Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h21
1 files changed, 15 insertions, 6 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index dafed36d8e5..f9c4e9690a1 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -129,9 +129,6 @@ typedef struct RenderResult {
/* for render results in Image, verify validity for sequences */
int framenr;
-
- /* render info text */
- char *text;
} RenderResult;
@@ -149,8 +146,21 @@ typedef struct RenderStats {
/* the name is used as identifier, so elsewhere in blender the result can retrieved */
/* calling a new render with same name, frees automatic existing render */
-struct Render *RE_NewRender (const char *name);
-struct Render *RE_GetRender(const char *name);
+struct Render *RE_NewRender (const char *name, int slot);
+struct Render *RE_GetRender(const char *name, int slot);
+
+/* render slots. for most cases like baking or preview render this will
+ always be default, for actual render multiple slots can be used. in
+ that case 'rendering' is the slot being rendered to, and 'view' is the
+ slot being viewed. these are always the same except if the currently
+ viewed slot is changed during render, at the end they will be synced. */
+#define RE_SLOT_RENDERING -2
+#define RE_SLOT_VIEW -1
+#define RE_SLOT_DEFAULT 0
+#define RE_SLOT_MAX 10
+
+void RE_SetViewSlot(int slot);
+int RE_GetViewSlot(void);
/* returns 1 while render is working (or renders called from within render) */
int RE_RenderInProgress(struct Render *re);
@@ -165,7 +175,6 @@ void RE_FreeRenderResult(struct RenderResult *rr);
struct RenderResult *RE_AcquireResultRead(struct Render *re);
struct RenderResult *RE_AcquireResultWrite(struct Render *re);
void RE_ReleaseResult(struct Render *re);
-void RE_SwapResult(struct Render *re, struct RenderResult **rr);
void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr);
void RE_ReleaseResultImage(struct Render *re);
struct RenderStats *RE_GetStats(struct Render *re);