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Diffstat (limited to 'source/blender/render/extern/include/RE_engine.h')
-rw-r--r--source/blender/render/extern/include/RE_engine.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 0620ca6d11d..1ca889f2347 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -153,16 +153,16 @@ void RE_result_load_from_file(struct RenderResult *result, struct ReportList *re
struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname);
void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername);
-void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int highlight, int merge_results);
+void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, bool cancel, bool highlight, bool merge_results);
struct RenderResult *RE_engine_get_result(struct RenderEngine *engine);
const char *RE_engine_active_view_get(RenderEngine *engine);
void RE_engine_active_view_set(RenderEngine *engine, const char *viewname);
-float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera, int use_spherical_stereo);
-void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, int use_spherical_stereo, float *r_modelmat);
-int RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera);
+float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera, bool use_spherical_stereo);
+void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, bool use_spherical_stereo, float *r_modelmat);
+bool RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera);
-int RE_engine_test_break(RenderEngine *engine);
+bool RE_engine_test_break(RenderEngine *engine);
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
void RE_engine_update_progress(RenderEngine *engine, float progress);
void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak);