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Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 0331d398ca6..020fa57cf94 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -165,9 +165,9 @@ int RE_RenderInProgress(struct Render *re);
void RE_InitRenderCB(struct Render *re);
/* use free render as signal to do everything over (previews) */
-void RE_FreeRender(struct Render *re);
+void RE_FreeRender (struct Render *re);
/* only called on exit */
-void RE_FreeAllRender(void);
+void RE_FreeAllRender (void);
/* only call on file load */
void RE_FreeAllRenderResults(void);
/* for external render engines that can keep persistent data */
@@ -187,22 +187,22 @@ struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name)
float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype);
/* obligatory initialize call, disprect is optional */
-void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd, struct SceneRenderLayer *srl, int winx, int winy, rcti *disprect);
+void RE_InitState (struct Render *re, struct Render *source, struct RenderData *rd, struct SceneRenderLayer *srl, int winx, int winy, rcti *disprect);
/* set up the viewplane/perspective matrix, three choices */
struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */
void RE_SetCamera(struct Render *re, struct Object *camera);
void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend);
-void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipend);
-void RE_SetOrtho(struct Render *re, rctf *viewplane, float clipsta, float clipend);
+void RE_SetWindow (struct Render *re, rctf *viewplane, float clipsta, float clipend);
+void RE_SetOrtho (struct Render *re, rctf *viewplane, float clipsta, float clipend);
void RE_SetPixelSize(struct Render *re, float pixsize);
/* option to set viewmatrix before making dbase */
-void RE_SetView(struct Render *re, float mat[4][4]);
+void RE_SetView (struct Render *re, float mat[4][4]);
/* make or free the dbase */
void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view);
-void RE_Database_Free(struct Render *re);
+void RE_Database_Free (struct Render *re);
/* project dbase again, when viewplane/perspective changed */
void RE_DataBase_ApplyWindow(struct Render *re);
@@ -219,6 +219,9 @@ void RE_TileProcessor(struct Render *re);
/* only RE_NewRender() needed, main Blender render calls */
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay, int frame, const short write_still);
void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra);
+#ifdef WITH_FREESTYLE
+void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene);
+#endif
/* error reporting */
void RE_SetReports(struct Render *re, struct ReportList *reports);