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Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h45
1 files changed, 22 insertions, 23 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index f9c4e9690a1..802703d476c 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -129,6 +129,12 @@ typedef struct RenderResult {
/* for render results in Image, verify validity for sequences */
int framenr;
+
+ /* for acquire image, to indicate if it there is a combined layer */
+ int have_combined;
+
+ /* render info text */
+ char *text;
} RenderResult;
@@ -146,21 +152,8 @@ typedef struct RenderStats {
/* the name is used as identifier, so elsewhere in blender the result can retrieved */
/* calling a new render with same name, frees automatic existing render */
-struct Render *RE_NewRender (const char *name, int slot);
-struct Render *RE_GetRender(const char *name, int slot);
-
-/* render slots. for most cases like baking or preview render this will
- always be default, for actual render multiple slots can be used. in
- that case 'rendering' is the slot being rendered to, and 'view' is the
- slot being viewed. these are always the same except if the currently
- viewed slot is changed during render, at the end they will be synced. */
-#define RE_SLOT_RENDERING -2
-#define RE_SLOT_VIEW -1
-#define RE_SLOT_DEFAULT 0
-#define RE_SLOT_MAX 10
-
-void RE_SetViewSlot(int slot);
-int RE_GetViewSlot(void);
+struct Render *RE_NewRender (const char *name);
+struct Render *RE_GetRender(const char *name);
/* returns 1 while render is working (or renders called from within render) */
int RE_RenderInProgress(struct Render *re);
@@ -177,6 +170,7 @@ struct RenderResult *RE_AcquireResultWrite(struct Render *re);
void RE_ReleaseResult(struct Render *re);
void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr);
void RE_ReleaseResultImage(struct Render *re);
+void RE_SwapResult(struct Render *re, struct RenderResult **rr);
struct RenderStats *RE_GetStats(struct Render *re);
void RE_ResultGet32(struct Render *re, unsigned int *rect);
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name);
@@ -198,7 +192,7 @@ void RE_SetPixelSize(struct Render *re, float pixsize);
void RE_SetView (struct Render *re, float mat[][4]);
/* make or free the dbase */
-void RE_Database_FromScene(struct Render *re, struct Scene *scene, int use_camera_view);
+void RE_Database_FromScene(struct Render *re, struct Scene *scene, unsigned int lay, int use_camera_view);
void RE_Database_Free (struct Render *re);
/* project dbase again, when viewplane/perspective changed */
@@ -211,11 +205,14 @@ void RE_set_max_threads(int threads);
void RE_init_threadcount(Render *re);
/* the main processor, assumes all was set OK! */
-void RE_TileProcessor(struct Render *re, int firsttile, int threaded);
+void RE_TileProcessor(struct Render *re);
/* only RE_NewRender() needed, main Blender render calls */
-void RE_BlenderFrame(struct Render *re, struct Scene *scene, struct SceneRenderLayer *srl, int frame);
-void RE_BlenderAnim(struct Render *re, struct Scene *scene, int sfra, int efra, int tfra, struct ReportList *reports);
+void RE_BlenderFrame(struct Render *re, struct Scene *scene, struct SceneRenderLayer *srl, unsigned int lay, int frame);
+void RE_BlenderAnim(struct Render *re, struct Scene *scene, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports);
+
+/* main preview render call */
+void RE_PreviewRender(struct Render *re, struct Scene *scene);
void RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress);
@@ -233,7 +230,7 @@ void RE_display_init_cb (struct Render *re, void *handle, void (*f)(void *handle
void RE_display_clear_cb(struct Render *re, void *handle, void (*f)(void *handle, RenderResult *rr));
void RE_display_draw_cb (struct Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile struct rcti *rect));
void RE_stats_draw_cb (struct Render *re, void *handle, void (*f)(void *handle, RenderStats *rs));
-void RE_timecursor_cb (struct Render *re, void *handle, void (*f)(void *handle, int));
+void RE_progress_cb (struct Render *re, void *handle, void (*f)(void *handle, float));
void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle));
void RE_error_cb (struct Render *re, void *handle, void (*f)(void *handle, char *str));
@@ -251,7 +248,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
#define RE_BAKE_DISPLACEMENT 5
#define RE_BAKE_SHADOW 6
-void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob);
+void RE_Database_Baking(struct Render *re, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);
@@ -259,8 +256,10 @@ struct Scene *RE_GetScene(struct Render *re);
/* External Engine */
-#define RE_INTERNAL 1
-#define RE_GAME 2
+#define RE_INTERNAL 1
+#define RE_GAME 2
+#define RE_DO_PREVIEW 4
+#define RE_DO_ALL 8
extern ListBase R_engines;