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Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.c')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c45
1 files changed, 40 insertions, 5 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index c74b3e173d1..9fe4bdcbaa0 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -537,16 +537,15 @@ static PyObject *pygpu_shader_uniform_block(BPyGPUShader *self, PyObject *args)
return NULL;
}
- int slot = GPU_shader_get_uniform_block(self->shader, name);
- if (slot == -1) {
+ int binding = GPU_shader_get_uniform_block_binding(self->shader, name);
+ if (binding == -1) {
PyErr_SetString(
PyExc_BufferError,
- "GPUShader.uniform_buffer: uniform block not found, make sure the name is correct");
+ "GPUShader.uniform_block: uniform block not found, make sure the name is correct");
return NULL;
}
- GPU_uniformbuf_bind(py_ubo->ubo, slot);
- GPU_shader_uniform_1i(self->shader, name, slot);
+ GPU_uniformbuf_bind(py_ubo->ubo, binding);
Py_RETURN_NONE;
}
@@ -831,6 +830,38 @@ static PyObject *pygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyOb
return r_dict;
}
+PyDoc_STRVAR(pygpu_shader_create_from_info_doc,
+ ".. function:: create_from_info(shader_info)\n"
+ "\n"
+ " Create shader from a GPUShaderCreateInfo.\n"
+ "\n"
+ " :param shader_info: GPUShaderCreateInfo\n"
+ " :type shader_info: :class:`bpy.types.GPUShaderCreateInfo`\n"
+ " :return: Shader object corresponding to the given name.\n"
+ " :rtype: :class:`bpy.types.GPUShader`\n");
+static PyObject *pygpu_shader_create_from_info(BPyGPUShader *UNUSED(self),
+ BPyGPUShaderCreateInfo *o)
+{
+ if (!BPyGPUShaderCreateInfo_Check(o)) {
+ PyErr_Format(PyExc_TypeError, "Expected a GPUShaderCreateInfo, got %s", Py_TYPE(o)->tp_name);
+ return NULL;
+ }
+
+ char error[128];
+ if (!GPU_shader_create_info_check_error(o->info, error)) {
+ PyErr_SetString(PyExc_Exception, error);
+ return NULL;
+ }
+
+ GPUShader *shader = GPU_shader_create_from_info(o->info);
+ if (!shader) {
+ PyErr_SetString(PyExc_Exception, "Shader Compile Error, see console for more details");
+ return NULL;
+ }
+
+ return BPyGPUShader_CreatePyObject(shader, false);
+}
+
static struct PyMethodDef pygpu_shader_module__tp_methods[] = {
{"unbind", (PyCFunction)pygpu_shader_unbind, METH_NOARGS, pygpu_shader_unbind_doc},
{"from_builtin",
@@ -841,6 +872,10 @@ static struct PyMethodDef pygpu_shader_module__tp_methods[] = {
(PyCFunction)pygpu_shader_code_from_builtin,
METH_O,
pygpu_shader_code_from_builtin_doc},
+ {"create_from_info",
+ (PyCFunction)pygpu_shader_create_from_info,
+ METH_O,
+ pygpu_shader_create_from_info_doc},
{NULL, NULL, 0, NULL},
};