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Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h69
1 files changed, 62 insertions, 7 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index d1b6673c792..9331c45237d 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -35,8 +35,10 @@
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
+struct bMovieHandle;
struct bNodeTree;
struct Image;
+struct ImageFormatData;
struct Main;
struct NodeBlurData;
struct Object;
@@ -46,6 +48,8 @@ struct ReportList;
struct Scene;
struct SceneRenderLayer;
struct EnvMap;
+struct RenderResult;
+struct StampData;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is what is exposed of render to outside world */
@@ -65,6 +69,19 @@ typedef struct Render Render;
* and how it's converted
*/
+typedef struct RenderView {
+ struct RenderView *next, *prev;
+ char name[64]; /* EXR_VIEW_MAXNAME */
+
+ /* if this exists, result of composited layers */
+ float *rectf;
+ /* if this exists, result of composited layers */
+ float *rectz;
+ /* optional, 32 bits version of picture, used for sequencer, ogl render and image curves */
+ int *rect32;
+
+} RenderView;
+
typedef struct RenderPass {
struct RenderPass *next, *prev;
int passtype, channels;
@@ -72,6 +89,11 @@ typedef struct RenderPass {
char chan_id[8]; /* amount defined in openexr_multi.h */
float *rect;
int rectx, recty;
+
+ char internal_name[64]; /* EXR_PASS_MAXNAME */
+ char view[64]; /* EXR_VIEW_MAXNAME */
+ int view_id; /* quick lookup */
+
int debug_type;
} RenderPass;
@@ -81,7 +103,7 @@ enum {
/* a renderlayer is a full image, but with all passes and samples */
/* size of the rects is defined in RenderResult */
-/* after render, the Combined pass is in rectf, for renderlayers read from files it is a real pass */
+/* after render, the Combined pass is in combined, for renderlayers read from files it is a real pass */
typedef struct RenderLayer {
struct RenderLayer *next, *prev;
@@ -92,8 +114,10 @@ typedef struct RenderLayer {
struct Material *mat_override;
struct Group *light_override;
-
- float *rectf; /* 4 float, standard rgba buffer (read not above!) */
+
+ /* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment.
+ * If they are really required they should be in RenderView instead */
+
float *acolrect; /* 4 float, optional transparent buffer, needs storage for display updates */
float *scolrect; /* 4 float, optional strand buffer, needs storage for display updates */
int *display_buffer; /* 4 char, optional color managed display buffer which is used when
@@ -114,6 +138,9 @@ typedef struct RenderResult {
int rectx, recty;
short crop, sample_nr;
+ /* the following rect32, rectf and rectz buffers are for temporary storage only, for RenderResult structs
+ * created in #RE_AcquireResultImage - which do not have RenderView */
+
/* optional, 32 bits version of picture, used for ogl render and image curves */
int *rect32;
/* if this exists, a copy of one of layers, or result of composited layers */
@@ -129,6 +156,9 @@ typedef struct RenderResult {
/* the main buffers */
ListBase layers;
+ /* multiView maps to a StringVector in OpenEXR */
+ ListBase views;
+
/* allowing live updates: */
volatile rcti renrect;
volatile RenderLayer *renlay;
@@ -145,6 +175,8 @@ typedef struct RenderResult {
/* render info text */
char *text;
char *error;
+
+ struct StampData *stamp_data;
} RenderResult;
@@ -183,16 +215,18 @@ void RE_FreeRenderResult(struct RenderResult *rr);
struct RenderResult *RE_AcquireResultRead(struct Render *re);
struct RenderResult *RE_AcquireResultWrite(struct Render *re);
void RE_ReleaseResult(struct Render *re);
-void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr);
+void RE_AcquireResultImageViews(struct Render *re, struct RenderResult *rr);
+void RE_ReleaseResultImageViews(struct Render *re, struct RenderResult *rr);
+void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr, const int view_id);
void RE_ReleaseResultImage(struct Render *re);
void RE_SwapResult(struct Render *re, struct RenderResult **rr);
struct RenderStats *RE_GetStats(struct Render *re);
void RE_ResultGet32(struct Render *re, unsigned int *rect);
-void RE_AcquiredResultGet32(struct Render *re, struct RenderResult *result, unsigned int *rect);
+void RE_AcquiredResultGet32(struct Render *re, struct RenderResult *result, unsigned int *rect, const int view_id);
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name);
-float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype);
+float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname);
/* obligatory initialize call, disprect is optional */
void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd,
@@ -203,6 +237,7 @@ void RE_ChangeModeFlag(struct Render *re, int flag, bool clear);
/* set up the viewplane/perspective matrix, three choices */
struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */
+void RE_SetOverrideCamera(struct Render *re, struct Object *camera);
void RE_SetCamera(struct Render *re, struct Object *camera);
void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend);
void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipend);
@@ -232,6 +267,11 @@ void RE_init_threadcount(Render *re);
/* the main processor, assumes all was set OK! */
void RE_TileProcessor(struct Render *re);
+bool RE_WriteRenderViewsImage(struct ReportList *reports, struct RenderResult *rr, struct Scene *scene, const bool stamp, char *name);
+bool RE_WriteRenderViewsMovie(struct ReportList *reports, struct RenderResult *rr, struct Scene *scene, struct RenderData *rd,
+ struct bMovieHandle *mh, const size_t width, const size_t height, void **movie_ctx_arr,
+ const size_t totvideos, bool preview);
+
/* only RE_NewRender() needed, main Blender render calls */
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene,
struct SceneRenderLayer *srl, struct Object *camera_override,
@@ -243,6 +283,9 @@ void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Sce
void RE_RenderFreestyleExternal(struct Render *re);
#endif
+void RE_SetActiveRenderView(struct Render *re, const char *viewname);
+const char *RE_GetActiveRenderView(struct Render *re);
+
/* error reporting */
void RE_SetReports(struct Render *re, struct ReportList *reports);
@@ -250,7 +293,7 @@ void RE_SetReports(struct Render *re, struct ReportList *reports);
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
bool RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
-bool RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, int compress);
+bool RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, struct ImageFormatData *imf, const bool multiview, const char *view);
struct RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
extern const float default_envmap_layout[];
@@ -276,6 +319,10 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
int RE_seq_render_active(struct Scene *scene, struct RenderData *rd);
+bool RE_layers_have_name(struct RenderResult *result);
+
+struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname);
+
/* shaded view or baking options */
#define RE_BAKE_LIGHT 0 /* not listed in rna_scene.c -> can't be enabled! */
#define RE_BAKE_ALL 1
@@ -297,6 +344,7 @@ void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *sce
void RE_DataBase_GetView(struct Render *re, float mat[4][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]);
+void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]);
struct Scene *RE_GetScene(struct Render *re);
bool RE_force_single_renderlayer(struct Scene *scene);
@@ -304,5 +352,12 @@ bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override
bool RE_allow_render_generic_object(struct Object *ob);
+/******* defined in render_result.c *********/
+
+bool RE_HasFakeLayer(RenderResult *res);
+bool RE_RenderResult_is_stereo(RenderResult *res);
+struct RenderView *RE_RenderViewGetById(struct RenderResult *res, const int view_id);
+struct RenderView *RE_RenderViewGetByName(struct RenderResult *res, const char *viewname);
+
#endif /* __RE_PIPELINE_H__ */