diff options
Diffstat (limited to 'source/blender/render/RE_bake.h')
-rw-r--r-- | source/blender/render/RE_bake.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/render/RE_bake.h b/source/blender/render/RE_bake.h index 6d849757166..3a4a3e6dcb9 100644 --- a/source/blender/render/RE_bake.h +++ b/source/blender/render/RE_bake.h @@ -27,16 +27,16 @@ typedef struct BakeImage { typedef struct BakeTargets { /* All images of the object. */ BakeImage *images; - int num_images; + int images_num; /* Lookup table from Material number to BakeImage. */ int *material_to_image; - int num_materials; + int materials_num; /* Pixel buffer to bake to. */ float *result; - int num_pixels; - int num_channels; + int pixels_num; + int channels_num; /* Baking to non-color data image. */ bool is_noncolor; @@ -81,7 +81,7 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low, BakePixel pixel_array_to[], BakeHighPolyData highpoly[], int tot_highpoly, - size_t num_pixels, + size_t pixels_num, bool is_custom_cage, float cage_extrusion, float max_ray_distance, @@ -91,11 +91,11 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low, void RE_bake_pixels_populate(struct Mesh *me, struct BakePixel *pixel_array, - size_t num_pixels, + size_t pixels_num, const struct BakeTargets *targets, const char *uv_layer); -void RE_bake_mask_fill(const BakePixel pixel_array[], size_t num_pixels, char *mask); +void RE_bake_mask_fill(const BakePixel pixel_array[], size_t pixels_num, char *mask); void RE_bake_margin(struct ImBuf *ibuf, char *mask, @@ -105,7 +105,7 @@ void RE_bake_margin(struct ImBuf *ibuf, char const *uv_layer); void RE_bake_normal_world_to_object(const BakePixel pixel_array[], - size_t num_pixels, + size_t pixels_num, int depth, float result[], struct Object *ob, @@ -115,14 +115,14 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[], * to a tangent space normal map for a given low poly mesh. */ void RE_bake_normal_world_to_tangent(const BakePixel pixel_array[], - size_t num_pixels, + size_t pixels_num, int depth, float result[], struct Mesh *me, const eBakeNormalSwizzle normal_swizzle[3], float mat[4][4]); void RE_bake_normal_world_to_world(const BakePixel pixel_array[], - size_t num_pixels, + size_t pixels_num, int depth, float result[], const eBakeNormalSwizzle normal_swizzle[3]); |