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Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 8cb49f68243..6d994b36f26 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -224,8 +224,11 @@ void RE_init_threadcount(Render *re);
void RE_TileProcessor(struct Render *re);
/* only RE_NewRender() needed, main Blender render calls */
-void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const short write_still);
-void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay_override, int sfra, int efra, int tfra);
+void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene,
+ struct SceneRenderLayer *srl, struct Object *camera_override,
+ unsigned int lay_override, int frame, const bool write_still);
+void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override,
+ unsigned int lay_override, int sfra, int efra, int tfra);
#ifdef WITH_FREESTYLE
void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene, int render);
#endif
@@ -236,12 +239,12 @@ void RE_SetReports(struct Render *re, struct ReportList *reports);
/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
-int RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
-int RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, int compress);
-struct RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, int predivide, int rectx, int recty);
+bool RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
+bool RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, int compress);
+struct RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
extern const float default_envmap_layout[];
-int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]);
+bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]);
/* do a full sample buffer compo */
void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree);