diff options
Diffstat (limited to 'source/blender/python')
-rw-r--r-- | source/blender/python/api2_2x/Mathutils.c | 5 | ||||
-rw-r--r-- | source/blender/python/api2_2x/quat.c | 4 | ||||
-rw-r--r-- | source/blender/python/api2_2x/sceneRender.c | 546 | ||||
-rw-r--r-- | source/blender/python/api2_2x/sceneRender.h | 14 |
4 files changed, 560 insertions, 9 deletions
diff --git a/source/blender/python/api2_2x/Mathutils.c b/source/blender/python/api2_2x/Mathutils.c index 3605c956a58..65ae46ffccd 100644 --- a/source/blender/python/api2_2x/Mathutils.c +++ b/source/blender/python/api2_2x/Mathutils.c @@ -500,10 +500,7 @@ PyObject *M_Mathutils_AngleBetweenVecs(PyObject * self, PyObject * args) } dot /= (sqrt(test_v1) * sqrt(test_v2)); - if (dot < -1.0f || dot > 1.0f) { - CLAMP(dot,-1.0f,1.0f); - } - angleRads = (double)acos(dot); + angleRads = (double)saacos(dot); return PyFloat_FromDouble(angleRads * (180/ Py_PI)); diff --git a/source/blender/python/api2_2x/quat.c b/source/blender/python/api2_2x/quat.c index 3793db47686..a4a99c28d72 100644 --- a/source/blender/python/api2_2x/quat.c +++ b/source/blender/python/api2_2x/quat.c @@ -184,13 +184,13 @@ static PyObject *Quaternion_getattr(QuaternionObject * self, char *name) } if(STREQ(name, "angle")) { mag = self->quat[0]; - mag = 2 * (acos(mag)); + mag = 2 * (saacos(mag)); mag *= (180 / Py_PI); return PyFloat_FromDouble(mag); } if(STREQ(name, "axis")) { mag = self->quat[0] * (Py_PI / 180); - mag = 2 * (acos(mag)); + mag = 2 * (saacos(mag)); mag = sin(mag / 2); for(x = 0; x < 3; x++) { vec[x] = (float)(self->quat[x + 1] / mag); diff --git a/source/blender/python/api2_2x/sceneRender.c b/source/blender/python/api2_2x/sceneRender.c index f5861995073..1e0997630a1 100644 --- a/source/blender/python/api2_2x/sceneRender.c +++ b/source/blender/python/api2_2x/sceneRender.c @@ -33,12 +33,16 @@ struct View3D; /* keep me up here */ #include "sceneRender.h" /*This must come first*/ +#include "MEM_guardedalloc.h" + #include "DNA_image_types.h" +#include "DNA_node_types.h" #include "BKE_image.h" #include "BKE_global.h" #include "BKE_screen.h" #include "BKE_scene.h" +#include "BKE_node.h" #include "BIF_drawscene.h" #include "BIF_renderwin.h" @@ -52,8 +56,10 @@ struct View3D; /* keep me up here */ #include "butspace.h" #include "blendef.h" #include "gen_utils.h" +#include "gen_library.h" #include "Scene.h" +#include "Group.h" /* local defines */ #define PY_NONE 0 @@ -1758,6 +1764,67 @@ static PyObject *RenderData_getTimeCode( BPy_RenderData * self) { return PyString_FromString(tc); } + +/***************************************************************************/ +/* Render layer functions */ +/***************************************************************************/ +PyObject *RenderData_getRenderLayers(BPy_RenderData * self) +{ + PyObject *list, *layer; + SceneRenderLayer *srl; + + list = PyList_New(0); + + for(srl= self->renderContext->layers.first; srl; srl= srl->next) { + layer = RenderLayer_CreatePyObject( self->scene, srl ); + PyList_Append(list, layer); + Py_DECREF(layer); + } + return list; +} + +PyObject *RenderData_removeRenderLayer(BPy_RenderData * self, BPy_RenderLayer *value) +{ + int index; + if (!BPy_RenderLayer_Check(value)) + return EXPP_ReturnPyObjError( PyExc_TypeError, + "can only remove a render layer" ); + + index = BLI_findindex(&self->renderContext->layers, value->renderLayer); + + if (index == -1) + return EXPP_ReturnPyObjError( PyExc_ValueError, + "render layer is not in this scene" ); + + if (BLI_countlist(&self->renderContext->layers)<=1) + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "cannot remove the last render layer" ); + + BLI_remlink(&self->scene->r.layers, value->renderLayer); + MEM_freeN(value->renderLayer); + self->scene->r.actlay= 0; + + if(self->scene->nodetree) { + bNode *node; + for(node= self->scene->nodetree->nodes.first; node; node= node->next) { + if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) { + if(node->custom1==index) + node->custom1= 0; + else if(node->custom1 > index) + node->custom1--; + } + } + } + + value->renderLayer = NULL; +} + +PyObject *RenderData_addRenderLayer(BPy_RenderData * self ) { + scene_add_render_layer(self->scene); + return RenderLayer_CreatePyObject( self->scene, self->renderContext->layers.last ); + +} + /***************************************************************************/ /* generic handlers for getting/setting attributes */ /***************************************************************************/ @@ -2631,11 +2698,16 @@ static PyGetSetDef BPy_RenderData_getseters[] = { "Scene link 'set' value", NULL}, + /* renderlayers */ {"activeLayer", (getter)RenderData_getActiveLayer, (setter)RenderData_setActiveLayer, "Active rendering layer", NULL}, - + {"renderLayers", + (getter)RenderData_getRenderLayers, (setter)NULL, + "Active rendering layer", + NULL}, + {"halfFloat", (getter)RenderData_getSubImTypeBits, (setter)RenderData_setSubImTypeBits, "'Half' openexr option enabled", @@ -2960,6 +3032,11 @@ static PyMethodDef BPy_RenderData_methods[] = { "(int) - get/set specify old map value in frames"}, {"newMapValue", ( PyCFunction ) RenderData_NewMapValue, METH_VARARGS, "(int) - get/set specify new map value in frames"}, + /* renderlayers */ + {"addRenderLayer", ( PyCFunction ) RenderData_addRenderLayer, METH_VARARGS, + "(string) - add a new render layer"}, + {"removeRenderLayer", ( PyCFunction ) RenderData_removeRenderLayer, METH_O, + "(renderLayer) - remove a render layer from this scene"}, {NULL, NULL, 0, NULL} }; @@ -3046,6 +3123,470 @@ PyTypeObject RenderData_Type = { NULL }; + + + +/* render layers */ + +static PyObject *RenderLayer_repr( BPy_RenderLayer * self ) +{ + if( self->renderLayer ) + return PyString_FromFormat( "[RenderLayer \"%s\"]", + self->renderLayer->name ); + else + return PyString_FromString( "NULL" ); +} + +static PyObject *RenderLayer_getName( BPy_RenderLayer * self ) +{ + if( !self->renderLayer ) + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + return PyString_FromString( self->renderLayer->name ); +} + +static int RenderLayer_setName( BPy_RenderLayer * self, PyObject *value ) +{ + char *name = NULL; + int index = BLI_findindex(&self->scene->r.layers, self->renderLayer); + + if( !self->renderLayer ) + return EXPP_ReturnIntError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + name = PyString_AsString ( value ); + if( !name ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected string argument" ); + + /* No check for doubles? - blender dosnt so we dont have to! */ + BLI_strncpy( self->renderLayer->name, name, sizeof( self->renderLayer->name ) ); + + if(self->scene->nodetree) { + bNode *node; + for(node= self->scene->nodetree->nodes.first; node; node= node->next) { + if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) { + if(node->custom1==index) + BLI_strncpy(node->name, self->renderLayer->name, NODE_MAXSTR); + } + } + } + + return 0; +} + +static PyObject *RenderLayer_getLightGroup( BPy_RenderLayer * self ) +{ + if( !self->renderLayer ) + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "This render layer has been removed!" ); + return Group_CreatePyObject( self->renderLayer->light_override ); +} +static int RenderLayer_setLightGroup( BPy_RenderLayer * self, PyObject * value ) +{ + if( !self->renderLayer ) + return EXPP_ReturnIntError( PyExc_RuntimeError, + "This render layer has been removed!" ); + return GenericLib_assignData(value, (void **) &self->renderLayer->light_override, NULL, 1, ID_GR, 0); +} + + +/*****************************************************************************/ +/* Python BPy_Render getsetattr funcs: */ +/*****************************************************************************/ +static int RenderLayer_setLayers( BPy_RenderLayer * self, PyObject * value, void *zlay ) +{ + unsigned int laymask = 0; + + if( !self->renderLayer ) + return EXPP_ReturnIntError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + if( !PyInt_Check( value ) ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected an integer (bitmask) as argument" ); + + laymask = ( unsigned int )PyInt_AS_LONG( value ); + + if((laymask < 0) || (!zlay && laymask == 0)) + return EXPP_ReturnIntError( PyExc_ValueError, + "layer value too low" ); + + if (zlay) { + self->renderLayer->lay_zmask= laymask & ((1<<20) - 1); + } else { + self->renderLayer->lay= laymask & ((1<<20) - 1); + } + return 0; +} + +static PyObject *RenderLayer_getLayers( BPy_RenderLayer * self, void *zlay ) +{ + if (zlay) { + return PyInt_FromLong( self->renderLayer->lay_zmask ); + } else { + return PyInt_FromLong( self->renderLayer->lay ); + } +} + +static PyObject *RenderLayer_getLayflagBits( BPy_RenderLayer *self, void *type ) +{ + int itype = (int)type; + if( !self->renderLayer ) + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + /* use negative numbers to flip truth */ + if (self->renderLayer->lay & itype) Py_RETURN_TRUE; + else Py_RETURN_FALSE; +} + +static int RenderLayer_setLayflagBits( BPy_RenderLayer *self, PyObject *value, + void *type ) +{ + /* use negative numbers to flip truth */ + int param = PyObject_IsTrue( value ); + + if( !self->renderLayer ) + return EXPP_ReturnIntError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + if( param == -1 ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected True/False or 0/1" ); + + if (param) { + self->renderLayer->lay |= (int)type; + } else { + self->renderLayer->lay &= ~(int)type; + } + return 0; +} + +static PyObject *RenderLayer_getPassBits( BPy_RenderLayer *self, void *type ) +{ + int itype = (int)type; + if( !self->renderLayer ) + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + /* use negative numbers to flip truth */ + if (self->renderLayer->passflag & itype) Py_RETURN_TRUE; + else Py_RETURN_FALSE; +} + +static int RenderLayer_setPassBits( BPy_RenderLayer *self, PyObject *value, + void *type ) +{ + /* use negative numbers to flip truth */ + int param = PyObject_IsTrue( value ); + + if( !self->renderLayer ) + return EXPP_ReturnIntError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + if( param == -1 ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected True/False or 0/1" ); + + if (param) { + self->renderLayer->passflag |= ((int)type); + } else { + self->renderLayer->passflag &= ~((int)type); + } + return 0; +} + +static PyObject *RenderLayer_getPassXorBits( BPy_RenderLayer *self, void *type ) +{ + if( !self->renderLayer ) + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + /* use negative numbers to flip truth */ + if (self->renderLayer->pass_xor & (int)type) Py_RETURN_TRUE; + else Py_RETURN_FALSE; +} + +static int RenderLayer_setPassXorBits( BPy_RenderLayer *self, PyObject *value, + void *type ) +{ + int param = PyObject_IsTrue( value ); + + if( !self->renderLayer ) + return EXPP_ReturnIntError( PyExc_RuntimeError, + "This render layer has been removed!" ); + + if( param == -1 ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected True/False or 0/1" ); + + if (param) { + self->renderLayer->passflag |= (int)type; + } else { + self->renderLayer->passflag &= ~(int)type; + } + return 0; +} + +/***************************************************************************/ +/* BPy_RenderData attribute def */ +/***************************************************************************/ +static PyGetSetDef BPy_RenderLayer_getseters[] = { + {"name", + (getter)RenderLayer_getName, (setter)RenderLayer_setName, + "", + (void *)NULL}, + {"lightGroup", + (getter)RenderLayer_getLightGroup, (setter)RenderLayer_setLightGroup, + "", + (void *)NULL}, + /*{"material", + (getter)RenderLayer_getMaterial, (setter)RenderLayer_setMaterial, + "", + (void *)NULL},*/ + {"enable", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "enable this render layer", + (void *)SCE_LAY_DISABLE}, + {"enableZMask", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "Only render what's in front of the solid z values", + (void *)SCE_LAY_ZMASK}, + {"enableZMaskAll", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "Fill in Z values for solid faces in invisible layers, for masking", + (void *)SCE_LAY_ALL_Z}, + + {"enableSolid", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "Render Solid faces in this Layer", + (void *)SCE_LAY_SOLID}, + {"enableZTra", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "Render Z-Transparent faces in this Layer (On top of Solid and Halos)", + (void *)SCE_LAY_ZTRA}, + {"enableHalo", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "Render Halos in this Layer (on top of Solid)", + (void *)SCE_LAY_HALO}, + {"enableEdge", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "Render Edge-enhance in this Layer (only works for Solid faces)", + (void *)SCE_LAY_EDGE}, + {"enableSky", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "Render Sky or backbuffer in this Layer", + (void *)SCE_LAY_SKY}, + {"enableStrand", + (getter)RenderLayer_getLayflagBits, (setter)RenderLayer_setLayflagBits, + "Render Strands in this Layer", + (void *)SCE_LAY_STRAND}, + + {"layerMask", + (getter)RenderLayer_getLayers, (setter)RenderLayer_setLayers, + "", + (void *)0}, + {"zLayerMask", + (getter)RenderLayer_getLayers, (setter)RenderLayer_setLayers, + "", + (void *)1}, + + /* passes */ + {"passCombined", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver full combined RGBA buffer", + (void *)SCE_PASS_COMBINED}, + {"passZ", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Z values pass", + (void *)SCE_PASS_Z}, + {"passSpeed", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Speed Vector pass", + (void *)SCE_PASS_VECTOR}, + {"passNormal", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Normal pass", + (void *)SCE_PASS_NORMAL}, + {"passUV", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Texture UV pass", + (void *)SCE_PASS_UV}, + {"passMist", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Mist factor pass (0-1)", + (void *)SCE_PASS_MIST}, + {"passIndex", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Object Index pass", + (void *)SCE_PASS_INDEXOB}, + {"passColor", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver shade-less Color pass", + (void *)SCE_PASS_RGBA}, + {"passDiffuse", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Diffuse pass", + (void *)SCE_PASS_DIFFUSE}, + {"passSpecular", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Specular pass", + (void *)SCE_PASS_SPEC}, + {"passShadow", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Shadow pass", + (void *)SCE_PASS_SHADOW}, + {"passAO", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver AO pass", + (void *)SCE_PASS_AO}, + {"passReflect", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Raytraced Reflection pass", + (void *)SCE_PASS_REFLECT}, + {"passRefract", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Raytraced Reflection pass", + (void *)SCE_PASS_REFRACT}, + {"passRadiosiy", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Radiosity pass", + (void *)SCE_PASS_RADIO}, + + /* xor */ + {"passSpecularXOR", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Specular pass XOR", + (void *)SCE_PASS_SPEC}, + {"passShadowXOR", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver Shadow pass XOR", + (void *)SCE_PASS_SHADOW}, + {"passAOXOR", + (getter)RenderLayer_getPassBits, (setter)RenderLayer_setPassBits, + "Deliver AO pass XOR", + (void *)SCE_PASS_AO}, + {"passRefractXOR", + (getter)RenderLayer_getPassXorBits, (setter)RenderLayer_setPassXorBits, + "Deliver Raytraced Reflection pass XOR", + (void *)SCE_PASS_REFRACT}, + {"passRadiosiyXOR", + (getter)RenderLayer_getPassXorBits, (setter)RenderLayer_setPassXorBits, + "Deliver Radiosity pass XOR", + (void *)SCE_PASS_RADIO}, + + {NULL,NULL,NULL,NULL,NULL} +}; + +/* no methods */ + +/*------------------------------------BPy_RenderData Type defintion------ */ +PyTypeObject RenderLayer_Type = { + PyObject_HEAD_INIT( NULL ) /* required py macro */ + 0, /* ob_size */ + /* For printing, in format "<module>.<name>" */ + "Blender RenderLayer", /* char *tp_name; */ + sizeof( BPy_RenderLayer ), /* int tp_basicsize; */ + 0, /* tp_itemsize; For allocation */ + + /* Methods to implement standard operations */ + + NULL, /* destructor tp_dealloc; */ + NULL, /* printfunc tp_print; */ + NULL, /* getattrfunc tp_getattr; */ + NULL, /* setattrfunc tp_setattr; */ + NULL, /* cmpfunc tp_compare; */ + ( reprfunc ) RenderLayer_repr, /* reprfunc tp_repr; */ + + /* Method suites for standard classes */ + + NULL, /* PyNumberMethods *tp_as_number; */ + NULL, /* PySequenceMethods *tp_as_sequence; */ + NULL, /* PyMappingMethods *tp_as_mapping; */ + + /* More standard operations (here for binary compatibility) */ + + NULL, /* hashfunc tp_hash; */ + NULL, /* ternaryfunc tp_call; */ + NULL, /* reprfunc tp_str; */ + NULL, /* getattrofunc tp_getattro; */ + NULL, /* setattrofunc tp_setattro; */ + + /* Functions to access object as input/output buffer */ + NULL, /* PyBufferProcs *tp_as_buffer; */ + + /*** Flags to define presence of optional/expanded features ***/ + Py_TPFLAGS_DEFAULT, /* long tp_flags; */ + + NULL, /* char *tp_doc; Documentation string */ + /*** Assigned meaning in release 2.0 ***/ + /* call function for all accessible objects */ + NULL, /* traverseproc tp_traverse; */ + + /* delete references to contained objects */ + NULL, /* inquiry tp_clear; */ + + /*** Assigned meaning in release 2.1 ***/ + /*** rich comparisons ***/ + NULL, /* richcmpfunc tp_richcompare; */ + + /*** weak reference enabler ***/ + 0, /* long tp_weaklistoffset; */ + + /*** Added in release 2.2 ***/ + /* Iterators */ + NULL, /* getiterfunc tp_iter; */ + NULL, /* iternextfunc tp_iternext; */ + + /*** Attribute descriptor and subclassing stuff ***/ + NULL, /* struct PyMethodDef *tp_methods; */ + NULL, /* struct PyMemberDef *tp_members; */ + BPy_RenderLayer_getseters, /* struct PyGetSetDef *tp_getset; */ + NULL, /* struct _typeobject *tp_base; */ + NULL, /* PyObject *tp_dict; */ + NULL, /* descrgetfunc tp_descr_get; */ + NULL, /* descrsetfunc tp_descr_set; */ + 0, /* long tp_dictoffset; */ + NULL, /* initproc tp_init; */ + NULL, /* allocfunc tp_alloc; */ + NULL, /* newfunc tp_new; */ + /* Low-level free-memory routine */ + NULL, /* freefunc tp_free; */ + /* For PyObject_IS_GC */ + NULL, /* inquiry tp_is_gc; */ + NULL, /* PyObject *tp_bases; */ + /* method resolution order */ + NULL, /* PyObject *tp_mro; */ + NULL, /* PyObject *tp_cache; */ + NULL, /* PyObject *tp_subclasses; */ + NULL, /* PyObject *tp_weaklist; */ + NULL +}; + +/***************************************************************************/ +/* BPy_RenderData Callbacks */ +/***************************************************************************/ + +PyObject *RenderLayer_CreatePyObject( struct Scene * scene, struct SceneRenderLayer * renderLayer ) +{ + BPy_RenderLayer *py_renderlayer; + + py_renderlayer = + ( BPy_RenderLayer * ) PyObject_NEW( BPy_RenderLayer, + &RenderLayer_Type ); + + if( py_renderlayer == NULL ) { + return ( NULL ); + } + py_renderlayer->renderLayer = renderLayer; + py_renderlayer->scene = scene; + + return ( ( PyObject * ) py_renderlayer ); +} + + /***************************************************************************/ /* Render method def */ /***************************************************************************/ @@ -3130,6 +3671,9 @@ PyObject *Render_Init( void ) if( PyType_Ready( &RenderData_Type ) < 0 ) return NULL; + if( PyType_Ready( &RenderLayer_Type ) < 0 ) + return NULL; + submodule = Py_InitModule3( "Blender.Scene.Render", M_Render_methods, M_Render_doc ); diff --git a/source/blender/python/api2_2x/sceneRender.h b/source/blender/python/api2_2x/sceneRender.h index 73bf71f5c06..1200bb87af2 100644 --- a/source/blender/python/api2_2x/sceneRender.h +++ b/source/blender/python/api2_2x/sceneRender.h @@ -36,17 +36,27 @@ #include <Python.h> #include "DNA_scene_types.h" +PyTypeObject RenderLayer_Type; + #define BPy_RenderData_Check(v) ((v)->ob_type == &RenderData_Type) +#define BPy_RenderLayer_Check(v) ((v)->ob_type == &RenderLayer_Type) //------------------------------------Struct definitions------- typedef struct { PyObject_HEAD struct RenderData *renderContext; - Scene *scene; + struct Scene *scene; } BPy_RenderData; + +typedef struct { + PyObject_HEAD + struct SceneRenderLayer *renderLayer; /* this is totally weak, pointer can become invalid */ + struct Scene *scene; +} BPy_RenderLayer; + //------------------------------------Visible prototypes------- PyObject *Render_Init( void ); PyObject *RenderData_CreatePyObject( struct Scene *scene ); - +PyObject *RenderLayer_CreatePyObject( struct Scene *scene, struct SceneRenderLayer * renderLayer ); #endif /* EXPP_SCENERENDER_H */ |