diff options
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 830f6a0bbf1..a0f3a053618 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -37,6 +37,8 @@ struct bMovieHandle; struct bNodeTree; +struct Depsgraph; +struct EvaluationContext; struct Image; struct ImageFormatData; struct Main; @@ -46,9 +48,10 @@ struct RenderData; struct RenderResult; struct ReportList; struct Scene; -struct SceneRenderLayer; +struct ViewLayer; struct EnvMap; struct StampData; +struct ViewRender; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* this include is what is exposed of render to outside world */ @@ -105,12 +108,8 @@ typedef struct RenderLayer { /* copy of RenderData */ char name[RE_MAXNAME]; - unsigned int lay, lay_zmask, lay_exclude; int layflag, passflag, pass_xor; - struct Material *mat_override; - struct Group *light_override; - /* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment. * If they are really required they should be in RenderView instead */ @@ -241,7 +240,8 @@ struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layern /* obligatory initialize call, disprect is optional */ void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd, - struct SceneRenderLayer *srl, + struct ListBase *render_layers, const int active_layer, + struct ViewRender *view_render, struct ViewLayer *view_layer, int winx, int winy, rcti *disprect); void RE_ChangeResolution(struct Render *re, int winx, int winy, rcti *disprect); void RE_ChangeModeFlag(struct Render *re, int flag, bool clear); @@ -250,6 +250,7 @@ void RE_ChangeModeFlag(struct Render *re, int flag, bool clear); struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */ void RE_SetOverrideCamera(struct Render *re, struct Object *camera); void RE_SetCamera(struct Render *re, struct Object *camera); +void RE_SetDepsgraph(struct Render *re, struct Depsgraph *graph); void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend); void RE_SetWindow(struct Render *re, const rctf *viewplane, float clipsta, float clipend); void RE_SetOrtho(struct Render *re, const rctf *viewplane, float clipsta, float clipend); @@ -289,7 +290,7 @@ bool RE_WriteRenderViewsMovie( /* only RE_NewRender() needed, main Blender render calls */ void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, - struct SceneRenderLayer *srl, struct Object *camera_override, + struct ViewLayer *view_layer, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still); void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay_override, int sfra, int efra, int tfra); @@ -301,11 +302,13 @@ void RE_RenderFreestyleExternal(struct Render *re); void RE_SetActiveRenderView(struct Render *re, const char *viewname); const char *RE_GetActiveRenderView(struct Render *re); +void RE_SetEngineByID(struct Render *re, const char *engine_id); + /* error reporting */ void RE_SetReports(struct Render *re, struct ReportList *reports); /* main preview render call */ -void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene); +void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene, struct ViewRender *render_view); bool RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode); bool RE_WriteRenderResult( @@ -372,6 +375,7 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]); void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]); void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]); struct Scene *RE_GetScene(struct Render *re); +struct EvaluationContext *RE_GetEvalCtx(struct Render *re); bool RE_force_single_renderlayer(struct Scene *scene); bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports); |