diff options
Diffstat (limited to 'source/blender/render/RE_bake.h')
-rw-r--r-- | source/blender/render/RE_bake.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/render/RE_bake.h b/source/blender/render/RE_bake.h index b2c44e051d1..43d3b5b323c 100644 --- a/source/blender/render/RE_bake.h +++ b/source/blender/render/RE_bake.h @@ -81,25 +81,25 @@ bool RE_bake_has_engine(const struct Render *re); bool RE_bake_engine(struct Render *re, struct Depsgraph *depsgraph, struct Object *object, - const int object_id, + int object_id, const BakePixel pixel_array[], const BakeTargets *targets, - const eScenePassType pass_type, - const int pass_filter, + eScenePassType pass_type, + int pass_filter, float result[]); /* bake.c */ -int RE_pass_depth(const eScenePassType pass_type); +int RE_pass_depth(eScenePassType pass_type); bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low, BakePixel pixel_array_from[], BakePixel pixel_array_to[], BakeHighPolyData highpoly[], - const int tot_highpoly, + int tot_highpoly, const size_t num_pixels, - const bool is_custom_cage, - const float cage_extrusion, - const float max_ray_distance, + bool is_custom_cage, + float cage_extrusion, + float max_ray_distance, float mat_low[4][4], float mat_cage[4][4], struct Mesh *me_cage); @@ -112,11 +112,11 @@ void RE_bake_pixels_populate(struct Mesh *me, void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask); -void RE_bake_margin(struct ImBuf *ibuf, char *mask, const int margin); +void RE_bake_margin(struct ImBuf *ibuf, char *mask, int margin); void RE_bake_normal_world_to_object(const BakePixel pixel_array[], const size_t num_pixels, - const int depth, + int depth, float result[], struct Object *ob, const eBakeNormalSwizzle normal_swizzle[3]); @@ -126,18 +126,18 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[], */ void RE_bake_normal_world_to_tangent(const BakePixel pixel_array[], const size_t num_pixels, - const int depth, + int depth, float result[], struct Mesh *me, const eBakeNormalSwizzle normal_swizzle[3], float mat[4][4]); void RE_bake_normal_world_to_world(const BakePixel pixel_array[], const size_t num_pixels, - const int depth, + int depth, float result[], const eBakeNormalSwizzle normal_swizzle[3]); -void RE_bake_ibuf_clear(struct Image *image, const bool is_tangent); +void RE_bake_ibuf_clear(struct Image *image, bool is_tangent); #ifdef __cplusplus } |