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Diffstat (limited to 'source/blender/render/RE_texture.h')
-rw-r--r--source/blender/render/RE_texture.h121
1 files changed, 121 insertions, 0 deletions
diff --git a/source/blender/render/RE_texture.h b/source/blender/render/RE_texture.h
new file mode 100644
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+++ b/source/blender/render/RE_texture.h
@@ -0,0 +1,121 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 by Blender Foundation
+ * All rights reserved.
+ */
+/** \file
+ * \ingroup render
+ */
+
+#pragma once
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+/* this include is for non-render pipeline exports (still old cruft here) */
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+/* called by meshtools */
+struct Depsgraph;
+struct ImagePool;
+struct MTex;
+struct Tex;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* texture_procedural.c */
+bool RE_texture_evaluate(const struct MTex *mtex,
+ const float vec[3],
+ const int thread,
+ struct ImagePool *pool,
+ const bool skip_load_image,
+ const bool texnode_preview,
+ /* Return arguments. */
+ float *r_intensity,
+ float r_rgba[4]) ATTR_NONNULL(1, 2, 7, 8);
+
+void texture_rgb_blend(
+ float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
+float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
+
+void RE_texture_rng_init(void);
+void RE_texture_rng_exit(void);
+
+/* texture_image.c */
+void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
+
+/* texture_pointdensity.c */
+struct PointDensity;
+
+void RE_point_density_cache(struct Depsgraph *depsgraph, struct PointDensity *pd);
+
+void RE_point_density_minmax(struct Depsgraph *depsgraph,
+ struct PointDensity *pd,
+ float r_min[3],
+ float r_max[3]);
+
+void RE_point_density_sample(struct Depsgraph *depsgraph,
+ struct PointDensity *pd,
+ const int resolution,
+ float *values);
+
+void RE_point_density_free(struct PointDensity *pd);
+
+void RE_point_density_fix_linking(void);
+
+/* texture_procedural.c */
+
+/* Texture evaluation result.
+ * Note; tr tg tb ta has to remain in this order for array access. */
+typedef struct TexResult {
+ float tin, tr, tg, tb, ta;
+ int talpha;
+ float *nor;
+} TexResult;
+
+/* This one uses nodes. */
+int multitex_ext(struct Tex *tex,
+ float texvec[3],
+ float dxt[3],
+ float dyt[3],
+ int osatex,
+ struct TexResult *texres,
+ const short thread,
+ struct ImagePool *pool,
+ bool scene_color_manage,
+ const bool skip_load_image);
+/* Nodes disabled. */
+int multitex_ext_safe(struct Tex *tex,
+ const float texvec[3],
+ struct TexResult *texres,
+ struct ImagePool *pool,
+ bool scene_color_manage,
+ const bool skip_load_image);
+/* Only for internal node usage. */
+int multitex_nodes(struct Tex *tex,
+ const float texvec[3],
+ float dxt[3],
+ float dyt[3],
+ int osatex,
+ struct TexResult *texres,
+ const short thread,
+ short which_output,
+ struct MTex *mtex,
+ struct ImagePool *pool);
+
+#ifdef __cplusplus
+}
+#endif