diff options
Diffstat (limited to 'source/blender/python')
-rw-r--r-- | source/blender/python/bmesh/bmesh_py_types.c | 37 | ||||
-rw-r--r-- | source/blender/python/generic/blf_py_api.c | 2 | ||||
-rw-r--r-- | source/blender/python/gpu/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_shader.c | 4 |
4 files changed, 33 insertions, 12 deletions
diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c index baa2b0deb71..972a782d650 100644 --- a/source/blender/python/bmesh/bmesh_py_types.c +++ b/source/blender/python/bmesh/bmesh_py_types.c @@ -1259,10 +1259,16 @@ static PyObject *bpy_bmesh_select_flush(BPy_BMesh *self, PyObject *value) Py_RETURN_NONE; } -PyDoc_STRVAR(bpy_bmesh_normal_update_doc, - ".. method:: normal_update()\n" - "\n" - " Update mesh normals.\n"); +PyDoc_STRVAR( + bpy_bmesh_normal_update_doc, + ".. method:: normal_update()\n" + "\n" + " Update normals of mesh faces and verts.\n" + "\n" + " .. note::\n" + "\n" + " The normal of any vertex where :attr:`is_wire` is True will be a zero vector.\n"); + static PyObject *bpy_bmesh_normal_update(BPy_BMesh *self) { BPY_BM_CHECK_OBJ(self); @@ -1611,7 +1617,12 @@ static PyObject *bpy_bmvert_calc_shell_factor(BPy_BMVert *self) PyDoc_STRVAR(bpy_bmvert_normal_update_doc, ".. method:: normal_update()\n" "\n" - " Update vertex normal.\n"); + " Update vertex normal.\n" + " This does not update the normals of adjoining faces.\n" + "\n" + " .. note::\n" + "\n" + " The vertex normal will be a zero vector if vertex :attr:`is_wire` is True.\n"); static PyObject *bpy_bmvert_normal_update(BPy_BMVert *self) { BPY_BM_CHECK_OBJ(self); @@ -1773,10 +1784,15 @@ static PyObject *bpy_bmedge_other_vert(BPy_BMEdge *self, BPy_BMVert *value) Py_RETURN_NONE; } -PyDoc_STRVAR(bpy_bmedge_normal_update_doc, - ".. method:: normal_update()\n" - "\n" - " Update edges vertex normals.\n"); +PyDoc_STRVAR( + bpy_bmedge_normal_update_doc, + ".. method:: normal_update()\n" + "\n" + " Update normals of all connected faces and the edge verts.\n" + "\n" + " .. note::\n" + "\n" + " The normal of edge vertex will be a zero vector if vertex :attr:`is_wire` is True.\n"); static PyObject *bpy_bmedge_normal_update(BPy_BMEdge *self) { BPY_BM_CHECK_OBJ(self); @@ -2012,7 +2028,8 @@ static PyObject *bpy_bmface_calc_center_bounds(BPy_BMFace *self) PyDoc_STRVAR(bpy_bmface_normal_update_doc, ".. method:: normal_update()\n" "\n" - " Update face's normal.\n"); + " Update face normal based on the positions of the face verts.\n" + " This does not update the normals of face verts.\n"); static PyObject *bpy_bmface_normal_update(BPy_BMFace *self) { BPY_BM_CHECK_OBJ(self); diff --git a/source/blender/python/generic/blf_py_api.c b/source/blender/python/generic/blf_py_api.c index 9e45105d105..060b7758ea9 100644 --- a/source/blender/python/generic/blf_py_api.c +++ b/source/blender/python/generic/blf_py_api.c @@ -50,7 +50,7 @@ static PyObject *py_blf_position(PyObject *UNUSED(self), PyObject *args) PyDoc_STRVAR(py_blf_size_doc, ".. function:: size(fontid, size, dpi)\n" "\n" - " Set the size and dpi for drawing text.\n" + " Set the size and DPI for drawing text.\n" "\n" " :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default " "font use 0.\n" diff --git a/source/blender/python/gpu/CMakeLists.txt b/source/blender/python/gpu/CMakeLists.txt index e726cb7883d..8ccb29beb13 100644 --- a/source/blender/python/gpu/CMakeLists.txt +++ b/source/blender/python/gpu/CMakeLists.txt @@ -29,8 +29,8 @@ set(SRC gpu_py_offscreen.c gpu_py_platform.c gpu_py_select.c - gpu_py_shader_create_info.cc gpu_py_shader.c + gpu_py_shader_create_info.cc gpu_py_state.c gpu_py_texture.c gpu_py_types.c diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c index 77333c6dfea..80c48e31510 100644 --- a/source/blender/python/gpu/gpu_py_shader.c +++ b/source/blender/python/gpu/gpu_py_shader.c @@ -46,6 +46,9 @@ "``3D_FLAT_COLOR``\n" \ " :Attributes: vec3 pos, vec4 color\n" \ " :Uniforms: none\n" \ + "``3D_IMAGE``\n" \ + " :Attributes: vec3 pos, vec2 texCoord\n" \ + " :Uniforms: sampler2D image\n" \ "``3D_SMOOTH_COLOR``\n" \ " :Attributes: vec3 pos, vec4 color\n" \ " :Uniforms: none\n" \ @@ -68,6 +71,7 @@ static const struct PyC_StringEnumItems pygpu_shader_builtin_items[] = { {GPU_SHADER_2D_SMOOTH_COLOR, "2D_SMOOTH_COLOR"}, {GPU_SHADER_2D_UNIFORM_COLOR, "2D_UNIFORM_COLOR"}, {GPU_SHADER_3D_FLAT_COLOR, "3D_FLAT_COLOR"}, + {GPU_SHADER_3D_IMAGE, "3D_IMAGE"}, {GPU_SHADER_3D_SMOOTH_COLOR, "3D_SMOOTH_COLOR"}, {GPU_SHADER_3D_UNIFORM_COLOR, "3D_UNIFORM_COLOR"}, {GPU_SHADER_3D_POLYLINE_FLAT_COLOR, "3D_POLYLINE_FLAT_COLOR"}, |