diff options
Diffstat (limited to 'source/blender/python')
-rw-r--r-- | source/blender/python/gpu/gpu_py_shader.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c index 9bac23fd7e7..43b50dbbef0 100644 --- a/source/blender/python/gpu/gpu_py_shader.c +++ b/source/blender/python/gpu/gpu_py_shader.c @@ -270,6 +270,7 @@ static PyObject *pygpu_shader_uniform_vector_float(BPyGPUShader *self, PyObject return NULL; } + GPU_shader_bind(self->shader); GPU_shader_uniform_vector(self->shader, location, length, count, pybuffer.buf); PyBuffer_Release(&pybuffer); @@ -292,6 +293,7 @@ static PyObject *pygpu_shader_uniform_vector_int(BPyGPUShader *self, PyObject *a return NULL; } + GPU_shader_bind(self->shader); GPU_shader_uniform_vector_int(self->shader, location, length, count, pybuffer.buf); PyBuffer_Release(&pybuffer); @@ -359,6 +361,7 @@ static PyObject *pygpu_shader_uniform_bool(BPyGPUShader *self, PyObject *args) return NULL; } + GPU_shader_bind(self->shader); GPU_shader_uniform_vector_int(self->shader, location, length, 1, values); Py_RETURN_NONE; @@ -428,6 +431,7 @@ static PyObject *pygpu_shader_uniform_float(BPyGPUShader *self, PyObject *args) return NULL; } + GPU_shader_bind(self->shader); GPU_shader_uniform_vector(self->shader, location, length, 1, values); Py_RETURN_NONE; @@ -499,6 +503,7 @@ static PyObject *pygpu_shader_uniform_int(BPyGPUShader *self, PyObject *args) return NULL; } + GPU_shader_bind(self->shader); GPU_shader_uniform_vector_int(self->shader, location, length, 1, values); Py_RETURN_NONE; @@ -522,6 +527,7 @@ static PyObject *pygpu_shader_uniform_sampler(BPyGPUShader *self, PyObject *args return NULL; } + GPU_shader_bind(self->shader); int slot = GPU_shader_get_texture_binding(self->shader, name); GPU_texture_bind(py_texture->tex, slot); GPU_shader_uniform_1i(self->shader, name, slot); @@ -556,6 +562,7 @@ static PyObject *pygpu_shader_uniform_block(BPyGPUShader *self, PyObject *args) return NULL; } + GPU_shader_bind(self->shader); GPU_uniformbuf_bind(py_ubo->ubo, binding); Py_RETURN_NONE; |