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Diffstat (limited to 'source/blender/render/RE_engine.h')
-rw-r--r--source/blender/render/RE_engine.h246
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diff --git a/source/blender/render/RE_engine.h b/source/blender/render/RE_engine.h
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+++ b/source/blender/render/RE_engine.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup render
+ */
+
+#pragma once
+
+#include "DNA_listBase.h"
+#include "DNA_node_types.h"
+#include "DNA_scene_types.h"
+#include "RE_bake.h"
+#include "RNA_types.h"
+
+#include "BLI_threads.h"
+
+struct BakePixel;
+struct Depsgraph;
+struct Main;
+struct Object;
+struct Render;
+struct RenderData;
+struct RenderEngine;
+struct RenderEngineType;
+struct RenderLayer;
+struct RenderResult;
+struct ReportList;
+struct Scene;
+struct ViewLayer;
+struct bNode;
+struct bNodeTree;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* External Engine */
+
+/* RenderEngineType.flag */
+#define RE_INTERNAL 1
+/* #define RE_FLAG_DEPRECATED 2 */
+#define RE_USE_PREVIEW 4
+#define RE_USE_POSTPROCESS 8
+#define RE_USE_EEVEE_VIEWPORT 16
+#define RE_USE_SAVE_BUFFERS 32
+#define RE_USE_SHADING_NODES_CUSTOM 64
+#define RE_USE_SPHERICAL_STEREO 128
+#define RE_USE_STEREO_VIEWPORT 256
+#define RE_USE_GPU_CONTEXT 512
+
+/* RenderEngine.flag */
+#define RE_ENGINE_ANIMATION 1
+#define RE_ENGINE_PREVIEW 2
+#define RE_ENGINE_DO_DRAW 4
+#define RE_ENGINE_DO_UPDATE 8
+#define RE_ENGINE_RENDERING 16
+#define RE_ENGINE_HIGHLIGHT_TILES 32
+
+extern ListBase R_engines;
+
+typedef struct RenderEngineType {
+ struct RenderEngineType *next, *prev;
+
+ /* type info */
+ char idname[64]; /* best keep the same size as BKE_ST_MAXNAME. */
+ char name[64];
+ int flag;
+
+ void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph);
+ void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
+ void (*bake)(struct RenderEngine *engine,
+ struct Depsgraph *depsgraph,
+ struct Object *object,
+ const int pass_type,
+ const int pass_filter,
+ const int width,
+ const int height);
+
+ void (*view_update)(struct RenderEngine *engine,
+ const struct bContext *context,
+ struct Depsgraph *depsgraph);
+ void (*view_draw)(struct RenderEngine *engine,
+ const struct bContext *context,
+ struct Depsgraph *depsgraph);
+
+ void (*update_script_node)(struct RenderEngine *engine,
+ struct bNodeTree *ntree,
+ struct bNode *node);
+ void (*update_render_passes)(struct RenderEngine *engine,
+ struct Scene *scene,
+ struct ViewLayer *view_layer);
+
+ struct DrawEngineType *draw_engine;
+
+ /* RNA integration */
+ ExtensionRNA rna_ext;
+} RenderEngineType;
+
+typedef void (*update_render_passes_cb_t)(void *userdata,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ const char *name,
+ int channels,
+ const char *chanid,
+ eNodeSocketDatatype type);
+
+typedef struct RenderEngine {
+ RenderEngineType *type;
+ void *py_instance;
+
+ int flag;
+ struct Object *camera_override;
+ unsigned int layer_override;
+
+ int tile_x;
+ int tile_y;
+
+ struct Render *re;
+ ListBase fullresult;
+ char text[512]; /* IMA_MAX_RENDER_TEXT */
+
+ int resolution_x, resolution_y;
+
+ struct ReportList *reports;
+
+ struct {
+ const struct BakePixel *pixels;
+ float *result;
+ int width, height, depth;
+ int object_id;
+ } bake;
+
+ /* Depsgraph */
+ struct Depsgraph *depsgraph;
+ bool has_grease_pencil;
+
+ /* callback for render pass query */
+ ThreadMutex update_render_passes_mutex;
+ update_render_passes_cb_t update_render_passes_cb;
+ void *update_render_passes_data;
+
+ rctf last_viewplane;
+ rcti last_disprect;
+ float last_viewmat[4][4];
+ int last_winx, last_winy;
+} RenderEngine;
+
+RenderEngine *RE_engine_create(RenderEngineType *type);
+void RE_engine_free(RenderEngine *engine);
+
+void RE_layer_load_from_file(
+ struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y);
+void RE_result_load_from_file(struct RenderResult *result,
+ struct ReportList *reports,
+ const char *filename);
+
+struct RenderResult *RE_engine_begin_result(
+ RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname);
+void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
+void RE_engine_add_pass(RenderEngine *engine,
+ const char *name,
+ int channels,
+ const char *chan_id,
+ const char *layername);
+void RE_engine_end_result(RenderEngine *engine,
+ struct RenderResult *result,
+ bool cancel,
+ bool highlight,
+ bool merge_results);
+struct RenderResult *RE_engine_get_result(struct RenderEngine *engine);
+
+const char *RE_engine_active_view_get(RenderEngine *engine);
+void RE_engine_active_view_set(RenderEngine *engine, const char *viewname);
+float RE_engine_get_camera_shift_x(RenderEngine *engine,
+ struct Object *camera,
+ bool use_spherical_stereo);
+void RE_engine_get_camera_model_matrix(RenderEngine *engine,
+ struct Object *camera,
+ bool use_spherical_stereo,
+ float *r_modelmat);
+bool RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera);
+
+bool RE_engine_test_break(RenderEngine *engine);
+void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
+void RE_engine_update_progress(RenderEngine *engine, float progress);
+void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak);
+void RE_engine_report(RenderEngine *engine, int type, const char *msg);
+void RE_engine_set_error_message(RenderEngine *engine, const char *msg);
+
+int RE_engine_render(struct Render *re, int do_all);
+
+bool RE_engine_is_external(const struct Render *re);
+
+void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
+
+void RE_engine_update_render_passes(struct RenderEngine *engine,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ update_render_passes_cb_t callback,
+ void *callback_data);
+void RE_engine_register_pass(struct RenderEngine *engine,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ const char *name,
+ int channels,
+ const char *chanid,
+ eNodeSocketDatatype type);
+
+/* Engine Types */
+
+void RE_engines_init(void);
+void RE_engines_exit(void);
+void RE_engines_register(RenderEngineType *render_type);
+
+bool RE_engine_is_opengl(RenderEngineType *render_type);
+
+RenderEngineType *RE_engines_find(const char *idname);
+
+rcti *RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles, bool *r_needs_free);
+struct RenderData *RE_engine_get_render_data(struct Render *re);
+void RE_bake_engine_set_engine_parameters(struct Render *re,
+ struct Main *bmain,
+ struct Scene *scene);
+
+void RE_engine_free_blender_memory(struct RenderEngine *engine);
+
+#ifdef __cplusplus
+}
+#endif