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Diffstat (limited to 'source/blender/render/RE_bake.h')
-rw-r--r--source/blender/render/RE_bake.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/render/RE_bake.h b/source/blender/render/RE_bake.h
index 6d849757166..3a4a3e6dcb9 100644
--- a/source/blender/render/RE_bake.h
+++ b/source/blender/render/RE_bake.h
@@ -27,16 +27,16 @@ typedef struct BakeImage {
typedef struct BakeTargets {
/* All images of the object. */
BakeImage *images;
- int num_images;
+ int images_num;
/* Lookup table from Material number to BakeImage. */
int *material_to_image;
- int num_materials;
+ int materials_num;
/* Pixel buffer to bake to. */
float *result;
- int num_pixels;
- int num_channels;
+ int pixels_num;
+ int channels_num;
/* Baking to non-color data image. */
bool is_noncolor;
@@ -81,7 +81,7 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
BakePixel pixel_array_to[],
BakeHighPolyData highpoly[],
int tot_highpoly,
- size_t num_pixels,
+ size_t pixels_num,
bool is_custom_cage,
float cage_extrusion,
float max_ray_distance,
@@ -91,11 +91,11 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
void RE_bake_pixels_populate(struct Mesh *me,
struct BakePixel *pixel_array,
- size_t num_pixels,
+ size_t pixels_num,
const struct BakeTargets *targets,
const char *uv_layer);
-void RE_bake_mask_fill(const BakePixel pixel_array[], size_t num_pixels, char *mask);
+void RE_bake_mask_fill(const BakePixel pixel_array[], size_t pixels_num, char *mask);
void RE_bake_margin(struct ImBuf *ibuf,
char *mask,
@@ -105,7 +105,7 @@ void RE_bake_margin(struct ImBuf *ibuf,
char const *uv_layer);
void RE_bake_normal_world_to_object(const BakePixel pixel_array[],
- size_t num_pixels,
+ size_t pixels_num,
int depth,
float result[],
struct Object *ob,
@@ -115,14 +115,14 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[],
* to a tangent space normal map for a given low poly mesh.
*/
void RE_bake_normal_world_to_tangent(const BakePixel pixel_array[],
- size_t num_pixels,
+ size_t pixels_num,
int depth,
float result[],
struct Mesh *me,
const eBakeNormalSwizzle normal_swizzle[3],
float mat[4][4]);
void RE_bake_normal_world_to_world(const BakePixel pixel_array[],
- size_t num_pixels,
+ size_t pixels_num,
int depth,
float result[],
const eBakeNormalSwizzle normal_swizzle[3]);