diff options
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 8cb49f68243..6d994b36f26 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -224,8 +224,11 @@ void RE_init_threadcount(Render *re); void RE_TileProcessor(struct Render *re); /* only RE_NewRender() needed, main Blender render calls */ -void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const short write_still); -void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay_override, int sfra, int efra, int tfra); +void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, + struct SceneRenderLayer *srl, struct Object *camera_override, + unsigned int lay_override, int frame, const bool write_still); +void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, + unsigned int lay_override, int sfra, int efra, int tfra); #ifdef WITH_FREESTYLE void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene, int render); #endif @@ -236,12 +239,12 @@ void RE_SetReports(struct Render *re, struct ReportList *reports); /* main preview render call */ void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene); -int RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode); -int RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, int compress); -struct RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, int predivide, int rectx, int recty); +bool RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode); +bool RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, int compress); +struct RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty); extern const float default_envmap_layout[]; -int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]); +bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]); /* do a full sample buffer compo */ void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree); |