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Diffstat (limited to 'source/blender/render/RE_texture_margin.h')
-rw-r--r--source/blender/render/RE_texture_margin.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/render/RE_texture_margin.h b/source/blender/render/RE_texture_margin.h
index 0533b93a286..3fb151bbedd 100644
--- a/source/blender/render/RE_texture_margin.h
+++ b/source/blender/render/RE_texture_margin.h
@@ -32,6 +32,15 @@ struct MLoopUV;
struct ImBuf;
struct DerivedMesh;
+/**
+ * Generate a margin around the textures uv islands by copying pixels from the adjacent polygon.
+ *
+ * \param ibuf: the texture image.
+ * \param mask: pixels with a mask value of 1 are not written to.
+ * \param margin: the size of the margin in pixels.
+ * \param me: the mesh to use the polygons of.
+ * \param mloopuv: the uv data to use.
+ */
void RE_generate_texturemargin_adjacentfaces(
struct ImBuf *ibuf, char *mask, const int margin, struct Mesh const *me, char const *uv_layer);