NULL;
+
+ static const char *_keywords[] = {"color", "depth", "stencil", NULL};
+ static _PyArg_Parser _parser = {"|$OOO:clear", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &py_col, &py_depth, &py_stencil)) {
+ return NULL;
+ }
+
+ eGPUFrameBufferBits buffers = 0;
+ float col[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ float depth = 1.0f;
+ uint stencil = 0;
+
+ if (py_col && py_col != Py_None) {
+ if (mathutils_array_parse(col, 3, 4, py_col, "GPUFrameBuffer.clear(), invalid 'color' arg") ==
+ -1) {
+ return NULL;
+ }
+ buffers |= GPU_COLOR_BIT;
+ }
+
+ if (py_depth && py_depth != Py_None) {
+ depth = PyFloat_AsDouble(py_depth);
+ if (PyErr_Occurred()) {
+ return NULL;
+ }
+ buffers |= GPU_DEPTH_BIT;
+ }
+
+ if (py_stencil && py_stencil != Py_None) {
+ if ((stencil = PyC_Long_AsU32(py_stencil)) == (uint)-1) {
+ return NULL;
+ }
+ buffers |= GPU_STENCIL_BIT;
+ }
+
+ GPU_framebuffer_clear(self->fb, buffers, col, depth, stencil);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(pygpu_framebuffer_viewport_set_doc,
+ ".. function:: viewport_set(x, y, xsize, ysize)\n"
+ "\n"
+ " Set the viewport for this framebuffer object.\n"
+ " Note: The viewport state is not saved upon framebuffer rebind.\n"
+ "\n"
+ " :param x, y: lower left corner of the viewport_set rectangle, in pixels.\n"
+ " :param xsize, ysize: width and height of the viewport_set.\n"
+ " :type x, y, xsize, ysize: `int`\n");
+static PyObject *pygpu_framebuffer_viewport_set(BPyGPUFrameBuffer *self,
+ PyObject *args,
+ void *UNUSED(type))
+{
+ int x, y, xsize, ysize;
+ if (!PyArg_ParseTuple(args, "iiii:viewport_set", &x, &y, &xsize, &ysize)) {
+ return NULL;
+ }
+
+ GPU_framebuffer_viewport_set(self->fb, x, y, xsize, ysize);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(pygpu_framebuffer_viewport_get_doc,
+ ".. function:: viewport_get()\n"
+ "\n"
+ " Returns position and dimension to current viewport.\n");
+static PyObject *pygpu_framebuffer_viewport_get(BPyGPUFrameBuffer *self, void *UNUSED(type))
+{
+ PYGPU_FRAMEBUFFER_CHECK_OBJ(self);
+ int viewport[4];
+ GPU_framebuffer_viewport_get(self->fb, viewport);
+
+ PyObject *ret = PyTuple_New(4);
+ PyTuple_SET_ITEMS(ret,
+ PyLong_FromLong(viewport[0]),
+ PyLong_FromLong(viewport[1]),
+ PyLong_FromLong(viewport[2]),
+ PyLong_FromLong(viewport[3]));
+ return ret;
+}
+
+#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
+PyDoc_STRVAR(pygpu_framebuffer_free_doc,
+ ".. method:: free()\n"
+ "\n"
+ " Free the framebuffer object.\n"
+ " The framebuffer will no longer be accessible.\n");
+static PyObject *pygpu_framebuffer_free(BPyGPUFrameBuffer *self)
+{
+ PYGPU_FRAMEBUFFER_CHECK_OBJ(self);
+ pygpu_framebuffer_free_if_possible(self->fb);
+ self->fb = NULL;
+ Py_RETURN_NONE;
+}
+#endif
+
+static void BPyGPUFrameBuffer__tp_dealloc(BPyGPUFrameBuffer *self)
+{
+ pygpu_framebuffer_free_if_possible(self->fb);
+ Py_TYPE(self)->tp_free((PyObject *)self);
+}
+
+static PyGetSetDef pygpu_framebuffer__tp_getseters[] = {
+ {"is_bound",
+ (getter)pygpu_framebuffer_is_bound,
+ (setter)NULL,
+ pygpu_framebuffer_is_bound_doc,
+ NULL},
+ {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
+};
+
+static struct PyMethodDef pygpu_framebuffer__tp_methods[] = {
+ {"bind", (PyCFunction)pygpu_framebuffer_bind, METH_NOARGS, pygpu_framebuffer_bind_doc},
+ {"clear",
+ (PyCFunction)pygpu_framebuffer_clear,
+ METH_VARARGS | METH_KEYWORDS,
+ pygpu_framebuffer_clear_doc},
+ {"viewport_set",
+ (PyCFunction)pygpu_framebuffer_viewport_set,
+ METH_NOARGS,
+ pygpu_framebuffer_viewport_set_doc},
+ {"viewport_get",
+ (PyCFunction)pygpu_framebuffer_viewport_get,
+ METH_VARARGS,
+ pygpu_framebuffer_viewport_get_doc},
+#ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
+ {"free", (PyCFunction)pygpu_framebuffer_free, METH_NOARGS, pygpu_framebuffer_free_doc},
+#endif
+ {NULL, NULL, 0, NULL},
+};
+
+PyDoc_STRVAR(pygpu_framebuffer__tp_doc,
+ ".. class:: GPUFrameBuffer(depth_slot=None, color_slots=None)\n"
+ "\n"
+ " This object gives access to framebuffer functionallities.\n"
+ " When a 'layer' is specified in a argument, a single layer of a 3D or array "
+ "texture is attached to the frame-buffer.\n"
+ " For cube map textures, layer is translated into a cube map face.\n"
+ "\n"
+ " :arg depth_slot: GPUTexture to attach or a `dict` containing keywords: "
+ "'texture', 'layer' and 'mip'.\n"
+ " :type depth_slot: :class:`gpu.types.GPUTexture`, `dict` or `Nonetype`\n"
+ " :arg color_slots: Tuple where each item can be a GPUTexture or a `dict` "
+ "containing keywords: 'texture', 'layer' and 'mip'.\n"
+ " :type color_slots: `tuple` or `Nonetype`\n");
+PyTypeObject BPyGPUFrameBuffer_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBuffer",
+ .tp_basicsize = sizeof(BPyGPUFrameBuffer),
+ .tp_dealloc = (destructor)BPyGPUFrameBuffer__tp_dealloc,
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_doc = pygpu_framebuffer__tp_doc,
+ .tp_methods = pygpu_framebuffer__tp_methods,
+ .tp_getset = pygpu_framebuffer__tp_getseters,
+ .tp_new = pygpu_framebuffer__tp_new,
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public API
+ * \{ */
+
+PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb)
+{
+ BPyGPUFrameBuffer *self;
+
+ self = PyObject_New(BPyGPUFrameBuffer, &BPyGPUFrameBuffer_Type);
+ self->fb = fb;
+
+ return (PyObject *)self;
+}
+
+/** \} */
+
+#undef PYGPU_FRAMEBUFFER_CHECK_OBJ